Board Thread:General Discussion/@comment-33005074-20171018102951/@comment-33005074-20171018115317

Hi, thanks for answers however it is not exactly what I have in mind. To be honest I beleive that there is no real answer to my question but let me put some example here:

- let's say that Namco will add Great Priest is some future. Now we know (small spoiler might follow) that he is one of the most powerfull beings in all universes. Even if we could count attribute weaknesses he should still be far more powerfull than Jiren or Goku (in his new form). But according my knowledge he will cost either 58 or 77 (or maybe 99). The issue here is that in reality he is able to insta-defeat easily (yes I know that we didn't see him fitght and this asumption is soley based on my knowledge of Whis)  every single char released in Dragon Ball Dokkan Battle. I hope that you get the idea what I mean.

My point is that I cannot find any logic behind the cost. I agree with Liammclovein about costs for LRs, TURs but I am not aware of any other mechanism implemented into this. The recent example LR Boujack - he costs 77 but in reality he is not even close to characters at 40/58 cost (Namco add some good skills to him but that does not justify why LR and why 77 cost, but please take it as an example only).

P.S..: I really apologize if this might look like some flame etc. but it is in my nature (I like logic and mathematic so I am trying to apply it everywhere :D ). I just want to understand the game in some other details (probably not interesting to players).