Talk:Hidden Potential System/@comment-31661832-20190206000833

This system was nice when it came out but it got old really fast. It needs to be customized for each character like the EZAs, so you can choose between different links, passive boosts, etc.

Personally I'd like a HP system that uses other relevant cards instead of just dupes. For example, Future Gohan could have specific Androids or Trunks cards that are used to unlock paths. Assuming the system could adjust links, passive/SA boosts, whatever, it would be like the card is growing stronger by "defeating" opponents. I also think it's important that there be more element of choice rather than everything being unlockable, so two rainbowed versions of the same card could have different stats or specialties.

It likely won't happen though, because it would take too much design work for them to customize it for each unit. They could start with LRs and work their way down, refunding invested orbs for units that get reworked as they go.

I'd also love a feature to trade unwanted units for orbs instead of Babaing them for useless points. Pulled an extra AGL SSR you don't need? Have some AGL orbs instead.