Board Thread:Fun and Games/@comment-33556368-20170516165225/@comment-28010522-20170516181619

"useful features or big and game-changing features. "
 * add a function enabling players to trade/purchase cards with one another
 * trading/purchase methods can vary, example, a card for a certain quantity of an awakening medal.
 * purchase/trade with Zeni and Dragon Stones are prohibited
 * add a PvP function between players on GLB-only server and/or cross-servers
 * rewards could be increased experience for non-maxed cards, the most expensive awakening medals, the best training items, etc.
 * additional/bonus rewards adjusted based on rankings, etc.
 * could be a monthly event, or set period
 * add a function to select items to be sold/traded that features "1, , max." "max" refers to all the quantity that the player has in stock. that way, players don't have to tap repeatedly to sell/trade items at Baba's
 * add a function or option to skip the characters' Special Attack animation entirely. humans don't live forever (at least not yet), and we don't need to waste our human's life or time watching those same SA animations repeatedly forever
 * add a function to fuse our own characters. meaning, players pick their own characters to be fused into a new character. those new fused characters would abide by the algorithims  pre-determined or constrained by game developer
 * this function adds versatility to the game, and also gives each player a certain uniqueness; because these kind of fusions are
 * add a function for players to fight unlimited number of enemies/opponents. like a "Tower of Doom" thing. this function is made available periodically, maybe once every 1 1/2 month. rewards vary. say, 'potara earrings' item that allow players to fuse the characters of their choices. there is no ranking competition. there is only beat as many opponents as a player could. more enemies defeated, more prizes
 * 