Board Thread:General Discussion/@comment-33005074-20180328123509/@comment-33005074-20180328142201

Hi HorusDB: maybe I put it wrong. There is no issue with difficulty itself (honestly i am using unbalanced team because with my current chars many events can be done without using items, I did recently SSJ4 Goku, SSJ4 Gogeta and Boss Rush so I should know :D ). I didn't attempted SBR because as I mentioned I am not fan of Mono teams and quite honestly (my apologize for fans of Gohan) - the LR Gohan obtainable for completing is not really worth the amount of items I would have to use (not to mention that due to lack of extreme chars in my box I would not be able to do it anyway).

What was frustrating on EZA for me: every level was more and more difficult and I was always sattisfied when I defeated it. At the beginning it took me 5-10 runs but still there was a chance to beat it if I used correct rotations, if I invested into hidden potential or raise SA. The first issue I spotted was quite a big difference between level 24 and 25 where I was forced to remove one INT char for TEQ because I got too much damage on INT site. I managed to go to level 29, again investing into hidden potential helped (we got free TEQ orbs at that time). But than the frustration came out. Level 30 is completely different than level 29. I was exoecting that it would be hard however for team than could cut through level 29 on first time it is impossible. He use supers (1-2 every turn), every single attack hits me harder and while my Bio-Broly took around 20-25k on level 29 he is taking around 60-70k on level 30. Basically the only reliable tank for me is TEQ Frieza because he is able to withstand first 3 supers (first is around 14-15k, second 30k, thrid around 60k). My INT Frieza with 55% in hidden potential takes around 50-70k damage on normal attacks (on level 29 it was mere 12-14k).

Anyway - I gave up on EZA because I ran level 30 more times than I ran all previous levels together.

What is frustrating for me at the moment: that many events that occured recently required a lot of grinding. LR Goku - the grind was horrible. LR Androids - almost the same. LR Vegito - for me it was worse than LR Goku (but I am playing "only" for 400 days and only with UI Goku I started to clear out dokkan events because and I might be repeating myself - I am not willing to spent any support item on any dokkan event, if the event is forcing me to use even single senzu bean I find it hard and just "grind" somewhere else before I can return to that event with better team, this part was actually the best part of EZA because if you cannot use the support items than you need to use some strategy).. Now before you say something - I know that these cards are LR and LR Vegito is even usefull but having to do so much grinding (especially in such short time) is something which makes me somehow starting to think that Namco just run out of any ideas how to improve the game.

For me it became simply repetetive and boring. Well somehow ventilating my overview on the game makes me calm.