Stack Attack

Description
Click on "Expand" for an in-depth explanation of how the "Stack Attack" mechanic actually works.

Before Update 3.3.0, ATK used to reset between phases. This is no longer the case and the ATK boost will remain until the end of the fight.

Testing shows that ATK boosts for normal attacks and Super Attacks are calculated differently, so don't be fooled by the ATK stat increase at the start of turn. Here's how it actually works.


 * When performing a normal attack: Base ATK > Leader Skills > Passive Skills > ATK increase from previous Super Attacks > Link Skills > Ki multiplier

''Note: all units that raise their ATK for 3 or more turns start off with a lower SA multiplier, so that they cause increased damage only starting from their second Super Attack. Also, some Passive Skills activate after the Ki multiplier, such as the ones that activate "when performing a Super Attack", or "when Ki is x or more".''
 * When performing a Super Attack: Base ATK > Leader Skills > Passive Skills > Link Skills > Ki multiplier > SA multiplier (Damage multiplier + Hidden Potential boost + ATK increase from previous Super Attacks + ATK increase from current SA)

Here's an example with, who's about to perform his 4th Super Attack.
 * SA multiplier: 505% - 30% (Immense damage - 30%) + 30% (SA boost +6 from Hidden Potential) + 90% (ATK boost from previous Super Attacks) + 30% (ATK boost from current SA) = 625%

As you can see, the damage calculation is  not : 603166 * SA multiplier, which would amount to over 3 million. As soon as the unit super attacks, the boost literally moves to the SA multiplier, causing less damage than expected. They probably didn't want these units to be too overpowered. Still, it's a good mechanic to have, and it does increase damage output.

Damage output is calculated the same way with units that raise their ATK for a limited number of turns, and also with units that increase allies' ATK through Super Attack. Those boosts are never added to Passive Skills, they only affect either normal attacks or SA multipliers.

Counterattacks are calculated with their own boost which replaces the SA multiplier, meaning that they benefit from SA boosts the same way that normal attacks do, by having a separate multiplier increasing the overall damage.

Main ATK boosts:


 * Massively raises ATK for 1 turn: +100%
 * Greatly raises ATK: +50% (rarely +67%)
 * Raises ATK: +30%
 * Raises ATK & DEF: +20%
 * Raises ATK & DEF for 1 turn: +30%
 * Raises ATK for 9 turns: +30%
 * Raises ATK for 3 or 6 turns: +50%

Note: if a card features the  icon, it means it needs an Extreme Z-Awakening to obtain the ability.

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

INFINITE STACK
!These cards increase their attack when they perform a Super Attack and have a limit of 99 turns, but for all intents and purposes, it can be considered infinite.
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

QUINTUPLE STACK
! style="background:#dfdbdb" |Raises ATK for 9 turns (+30%) + supreme damage
 * [[file:Thum_1010750.png|90px|link=Immutable Fighter Super Vegeta]]
 * }
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

TRIPLE STACK
! style="background:#dfdbdb" |Raises ATK for 6 turns (+50%) + supreme damage ! style="background:#dfdbdb" |Raises ATK & DEF by 30% for 6 turns + supreme damage
 * [[file:Thumb 1013910.png|90px|link=Onslaught of Fire and Fury Dyspo (Super Speed Mode)]][[file:Thum_agl_tur_xeno_trunks.png|90px|link=Time's Guidance Super Saiyan Trunks (Xeno)]]
 * [[file:Thumb 1013910.png|90px|link=Onslaught of Fire and Fury Dyspo (Super Speed Mode)]][[file:Thum_agl_tur_xeno_trunks.png|90px|link=Time's Guidance Super Saiyan Trunks (Xeno)]]
 * Card 1014170 thumb.png[[file:Thum_1010110.png|90px|link=Time for a Quick Break Android 18]][[file:SSRINTTienThum.png|90px|link=Unexpected Strategy Tien]]
 * }
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

DOUBLE STACK
! style="background:#dfdbdb" |Raises ATK for 3 turns (+50%) + immense damage ! style="background:#dfdbdb" |Raises ATK for 3 turns (+50%) + supreme damage ! style="background:#dfdbdb" |Raises ATK & DEF by 30% for 3 turns + supreme damage ! style="background:#dfdbdb" |Raises ATK for 3 turns (+67%) + extreme damage ! style="background:#dfdbdb" |Raises ATK for 3 turns (+50%) + extreme damage ! style="background:#dfdbdb" |Raises ATK for 3 turns (+50%) + huge damage
 * [[file:Thum_1009590.png|90px|link=Passion of the Warrior Race Super Saiyan God SS Vegeta]]
 * [[file:Thum_1009590.png|90px|link=Passion of the Warrior Race Super Saiyan God SS Vegeta]]
 * [[file:Thumb_ss3_tur_goku_agl.png|90px|link=Zealous Offensive Super Saiyan 3 Goku (GT)]][[file:URAGLBrolyGotenThumb.png|90px|link=Struggle Beyond All Expectations Super Saiyan Goten (Kid)]][[file:Thum_agl_SS2_GH.png|90px|link=Point-Blank Flash Super Saiyan 2 Gohan (Youth)]][[file:Thum_1008560.png|90px|link=Long-awaited Serious Duel Super Saiyan 2 Goku]][[file:Thumb 1012610.png|90px|link=Super-Speed Warrior Dyspo]][[file:Thum_1004990_1.png|90px|link=A Critical Mission Super Saiyan Trunks (Xeno)]]
 * [[file:Thumb_ss3_tur_goku_agl.png|90px|link=Zealous Offensive Super Saiyan 3 Goku (GT)]][[file:URAGLBrolyGotenThumb.png|90px|link=Struggle Beyond All Expectations Super Saiyan Goten (Kid)]][[file:Thum_agl_SS2_GH.png|90px|link=Point-Blank Flash Super Saiyan 2 Gohan (Youth)]][[file:Thum_1008560.png|90px|link=Long-awaited Serious Duel Super Saiyan 2 Goku]][[file:Thumb 1012610.png|90px|link=Super-Speed Warrior Dyspo]][[file:Thum_1004990_1.png|90px|link=A Critical Mission Super Saiyan Trunks (Xeno)]]
 * Card 1014710 thumb.pngthumb_1013600.png[[file:SSRINTYouthGohanThum.png|90px|link=Signs of Awakening Gohan (Youth)]][[file:SSRSTRCabbaThumb.png|90px|link=Honest Admiration Super Saiyan Cabba]]
 * Card 1014710 thumb.pngthumb_1013600.png[[file:SSRINTYouthGohanThum.png|90px|link=Signs of Awakening Gohan (Youth)]][[file:SSRSTRCabbaThumb.png|90px|link=Honest Admiration Super Saiyan Cabba]]
 * [[file:SSRINTSSJAngelGokuThumb.png|90px|link=Strongest in the Otherworld Super Saiyan Goku (Angel)]]
 * [[file:SSRINTSSJAngelGokuThumb.png|90px|link=Strongest in the Otherworld Super Saiyan Goku (Angel)]]
 * [[file:SRSTRCocoonFriezaThumb.png|90px|link=Time in Hell Frieza (Final Form) (Angel)]]
 * [[file:SRSTRCocoonFriezaThumb.png|90px|link=Time in Hell Frieza (Final Form) (Angel)]]
 * [[file:SRINTAngelGokuThumb.png|90px|link=Rising Star in North Galaxy Goku (Angel)]]
 * }
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

RAISE ATK FOR 1 TURN
!These characters increase their ATK for 1 turn when performing a Super Attack, then it resets back to normal once the turn is fully over. It is possible to create a stack with an additional Super Attack, as long as the card doesn't have multiple Super Attacks. (Not to be confused with stackable attacks, which give the character a lower SA multiplier but last for more than one turn.)
 * }