Board Thread:General Discussion/@comment-33005074-20180328123509/@comment-31661832-20180328154848

I joined Dokkan Battle randomly, I think when STR SS3 Vegeta was the newest card. I started my account from scratch, so I never had this "boost" that people get when they reroll or buy accounts with good cards already in them.

That being said, I'm still here after almost two years because I collect. That's how I keep my interest in Dokkan, the never-ending battle to max everything. I don't stress over not getting a particular card, because for me, even just farming the medals is "completing" something I won't have to do again. I have a big Google doc that I use to keep track of all the medals I need to farm, including what I'd need to farm for dupes. Farming itself is satisfying to me because I can keep checking things off in that doc.

It actually works so well that I've been powering through Golden Frieza dupes from the Resurrection F event, and that's a pretty nasty grind, but slowly chipping away at that document is satisfying. And, when I do finally pull a certain card, 95% I already have the medals for it, which makes the pull all the more satisfying than if I had to wait to awaken it.

So on the topic of difficulty, it doesn't bother me that I can't beat some of the levels right now because I have other things I can work on. Very rarely do events permanently leave Dokkan (the crossover events being the one exception), so I know I can always try events later and check things off. The fact is because of power creep, there will always be events that older cards struggle with.

But as was pointed out before, having some difficult events to work towards is always more satisfying than being able to beat everything with ease. Any game gets boring when it becomes to easy. Ever used cheats on a game before? Generally you'll have fun at first, but after awhile you start to become desensitized because it's so easy. I used to see this with Grand Theft Auto all the time. People would think the game isn't fun without cheats, but then they'd get bored after 30 minutes of using them. Instant gratification only works for so long; eventually you have to work hard for something and earn it to feel truly satisfied. Yes there will be failures, and yes Dokkan could use a bit of balancing, but it's unrealistic to expect instant gratification from Dokkan. The summons are designed to be instant gratification, and the rest of the game is designed as a grind to counter-balance that.

As for reasons to stick with global, I'd say the fact that the 3 year anniversary is coming up is a good one. Granted, there isn't much surprise since it'll likely be similar to JP, but for someone like me that likes to plan ahead and farm before I need things, I like having that advanced notice of what's coming.