Board Thread:Questions and Answers/@comment-27275759-20171229132753/@comment-32271305-20180104010359

As soon as he super attacks, he gets that boost, that's the turn.

If it said "2 turns" it wouldn't change anything, because during the next turn he wouldn't be on the field.

Some cards say "3 turns", or "6 turns". For example, INT SSB Vegeta "raises ATK for 3 turns". In his case, it's a +50% boost, but because it's for more than 1 turn, he starts off with Immense damage -50%, and as soon as he super attacks he gains +50% to the SA multiplier, making it a regular immense damage.


 * 1st turn: Immense damage (- 50% + 50%)


 * 2nd turn: Not on the field


 * 3rd turn: Immense damage +50%


 * 4th turn: Not on the field


 * 5th turn: Immense damage +50% (the +50% boost from his 1st super attack expired after the 3rd turn, but he gained another +50% with this super attack)

And so on. His limit is Immense damage +50% (unless he gets an additional super attack). If it said "raises ATK for 6 turns", the limit would have been +100%, a double increase (without additional super attacks).

If a card causes immense damage and raises ATK for 1 turn, it doesn't belong to the "Immense damage -50" category, or "Immense damage -30", because otherwise it would never get that boost.