Thread:T2RX6/@comment-27996636-20171101183233/@comment-33539664-20171101234704

Damnit the log in stuff just messes up my messages entirely..

OK.. Guard Disable does work on Gohan but it doesn't have any affect on his ultimate awakening power.

Potential system (outside of crits) isn't going to affect things. All the stats and atk and such just ultimately translates to higher atk numbers int he end. That said I made certain not to use characters (in my later tests) with any dupe system investment.

So here's 3 tests.. The third test shows it working the best though interestingly enough the "Type effect" arrow doesn't always show the arrow going the correct direction even though the damage goes one way or another. For instance.. In attack 1 against phys frieza Mai attacks first and gets "neutral damage" but her 58k damage goes down to 24k (or something see the video), however the second time I recreate it (same conditions, same overall atk number) Hit disables guard and she hits for her full 58k damage against a type disadvantage.

So yeah I think it definitively shows on all tests though natural defenses based on event characters can make it harder to notice.

Test 1: Rotations Gotenks, Candy Vegito, SS3 Goku Gotenks and SS3 goku have comparable atk numbers but ss3 goku vastly out damages gotenks after vegito hits.

https://youtu.be/jQQKZLtFHmU

Test 2: STR Frieza and STR SS Goku (figured I'd recreate the wiki response) vs Boss Rush ss4 goku first form (AGL GT ss3 Goku). Again it doesn't show 100% translation of attack vs how much they hit for but you can see SS Goku hits for less before Frieza hits first.

https://youtu.be/diGRa_2Dypw

Test 3: Int Mai and hit vs Speed Rush Phys Frieza; This one definitely shows Mai hitting for about half her atk number when hit attacks second and dealing her attack number when hit attacks first (Same links and such)

https://youtu.be/KivJE5QgSh0