Board Thread:General Discussion/@comment-27275759-20171222140841/@comment-32271305-20171222185948

Sheehy73 wrote: The main reason I wanted to put this question to people was because I have noticed that with every single new “category” leader that comes out we usually have 4 amazing cards in there and 2 average cards that are usually support or filler units. I wanted to know what people would consider their ultimate team if there was no leader skill restriction.

The thing with Mono Type teams or Category teams is that you need specific units, so it's quite difficult to build a team with six hard hitters, but the math shows that bringing support units actually increases the damage output at the end of the turn. If they also give more Ki or defense, even better! And because the cards that you put in the first two slots always stay together, you end up with optimal teams that have 4-5 hard hitters (hopefully) and 2-3 support units.

Each team is different, though. For example, Kid Buus don't have any Ki links, so with INT Kid Buu's team you kinda need to prioritize support units that give Ki over support units that only increase ATK (ideally you'd bring three support units that can do both).

Having said that, a Leader Skill that gives Ki +3, HP, ATK & DEF +150% to all types would be quite different, because there are so many great units in the game. Personally, I wouldn't even care about the damage output, I'd just run all my favorite units because it would be more fun.

SSJ4 Gogeta, SSJ4 Goku, SSJ4 Vegeta, INT Super Gogeta, PHY SSJ3 Gotenks, SSJ3 Angel Goku, Vegito Blue, Super Vegito... not to mention the LRs and all the newer cards that have been recently released on JP. The choices are endless. Even if support units like TEQ Vegito or PHY Pan would be mathematically better for the team, I honestly wouldn't care.