Board Thread:General Discussion/@comment-37490543-20181222133644/@comment-32616717-20190109221128

Marcus0415 wrote: There wouldn't be any need for Super 2 or 3 or SBR if they just balance their game.

Ppl will not be as hyped if you restrict the new cards' abilities. So for example if 100, 120, or even CAT never occur, can they still get the units out with capped rainbow/leader skills? Yes, make that as 50%, 70% or things along those lines. However, that is what the game is about. If your 1st year Gogeta, Janemba can beat the dokkan-fest events of Super Movie Broly, how hard would it be for the new cards to beat them even with restricted leader/passive skills? When you get harder events out, there will be demand for better units, and all dokkan needs to do is to supply better units. If all the cards stay at OG level, i.e. less than 30% leader skills, yes they can still beat the event, but it will be less hyped, easily boring, and it would be more like collection games. Mobile app that is designed solely for collection will not last long. If all it takes is collection, why don't I just screenshot every single unit that I pull with F2P stones and be done with it? Why do we even need to play the game?

Now the topic of transformation mechanic is a way to keep the OP units to be less OP. If LR SV/SG have the transformation mechanic like 3-turn transform without any HP restriction, then LR SV/SG will be drastically better, and LR SV may even be better than LR Goku and Frieza.

I would say the balance of DS distribution can be done better. If you get 30-35 stones for Boss Rush, I would expect at least 50-100 stones for each SBR completed. How hard was it to really pull the unit before you can form the formidable team and go after the corresponding SBRs? You can spend 1000 stones without pulling the CAT leader, and if that's the case, you are done with the SBRs. Five stones, seriously? BANDAI expects us to pull fire for every yolo right?

With all that said, what you mentioned was true for F2P units and summonable units. When some summonable SSRs of a character have higher stats than the F2P Monster character(SSJ 3 Broly for example), then I see it a problem. No way the LR Saiyanman 1&2 hit harder than F2P SSJ 3 Broly, but what can you do with it? Just enjoy the game and do your best.

We can literally see what the next is coming for dokkan:

1.  EZA of 70% leads -> AGL SV will be ridiculously good.

2.  EZA of 100% leads -> Way too crazy.

3.  EZA of 120% leads

I do think they can start changing their leader skills after the EZA to include two leader skills. They have the chance to do it for EZA STR Gogeta but didn't do it(100-120% fusions lead how about that?)  Besides transformation mechanic and EZA, I am not sure what kind of ideas they can have for 2019.

I don't summon for every banner because even if I get stones I only get the discounted ones, and I summon wisely.