Talk:Everlasting Legend Super Saiyan Goku/@comment-31841271-20170821202953/@comment-32233739-20170822105340

its not hard... just time consuming

i've got all the dupes for a second at SA10 with my first goku now LR with maxed potential and SA10

team i use for farming stage 3 for medals:

Lead: LR Goku (Friend: LR Goku)

TEQ Bulma

INT #16

INT King Vegeta

INT Chilled

INT Goku (Strongest in Otherworld)

always block with #16 or goku - take baba to seal supers.... TEQ cards take around 15 - 20k damage for a normal attack, 50k+ on super attack, so take that into account with healing, dont always heal after every damage recieved... bulma can heal up to about 32k per round and the others will heal if yuo get the right orbs but that is very miniscule. Bulma can also tank on occasion but if blocking 2 attacks try to make sure goku is sealed so yout dont run the risk of being supered

INT takes around 9 - 11k per normal attack and around 30k if being supered... #16 is better and takes around 3k damage on a normal and around 10-15k on a super

for stage 4 (if you need the dupes)

Lead: LR Goku (Friend: LR Goku)

grandpa gohan

cyborg tao

trunks

bulma

LR Frieza (base card @ UR form - only SA1) - this is purely because its the only other STR card i have that has semi decent defense... i could put rildo in but hes undokkaned

tao provides stuns and does a decent amount of damage - about 100 - 150k damage

main thing with both teams is have goku super everytime possible... if maxed potential then good chance of getting a crit - and LR Goku 1shots the first 2 rounds and takes atleast a bar of health off of phase 3....