Thread:Enderverse/@comment-33726974-20171122211613/@comment-4199482-20171123060710

Ah ok. So basically you have 7 units in a game including your friend but can only have 3 out per turn in battle. The initial order of your team, which you can see at the bottom right, is completely random. But the first two units in the left and middle slot will come back together the turn after the next turn. This is known as being in a rotation. Whoever was in third slot will come back 3 turns later. This is known as being out of rotation. Because of math, you can have 2 consistent pairs of cards alternating turns.

If you want to change things up, you kick off one card into third slot and because it takes a turn longer for that one to come back, it will effectively habe swapped from one alternating pair to the other. This is of course a risky move if you need that card on the field as much as possible. It's a strategic decision yoi habe to make.

So for example lets say you have cards 1 2 3 4 5 6 7 initially in that order

Turn 1: 1 2 3

Turn 2: 4 5 6

Turn 3: 1 2 7 (Notice it took card 7 three turns to show up.)

Turn 4: 4 5 3 (Notice card 3 is back after three turns)

Turn 5: 1 2 6 (Again card 6 is back after three turns)

At any point I can kick off 1 2 4 or 5 into third slot to place it out of rotation and bring 3 6 or 7 into rotation to be paired as you need.

In general, you usually run dual leads and will have your lead in one rotation pair and your friend in the other since identical cards cant link. Then youll have your second strongest/most useful card paired with one of the leads and your third strongest card paired with the second lead.