Board Thread:General Discussion/@comment-25605814-20161221190957

well, I tried to google it, for ATK there is some results, not so much in DEF though.

for ATK

reference:japanese website

basiclly they claim the ATK is calculated like this

A:the ATK shown on the card

B:raise from leader and friend

(what is not clear is for example you have gogeta lead and then your friend is STR god leader, does 3000 go first or the 70% go first, this will result in either 3000+1.7*A or 5100+1.7*A)

C:passive activated at "start of turn"

for example:ssj3 goku

D:link skill

this has same problem as B, kamehameha(+2500) and ginyu force(+25%), which go first?

E:ki modifier(that 12Ki =140% thing)

F:passive activited "just before" or "during" attack

for example Convulsing_Rage_Super_Saiyan_Goku

and G:SA multiplier.

Now let's call anything addictive like this Ba

and call multiplexitive like this Bm

the final atk should like this (the order should be right, while there are assumptions):

(((((A*(1+Bm)+Ba)*(1+Cm)+Ca)*(1+Dm)+Da)*E*(1+Fm))+Fa)*G

there are uncertainty that it should be like  (A*(1+Bm)+Ba) or  ((A+ Ba )*(1+Bm))

the latter one will result in higher damage, so i think BAMCO will choose first one.

let's call it ATK'

then we have ATK buff, I feel that will be put at the end,ATK' * somekind of the modifier, call it ATK''

the DEF should be calculated in similiar manner., let's call it DEF'' for consistancy

Now we have the raw ATK DEF, let's talk about the damage.

it seems somewhat like

(ATK-DEF)*(damage cut)*(type modifier)

where damage cut is something like 50% cut of Android 16, or golden frieza.

type modifier is somewhat 0.5,1 or 2, depends on the type advantage. there is super to extreme or extreme to super damage modifier but i do not want to go into that.

So between high DEF and high damage cut, i will pick the ladder when enemy ATK is really high, like dokkan events.

Here are bunch of assumptions in this article, so if ou have different expierment result, please correct me:)  