Board Thread:Event Help/@comment-32728821-20180407234515/@comment-32271305-20180408204309

About SSJ Trunks GT: on Super Battle Road I'd rather bring a defensive unit, but he's a great unit for Super STR on regular events. He has a Passive Skill of ATK +100% (I'm talking about his Dokkaned version) and shares many links with SSJ4 Goku. What holds him back is the fact that he causes supreme damage (430% multiplier at SA10), whereas top tier units like SSJ4 Goku cause immense damage (505%), and LRs cause colossal (425% at SA20) and mega-colossal damage (570%, which is why LR Vegito's Ki mechanic from his Passive Skill is so great, LRs need lots of Ki to shine). Supreme damage doesn't make him a bad card, far from it, but if you already have units like SSJ4 Goku, Gogeta, Vegeta & Bulma and you're close to getting LR Vegito, it might not be worth it to invest in another hitter like Trunks. Most people use support units to fill in the third slots during fights (like SSJ3 Goku GT or SSJ2 Trunks), because by making the other two units on rotation hit harder (and defend better, depending on what they do), they can add up to a damage output that is as good, if not better, than what another hard hitter at SA10 would do.

For example, my SSJ4 Goku hits for 1.5mil without any support unit and for 2.1mil with SSJ3 Goku GT next to him. That's already a 600k increase (it would be more with a critical attack), to which must be added the ATK increase that SSJ3 Goku will give to another unit (let's say it's 300k), and his own attack. So even in the worst case scenario, without any critical or additional attacks, SSJ3 Goku GT already increased the damage output by 1 million just by being on the field (whereas my SSJ Trunks would have done around 500k). He really can't defend himself on Super Battle Road, that's why I left him out as well, but otherwise he and support units in general are really good.