Board Thread:General Discussion/@comment-34368958-20190510023202/@comment-27996636-20190513202414

Kdawgmaster wrote: CakeBuu wrote: It's not actually gambling, it is very similar to it but not exactly the same, the only similarity is the chance to win something for currency.

But other real world comparisons can be made to card packs, which have a chance to have Ultra rare cards in them, along with a random selection of other cards, so Dokkan is the same as buying card packs.

Card packs usually garutee "one shiny" "one rare" and "one super rare" every time, so you can always get your moneys worth from spending currency for a paack of cards.

Dokkan could make a 10 card summon by always garunteeing a "Dokkan festival leader" "a "Dokkan festival exclusive" and an "ultra rare card" too along with it's summons.

There are never garuntees in gambling, but there are always garuntees in buying card packs (for the type of card you will get).

Also just lower the price too. See and here is where i would disagree with you. Just because theres a guarantee for something doesnt mean its not a gamble. While i also play magic i would argue their gambling too because of how the market made a monitary value it just add's another check mark in their box. Also when you buy stuff like magic cards your not guaranteed a Mythic rare in every pack which are generally the most expensive of the cards.

For Dokkan you have the problem that theres no monitary value but why does that need to be a thing whem gambling? The way i see it a gamble is to take a chance on something you want, whether this be for monitary gains or not. Everytime you hit summon you take a CHANCE of getting the cards you want to make a team so the investment is more emtional bound than money bound. In this they are in every way taking advantage of people and their need for excitement by using colours, flashy animations and things we can relate to on a level that generates a want. In everyway they are exploiting a general human weakness in most people the same way a casino does and thats the problem. If the practice wasnt manipulative im sure we wouldnt be having governement intervention and if gaming companies kept it to a min and PROPERLY regulated its self than im sure everything would be fine.

The other issue that dokkan will have is also the tournament. Because that Tournament is around the game does effectively run a pay 2 win scenario where people who generally drop more money into the game to get the better units have a better chance of placing higher. While the tournament isnt hard there are going to be those who cant place as high, generally f2p people, because they either cant afford to drop money into the game or just dont want to.

Dont get me wrong I like Dokkan, its a great way for me to kill time when im bored just doing nothing. But just because i like it doesnt mean that what they are doing isnt predatory at its core. They exploit a Tv series that most of us have grown up with and connect to on an emotional level and its because of this very exploit that not only Dokkan does but other game publishers do that we will likely see government intervention if the gaming industry cant self regulate. That comment made me think, it is probably only considered a gambling game if summoning is your top priority, that is not the only chance playing element, the drop cards are chance based but you must complete a level to earn the drop chance, should we say that playing the game is like a job? No, so to say it is a gambler is wrong because the gameplay is more time consuming than the summoning, so only 20% of the game is a chance based perk, on the other hand it is the only reliable way to get the best cards, as long as the gameplay out weighs the summoning then Dokkan should be safe.