Talk:Everlasting Legend Super Saiyan Goku/@comment-31841271-20170821202953/@comment-32233739-20170822121154

i gave bulma evade... but this is chance based


 * 1) 16 is a tank... he will reduce damage on any attacks he takes

Goku - he has a high defence (in comparison to the rest of the team) so is a better choice to block than the rest of the team (in my opinion)

Bulma is a bit unpredictable - i've seen her evade 3 attacks when she was in the first turn, i've seen her reduce damage 3 times in the same phase and then i;ve seen her take a kick to the crotch for 20k damage followed by a super for 60 - 70k damage and game over

to be fair - i have goku always in 1st or 2nd slot and then on the next turn, have #16 and bulma in either slot 1 or 2 - it depends where the attacks are coming from - for double attacks, i'll try and use #16 or goku (depending on which phase it is - first 2 phases, i'll take a double attack on the 3rd slot whoever it happens to be because i dont want to be without #16 or goku for an extra turn) if i have double goku lead, then i'll have bulma paired with 1 goku and 16 paired with the other goku but the problem with this is having trying to manage the board to line up rainbow orbs for bulma to heal whilst simultaneously managing green orbs for goku to super