Board Thread:General Discussion/@comment-33458799-20171024102649/@comment-32233739-20171024111429

to put things into context, the AGL team i used was:

Lead: TUR SS4 vegeta (max SA, max free potential)

TUR Super Vegito (Fully maxed potential)

TUR SSBKK Goku (Max SA, max free potential)

TUR SSB Vegeta (SA2, no potential) - acts as a pseudo tank after a super, can take a hit OK

UR Whis (max SA) - for passive healing

UR Mai - for stunning

so due to links etc, both ss4 vegetas, super vegito and ssbkk would always super, doing a lot of damage and Mai would only ever need 3 ki (because her passive gives her 3 and she gets 6 from leader) so she always has a high chance to stun

if the stun failed, then the ss4's, super vegito, ssbkk goku and on occasion, ssb vegeta, could all take a hit well enough that i could afford to not use items and just wait to get below 30% HP for whis to heal - because with this team i would often have around 250 - 280K HP, meaning i could tank damage until i was as low as 75k HP that i would then get healed.... Whis just made sure i didnt have to use all my items ready for the fused zamasu stage, as he loves to super....

I have also used the same team above but swapped out SSB Vegeta for Oceanus, just to keep the enemy sealed or stunned (as i would have whis, oceanus and mai in 3rd slot always, it meant i had a chance at sealing or stunning on every rotation)