Board Thread:General Discussion/@comment-32478719-20170607101807/@comment-31691140-20170608202124

This is an interesting point on the "balancing" of villains (which I personally don't think is that bad for reasons that MysticShadow88 mentioned). What gets me though is how some units, like Cells and Kid Buus, need to have garbage links on them. Useless link skills just waste limited skill slots, and it's stupid that they shaft some characters and not others, seemingly with no basis. Even the whole #ShaftVegeta thing is because Vegeta's often have there set of links sabatoged by "The Vegeta Family" and even worse "Prodigies". Funny how it sucks to be a prodigy in this game. My point is that skills like prodigies and more than meets the eye were made back when dokkan had no idea how the metagame would evolve. The fact that villain cards like Black and Rose have such OP passives is because they knew villains were being shafted, and they did a reasonable job fixing it (unless you are f2p/unlucky and can't get zamasu in a goku body). Instead of all present and future kid buus, cells, and vegetas (to a lesser extent) having 2-4 obligatory useless links, I'd really like to see an update that actually gives us new skills to replace the useless ones. The problem with useless links specific to certain characters is that right off the bat they are completely limited in how you can use them, and they are at a huge disadvantage just for being who they are. We all agree that basing a card's usefulness off of how strong they are in the show is stupid. A kid buu shouldn't automatically be better than any SS3 character, but they also shouldn't automatically be worse. With equally good passives, a kid buu card will NEVER be better than a Goku card, and that's a problem. Also, I think it's kind of degenerative to the game that villains are only viable because of Passives. Instead of using strategy to make a team that gells well, just use Black Rose and King Piccolo along with your strongest villains. It cheapens the team building process. Cards like kid buu still can't be used strategically, but rather are made effective by passives that remove the need for linking in the first place. Links are a core gameplay mechanic and shouldn't be made pointless.

TLDR: Instead characters that fit links like prodigies, more than meets the eye, brutal beatdown and messenger from the future being shafted for having those links make sense/be needed on them, give the skills new effects that make such characters not automatically worse. Also don't do things that make it seem like you are fixing link balancing if all you are really doing is adding a passive everyone knew was going to be in the game. Plus if that's all "added new skills" meant, just don't say anything at all instead of making it seem like you are improving the game in some meaningful way. Exagerating what you changed is lying, plain and simple.