Board Thread:Fun and Games/@comment-32233739-20181031101848/@comment-35317610-20181031132452

I'd just like to see more defensive cards and more unique effects.

Right now, it's just that the card either is an iron wall or if they're the in the top % of elite defensive cards they might have a counter.

Either way, the current meta is just a new shade of "hit stupidly hard" that was the original type lead (now it's more category lead) imo. I like the idea of the different percentage categories but I just don't see much difference in the way that the teams are built and played.

Having no ki leads would be interesting. I also think it'd be interesting if they could make a more powerful nuking strat viable by having a lead like

HP 100%, Attack 35%, Def 22% per orb obtained; reduce incoming damage by 15%

They'd obviously have to release orb changers at a ridiculous rate, but I think that'd be interesting to try to combine orb changers and their positions to try to get the most optimal field for that rotation; much more interesting than just clicking on the screen and occasionally having to actually think about where to guide the ki for your units if you get shafted by orb RNGesus for that rotation.