Talk:Super Attack Multipliers/@comment-33268818-20180418003937/@comment-32271305-20180418005614

If a unit "causes supreme damage and raises ATK (by 30%)", then it has "supreme damage -30%", which becomes a regular "supreme damage" with the first Super Attack, and "supreme damage +30%" with the second one.

If a unit raises allies' ATK by 30%, same thing, so that only allies get the boost (an additional Super Attack would give supreme damage +30% to the unit and a double boost to allies). In both cases there's a reason for that lower SA multiplier.

If the unit raises his own defense, or lowers the enemy's ATK, then there's no reason for it to have a lower SA multiplier - although there might be some very weak and old units that could be an exception, but nothing you should worry about. Well, technically they could have avoided all of these lower SA multipliers in the first place, but unfortunately that's how it works.