Board Thread:General Discussion/@comment-34050211-20190617182850/@comment-34050211-20190617220832

HowlingWolf83 wrote: AGL = AGL There are predefined colours like "blue, yellow, red, etc..." but you can select the color that you want through hexadecimal. For example "blue" = #0000d7, "white" = #ffffff, "black" = #000000. The 2 first numbers are red tone, the 2 middle numbers are green tone and the 2 last numbers are blue tone, so it follow the same rule that RGB color style but allowing 24 bits of depth. So i managed to get the span style but then it also spans the entire length of all my dokkan images. Is there a way to prevent this?