Active Skills

Introduction
Active Skills are special skills that can be activated before collecting Ki, only once per battle and only after a certain amount of turns. Once the condition has been met, the player is able to decide whether it's preferable to activate it right away or to wait for a different turn.

The Active Skill will be displayed with a special animation, and with voice acting as well.

There are currently two kinds of Active Skills, Ultimate Attacks being the most common, and one that gives an ATK boost to all allies for 1 turn.

Ultimate Attacks
Ultimate Attacks can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. Each character's max Ki Multiplier will automatically be taken into consideration, and the Ultimate Attack will cause ultimate damage, which is a 550% multiplier.
 * That multiplier can also be increased through the Hidden Potential, with each Pot skill super.png "Super Attack Boost" level adding an additional 5%, up to 75%.

When comparing "Ultimate damage" to Super Attack Multipliers, it might be worth mentioning that it's slightly lower than "Mega-colossal damage Lv.20" (570%) and slightly higher than "Immense damage Lv.10" (505%).
 * This means that will always cause almost as much damage as a 24 Ki Ultra Super Attack, while Card 1016570 thumb.png will always hit slightly harder with his Active Skill.

ATK Boost for Allies
There is currently only one character with an Active Skill that is able to boost all allies for 1 turn. However, it works quite differently from Passive Skills with a similar effect, and it can be much more effective. Unlike similar Passive Skills, Active Skills don't really add their boost to other "start of turn" Passive Skills, they're actually always calculated separately.
 * This means that won't add ATK +33% to allies' Passive Skills, instead she'll increase their overall damage output by that amount.

Note: if an ally has a Passive Skill that is calculated when attacking, all support units will increase that character's damage output by the amount described in their Passive Skill, just like Pan's Active Skill always does. Such Passive Skils include:
 * "When performing a Super Attack"; "when Ki is x or more"; "after receiving attack"; "with each attack received / performed"; "when the target enemy is stunned / sealed / in ATK Down status"..