Board Thread:General Discussion/@comment-30932714-20180606031414/@comment-27996636-20180608171828

PolishW wrote:

I think what's important for the game as a whole is to get away from the "optimal" team format that's been ingrained in it for a long time, and instead giving players multiple ways to build teams to beat events.

The reality of it is that there is absolutely no way for new players and veterans to find the same events challenging, the existing units/teams are already too OP to have that. So you would like an event where every card did the same damage and took the same damage but you had to stratigise link skills and debuffs to win?

So SR Guldo would do the same damage as LR Goku, but their links and debuff would be the only contributing factor to beat the stage.