Thread:BattleBuster/@comment-27996636-20170108173535

One System in JP that Global does not have, is a system in the tournament is the extra difficulty setting (as of the release of Sprout Mind Piccolo) When in the tournament, you may select a difficulty based on how many points you wish to get. Once you select a difficulty, you cannot change it until you either quit, or win the four rounds needed to acquire the points and the win. The various difficulties include (but not recommended) x1.00 difficulty, also known as the default difficulty, is prime for new players who want to grab a few points quickly. But the 20x difficulty, is only for seasoned players willing to risk the corresponding amount of points from the multiplier. A threat to your win amount is LR Goku, as he is the card with the highest stats in the game. No one finite strategy will ever last on the tournament as the meta is always evolving. A strategy I have concocted is to nuke with Majin Vegeta (Although I see many other people in the top have probably thought of it first) But in order to do that, you must have a character to offset INT type enemies. Unless if your specific Majin Vegeta is severely under leveled,there should be absolutely no problem wiping out every single opponent you come across. A recommended set of Items is to have Senzu Beans, for healing, Ghost Ushers for stalling, King Yemma for blocking, and of course, Baba for sealing unless if you want to take a huge risk and just bring Nuke Items. The amount of stamina used is always the same, no matter what, and to mention that Consecutive wins give more points and rewards based on what difficulty you decide to go on. 