Talk:Summon Screens/@comment-31661832-20191017204317

While I generally like new summon animations, I wish they'd move past the one at a time scouter animation that happens after the kamehameha. There are other ways to make summons "suspenseful" without going through each character one at a time. I'm aware you can spam tap to speed things up, but there's still a small part of the animation that can't be skipped, and whatever "suspense" you have gets lost if you accidentally tap past a summon that was actually good (and then only see it on the screen at the end that shows all the summons).

Ultimately it doesn't matter from a gameplay standpoint, I just find the summon animations in these types of mobile games an interesting part of game design, considering they indirectly influence sales.