Board Thread:Event Help/@comment-32531844-20180212215107/@comment-32271305-20180215180722

Krillin is really cool, he takes about 20k from a normal attack, which is half the damage SSJ4 Goku takes, he really can't tank in this mode. My rotations were:


 * SSJ4 Goku + LR Vegito Blue (amazing hitter and tank, and he also gives more HP to the team)


 * SSJ4 Goku + SSJ3 Vegeta (OP in this mode)


 * Krillin (tank) + WT SSJ Gohan (great support unit, with a rare chance to stun) + Ultimate Gohan (undokkaned and SA1 because I'm waiting for Universe Survival Saga story event, but he still increases allies' DEF... SSJ2 Trunks could have been another option)

The problem with SSJ3 Vegeta and SSJ4 Goku is that they don't link, so sometimes I had to choose between hitting (SSJ4 Goku) and stunning (SSJ3 Vegeta). I also had to plan my Dokkan mode by taking as little orbs as possible before the 3rd fight. My 3rd fight was a five-enemy boss, so the Dokkan mode really helped.

Items (I decided to avoid Senzu beans because they do only one thing):


 * Android #8 (recover 70% HP and all allies' DEF +50% for 2 turns): for when I need to heal and tanking is not particularly urgent, since in this mode high defense matters only starting from 80-100k, and is not as good as damage reduction.


 * Future Bulma (recover 70% HP and all allies' ATK +25% for 2 turns): for when I need to heal and also let LR Vegito Blue & SSJ4 Goku show no mercy. I used only one, near the end.


 * Princess Snake (recover 55% HP, Damage reduced by 30% 1 turn): for when the fight is almost over but I need to heal and tank, maybe because SSJ3 Vegeta isn't on the field, or maybe because WT SSJ Gohan is.


 * Icarus/Whis (damage received reduced for 2 turns): for when healing isn't urgent (thanks also to the other items), but tanking is. I used only one, on my very first rotation, which was: SSJ4 Goku + Krillin + SSJ4 Goku. Since SSJ4 Goku can't tank I just had to use an item right away, in order to save a healing item for later!