Board Thread:General Discussion/@comment-27996636-20180329071845/@comment-27996636-20180331073304

That's great, I could agree with you on the greed side of things if the game had not raised it's dragon stone prices to promote "fairness". (probably fairness to other apps that charge too much telling Dokkan to put up thier prices so that they wouldn't have to lower thiers to compete fairly).

I just think the level of balance per player is what this post is trying to get to.

Pay alot - get alot - Bragging rights and all the Glory of best winnings

Pay a bit - get abit (this is still alot compared to AAA titles on consoles) I could have bought a DS and a PSP by now.

Pay nothing/time - get something - word of mouth for the developer too.

That translated into gameplay rewards.

Pay alot - Get unique cards and Kais

Pay some - Get the DS

Pay nothing - Have to get lucky to obtain the above (which is still possible)

I know the game is about setting a goal to reach to keep players hungry, it will always be a shock when you see how high the bar is set. And if you can see how much money it will take to reach that bar again is not greed but predictive planning on personal resources, so realising what you've already spent and then realising you will have to spend that much again is a big pain for most of the player base.

Saying you want more for your money from a game that can give you nothing for your money is definitly not greed. I can defend Dokkan and say they were forced into raising thier prices by other greedy apps that charge more than Consoles for games, games that plan on continuing to run for a long time should spread the cost out over time rather than expect big payouts each time, I thought they were called micro transactions for a reason, I thought micro transactions meant you would spend more times but less each time, raising the prices has contradicted the micro transaction genre.