Board Thread:General Discussion/@comment-37490543-20181222133644/@comment-34050211-20190104143313

i disagree with you guys for the most part on the transforming mechanic and thats for a few reasons.

1. LR Gogeta and Vegito are basically win cons when they transform and thats why the massive restriction. Most of the time if your using those teams their insanely hard to lose with mainly due to their sheer damage or defense - these units are meant to literally be the best in the game even after the year + they have been out.

2. Most other transformation, with the exception of AGL gogeta, are rather tamed. Goku and Freiza just swap defense for their respective abilities like damage reduction and or healing while their attack goes up. Again getting to their last form is more of a win con then anything as the intention is that your so far into a fight that when the first strick lands with these cards its meant to finish the fight.

3. Transforming buu is literally meh at best and arguably his most powerful transformation, piccolo, is hard to get due to its benefits. This here was meant as a balancing act for him likely due to the passives each one gets you. Unfortunately hes so underwhelming most of the time it doesnt matter. This isnt to say that he isnt still a powerful card.

Most transformations are rather balanced for their difficulty to get. AGL gogeta will likely only happen in dokkan fest banners as well as SBR and LR Gogeta and Vegito are likely to happen in SBR as those are the hardest stages. As it stands currently i think the game needs to take a look at cards more being a jack of all trades then the damage or transforming mechanic. Theres no reason for every card to be good at both defense and attack, hit is a perfect example. The character deals INSANE damage but his defense is lacking. This essentially means the player has to play around the cards weakness and whats happening in the rotation because if you cant get Hits passive off before you gets attacked its going to hurt. < example on how a card should be.

Also the power creep will happen in all games as thats expected in these types of games. Theres no point in making all dokkan fest cards do the same damage and basically make it a new art skin for what are essentially the same cards. The way the game is currently going isnt bad as it FORCES the devs to come up with new abilities to separate old from new, hense why passives are going the way they are now and being paragraphs and not a sentence.