Board Thread:Fun and Games/@comment-33556368-20170516165225/@comment-28010522-20170603035152

re: I'm sorry for bursting everyone's bubble....but I thought this was for original ideas. So far, all I hear is implausible stuff....or stuff that already exists.

no worry. you stated your opinions straightforward. and I can see the validity in your arguments.

regarding the "counter" thing, it was suggested by NegativeSymptom, so idk about that.

I would address your input on my suggestion.

the tower of doom suggestion popped up in me before I was aware of the Super Fierce Battle - Boss Rush event. further, the feature is not yet on GLB at this moment, and we (GLB players) do not know with 100% certainty if they would introduce that feature on GLB. I say this because, just because there is the tendency/trend they ported things from JPN to GLB so far, thus does automatically mean they would port everything from JPN to GLB all time, every time in the future. they are under no contraint to port everything from JPn to GLB (or any other version of the game)

Brobar0786, "I know japan is already selling potential orbs and other good shit in babas shop...that needs to come to global quicker."

I agree with the part on "other good shits in babas shop...come to global quicker."

Brobar0786, "PvP would be nice, but  issues arise with people actually staying online and playing."

I've played several online games with PvP feature before. most of the time (based on my own experiences), things went from almost smoothly to smoothly without a glitch.

glitches would occurr, when, i) internet connection disruption from the player's end; ii) a player on the other end decides to terminate or bail out from the PvP; iii) the game programming algorithm for PvP was buggy (this would be the game developer's fault).

Dokkan Battle has 160 million downloads. GLB players alone would amount to (I am guessing) a vicinity of 10-15 million players (based from WT 14's estimated total number of players that participated). we haven't include players from other versions like Korean's and Taiwan's. we do not know if they have a plan to merge all these different servers or versions in the future. with just 10-15 million players, I reckon it would be a good starting point for real-time PvP, as 10% of 10-15 million players would come to a sufficient pool for PvP. besides, the PvP feature could be periodical instead of a weekly or a daily. say, once every month or once every 2 months?

Brobar0786, "What would it cost? 20 ACT points to play?"

that is up to the game developer to decide. best is at no cost whatsoever. however, there should be a pre-requisite. say, a minimum of character level of 100. whether or not there should be other pre-requisites would also be determined by the game developer.

Brobar0786, "And for what? Fun, points towards something, zeni? So when the other person freezes you into a game and you are forced to leave PvP, you loose out on prizes and ACT you could have used towards something?"

for prizes of course. trade points would also be okay. the hows and the whats would be up to the game developer. we could suggest, but ultimately, we don't have a say on the decision of yes this or no that.

other person freezing us in a PvP tends to be poorly written programming code in the game by the game developer. else, it's a bug.

some games do have glitches, as in the lapse/delay of upstream/downstream of data communicated server-client. not all games that feature PvP experience freezing when the opposing player suddenly disconnected or went offline or there was an internet connection problem.

Brobar0786, "but I thought this was for original ideas. So far, all I hear is implausible stuff....or stuff that already exists."

I disagree. it's just your own (mis)interpretation.

the thread's creator specifically and explicitly wrote, "I want to see some ideas for game features. They can be small but useful features or big and game-changing features ."