Talk:Infinite Dragon Ball History/@comment-26821421-20190913225925

So far, I can really say;

This event is alright. It's free stones and kais, which is always good. But in terms of an event, it's nothing special - Stage 1 isn't difficult, and Stage 2 is only difficult in that it's annoying as hell, with 19 and 20 forcing you to choose Physical Super Attacks and Cell's ability to heal and eventually lock units in place, a mechanic I despise.

In terms of how the event plays - it's basically Legendary Goku event Redux. I was hoping it would've consisted of 9 fights, each with 2-3 stages each - it would have create a unique way of playing the game, where instead of bringing units that stack DEF, you could bring units that quickly scale in a short time frame, and then reset at each return to the overworld. Transforming Goku & Vegeta, Gogeta Blue and DBS Broly (Wrath Broly for that matter), STR Namek Goku's base form - it would've even made the Spirit Sword form of Transforming Trunks more useful. I think it would've been such a nice mixup - but, unfortunately, that didn't really happen.