Board Thread:Questions and Answers/@comment-34605451-20180406181118/@comment-32271305-20180406221611

They're all support units, so they don't really need orbs.

AGL Whis is great for Super Battle Road, on a Super AGL team. But his job is only to heal once per battle, not to deal damage, so I never use him on regular events. However, I did use a few orbs to give him Lv. 11 Additional Attacks and Lv. 15 Evade, just to increase my chances on Super Battle Road (I still haven't managed to beat that stage, though).

TEQ Whis is a decent debuffer and stunner, but his links aren't that great for Super TEQ or Realm of Gods. Whether he fits or not, it depends on what other units you have.

INT Whis is a very useful support unit, who compensates his lack of Ki links by giving everyone +2 Ki (when Dokkan Awakened), in addition of ATK & DEF +20% for all allies. His lowering ATK ability helped me beat the Super INT stage of Super Battle Road, and I always use him on that team. But he can also be useful for the Realm of Gods category, since his Passive Skill isn't restricted to INT units.

Or you could wait until your HP is low, let Ultra Instinct Goku's Passive Skill activate, and then use AGL Whis to heal up completely. In the end it's up to you how you want to play.