Talk:Counterattack/@comment-28010522-20161117211552

Let's see, we (Global) already have card with negative status remover, card with 1 hit kill wonder ultra rarity, card that attacks twice per turn, card that counter attacks, card that can survive KO if HP > 80%, card that can recharge HP once per battle, what else?

How about,

i) cards that can deflect partial/full damage back to the opponent? ii) cards that convert a portion of damage to HP or Ki? iii) cards that counter a counter-attack and/or reduce damage taken from the initial counter-attack? iv) cards that can completely nullify a counter-attack? v) cards that can split SA damage so that our team gets part of the damage, the opponent also gets part of the damage? vi) cards that can extend/boost HP bar by an additional bar after being KO'ed (as in, resurrected after KO, and double-down on the HP)? vii) cards that halved damage taken from opponent's SA where the opponent has type-advantage (it's like card with a passive skill like the support item Yemma w/o Yemma)? viii) cards that can phase out and phase in from normal attacks and redirects that back to the opponent?