Talk:The Last Instant Transmission Super Saiyan Goku/@comment-34089525-20180221162519/@comment-31661832-20180301000244

I think it's a kind of "psuedo-meta". You aren't forced to conform to it since Dokkan is singleplayer, but what we consider the "meta" is based on how most people play Dokkan.

Take the tier list for example. It tries to generalize based on damage output/support ability, but ultimately it depends what kind of events you're doing. If you're trying to do low-cost Supreme Kai trails, most of the tier list is irrelevant. If you're trying to do WT, some units like and become insanely good where they otherwise wouldn't be. More recently,  became relevant because of SBR.

If you want to go even deeper, a lot of the tier list ranking is based on link skills, which is further dependent on the current "optimal" team. If one of the "optimal" units isn't relevant for a certain event (say is too costly, or, god forbid, Bandai starts nerfing units to handle power creep) some other "optimal" units (like ) might also lose relevance.

You could say that ranking a unit (and determining the "meta") should consider every type of event, but let's be honest, no one does that because it's a lot of work. Usually people are only thinking of Dokkan events, Boss Rush, SBR, and very rarely WT when ranking units because that's what they're trying to make teams for.

If all you do is play story missions, however, the tier list (and the "meta") are irrelevant to you. Unlike a multiplayer game, you can avoid the meta if you so choose.

TL/DR: Certain event types are considered "meta", which in turns defines which units are "meta." All of this is based on what events most Dokkan players struggle with, which is a community thing, not an individual thing, hence why Dokkan has a "psuedo-meta" in my opinion.