Board Thread:General Discussion/@comment-32780714-20171009063509/@comment-27275759-20171217020351

If anyone is still interested. I’m listing the cards by type from left to right in order of importance, IE who I think will either do the most damage or be better overall and also because some people may not yet have some characters that I list.

SSJ4 Gogeta TEQ (Lead)

SSJ Gogeta INT/STR (Damage Dealer)

SSJ3 Gotenks PHY/TEQ (Damage Dealer)

SSJ Gotenks PHY/STR (Sealer/Stunner)

Base Gotenks STR/AGL (See below)

Pandel INT (Support)

Notes regarding my choices: Ok so the leader speaks for himself, there is no fusion team without this leader skill obviously.

INT Gogeta hits a fair bit harder than his older STR counterpart since the STR version has a flat attack boost that becomes less impressive as time goes on and attack power gradually increases. INT Gogeta has a 120% Attack Boost that will see him hitting well over 1.3 Million Damage per attack plus gets free +5 evasion on the Potential system.

Either the TEQ or PHY SSJ3 Gotenks will work well on the fusion team but again the newer PHY unit is much more powerful. His passive gives him an extra 60% Attack boost over his TEQ counterpart and although you may be put off by the small defence reduction you can usually position him appropriately to avoid taking too many hits. The PHY version also has higher base stats as well as having Immense damage on his 12 Ki Super Attack while also raising attack for 1 turn. The TEQ Gotenks however can still hit well over 800k on a fusion team so don’t worry if he is your only option.

Having PHY “Sealtenks” over his STR counterpart is a personal choice. He has a slightly higher attack boost for his passive and his Super Attack is guaranteed to work in Sealing Super Attacks unless the opponent is immune. With STR Gotenks his stun is only a rare chance which is around 20% I believe. His stats are slightly lower too.

With base Gotenks me using his STR version is also a personal choice which may seem odd at first but trust me it is much better in the long term. So looking at both cards initially I know your probably all thinking that AGL Base Gotenks is better because he has a nukers passive while the STR version has the stupid “77% as first attacker” passive which you never use since he is always a floater. Now this is true at first. BUT!... firstly the STR version has higher stats overall, secondly and likely most importantly is once STR Gotenks Dokkaned into a TUR his passive changes to “77% at start of turn” so it’s now always active and he gets a further 23% Attack boost if you do find a need to have him in position 1. So this guy once Dokkaned will easily be hitting for 700k Damage. His AGL counterpart while also getting a decent boost with his Dokkan unfortunately Dokkans into an SSJ, meaning you cannot use him with your much more useful “Sealtenks”. So for this reason I recommend the STR base Gotenks version.

Pandel is another personal choice. She is kind of in a filler spot. She doesnt hit hard but does boost allies attack by 30% once she is Dokkaned and this 30% adds up to a hell of a lot for characters like your Gogeta cards who can be hitting upwards of 3 million damage before Pandels extra boost.

The following are some other suggestions for the 6th filler spot. I would not recommend any of these replace the suggestions I have made for spots 1-5 unless you do not have the cards I have chosen.

Barlot STR - Nuking passive that also raises defense so he has the potential to tank incoming attacks. He is likely a better character than Pandel but like I said she is a personal preference. He doesn’t link amazingly but does at least share fused fighters with everyone so Ki is usually a non issue.

Karoly TEQ - Basic card with basic Attack boosting passive. The stun chance could be useful in battle when it activates but otherwise this card is generally considered underwhelming.

Bulpan AGL - A decent card in her own right who links well with the rest of the team however personally I don’t find her to be very useful. Her Ki boosting passive seems nice on the surface but in your fusions team you won’t be finding yourself struggling to get Super Attacks off even without Bulpans passive so I think it’s kind of redundant. She also doesn’t really do much damage compared to others. However you may like to have an AGL with you for total type coverage.

Cellza INT - It should be noted that I have had no personal experience with this card however looking at it this could be a real dark horse. It has shocking speed along with fused fighters so it links very well in the Ki department. He doesn’t share any Attack boosting links with anyone however his passive is very good. Boosting attack from 70-100% is fantastic for a filler card and the defense boost means it can tank Attacks too. The high chance of 10% HP recovery could get you out of a Jam.

Whirus - honestly a last resort card if you have none of the above. His passive is too disruptive in my opinion but he can hold his own to a degree.

Anyone else not already mentioned consider them NOT RECOMMENDED.

Since SSJ4 Gogeta’s leader skill also boosts TEQ type units here is a small list of characters who you could use in a fusion team if you didn’t have a full fusion set.

SSJ3 Angel Goku (High Damage)

SSR Goku Black LR (Tank/ HP Recovery)

Base Vegito (Ally Attack and Defence Boost)

Golden Freeza (Amazing Tanking Ability)

Those are just my personal favourites. Any strong TEQ card should easily fill out an already strong fusion team. Anyway sorry this was so long. This is how I would build my perfect fusion team. If anyone managed to read all the way then thank you.