Board Thread:General Discussion/@comment-32974172-20171018140105/@comment-31661832-20171018155941

CakeBuu wrote: PolishW wrote: I think this kinda trashes a lot of LRs, since now they only have a 10 level and 5 SA advantage. I guess it's a decent way to revitalize some of the older TURs to deal with power creep, but I'd rather they improve the Hidden Potential system to allow choices between some link skills and boosts to the unique passives and mechanics of each character (ex. choosing between either a longer turn limit or a stronger attack boost on AGL SS3 Goku's passive).

But what do the players know, right? You speak of trashing other cards yet want to change a 7 turn 100% attack boost in to a 1 turn 700% attack boost??? I didn't say that at all. I said having the option to choose boosts, not remove the opposite part of the passive. For example, choosing between extending the turn limit to 10 turns or boosting it to 120%, but not both.