Board Thread:Questions and Answers/@comment-33033861-20170905022703/@comment-33075390-20170912195914

Scrazz69 wrote: I've also read that kid goku would work well with dodge and crit. So far I've done all crit. What are your thoughts? The dodge effect makes it have a +1% to dodge per level, the additional and crit both give +2% per level so by nature they are more effecent. Dodge is best on a tank IMO as if you want to depend on the dodge you will move the unit to be attacked a lot, so that runs a massive risk of damge taken. The overall distbution of your Goku Jr should be based on what use you want for him though. If you want a bit more of a gamble but potionally higher output go for additional and crit, if you want to have him work as something other than a glass cannon go with crit and dodge, if you want the most consent crit go max crit for a 40% chance to crit.