Board Thread:Questions and Answers/@comment-33276930-20171006235821/@comment-33728484-20171007004325

To build a good team you need to look at what leaders you have, and then fill the team according to their leader skills and their link skills. For example, you have Omega Shenron but your STR cards are mostly Super (meaning heroes), so you could build a team like this one:


 * 1st rotation: Omega Shenron (Leader - feed him the dupe in his potential system to make him better) + SSJ4 Goku (Friend) - they give each other +4 Ki, so they should both be able to always super attack, or at least Goku should.


 * 2nd rotation: Super Gogeta (effective against all types) + SSJ Trunks GT (good ATK boost from his passive and good links - feed him the dupes in his potential system)


 * Always in the third slot: Paikuhan (greatly lowers the enemy's ATK, and he shares good links with the team, especially with SSJ4 Goku), SSJ3 Goku GT (he's actually SSJ4 Goku's best friend when dokkan awakened, because he gives him a huge ATK boost, but at the moment you can keep him out of rotation) and then maybe Pan, who can heal and stun, and she also shares the GT link (+2 Ki) with most of the team. SSJ2 Gohan is a great card because he gets a lot better after dokkan awakening, but at the moment he'd be pretty useless.

The most recent leaders that came out are those who give +3 Ki and a 120% stat boost to their team (when dokkan awakened), like SSJ4 Goku or SSJ4 Vegeta, but they only boost Super and Extreme cards of their respective type, so if for example a card's icon is just STR and not Super STR, SSJ4 Goku's leader skill won't have any effect on it. So you need to train and at least Z-awaken the cards that you want to use. The same goes for Rosé, he doesn't boost all villains, he only boosts villains that are at least Z-awakened.