Board Thread:General Discussion/@comment-33510766-20180116093557/@comment-33510766-20180116123824

Liammclovein wrote: well the ss4 for example....

on the one hand... vegeta can be used on the shadow dragon team... goku can't.... that puts vegeta on par with goku for damage (roughly speaking here) but vegeta can defend so if damage is the same because they have different leads available, and vegeta defends better then vegeta is the better card

and do all cards have a 40% support?

also, it only works if they are the same type.... INT can;t hit PHY as hard as STR can but INT can hit TEQ harder than STR.... so the enemy is relevant... to make it a fair test...

Also, comparing damage output is still pointless for goku/vegeta as they are used in different teams.... as in different use cases.... SS4 goku wont hit STR enemies as hard as vegeta will hit STR enemies.... see my point, its all situational

Yes all types do have their 40% support units. Str - Cabba Tea - Tien Agl- Pan(GT) Int - Gohan (kid) Phy - Gohan (teen)

I agree it’s all situational. But the data is applicable in scenarios where the enemy has no type advantage or disadvantage. E.g. Using two mono teams, AGL and STR, with both SS4 Vegeta and SS4 Goku against let’s say for example an INT type enemy. Both have equal type advantages and disadvantages. So in the end Goku would presumably hit harder but you could also say Vegeta would tank better. The better card is very objective and can also be very subjective but the better attacker can be calculated based on stats.

It’s a very situational game with a lot of RNG mechanics involved so no damage calculation can be ever be 100% accurate if you take into account CRIT % chance, passive activation chance and etc. But the point of all these calculations is to help everyone have a better understanding of what their units are capable of dishing out, in an optimal team, most of the time on an enemy with no type advantage or disadvantage to make the test as fair and relevant as possible.