Talk:Tactics: Infinite Dragon Ball History/@comment-31550106-20191113212753

I beat Androids with this:

Lead: INT Goku Black: The transforming version. One of the MVPs. I basically used Androids 19 and 20 to stall (since they absorb ki-based super attacks, which my entire team has except the SSGSS Goku Blacks) till he transformed, then he can stack defense for the rest of the game. I once got him to over 400k defense once. He hits like a truck too

TEQ SSGSS Vegito: Also one of the MVPs. Since his SA is ki-based, he can rack up massive amounts of attack and defense with very little risk since the first 2 androids are really weak. It's a tiny bit hard to get him to SA every turn due to lack of many usable ki links in this team as well as lack of orb changers, but that's the only flaw he has.

STR SSGSS Goku Black: One of the supports for the team. His defensive support allows the other Goku Blacks to tank even better, and in terms of power he's no slouch himself. Just don't let him take too many hits

TEQ Super Perfect Cell (EZA): With enough orbs he tanks like a titanium wall and hits like a truck. Even without many orbs he can take hits for only 6000-8000 damage. His SA also heals, which is useful

PHY SSJ Rage Trunks (EZA): One of the supports. He becomes more of a liability in the later levels, but if he's in the same rotation as SSGSS Vegeta he's pretty good.

TEQ SSGSS Vegeta (EZA): PHY SSJ Rage Trunks (EZA): One of the supports. He also becomes more of a liability in the later levels, but if he's in the same rotation as SSJ Rage Trunks he's pretty good.

Friend Lead: INT SSJ Goku Black: Same reason as above

For items I used Senzu Beans and Dendes, but I didn't really need them until the second last level.