Thread:HorusDB/@comment-27996636-20171227133448/@comment-32271305-20171227153016

Maybe I'm just not explaining it properly? Only the game can settle this, so I removed all support units from my team and did a final test with a 100% Ultra Instinct Goku friend. Immense damage, +15 SA in the potential system, his multiplier is 505+75= 580%

1st turn.


 * 12 Ki multiplier stats: 126,719. When he super attacks the number should turn into 126,719 x 5,8 = 734,970, let's see.


 * Yep, it did. 734,970. That's just the number that appears, the actual damage output varies depending on the enemy, type advantage, etc. No surprises here.

2nd turn:


 * After 12 Ki multiplier: 164,734. They increased! If the number is real, and the SA multiplier doesn't change, the number will turn into 164,734 x 5,8 = 955,457. Let's see.


 * It didn't. The super attack number was actually 772,985. Let's take the stats from the 1st turn, divide them by 5.8 and multiply them by 6.1 (unlike Gohan, his boost is 30%), and let's see what the calculator says. Yep, exactly 772,985.

3rd turn:


 * After 12 Ki multiplier: 202,750. The stats increased again! And yet, the Super Attack number turned into 811,001... in other words, the stats from his very first turn multiplied by 6.4, meaning that the increased stats from this turn didn't play a role at all. If they did, the number would have turned into 1,175,950.

I'm not being stupid, it's the game that wants to emphasize this Kaioken mechanic by giving units fake increased stats as the fight progresses.