Thread:HorusDB/@comment-27996636-20171227133448/@comment-32271305-20180103200752

WARNING: long post incoming.

Super Attacks effects and Passive skills work differently, but as far as I know the mechanics are the same for every card. Passive skills are very straightforward, they usually increase the ATK between Leader Skills and Link Skills. If the passive says something like, "when performing a Super Attack", then it's calculated between Link Skills and Ki multiplier, and depending on the rotation it can cause a bigger damage output than a regular "at start of turn" passive. In Masked Saiyan's case, he always gets +50,000 between Leader Skills and Link Skills, which is great because it means that his flat boost will benefit from the links' multiplications.

Super Attacks effects work the same way as the ones that we've already seen with Ultimate Gohan and Ultra Instinct Goku. Meaning that they give the boost to either normal attacks or to the SA multiplier, depending on whether the unit that benefits from the boost super attacks or normal attacks.

For example, I tested SSJ2 Bardock a while ago, whose SA "causes supreme damage to enemy and raises ATK for 6 turns", and each Super Attack increased his SA multiplier by +50%, but unlike Ultimate Gohan his increase didn't stack infinitely (of course).


 * 1st turn: Supreme damage (starts off with Supreme damage -50%, becomes normal Supreme damage with Super Attack)


 * 2nd turn: not on field


 * 3rd turn: Supreme damage +50%


 * 4th turn: not on field


 * 5th turn: Supreme damage +100%


 * 6th turn: not on field


 * 7th turn: Supreme damage +100% (loses the +50% boost from his 1st turn, gains another +50% with this Super Attack)

etc.

In other words, "raises ATK for 6 turns" means a maximum of +100% in this case, a double increase. If it were "raises ATK for 3 turns" it would be a maximum of +50%, like in INT SSB Vegeta's case. And just like we've seen the other day, if Bardock super attacked twice and then failed to super attack on, say, his 5th turn, instead of getting his SA multiplier to +100% he'd do a normal attack with a boost of +50% instead.

Units that increase their ATK for 1 turn, like SSJ4 Gogeta, don't start with a lower multiplier, because otherwise they wouldn't benefit from the boost at all. So in SSJ4 Gogeta's case it's always Immense damage +50%, never a regular Immense damage, nor Immense damage +100%. It's always Immense damage +50%. In his case, normal attacks don't get any boost, because the boost works only on the turn in which he super attacks.

Finally, let's look at a support unit, like Pan. She "causes supreme damage and raises allies' ATK by +25% for 1 turn" and with her passive she gives "ATK & DEF +30% for all allies when HP is 30% or above". Her passive is calculated at the start of turn, and her boost is added to the other units' passives, as well as to herself. So if someone gets a +100% ATK boost (aka, x2) at the start of turn from their passive, the boost becomes +130% (x2.3). If someone gets a +100% boost when performing a Super Attack, then they get +30% from Pan and +100% from themselves at the end of turn, which is better because it's an additional multiplication (the total multiplier being x2.6 instead of x2.3). However, despite benefiting from her own passive, she doesn't benefit from her own Super Attack effect, because she actually causes Supreme damage -25%, meaning that only allies that attack after her will benefit from that SA boost. The boost being to either their normal attacks or to their SA multiplier, depending on whether they super attack or not. All support units work the same way, and their SA effects are usually worthless because they tend to be put in the last slot.

If you have any more questions, feel free to ask! ;)