Board Thread:General Discussion/@comment-27996636-20180329071845/@comment-31440124-20180331185137

I tottaly agree about the micropayment plan part. It's expensive as heck...

I spent about 200$ on my main over time... yet, I basicly don't believe it's fairly balanced to make the prices much lower. This would totally ruin the "rarity" of cards in the end... and just looking at the amount of SSJ4 Gogeta's and LR Broly units there are out there we can't say it's "impossible"  to obtain a bunch of powerfull rare units on free accounts. (Myself being one of those F2P players who owns a multi LR account).

I'm like everyone else, and perhaps worse then average when it comes to grinding the game till it's dry... I want to own it all! But I enjoy the fact I can't go and buy 10 bucks of DS and summon 6 multi's, because it makes me appreciate my powerfull units that I already have a lot more... after a year on my main account I can beat any dokkan challenge, and I've got a nice 200+ UR collection..

I think the standard pricing is fine the way it is tbh, but they could have a 'little' more freebie DS here and there, especially fot the people who grinded the game completely dry... allowing them to at least summon one multi on most banners.

But thjey're pretty close to that rate of DS gifting, so I wouldn't complain about it personally...

It's all about patience, and not being greedy... this game punnishes the greedy people, I don't think that's all bad.. I think it teaches the consumer a powerfull lesson... something to reflect on in their daily lives, but perhaps that is too philosophical for a world that promotes green energy and environmental recovery, by concentrating all their polution in one place (China)... We just want everything easy and at the cost of others...

And to make the circle round again. I think the community would suffer, if the DS were much cheaper... noone would actually care about thier "luck", and noone would own any bragging rights worth mentioning, because everyone would have more, and win more easily, and would do the grinds faster, in the end harming the popularity of the game, and this would eventually turn the evercomplaining player base, to run dry of  true wishes for gameplay improvement, and they would just quit the weakly orchestrated and unchallenging game called Dokkan Batttle altogether..

The whole micropayment thing can be compared in a sense with the trading card game scene. You don't own the best stuff in the world by just playing a little, paying a little.. you've got to go all out, and become ultra-geek to become say... the pokemon master! Nobody cares they pay 10$ for a few sheets of printed paper... but when the micropayment of dokkan battle goes up a little... people start losing their mind and complain continuously about.it being a big rip-off... (not directed at you, but this is the way most people actually are!)

I think that people should be aware they are taking chances when paying to play.... but noone is forcing them, and it's actually a valuable, but harmless source for learning how to deal with the "gambles" in life... I know people who lost thousands of $'s because some lame fruits wouldn't line up the right way.... If only they had played games like Dokkan Battle to drain all their will to pay for things they would only lose money to if they cannot enjoy the actyal game the way as it is...

I don't know if this makes any sense, but your story does make sense to me... They shouldn't raise the prices for "loyal" players, but then again,that wouldn't be "fair" to the new players as well, and  new blood keeps the community healthy... and  in the long run, if Dokkan battle doesn't actually reel in cash profit, and starts to lose actual interest-returns, it will shut down like any other company or project out there. It's the Business case that matters when it comes down to things, and being a great business you want to milk a cash-cow for as long as you can... And if you want to play this game for as long as you can, you'd understand that they are trying to keep it running as long as they can, meaning, as long as it returns interest. And seeing how they're increasing the rate of F2P content, I'm saying they're doing pretty well, and are not holding anything back to create longrunning game.... and here is the crux.... The longer a game stays healthy/popular and developing, the more you will receive in return for your money.

Console games work on very different business cases, and they rely on one-time payments, with the modern inclusion of payed DLC. But considering the fact these games do not pass the two-year mark on average (except for some MMORP) on getting actual updates, Dokkan battle is already passing it's third-year, and is rapidly developing at this stage... which means it's actually still gaining popularity...

Conclusion: I believe the pricing is done right, increasing the prices is shamefull though, yet I don't think it's "unfair". Offcourse others are allowed a different opinion, and I couldn't care less, but to me, I don't really care.. I F2P most of the time, and I've got everything I need to actually play the game in a fun and challenging way... this is because I had patience for over a year, and took smart financial choices when it came to investing in DS. I'm not unhappy that there where like 10 banners that exhausted my DS with no returns... I'm happy I got some really good summons from the free DS and the Yolo summons on the side... and an occasional annual "lucky spree" is all I would wish for, because that makes the game memorable to me... getting all i want, doesn't make it memorable to me... and it being cheaper would only make me less inclined to feeling lucky... so yeah.. that's what they live in... who cares... it's not that I don't know about it ;)

It would be wonderfull if it would all be free through... and something time-based would limit everyones summons, nooone could actually have everything, and noone could pay for having more... but this wouldn't keep the company alive... and it would definatly cause for a lack of interest and prestige amongst the players.. it would literally mean "luck",

This constuction seems fair enough to me...

(Sorry for the long post)