Thread:Khaesho/@comment-26178479-20161104011322/@comment-28010522-20161104051018

I was just hit with 2 more thoughts.

Generally, online games can be categorized for those who walk-the-walk talk-the-talk (master of credit card, and master of lots of mullahs), hard-core gamers, medium-core gamers (not that this label exists), soft-core gamers (also, not that this label exists), regular players, and try-out-ers (peeps who just try games for the sake of trying, then discard the games).

For those wanting more, and especially for those wanting more and having more asset/s (larger savings in the deposit account, ability to fork out the dough/mullah), and the drive to invest more for what they like, they would have a higher level of " supposed ultimate/optimum turnover (perceived-to-be greatest rewards vs actual-received-rewards vs actual invested resources/efforts)." That would also mean that it would take longer and (much) more for them to reach the point of accelerated decline.

The only ones who can be on par or near-par with those who want more and have large cash reserves, would be hard-core gamers (true gamers) with or without large cash reserves, and, patient but astute gamers (also, true gamers) with or without large cash reserves. I lean closer  to the last type.