Board Thread:General Discussion/@comment-33999583-20180723172358/@comment-33999583-20180725164635

In fact, here is my Beerus EZA proposal

My Beerus EZA idea

Leader: TEQ Type Ki +3 and ATK & DEF +120%

Passive: 100% ATK; DEF +30%, +10% DEF with each attack recieved (Up to 60% total DEF) + Rage mode when HP =<45% (Rage for one turn, and a 50% chance to rage for one more turn; only activated once per fight)                     * However, they may only make him 80% ATK*

SA: Causes immense damage and greatly lowers DEF

Rage Mode:

45,000 ATK

Power Flick: Extreme Damage and greatly lowers DEF

Cataclysmic Orbs: Deal Mass damage to all enemies ( OR instead deals Destructive dmg [360% SA multiplier] since its AoE the damage should be less)

God of Destruction's Edict: Cause Immense damage + High Chance to stun enemy (60% chance); hits enemies adjacent to target

______________

ALTERNATE but probably MOST LIKELY route of RAGE MODE

Causes extreme damage to enemy Causes supreme damage to enemy and greatly lowers DEF Causes immense damage to enemy with a high chance to stun (now 60% chance)

Supreme DMG multiplier is normally 430% [Lvl 10 SA]          Due to SA lvl 15, Extreme/mass = 450%

Immense is 505%                                                                   while Immense is 630%

Extreme/mass is 355%

It makes sense to use MASS dmg instead of supreme DMG for the AoE. This move is also known for his rage to shoot out orbs everywhere

Stats: (Max Full Potential)

HP: 17860

ATK: 18736

DEF: 11953 

Someone asked me the idea, what about if they gave him a transformation instead of the rage mode to be like UI Goku and Vegeta, so heres what I came up with.

AWAKENED RAGE BEERUS MODE

SA: Causes Immense Damage to enemy with a High Chance to Stun

PS: 80% Damage Reduction; Ki + 1 and ATK +130%; Low chance to launch an additional Super Attack           ( If the SA chance seems too op, then a counter with tremendous power is a fine substitute)

Aquired: Rage when HP is 45% or below       (OR instead since UI Goku pretty much already has this ; Rage upon recieving enemy Super Attack at any point during your turn for 2 turns. Rage up to twice per fight) [ For example, your turn is already complete but if any ally or Beerus recieves a SA, he rages and uses these stats/passive instead of what it was when you selected your Ki. It would be most beneficial if put at the end of the turn rotation.] (OR perhaps Rage for 2 turns when recieving more than 20% max HP in one turn)

Details: - "High Chance to Stun" = 60% Chance

- Medium Chance to launch Additonal Super Attack" = 15% Chance

- Rage Lasts 2 turns

  Extra Notes: - With the 130% ATK he will do 1.89 - 2.04 Mil per SA (with links). - Can use the Potencial System