Thread:HorusDB/@comment-28757546-20180423182501/@comment-32271305-20180423183552

It should all be explained here (maybe I should update the screenshots, at the time UI Goku was the best unit I could find).

When it comes to Super Attacks, you can pretty much ignore the ATK stat at the start of turn, because that only makes sense with normal attacks. If the unit has gained an SA boost of +120%, a normal attack will benefit from an additional multiplication of x2.2, but Super Attacks won't. That +120% will literally move to the SA multiplier, which in TEQ Vegito Blue's case would be: 505% (immense damage) - 20% (penalty on first Super Attack) + 120% (SA boost gained) + Hidden Potential buff.

By dividing the ATK stat by the percentage of the SA boost gained, those Super Attack numbers should start making sense again!