Board Thread:General Discussion/@comment-32616717-20180430192130/@comment-32616717-20180514143730

Liammclovein wrote: super strikes arent that bad of a grind... guaranteed drops and double medals guaranteed

the harder part is having enough turtle and bulma medals Actually Squirrel64 is right. I tried as far as going through to the Omega Shenron in Boss Rush, but it's not good enough to get past him. I already had two Dendes, two Senzu beans, Ghost Usher(Didn't use it at the end), and damage reduction. Turns out, I had two TEQ VB double lead, with mine not dokkan-awakened yet, but 10SA + Lvl 11 crit + 55% hidden potential and dokkan-awakened one with 10SA and lvl 5 crit. UR Vegito STR 10SA 18lvl Crit. But I believe it is more about the other guys couldn't keep up with the damage, specifically Kelfa and SS3 PHY Gotenks (Both 1SA, with only Gotenks having two dupes.  Haven't put Kais/orbs on them yet). You need to have high lvl crit on almost all units. For INT, I finally got the Bulging Power of Goku INT, but it's definitely a filler for this team and serves as a type tanker. I also got the INT Piccolo that I have to grind a long way to LR. I am saving the Dragon Stones for the three guys who will elevate this Fusion/Potara Team, INT Gogeta/INT UI Goku/LR Gohan. I will try to power up PHY SS3 Gotenks now to see if I can get over the hump. I would also have to dokkan-awaken UR Vegito STR asap.