Talk:Pinnacle of Fury Goku/@comment-27885372-20190601235735

He might not be the best unit, but i think he is my favorite out of all the unit that ever came out. (Damm Broly recently took the throne after Goku Black only to be thrown away by another random Kakarotto dude) About his Category well, all Super Saiyan form would have been way to strong so i understand their choice. However, i do think a Category called "Saiyan Awakening" or something in these lines could come out later. (Perhaps a Super Saiyan Bardock Leader...) But, to be fair, since there is a possibility of a Super Saiyan 2 Category with Gohan... They could simply make a leader of 4 Categories. (SSJ, SSJ2, SSJ3 and Realm of Gods (?))

Well, enough talk and let's jump into it.

In his own team or Goku's Family, 11 AA and 15 Crit.

Goku :

SA : 16788*4.4*1.77*1.3*1.5*5.8 = 1.478.725

SA (2 ATK received) : 16788*4.4*1.77*1.3*1.5*1.3*5.8 = 1.922.343

SA (4 ATK received) : 16788*4.4*1.77*1.3*1.5*1.59*5.8 = 2.351.173

SA (with Super Vegeta (AGL) and Super Saiyan Bardock (PHY)) : 16788*4.4*2.22*1.3*1.5*5.8 = 1.854.672

SA (Same, 2 ATK received) : 16788*4.4*2.22*1.3*1.5*1.3*5.8 = 2.411.074

SA (Same, 4 ATK received) : 16788*4.4*2.22*1.3*1.5*1.59*5.8 = 2.948.929

SA (Bee Pan (STR) and Gohan SSJ2 (PHY), 4 ATK received) : 16788*4.4*2.12*1.15*1.5*1.33*1.59*5.8 = 3.313.243

DEF : 11315*4.4*1.77*1.15 = 101.339

DEF (2 ATK received) : 11315*4.4*1.77*1.15*1.3 = 131.741

DEF (4 ATK received) : 11315*4.4*1.77*1.15*1.59 = 161.129

DEF (with Super Vegeta (AGL) and Ultimate Gohan (STR)) : 11315*4.4*2.52*1.15 = 144.280

DEF (Same, 2 ATK received) : 11315*4.4*2.52*1.15*1.3 = 187.564

DEF (Same, 4 ATK received) : 11315*4.4*2.52*1.15*1.59 = 229.404

I ain't gonna calculate his DPT (Damage Per Turn) but as you can see, he have pretty good stats. Surprisingly, Super Vegeta is one of his best link partner. The fact that this Goku give 30% ATK is actually pretty interesting for some units in his team like Super Vegito and Vegeta SSJ (LR), also, this could means an SSJ Goku (LR perhaps ?) will get a boost on his counter with that. (If he gets a counter, it's most likely to me)

Super Saiyajin Goku :

SA : 16788*4.4*1.8*1.4*1.5*5.8 = 1.619.464

SA (ATK received) : 16788*4.4*1.8*1.4*1.5*1.59*5.8 = 2.574.948

SA (with Super Vegeta (AGL) and Super Saiyan Bardock (PHY)) : 16788*4.4*2.25*1.4*1.5*5.8 = 2.024.330

SA (Same, ATK received) : 16788*4.4*2.25*1.4*1.5*1.59*5.8 = 3.218.685

SA (Bee Pan (STR) and Bardock SSJ3 (INT), ATK received) : 16788*4.4*2.2*1.4*1.5*1.59*1.33*5.8 = 4.185.721

DEF : 11315*4.4*1.8 = 89.615

DEF (1 SA) : 11315*4.4*1.8*1.3 = 116.499

DEF (3 SA) : 11315*4.4*1.8*1.9 = 170.268

DEF (5 SA) : 11315*4.4*1.8*2.5 = 224.037

Damage per turn (ATK received) : 2574948*0.7+2574948*1.9*0.3+((2574948*0.7+2574948*1.9*0.3)*0.22+(443957*0.7+443957*1.9*0.3)*0.22)/2 = 3.691.924

Damage per turn (ATK received, with Supports) : 3218685*0.7+3218685*1.9*0.3+((3218685*0.7+3218685*1.9*0.3)*0.22+(554945*0.7+554945*1.9*0.3)*0.22)/2 = 4.614.906

Damage per turn (ATK received, with Crit Passive) : 2574948*0.35+2574948*1.9*0.65+((2574948*0.35+2574948*1.9*0.65)*0.22+(443957*0.35+443957*1.9*0.65)*0.22)/2 = 4.607.638

Damage per turn (ATK received, with Supports, with Crit Passive) : 3218685*0.35+3218685*1.9*0.65+((3218685*0.35+3218685*1.9*0.65)*0.22+(554945*0.35+554945*1.9*0.65)*0.22)/2 = 5.759.548

Damage per turn (ATK received, with Best Case, with Crit Passive) : 4185721*0.35+4185721*1.9*0.65+((4185721*0.35+4185721*1.9*0.65)*0.22+(721676*0.35+721676*1.9*0.65)*0.22)/2 = 7.489.972

Super Saiyajin Goku (Rage) :

SA (12 Ki) : 59400*4.4*1.5*5.8 = 2273832

Damage per turn (3 ATKs) : (2273832*0.7+2273832*1.9*0.3+((2273832*0.7+2273832*1.9*0.3)*0.22+(392040*0.7+392040*1.9*0.3)*0.22)/2)*3 = 9.780.567

It's pretty dang nice seing how the conditions to reach the SSJ are simple. However, and i wanna talk about this with you guys.

Do you really think a medium chance to guard all attacks is enough considering it activates only at the start of turn (which means the chances doesn't calculate for each attack but only once) which makes the average number of turns to reach that chance, 8. And even after that, the additionnal passive is only kept for 3 turns even though your guard is always activated. So it works like that :

- 1st turn : You get hit, your guard passive only has a 25% chance to prock, it procks and you always have that guard passive activated.

- 3rd turn : You get hit once more,your guard passive is still activated, which should make the passive work once more and give you another turn after turn 5.

- 5th turn : You get hit once more, your guard passive only has a 25% chance to prock, it will probably not prock

So yeah, the problem is that you need to wait for the passive to worn off to active it once again, which is sad in my opinion. It makes this Goku a slight buff to Goku Black, yeah they look pretty much similar, the problem is that this Goku can be way stronger to weaker depending on chances and the moment you reaches his transformation.

So, for me, here's what they should have done with Goku. There are actually 2 possibilities :

- When in SSJ, give him a 25% chance to guard (so basically, if he gets hit 4 times, he'll have 68% to activate his guard) and keep the passive the same. Like that, the more the enemy attacks you, the more chance the passive of guarding for 3 turns and high chance to crit will prock.

- When in SSJ, give him a 25% chance to guard all attacks but make that as long as he is getting hit with his guard on within the 3 turn restriction, he'll keep the passive of guarding for 3 turns and high chance to crit.

Both would have make him way stronger, even if i think the first possibility would be too strong.

But to be fair, he is already really good. Let's not forget that he have a 9.7M rotation which takes no damage at all.