Board Thread:Awakening Ideas/@comment-37179647-20190703215010/@comment-40023291-20190727013837

Firstly, thanks everyone for the feedback (even though it isn't my descussion); now that I have finally got back here, I realize I didn't convey on paper what was in my head. The "all allies" aspect of the passive never mentally translated to me as "any card in the game". With the leader skill being Ginyu only, I was just imagining the passive and my "Per Ki" idea as relating only to the full F2P Ginyu Force team. Never took the time to think of him as just a support unit. I guess if his passive was restricted to only Ginyu Force allies, the per ki wouldn't be as OP, but the card would turn into a gimmicky unit. Might really benifit F2P players, but his usefulness would be very restricted. None of the current Ginyu units have an orb change ability; so at 5 orbs, or 10 ki, with same type orbs would only be 70% at 7% per ki average. With your active skill on this unit I still only imagine 10 orbs and a few rainbows being gathered 24 ki total (168% at 7% per ki) gathered maybe? For an EZA LR active skill, a boost like this doesn't seem too insane. IMO none of the current Ginyu units are top tier, but a passive like this could make it easier for F2P only players to beat some tougher events that are really P2P only. (Not that it matters, but I am P2P) Still I would like to see a card that could give everyone better access to tougher events. Opinions on this revised idea? I would agree that an unrestricted per ki passive would get crazy so in that case the % per orb is fine!