Talk:Tactics: Super Battle Road (1-10)/@comment-38754892-20200121232051

Since I’m still trying to figure out how to post this, a VERY solid S. AGL team that let me go through not HAVING to use items but only doing so to ensure I won, and at 12:49 minutes too, is: LR Gohan(leader) - He has INDEFINITELY stacking defense after using Supers, so a few rounds in, he’s one of the tankiest on your team. EZA SS3 Goku - Maxed out with a high SA, his offense is amazing. He may not be that great of a tank, but he certainly makes up for it with Supers. SSB Goku(Resurrection F) - A fairly old unit with a very lacking passive of just +100% offense, but it helps. At 100%(where I have him), he hits pretty hard as well. Super Vegito - Another old unit in desperate need of an EZA, he doesn’t output much damage, but what he lacks there, he makes up for in damage reduction. It may not be as good as Gohan’s stacking DEF, but he takes basic hits for 4 digit numbers, and slightly chips away at HP with his counters. SS2 Angel Goku - An STR to AGL orb changer that heals 7777 HP per Ki sphere obtained, but you know what the kicker is? It’s ANY Ki sphere obtained, as in you can grab 10 TEQ spheres and 2 rainbows and get back 93,324 HP. He also does decent damage to help out. SS3 Goku(GT) - Links with the Friend leader and also reduces damage to quadruple digits while hitting fairly hard. LR SS4 Goku(Friend) - While double Gohan would’ve been good, this works surprisingly better, as he reduces damage as well, hits VERY hard, and counters SAs, but where he’s very handy is his Active Skill, which may allow you to hold onto Dokkan Mode until stage 4. My strategy: I put SS4 Goku, SS3 Goku(GT), Gohan, and Vegito in front of every attack I could, preferably put Gohan’s after his turn so he can get defense from his Supers, and all 4 keep the damage taken under 10,000 per hit. I also hoarded non-AGL Ki spheres for SS2 Angelku to snatch up so LR Gohan and SS4 Goku could use the LR god heal from getting spheres while Angelku could use any sphere for regen. The items I brought were Android 8, Future Bulma, Whis, and Ghost Usher, and I only used both 8’s and 1 Future Bulma as a safety thing, I don’t think I once actually needed them since 4/7 of my team reduced damage by a lot. My SSB Goku and SS3 Goku(GT) are 100%, SS2 Angelku is missing his bottom left path, and EZA SS3 Goku is Level 140, bottom right path. It’s a stable mix of offense and defense, the only issue being Vegito’s offense, but once he has an EZA that’s on Global, I’ll retest to see if it helps.