Board Thread:News and Announcements in game/@comment-33436465-20180928045731/@comment-26510251-20181001222302

I'd say the player base loses respect for a lot more than stone prices, and more so with overall handling of the game.

I think overall they really need to work on being more rewarding towards players who summon more often, like that one guy said, with a featured unit or something.

They could easily handle it like so...

Every 50 single summons you do, you can get one featured unit. Or ever every 50 stones spent single summoning might work, but probably too much to expect from a company known for only giving like 2 stones per login bonus a lot of times.

Every 4-5 multis you get a featured unit of YOUR choice ONCE (so as to not to make it too easy), save for LR's, featured or not, unless they choose to be VERY rewarding.

They could also be more willing to help out F2P by making it that the quest mode resets every 6 months or something, so as to make it easier for F2P guys to have enough stones to just smash into a banner of their choice, which would make them more likely to pick and choose which banner so as to not get trapped, and pay more attention to the news.

They could also make it that the boss rush resets the rewards every 6 months instead.

They could also make it that F2P cards now include category leaders better than what we have, and instead of something like AGL SS3 Bardock's leader skill only being 40%, they have one that does 77% instead and not just EZA's like Kid Gohan. Make 70-77% the new norm for F2P category leaders and create versions of current Category leaders that are summonable into F2P weaker versions without some of the more OP skills they have like Vegito's counters. Maybe add in one additional attack that can't be an SA, aside from the free additional from the potential system.

There's too many cards that have categories that need a rare and powerful summon to be used to their full potential or even close. Like with AGL SS3 Bardock, I can't tell you how many times that team failed me just because of how weak the 40% had been, even with good cards in there. F2P doesn't need to mean it needs to be a gigantic chore and based on luck that you hope you don't get wrecked.