Board Thread:General Discussion/@comment-33607762-20171231045643/@comment-26510251-20180102031443

DForte wrote: KaiserTrigger wrote: DForte wrote: Sorry to be the bearer of bad news, cuz rose and vegito arent optimal anymore. Gotta get the new ones when they come out. Good luck to you! Eugh... Some people would probably prefer having counters and a full blown duped out VB PHY. The counter from the old vegito blue doesnt make up for the very little damage that he does now. He doesnt have any way to boost his attack by a % amount, so his damage is just flat. As opposed to the new vegito who can stack his attack and defense infinitely when he supers, and he can super multiple times in a turn, and he gets more damage when he takes a hit. A sigle copy of the new vegito outclasses the old one, even if the old one is rainbow Basically, the new one doesn't really need counters. Some people would just prefer. Would be interesting if they added some kind of counter system in the potential system, like countering with a normal attack, rather than a special one that's like an SA itself. But it would need to cost A LOT of orbs to get over something else, to the point it would be difficult to get to until you've grinded enough, because with the new TEQ Vegito Blue, that would be broken beyond belief. I like where he's at now. But he's basically what the hype for LR Vegito Blue should have been, if it was going to meet the hype.

Countering would just be nice to have, in a similar way we have additionals. But a little harder to get just so that Vegito Blue doesn't wind up being that broken until you've grinded so much that you may as well get some kind of extra reward for the extreme effort. But it should only allow for one counter per turn. So even if you're attacked more than once, it only counters for one enemy.