Talk:Devastating Punishment Beerus/@comment-34050211-20180720215815/@comment-33999583-20180721011848

This is very interesting, your talking about re-writing his rage mode completly. To scrap this rage mode as a giants category type stranformation, but to make it into a UI Goku and Vegeta Evolution awakening mode when conditions are met (More of litterally UI Goku). If this were the senario, then he wouldnt be attacking all 3 turns then. The Unit itself would just be transformed for a period of time; the issue with that would be no more 3 turn invincibility, and possiblly less damge output actually. If he had 18,000 ATK and the 30% from links, he would only hit around 1.8 Mil. If he has the regular rage mode it would hit for 1.89 Mil even if he managed to use only his extreme damage attacks(Since he hits 3 times). The ATK buff would have to be much more, to replace rage mode. The rage mode is actually VERY STRONG, just not used since its 30% or below HP and no Potencial System. Not to mention if he hits Immense damage each time, it would be 2.65 Mil. You must think of the rage modes DEFENSIVE ABILITY as well as the offense. Going from 0 damage to 50% reduced dmg for 1 turn instead of 3 is a super nerf, EZA is supposed to improve. Below is what i believe would be logical for the path you mentioned

AWAKENED RAGE BEERUS MODE

SA: Causes Immense Damage to enemy with a High Chance to Stun

PS: 80% Damage Reduction; Ki + 1 and ATK +130%; Medium chance to launch an additional Super Attack

Aquired: Rage when HP is 45% or below       (OR instead since UI Goku pretty much already has this ; Rage upon recieving enemy Super Attack at any point during your turn for 2 turns. Rage up to twice per fight) [ For example, your turn is already complete but if any ally or Beerus recieves a SA, he rages and uses these stats/passive instead of what it was when you selected your Ki. It would be most beneficial if put at the end of the turn rotation.]

Details: - "High Chance to Stun" = 60% Chance

- Rage Lasts 2 turns

Extra Notes: - With the 130% ATK he will do 1.89 - 2.04 Mil per SA (with links).

- Medium Chance to launch Additonal Super Attack" = 30% Chance

- Can use the Potencial System