Board Thread:General Discussion/@comment-37490543-20181222133644/@comment-32616717-20190117003228

Marcus0415 wrote: At most you'll only get to see two out of there five transformation at most so that point is moot Assuming you are complaining about the transformation units, your logic isn't going to get far because they are meant to transform in different stages. It does not mean you are going to see all the transformations if you kill the boss faster. If you cannot use the dokkan attack every time you go against the boss, does it mean there is no point to keep the dokkan attack bar? No.

Now, if you talk about the game is incapable of accommodating its own features, you need to understand not everybody has all the units, and not everybody has all the units rainbowed. I have seen a lot of people getting LR Super Vegito and Super Gogeta transformed in SBR, Extreme Z battle, and Dokkan Battlefield(You have 10 turns to take care of the boss).

You can say the way the transformation units should be done can be different(e.g. at turn 1 they can transform, at turn 2 they can go back to the base form, etc.), which could very well be related to the new *skills* 4.0.2 mentioned. However, that has very little to do with what you claimed as the 'balancing issue'.