Talk:Fateful Strike Super Saiyan God Goku/@comment-37006639-20180924173041

( possible teq tur god goku)

Super attack: Causes immense damage to enemy and medium chance to stun

Passive:ATK + 110% and DEF + 70%;recover 7% hp when HP 70% or below;damage received -30% when HP is 70% or above;Transform when conditions are met

SSJB Goku

Super attack: Causes immense damage to enemy and a small chance to seal

Passive:ATK + 120% and DEF + 90%;damage received -40%; medium  chance to seal all enemies at start of turn;be able to use kioken when conditions are met

After 6 turns into the fight after Goku has transformed into SSJB, Goku has the choice to use Kaioken.Goku's kaioken can be controlled by changing it so if you don't want to use kaioken you don't have to and risk sacrificing HP.

SSJBKK Goku

Super attack: Causes immense damage to enemy while sacrificing 3% HP

Passive:ATK + 130%;damage received -50%;performs launches 2 additional;plus an additional ATK +8% with each attack received (up to 32%)

If you use SSJBKK more than 8 turns max, SSJBKK Goku becomes tired and goes back to SSJ God; also loses 10% of your health.By not letting this risk happen switch off SSJBKK back to SSJB for 2 turns so SSJB Goku doesn't go back to SSJ God Goku and lose 10% of your health

SSJBKK10 Goku

Super attack: Causes immense damage to enemy while sacrificing 6% HPPassive:ATK + 150%;damage received -60%; medium chance to seal all enemies at start of turn; performs launches 2 additional attacks on sealed enemies;plus an additional ATK +9% with each attack received (up to 36%)

By not letting this risk happen switch off SSJBKK10 back to SSJB for 2 turns so SSJB Goku doesn't go back to SSJ God Goku and lose 20% of your health

If you use SSJBKK10 more than 6 turns max, SSJBKK10 Goku becomes tired and goes back to SSJ God; also loses 20% of your health

By not letting this risk happen

SSJBKK20 Goku

Super attack: Causes immense damage to enemy while sacrificing 12% HP

Passive:ATK + 160%;damage received -70% ; medium chance to seal all enemies at start of turn; performs launches 2 additional attacks on sealed enemies;plus an additional ATK +10% with each attack received (up to 40%)

If you use SSJBKK20 more than 4 turns max, SSJBKK20 Goku becomes tired and goes back to SSJ God; also loses 30% of your health