Talk:Little Great Saiyaman of Mystery Trunks (Kid) (Great Saiyaman)/@comment-44018309-20191017124659/@comment-27885372-20191017153721

20 AA seems better to me cause the chance will get really high to perform an additionnal attack at the end. If this Trunks didn't had these two additionnals, i wouldn't recomamed that but here's the reason why.

If you have taken 5 sphere which is, let's be honest, pretty common. With only your first Super Attack, your AA rate will be 40%, which is already pretty nice, but not enough in a sense. (i'll come to calculations late don't worry) After your second and third attack because of your passive, the rate to launch an AA won't just be 40% chance but 78.5% ! It's way higher and it's not something you should sleep on.

But now, let's calculate how much damage you would do with 20 Crit and 6 AA in a situation where you already have the ATK boost and Crit boost at 100%. (In an hybrid team with Great Saiyaman 3 and Bee Pan LR)

Damage per turn : 1853093*0.3+1853093*1.9*0.7+366949*0.3+366949*1.9*0.7+366949*0.3+366949*1.9*0.7+((1853093*0.3+1853093*1.9*0.7)*0.32+(366949*0.3+366949*1.9*0.7)*0.32)/2 = 4.795.782

Now 20 AA and 6 Crit

Damage per turn : 1853093*0.45+1853093*1.9*0.55+366949*0.45+366949*1.9*0.55+366949*0.45+366949*1.9*0.55+((1853093*0.45+1853093*1.9*0.55)*0.785+(366949*0.45+366949*1.9*0.55)*0.785)/2 = 4.720.244

15 Crit and 11 AA

Damage per turn : 1853093*0.36+1853093*1.9*0.64+366949*0.36+366949*1.9*0.64+366949*0.36+366949*1.9*0.64+((1853093*0.36+1853093*1.9*0.64)*0.53+(366949*0.36+366949*1.9*0.64)*0.53)/2 = 4.644.276

And finally 15 AA and 11 Crit

Damage per turn : 1853093*0.4+1853093*1.9*0.6+366949*0.4+366949*1.9*0.6+366949*0.4+366949*1.9*0.6+((1853093*0.4+1853093*1.9*0.6)*0.66+(366949*0.4+366949*1.9*0.6)*0.66)/2 = 5.112.191

The best one is this one, 17 AA and 9 Crit

Damage per turn : 1853093*0.41+1853093*1.9*0.59+366949*0.41+366949*1.9*0.59+366949*0.41+366949*1.9*0.59+((1853093*0.41+1853093*1.9*0.59)*0.71+(366949*0.41+366949*1.9*0.59)*0.71)/2 = 5.167.287

So i believe the best is to put 17 AA and 11 Crit, you'll have more damage per turn and the chance to prock the AA SA will be of 30% approximatively. So you'll have 30% chance to gain an additionnal 30% to your DEF, while having the best damage per turn possible ! :D