Board Thread:Game News and Announcements/@comment-29969270-20190826190542/@comment-33108122-20190828133330

Mike Highsowski wrote: It appears that they wanted to make Gohan's transformation equal to what happened in that scene.

Sure it's atrocious and whatever, but I think it's good to keep it that way instead of him transforming just because yes.

Yeah, you can argue that "StR gOkU tRaNsFoRmS wItHoUt KrIlLiN"... Well, duh. Wasn't he one of the first units with Active Skill? They wouldn't make those restrictions (and also because of his categories). Maybe in the near future they will make a Goku like that.

Anyways, I agree that the restriction to transform is really, REALLY stupid unless Android #16 is AGL. But at the same time, I kinda understand why.

Anyways, these are my 2 cents. Take it or leave it But Android 16 isnt AGL, he's INT. Which means a 16 card wont gain any leader skill benefit, just for the sake of being there to allow Gohan to transform. It's not just 16 that Gohan requires, but also a Super Saiyan Goku if you want access to the extra 58% ATK for ultras once transformed. So it means you can only freely choose 3 cards for the team when you have to take 2 in to make gohan perform at his best.

It's nice a idea which has failed miserably to be implemented correctly, they have gimped Gohan with this. I would have happily taken a 58% hp and 5 turns everyday over this trash. Even without 16, you have to take an android for it to happen, or be facing an android enemy, but in all honesty you dont face them that often.