Thread:The Very SyiS/@comment-35798561-20180708092030/@comment-34703507-20180712211247

Super Vejito and Gotenks are both hard. Hardest might be Gotenks because of the transformation gimmick. You should be able to make it, but don’t be afraid to run the Zhard difficulty.

About HiPo : without any path unlocked, you first focus on top left branch to get that star node hiding crit, AA or evade. Then go for the rest if you have the orbs.

If you have dupes, you have 3 possibilities because the bottom-left path (the best by far) gets accessible along with how high your SA is. Therefore :

If you intend to rise your unit’s SA to 10, you open in this order:

Bottom-right, top-left, top-right, bottom left.

If you just might rise your unit’s SA to 10:

Top-left, top-right, bottom-right, bottom-left.

If you don’t care about that unit’s SA at all:

Top-left, top-right, bottom-left, bottom-right.

The reason is you should prioritise the branches with lots of star nodes: they hold the crit-AA-evade. However, on bottom-right these nodes remain inaccessible until you reach SA10. The top-right path’ star node can give a +5 boost to your SA. Bottom-left is focused on defence. And ... well, not so important in this game.