User blog:TerrifyingRose/How is damage calculated based on a card ATK ?

=Introduction=

I have been playing Dokkan for a few months, got a few optimal teams, and yet have no idea about how damage is calculated, nor what is 12 Ki Multiplier. So I built the team based on cards people recommended, or those cards people are craving for, or those having best links using Dokkan Battle Builder website.

However today I decide to dive in more to find out why SJ4 Goku sometimes hit like a crazy truck (4.5mil damage/avg).

So this blog post is about how damage is calculated for a card.

About the 12 ki multiplier: I still have no clue after reading Super Attack Damage Multipliers so I'm not talking about it, or maybe when I find out what it is, there will be another blog later. (I'm not complaining about the article but it contains too many terms that are so confusing, only the table is useful)

=The real formula= The ATK is applied in this order from first to latest:
 * 1) Leader ATK boost
 * 2) Link skill
 * 3) Passive
 * 4) Ki Multiplier
 * 5) SA level

with the rule is that:


 * always apply the % boost before the exact number boost


 * if the Passive boosts say "start of turn", then we need to apply it before the link skill, instead after the link skill as above.

=Example=

Let say a card has ATK 1000. To calculate the damage we do the following steps:

Step 1 - Leader Skill: assume we have 2 leaders, one boost ATK+20%, other boost ATK+3000

ATK is now: 1000 + 1000*0.2 + 3000 = 4200

Step 2 - Link skill: assume we have 3 links: ATK+25%,  ATK+10%,  ATK+2000

ATK is now: 4200 + 4200*0.25 + 4200*0.1 + 2000 = 7670

Step 3 - Passive skill: assume it says ATK 100% (without saying at start of turn as I mentioned in the formula section above)

ATK is now: 7670 + 7670*1 = 15340

Step 4 - Ki Multiplier: assume the wiki page of the card says 12 Ki multiplier is 150%

ATK is now: 15340 * 1.5 = 23010

Step 5: SA Level: now this is what is confusing as I mentioned in the intro of this blog, anyway, let says SA boost is 200%

ATK is now: 23010 * 2 = 46020

That's it. 46020 is the final damage dealt by the card to the boss.

And then depending on the boss's DEF, type advantage/disadvantage, then it'll be adjusted accordingly.