Board Thread:General Discussion/@comment-31691140-20170902201846/@comment-31691140-20170903154046

What would people like to see as endgame content? I feel like this is a pretty big problem, so maybe it would encourage more people to acknowledge the problem if we talked about possible solutions? In any case, theres something I'd like to mention about ways things can be difficult.

1. RNG based obstacles: For example, Janemba's event (I don't know exactly how it works but lets pretend the dodges are random). Maybe not the best way to induce difficulty as it makes the difficulty inconsistant. Sometimes he might dodge too much and others not enough. It does however consistantly raise the difficulty.

2. Team building obstacles: Team cost limits, not allowing certain types of cards, etc. Super 17's event is in the vein of difficulty as you have to construct a team without too many ki based super attacks. Definitely increases difficulty, but has a major downside. Instead of being a challenge for your best team(s), it is hard because it forces you off your strongest team setups, which means your best teams remain unchallenged. I didn't raise ss4 Goku's super attack just so I would have to bench Goku in order to have a challeging fight.

3. Turn limits: Events that have stages like the final stage of Golden Frieza and future Trunks, also ss3 Vegeta. This used to be good, but ever since we had 70% leads it was way too easy to finish off your opponent in the limit given. This could actually still work, just needs better execution.

4. Altering game mechanics: Things like how Frieza and Omega Shenron (str) remove the player's ability to alter turn order and how buu turns orbs into useless candy. Also included here would be things like senzus being banned from Cooler Event and bosses immune to things like stun, attack lower, or sealing. Definitely makes things harder, but only by limiting the player. Ideally, the player could use their full power and still be challenged.

4. Better numbers: Probably the least artificial way to raise difficulty. Basically we just need enemies to have more HP and do more damage. Supering more frequently, having more attacks per turn and fighting multiple enemies (remember how we all had our butts kicked by the Frieza story missions when they came out? Good times) all fall into this category. We also don't need gimmicky visuals, like how ss4 Gogeta had a ton of health bars visually but could instantly lose 3-4 bars from a single attack. It's not enough to add health bars, make the bars count for more HP.