Talk:Limitless Combat Power Super Saiyan Vegeta/@comment-35090380-20190315172514/@comment-25088061-20190316035251

It's crazy to suggest that Vegeta tanks better than Goku when they both take double digit damage from normals and will both take around the same damage from supers. Vegeta does slowly build up his defense higher as he supers, and additionals will widen that gap, but by the time both units are maxed out, neither one is taking any damage.

As for how they hit, Vegeta on turn 1 with 6 orbs does 1.9 million, Goku does 2.1 million. By the time they've both maxed out, Goku can cap at 2.6 million while Vegeta caps at 2.4 million with 6 orbs. In terms of maximum possible damage in a turn (without supports) Goku can hit a total of around 7.2 million while Vegeta reaches a max of around 4 million, since he can't guarantee himself a crit. If both units additional super and crit on every hit, Vegeta maxes at 15 million roughly while Goku caps at 11 million roughly.

But those types of optimal situations are rarely gonna happen. And, honestly, Vegeta and Goku are rarely going to max out their passives. I'd say in general goku will have 70% of his hp based passive active and will maybe see 3 turns before the event ends, and similarly Vegeta will likely rarely go past SS2.

So for that situation, that sets Goku at about 2.2 million and Vegeta at about 2.2 million as well. In terms of average offense, the units should be about the same.

Both units have incredible and fairly versatile leader skills, with Goku having both dragon ball units and young characters on his team while Vegeta has all of the pure saiyan units on his. Honestly, the two are fairly equivalent dokkan units, with very few points towards either individual unit being better than the other.

However Kid Goku is more interesting than an SSB Vegeta I'll never see, so I'm gonna hold out for him.