Stack Attack

Stack Attack
Click on "Expand" for an in-depth explanation of how the "Stack Attack" mechanic actually works.

Before Update 3.3.0, ATK used to reset between phases. This is no longer the case and the ATK boost will remain until the end of the fight.

Testing shows that ATK boosts for normal attacks and Super Attacks are calculated differently, so don't be fooled by the ATK stat increase at the start of turn. Here's how it actually works.


 * When performing a normal attack: Base ATK > Leader Skills > Passive Skills > ATK increase from previous Super Attacks > Link Skills > Ki multiplier

''Note: all units that raise their ATK for 3 or more turns start off with a lower SA multiplier, so that they cause increased damage only starting from their second Super Attack. Also, some Passive Skills activate after the Ki multiplier, such as the ones that activate "when performing a Super Attack", or "when Ki is x or more".''
 * When performing a Super Attack: Base ATK > Leader Skills > Passive Skills > Link Skills > Ki multiplier > SA multiplier (Damage multiplier + Hidden Potential boost + ATK increase from previous Super Attacks + ATK increase from current SA)

Here's an example with, who's about to perform his 4th Super Attack.
 * SA multiplier: 505% - 30% (Immense damage - 30%) + 30% (SA boost +6 from Hidden Potential) + 90% (ATK boost from previous Super Attacks) + 30% (ATK boost from current SA) = 625%

As you can see, the damage calculation is  not : 603166 * SA multiplier, which would amount to over 3 million. As soon as the unit super attacks, the boost literally moves to the SA multiplier, causing less damage than expected. They probably didn't want these units to be too overpowered. Still, it's a good mechanic to have, and it does increase damage output.

Damage output is calculated the same way with units that raise their ATK for a limited number of turns, and also with units that increase allies' ATK through Super Attack. Those boosts are never added to Passive Skills, they only affect either normal attacks or SA multipliers.

Counterattacks are calculated with their own boost which replaces the SA multiplier, meaning that they benefit from SA boosts the same way that normal attacks do, by having a separate multiplier increasing the overall damage.

Main ATK boosts:


 * Massively raises ATK: +100%
 * Greatly raises ATK: +50% (rarely +67%)
 * Raises ATK: +30%
 * Raises ATK & DEF: +20%
 * Raises ATK & DEF for 1 turn: +30%
 * Raises ATK for 9 turns: +30%
 * Raises ATK for 3 or 6 turns: +50%

Note: this icon  indicates that the character needs an Extreme Z-Awakening to obtain the ability, while this icon indicates that a Transformation needs to take place.

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INFINITE STACK
!These cards increase their attack when they perform a Super Attack and have a limit of 99 turns, but for all intents and purposes, it can be considered infinite.
 * }

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QUINTUPLE STACK
! style="background:#dfdbdb" |Raises ATK for 9 turns (+30%) + supreme damage
 * Thum 1010750.png Card_1016770_thumb.png
 * }
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

TRIPLE STACK
! style="background:#dfdbdb" |Raises ATK for 6 turns (+50%) + supreme damage ! style="background:#dfdbdb" |Raises ATK & DEF by 30% for 6 turns + supreme damage
 * Thumb 1013910.pngThum agl tur xeno trunks.png
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 * Card 1014170 thumb.pngThum 1010110.pngSSRINTTienThum.png
 * }
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" colspan="2"| ! colspan="2"|

DOUBLE STACK
! style="background:#dfdbdb" colspan="2"|Raises ATK for 4 turns (+50%) + supreme damage ! style="background:#dfdbdb" colspan="2"|Raises ATK for 3 turns (+50%) + immense damage ! width="50%"| No -50% penalty on SA multiplier ! width="50%"| Standard -50% penalty for "Stack Attack" cards ! style="background:#dfdbdb" colspan="2"|Raises ATK for 3 turns (+50%) + supreme damage ! style="background:#dfdbdb" colspan="2"|Raises ATK & DEF by 30% for 3 turns + supreme damage ! style="background:#dfdbdb" colspan="2"|Raises ATK for 3 turns (+30%) + supreme damage ! colspan="2"| No -30% penalty on SA multiplier ! style="background:#dfdbdb" colspan="2"|Raises ATK for 3 turns (+67%) + extreme damage ! style="background:#dfdbdb" colspan="2"|Raises ATK for 3 turns (+50%) + extreme damage ! style="background:#dfdbdb" colspan="2"|Raises ATK for 3 turns (+50%) + huge damage
 * colspan="2"|Card 1016710 thumb.pngCard 1015850 thumb.png
 * colspan="2"|Card 1016710 thumb.pngCard 1015850 thumb.png
 * Card 4015980 thumb.png
 * Thum 1009590.png
 * Thum 1009590.png
 * colspan="2"|Thumb ss3 tur goku agl.pngURAGLBrolyGotenThumb.pngThum agl SS2 GH.pngThum 1008560.pngThumb 1012610.pngThum 1004990 1.png
 * colspan="2"|Thumb ss3 tur goku agl.pngURAGLBrolyGotenThumb.pngThum agl SS2 GH.pngThum 1008560.pngThumb 1012610.pngThum 1004990 1.png
 * colspan="2"|Card 1014710 thumb.pngthumb 1013600.pngSSRINTYouthGohanThum.pngSSRSTRCabbaThumb.png
 * colspan="2"|Card 1014710 thumb.pngthumb 1013600.pngSSRINTYouthGohanThum.pngSSRSTRCabbaThumb.png
 * colspan="2"|Card 1014510 thumb.pngCard 1016060 thumb.png
 * colspan="2"|Card 1014510 thumb.pngCard 1016060 thumb.png
 * colspan="2"|SSRINTSSJAngelGokuThumb.png
 * colspan="2"|SSRINTSSJAngelGokuThumb.png
 * colspan="2"|SRSTRCocoonFriezaThumb.png
 * colspan="2"|SRSTRCocoonFriezaThumb.png
 * colspan="2"|SRINTAngelGokuThumb.png
 * }
 * }

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 * - style="background:#dfdbdb"

Other Stacks
!Other methods of raising ATK with a stack.
 * }

Hidden Potential
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RAISE ATK FOR 1 TURN
!These characters increase their ATK for 1 turn when performing a Super Attack, then it resets back to normal once the turn is fully over. It is possible to create a stack with an additional Super Attack, as long as the card doesn't have multiple Super Attacks.
 * }

{| style= "padding: 1px;background: #F7F7F7;border: 2px solid #414141;border-radius: 7px;-moz-border-radius: 7px;-webkit-border-radius: 7px; box-shadow:0 0 4px #414141;" border=2 width="100%" align="center" !style="background:#dfdbdb" | !

RAISE ATK TEMPORARILY
!These characters have a chance to launch a different Super Attack with increased ATK. It can stack if the boost lasts for more than 1 turn, but only within the same phase of a battle. However, in most cases it just resets right away, and even with an additional Super Attack the boost wouldn't stack.
 * }