Talk:Next-Level Strike Super Saiyan God SS Goku/@comment-32825208-20191127144710

Don't get me wrong, he is fantastic either way, but the way this goku works is so weird. Like, his passive synergizes in a way where it doesn't fully activate on normal events in time, but he also becomes too defensively weak after the conditional parts of his passive wore out while also unnecessarily wasting HP with his SA on events that take very long to beat. So, essentially, he is designed for events where...

a) you have an abundance of HP that can be chipped away by gokus SAs without issues,

b) you'll need exactly 18-20 turns (depending on where in the initial rotation this goku is) to beat it so that he doesn't end up weakened on the following turns, AND

c) you really need that extra atk and guaranteed crit to actually win.

Like seriously, what was the idea behind designing his passive like that? If he continuously built defense, at least he'd still be a worthwhile tank after he ran out of steam on long events, but this is just... confusing. Again, a really good unit, but you'll likely never see him at his full potential.