User blog comment:PolishW/What I'd Like for Dokkan Battle/@comment-31090299-20170710214716/@comment-31661832-20170710215615

My primary reason for even considering mods in the first place is poor difficulty balance. I'm not saying any event is impossible (I'm sure someone somewhere can beat Boss Rush with a strike team), but the difficulty spike is designed to specifically encourage paid summons. I totally respect the fact that you can beat things F2P, like I said I enjoy team building too and testing those teams is a fun part of that. And while people like us may enjoy the challenge (and success) that comes with vanilla, I'm under the impression a gameplay rebalance would retain more players, and thus equate to more revenue.

Ultimately, I'd rather Dokkan just be rebalanced to be friendlier to F2P, but I can't honestly expect it to happen considering the hard difficulty is there to encourage sales.