Board Thread:General Discussion/@comment-30487496-20180514113436/@comment-31661832-20180606195632

I actually like SA farming though. Older stages need the category boosting that Universe Survival has, but honestly I'd just be satisfied with more farmable units or having them drop at higher rarities. Even just adding some rebirths to make previously un-farmable units farmable would be really nice.

My only "resource" that I can't stand managing is stamina. Being P2W I don't feel bad about spending stones to refill stamina, but I would enjoy Dokkan so much more if I wasn't trying to align my play time with what my stamina is at. I've lost sleep because I didn't want my stamina full over night, and inversely I've woken up and not had very much on mornings when I wanted to play a lot. There's a whole psychology behind putting the gameplay behind a time wall like that, but for someone who's been playing your game for years it's nothing but a deterrant. I feel like every 100 ranks your stamina refill timer should go down by 30 seconds, or the timer gives you zeni or something if your stamina is full.