Board Thread:Event Help/@comment-32233739-20170628070204/@comment-32381780-20170712133246

When it first came out, It would have been OP...But now you've got cards like Super vegito that has the same damage reduction (he can't tank super attacks, but there are items that stop super attacks) and on top of that he counters with tremendous power...I guess you could say Vegito's restriction is that he can only tank normal attacks, but thats far less of a restriction than a 7 turn restriction. You also have other cards like agl SSJ3 Goku that has Atk+100% for 7 turns, but now there's cards like rose who has an unrestricted atk+100% that also gives extreme ki+3...So you could argue that it would be OP and also argue against it being OP.

An int team could be focused around lowering atk. Bring Arale along with Eis (-20% Atk and Def on attack enemy), Elder Demon King Picolo (All enemies atk-25%), Shen (all enemies atk-10%); As far as leaders go, if facing teq, Int Super Andoid 13 lowers teq atk by 40%...have a double 13 lead witht these cards and you can lower teq atk by over 100%...I've never tested this, but it could be very interesting.

As far as stun goes, there is no card that can guarantee a stun; if there was, it would be the most OP card in the game lol.