Talk:The Strongest Rivals/@comment-33203963-20170930143148/@comment-25031418-20170930205826

Lolwut. Why do you need him? Usefulness is more important than type advantage. An INT deck will make beating LR goku harder, not easier. A weak card getting a type advantage will be weaker than a strong card using neutral attacks.

The only damage dealers in a droppable INT deck are goku jr and chilled. Goku jr is fine, but spending 2-4 rounds doing no damage to save up enough INT orbs for chilled to get a strong attack (but still weaker than goku or bulma can do without setup) is not worth it. You might only take 1/2 the damage with a mono INT deck, but if the fight takes 4x longer, you'll end up using more healing items, not fewer.

Jackie chun lead, the goku from stage 1 (If you have LR goku and you're grinding medals for a second one to get 20SA, make LR goku the lead instead), getting butterflies bulma, monster carrot, gohan possessed, android 16 or goku jr, and 20SA LR goku as a friend. Goku and bulma (and goku jr if you bring him) are the only ones that need SA. The other cards are support, and don't deal enough damage to make higher SA useful. Having 5SA on monster carrot can be helpful, but isn't needed.

Link bulma and monster carrot, and friend LR goku and possessed gohan. Jackie chun, your goku, and 16/goku jr are your rotators. LR goku, SSR/TUR goku, and bulma will do more damage than anyone on your INT team, even chilled with an entire field of INT orbs, and will pretty much always super thanks to monster carrot's links and possessed gohan's passive. Not to mention monster carrot's double chance to stun showing up every other turn.

Having jackie chun in rotation means goku will be sealed 2/3 of the time. 16 is just there to tank damage since any other cards take too much damage without even coming close to goku or bulma's damage output. If you're willing to let goku jr take damage with his -30% def, you can replace 16 with him. Since you're not meant to have a lot of HP in this fight (80k isntead of 200k), bulma's healing is much more useful, as well as reducing damage to <100 most of the time.

If you don't have monster carrot, use eis shenron in rotation for his debuffs and link bulma with jackie chun (This also means goku will always be sealed). If you don't have bulma, just do stage 4 instead; stage 4 might drop fewer medals, but you won't have to grind stage 1 for goku, and a mono STR in stage 4 is better than a non-bulma deck in stage 3.

This setup lets you beat stage 3 without items if bulma gets a lot of rainbow orbs, but you can use a safety senzu if you don't trust bulma's healing or miss a seal.