Board Thread:Questions and Answers/@comment-31866171-20171030000541/@comment-33728484-20171030005736

Dergefallene1 wrote:

Thank you. The problem about GT Goku is that I only have him once (so SA 1 without orbs) and it would be quite a weakness in the team I'm afraid. I do of course know that the damage will never be able to match STR (my Goku is so far duped that he sometimes hits for 2 Million if paired up with SSJ3 GT Goku), but my main idea was to go for damage. So if I replace Golden Frieza with Godku will I be fine? They both (Godku and SSJ3 Goku) have Over in a Flash, so they might boost each other up.

I'm really clueless, if I'd just go straight for damage and making sure to SA, who should I put into the team?

Support units, like Goku GT, are not to be underestimated, the boost they give to the main units bring a bigger damage output overall (and they don't need to hit hard, or even to super attack at all). But I forgot that Goku GT needs to attack first to give that boost, so forget about him, he's actually trash. Other support units that give +20% ATK (or more) to allies are optimal, though. I don't see such a unit in your box, so if you're not interested in stunners, healers, and support units in general, a team made 100% of hitters would be:

SSJ4 Vegeta, Super Vegito, SSB Goku, SSB Vegeta, Godku, SSJ3 Goku GT. (Main links of the team: Shocking Speed, Over in a Flash, GT)

But I would bring at least (Proof of Tough Trainings) SSJ Goku - hadn't seen him before, my bad - instead of SSJ3 Goku GT. The better the % boost from these new leader skills, the better these support units are.