Introduction[]
Active Skills are special skills that can be activated before collecting Ki, usually only once per battle and only after a certain amount of turns. Once the condition has been met, the player is able to decide whether it's preferable to activate it right away or to wait for a different turn.
The Active Skill will be displayed with a special animation, and while Dokkan Festival and Summonable LRs always come with voice acting, a couple non-Dokkan Festival URs or Freely Obtainable LRs don't have it.
There are several types of Active Skills, the most important ones being Ultimate Attacks and Transformations, however Active Skills can also have many other effects.
Ultimate Attacks
Ultimate Attacks can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. Each character's max Ki Multiplier will automatically be taken into consideration, and the Ultimate Attack will usually cause ultimate damage, which is a 550% multiplier.
- That multiplier can also be increased through the Hidden Potential, with each "Super Attack Boost" level adding an additional 5%, up to 75%.
This is the order in which the game calculates Ultimate damage output. Each step prioritizes percentages over flat boosts and the result always gets rounded down, except for the Ki Multiplier step, which gets rounded up.
1) Leader Skills
2) Passive Skills calculated at the start of turn (does not include ATK boosts per Ki Sphere)
- "When HP is x or above"; "when Ki is x or more"; "when facing x or more enemies"; "per Category ally on the team"; "with x attacking in the same turn"; "for x turns from start of turn"; "as the x attacker in a turn"; "when attacking Super / Extreme Class enemies"...
3) Support Items and Support Memories
4) Link Skills
5) Super Attack ATK boosts
6) Ki Multiplier (How does it work?)
7) Passive Skills calculated when attacking
- "When performing a(n) (Ultra) Super Attack"; "after receiving attack (within the same turn excluded)"; "with each attack received / performed (within the same turn excluded)"; "when the target enemy is stunned / sealed / in ATK Down or DEF Down status"
8) Ultimate Multiplier
9) Type advantage/disadvantage, critical hit multiplier, etc.
Furthermore, Active Skills are treated as if the character performs a Super Attack, any boosts that can normally obtained after attacking are acquired at start of within the same turn the Active Skill was used. And since they're are calculated as if the character has 24 Ki, any passive that are reliant on their Ki meter will trigger on a Super Attack even if the unit did not get the Ki requirement when attacking.
Card | Attack | Multiplier | Condition | Additional Effects |
---|---|---|---|---|
Massively raises ATK temporarily | ||||
Ultimate damage +100% | 650% | Starting from the 4th turn from start of battle (once only) | - | |
Ultimate damage +100% | 650% | After receiving 10 or more attacks during battle starting from the 5th turn from the start of battle (once only) | Within the turn activated, all attacks become critical hits and all allies' Ki +5 | |
Ultimate damage +100% | 650% | When facing only 1 enemy whose HP is 59% or less, starting from the 5th turn from start of battle or when HP is 58% or more starting from the 7th turn from the start of battle (once only) | Within the turn activated, all attacks become critical hits | |
Ultimate damage +100% | 650% | When HP is 59% or below and facing only 1 enemy, starting from the 3rd turn from start of battle (once only) | - | |
Ultimate damage +100% | 650% | Can be activated starting from the 3rd turn when all allies attacking in the same turn are "Future Saga" characters or when HP is 50% or less starting from the 5th turn from start of battle (once only) | Within the turn activated, all attacks become critical hits and raises allies' DEF by 20% for 1 turn | |
Ultimate damage +100% | 650% | After performing 5 or more Super Attacks during battle (once only) | Stuns the enemy for 1 turn | |
Ultimate damage +100% | 650% | When HP is 50% or less after the character receives attacks 3 or more times in battle (once only) | Stuns the enemy for 1 turn | |
Ultimate damage +100% | 650% | After the character receives attacks 7 or more times in battle and there is another "Turtle School" Category ally attacking in the same turn (once only) | All allies' Ki +7 for 1 turn | |
Ultimate damage +100% | 650% | After performing 4 or more Super Attacks in battle (once only) | - | |
Ultimate damage | 650% | When HP is 59% or below (once only) | - | |
Greatly raises ATK temporarily | ||||
Ultimate damage +50% | 600% | Can be activated when all allies attacking in the same turn are "Super Heroes" Category characters starting from the 3rd turn from the start of battle, or when facing only 1 enemy starting from the 6th turn from the start of battle (once only) | Disables enemy's action once within the turn | |
Ultimate damage +50% | 600% | When HP is 50% or more starting from the 4th turn from the start of battle (once only) | - | |
Ultimate damage +50% | 600% | When facing only 1 enemy, whose Class is Super Class and HP is 30% or less (once only) | - | |
Ultimate damage +50% | 600% | Can be activated when HP is 59% or less starting from the 5th turn from the start of battle, or after the Revival Skill is activated (once only) | Disables enemy's action once within the turn | |
Ultimate damage +50% | 600% | When facing only 1 enemy, whose HP is 50% or less, starting from next attacking turn (once only) | - | |
Ultimate damage +50% | 600% | When facing only 1 enemy, whose Class is Extreme Class and HP is 30% or less (once only) | - | |
Ultimate damage +50% | 600% | When facing only 1 enemy, whose HP is 50% or less, if there are 5 or more "Representatives of Universe 7" Category allies on the team, with 2 or more of them (self excluded) attacking in the same turn (once only) | All allies' Ki +7 for 1 turn | |
Ultimate damage +50% | 600% | When facing only 1 enemy starting from the 3rd turn after Evolution (once only) | Massively lowers DEF | |
Ultimate damage +50% | 600% | When HP is 59% or below (once only) | Stuns the enemy for 1 turn | |
Ultimate damage +50% | 600% | Can be activated upon performing 8 attacks during battle (once only) | Disables enemy's action once within the turn | |
Ultimate damage +50% | 600% | After receiving an attack 7 or more times in battle or can be activated if HP is 50% or less starting from the 4th turn from start of battle (once only) | Disables enemy's action once within the turn; Exchanges with Piccolo | |
Ultimate damage +50% | 600% | Starting from the 5th turn from the start of battle if the character receives an attack 7 or more times in battle, or after the Revival Skill is activated (once only) | Recovers 30% HP | |
Ultimate damage +50% | 600% | After performing 4 or more Super Attacks during battle (once only) | Delays a single targeted enemy's attack for 1 turn | |
Ultimate damage +50% | 600% | After performing 5 or more attacks during battle with a "GT Heroes" category ally whose name includes "Goku" (Jr. excluded) attacking in the same turn (once only) | Within the turn activated, attacks have a 59% chance of becoming critical hits | |
Ultimate damage +50% | 600% | When facing only 1 enemy after the character receives an attack 3 or more times in battle (once only) | Stuns the enemy for 1 turn | |
Raises ATK temporarily | ||||
Ultimate damage +30% | 580% | Can be activated starting from the 5th turn from start of battle (once only) | - | |
Causes Ultimate Damage | ||||
Ultimate damage | 550% | Can be activated after evading 4 or more attacks during battle, or when all allies attacking in the same turn are "Earth-Bred Fighters" characters (once only) | All attacks are guaranteed to hit | |
Ultimate damage | 550% | When facing only 1 enemy starting from next attacking turn (once only) | Stuns the enemy for 1 turn | |
Ultimate damage | 550% | When HP is 50% or less or when facing only 1 enemy, whose HP is 50% or less (once only) | Within the same turn, all attacks become critical hits | |
Ultimate damage | 550% | After the character receives an attack 7 or more times in battle (once only) | Lowers ATK & DEF by 17% for 1 turn | |
Ultimate damage | 550% | Start of 3rd turn with another 3 or more "Team Bardock" Category allies on the team, or when HP is 50% or less starting from the 5th turn from start of battle (once only) | Within the same turn, all attacks become critical hits | |
Ultimate damage | 550% | When HP is 59% or below (once only) | - | |
Ultimate damage | 550% | When facing 3 or more enemies or after the character receives an attack 6 or more times in battle (once only) | Lowers ATK by 31% & DEF by 81% and seals Super Attack | |
Ultimate damage | 550% | Can be activated starting from the 5th turn from start of battle (once only) | - | |
Ultimate damage | 520% (+30%) |
When HP is 59% or less with another 3 or more "Representatives of Universe 7" Category allies on the team (once only) | Raises allies' ATK by 30% for 1 turn |
Card | Attack | Multiplier | Condition | Additional Effects |
---|---|---|---|---|
Raises ATK by 800% temporarily then causes damage to enemy | 800% | After the character receives an attack 8 or more times in battle, or when HP is 59% or less (once only) | Within the turn activated, attacks have a 59% chance of becoming critical hits | |
Raises ATK by 628% temporarily then causes damage to enemy | 628% | When there is another ally whose name includes "Trunks (Teen) (Future)", "Trunks (Future)" or "Mai (Future)" attacking in the same turn, starting from the 3rd turn from the start of battle (once only) | Within the turn activated, all attacks become critical hits and stuns the attacked enemy while reducing own DEF by half | |
Raises ATK by 610% temporarily then causes damage to enemy | 610% | After the character receives attack 6 or more times in battle or after the character performs 4 or more Super Attacks in battle (once only) | Within the turn activated, all attacks have a 64% chance of becoming critical hits | |
Supreme damage | 430% | When facing 3 or more enemies, starting from the 3rd turn from start of battle (once only) | Greatly lowers ATK & DEF |
When comparing "Ultimate damage" to Super Attack Multipliers, it might be worth mentioning that it's slightly lower than "Mega-colossal damage Lv.20" (570%) and slightly higher than "Immense damage Lv.10" (505%).
- This means that will always cause almost as much damage as with a 24 Ki Super Attack, while will always hit slightly harder with his Active Skill.
Ultimate Attacks cannot be evaded but can be absorbed/blocked if they are a Ki blast attack and the enemy happens to be immune to them.
Transformations
These Active Skills work very similarly to other transformations, the only difference is that the player is able to decide whether or not to allow the character to transform, once the conditions have been met.
- Transformations last until the end of the battle, Rage Mode lasts only 1 turn, Giant Form lasts for 1-2 turns.
Card | Active Skill | Transformation | ||
---|---|---|---|---|
Can be activated when HP is 58% or less with "Android #16" on the team, or when HP is 58% or less with an existing "Androids" Category ally or enemy starting from the 5th turn from the start of battle (once only) | ||||
After performing 6 or more Attacks | ||||
Can be activated starting from the 4th turn from the start of battle, or can be activated at any time when there is a "Wicked Bloodline" Category enemy (once only) | ||||
Can be activated starting from the 4th turn from the start of battle (once only) | ||||
Can be activated starting from the 5th turn from the start of battle (once only) | ||||
Can be activated starting from the 6th turn from the start of battle (once only) | ||||
Can be activated after the character receives attack 5 or more times in battle (once only) | ||||
Can be activated upon entering attacking turn (once only) | ||||
Can be activated when HP is 70% or more, starting from the 4th turn from the start of battle (once only) | ||||
Can be activated when HP is 77% or less, starting from the 3rd turn from the start of battle (once only) | ||||
Can be activated when HP is 77% or less, starting from the 4th turn from the start of battle (once only) | ||||
Can be activated when HP is 70% or less, starting from the 4th turn from the start of battle (once only) | ||||
Can be activated when facing only 1 enemy, starting from the 4th turn from the start of battle (once only) | ||||
Can be activated when there is a "Pure Saiyans" or "Hybrid Saiyans" Category enemy starting from the 3rd turn from the start of battle, or when facing only 1 enemy starting from the 6th turn from the start of battle (once only) | ||||
Can be activated when HP is 70% or more with another "Namekians" Category ally on the team, starting from the 4th turn from the start of battle (once only) | ||||
Can be activated when HP is 50% or more, starting from the 4th turn from start of battle (once only) | ||||
Card | 1st Condition | Normal Transformation |
Active Skill | Transformation |
Starting from the 3rd turn from the start of battle | Can be activated upon entering next attacking turn (once only) | |||
Card | 1st Condition | Normal Transformation |
Active Skill | Transformation |
Starting from the 3rd turn from the start of battle | Can be activated when HP is 70% or more, starting from the 4th turn after Transformation/Exchange (once only) | |||
Card | 1st Condition | Normal Transformation |
Active Skill | Rage Mode |
When HP is 70% or less, starting from the 3rd turn from the start of battle | Can be activated when HP is 50% or less, starting from the 5th turn from the start of battle (once only) | |||
Card | Active Skill | Rage Mode | ||
Can be activated when HP is 50% or less and facing only 1 enemy (once only) | ||||
Can be activated when HP is 66% or more, starting from the 6th turn from the start of battle (once only) | ||||
Can be activated when HP is 66% or less, starting from the 6th turn from the start of battle (once only) | ||||
Card | Active Skill | Giant Ape | ||
When HP is 40% or less (once only) |
Exchanges
This type of Active Skill allows the player to switch from one character to a different one. These cards consist of two different characters and there's no transformation involved, but the mechanic is pretty much the same.
Card | Exchange Condition | New Card |
---|---|---|
Can be activated starting from the 3rd turn from start of battle (once only) | ||
Can be activated starting from the 4th turn from start of battle (once only) | ||
Can be activated when HP is 58% or less starting from the 3rd turn from start of battle | ||
Can be activated when facing only 1 enemy, whose HP is 58% or more, starting from the 3rd turn from the start of battle (once only) | ||
After performing 3 or more Super Attacks in battle (once only) | ||
Can be activated after the character evades 4 or more enemy attacks (including Super Attacks) in battle (once only) | ||
Can be activated after receiving an attack 7 or more times in battle or can be activated if HP is 50% or less starting from the 4th turn from start of battle (once only) | ||
Can be activated after the character evades 6 or more enemy attacks (including Super Attacks) in battle, or when HP is 59% or less starting from the 5th turn from the start of battle (once only) | ||
Can be activated when HP is 66% or less with another 2 or more "Androids" Category allies on the team, or can be activated at any time when facing an enemy whose name includes "Cell" (characters such as Cell Jr. excluded) (once only) | (lasts 3 turns) |
Card | Active Skill | Condition |
---|---|---|
ATK & DEF +20% during battle | When there is a "Majin Buu Saga" Category enemy or after receiving 6 or more attacks in battle | |
ATK +20% during battle | When there is an ally whose name includes "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded) on the team, starting from the 4th turn from the start of battle | |
ATK & DEF +13% during battle | When HP is 76% or less after performing 3 or more Super Attacks in battle (once only) | |
All allies' ATK +22% for 2 turns | When HP is 80% or less, starting from the 4th turn from the start of battle (once only) | |
All allies' ATK & DEF +20% for 2 turns | When there is another "Storied Figures" and "Siblings' Bond" Category ally on the team, starting from the 4th turn from the start of battle (once only) | |
All allies' DEF +20% for 2 turns | When HP is 58% or less (once only) | |
DEF +77% for 1 turn | After performing 4 or more Super Attacks in battle (once only) | |
ATK +70% for 1 turn | When HP is 50% or less (once only) | |
ATK +60% for 1 turn | After performing 4 or more Super Attacks in battle (once only) | |
ATK & DEF +59% for 1 turn | When HP is 59% or more after performing 6 or more attacks in battle (once only) | |
ATK +59% for 1 turn | When HP is 58% or less with a "Movie Heroes" Category ally whose name includes "Goku" (Youth excluded) on the team, starting from the 5th turn from the start of battle (once only) | |
ATK +59% and DEF +78% for 1 turn | When there is a "Majin Buu Saga" Category ally whose name includes "Goku" attacking in the same turn, starting from the 3rd turn from the start of battle (once only) | |
ATK & DEF +50% for 1 turn | When HP is 70% or less, starting from the 4th turn from the start of battle (once only) | |
ATK +50% for 1 turn | When HP is 50% or more starting from the 5th turn from the start of battle, or when there is an enemy whose name includes "Cell" (Cell Jr. excluded) after the character receives attack 1 or more times in battle (once only) | |
ATK +48% for 1 turn | After Transformation (once only) | |
All allies' ATK +33% for 1 turn | Starting from the 3rd turn from start of battle (once only) | |
ATK & DEF +40% for 1 turn | After the character receives attack 4 or more times in battle (once only) | |
ATK & DEF +30% for 1 turn | After the character receives attack 5 or more times in battle (once only) |
Unlike similar Passive Skills, Active Skills don't really add their boost to other "start of turn" Passive Skills, they're actually always calculated separately. (The same concept can be applied to characters that give an ATK boost to themselves.)
- This means that won't add ATK +33% to allies' Passive Skills, instead she'll increase their overall damage output by that amount.
Note: if an ally has a Passive Skill that is only calculated when attacking, most support units will increase that character's damage output by the amount described in their Passive Skill, just like Pan's Active Skill always does. Such Passive Skills include:
- "When performing a Super Attack"; "after receiving attack"; "with each attack received / performed"; "when the target enemy is stunned / sealed / in ATK Down status"..
Card | Active Skill | Condition |
---|---|---|
All allies' Ki +3 for 2 turns | When there is another "Storied Figures" and "Siblings' Bond" Category ally on the team, starting from the 4th turn from the start of battle (once only) | |
Ki +24 for 1 turn | Starting from the 3rd turn from the start of battle (once only) | |
Ki +24 for 1 turn | After Transformation (once only) | |
Ki +24 for 1 turn | When HP is 60% or less, or starting from the 8th turn from the start of battle (up to 2 times) | |
Ki +24 for 1 turn | When HP is 50% or less (once only) | |
Ki +12 for 1 turn | When HP is 58% or less with a "Movie Heroes" Category ally whose name includes "Goku" (Youth excluded) on the team, starting from the 5th turn from the start of battle (once only) | |
Ki +7 for 1 turn | Starting from the 7th turn from the start of battle (once only) | |
Ki +7 for 1 turn | After performing 4 or more Super Attacks in battle (once only) | |
Ki +6 for 1 turn | After performing 4 or more Super Attacks in battle (once only) | |
Ki +6 for 1 turn | When HP is 59% or more after performing 6 or more attacks in battle (once only) | |
Ki +6 for 1 turn | When there is an ally whose name includes "Trunks (Kid)" or "Goten (Kid)" attacking in the same turn, starting from the 3rd turn from the start of battle (once only) | |
Ki +5 for 1 turn | When HP is 50% or more starting from the 5th turn from the start of battle, or when there is an enemy whose name includes "Cell" (Cell Jr. excluded) after the character receives attack 1 or more times in battle (once only) | |
Ki +1 for 1 turn | When there is a "Majin Buu Saga" Category ally whose name includes "Goku" attacking in the same turn, starting from the 3rd turn from the start of battle (once only) |
Card | Active Skill | Condition |
---|---|---|
Attacks effective against all Types for 1 turn | After performing 4 or more Super Attacks in battle (once only) | |
Attacks effective against all Types and guaranteed to hit for 1 turn | When HP is 70% or less, starting from the 4th turn from the start of battle (once only) | |
All enemies' ATK & DEF -40% for 1 turn | After the character receives attack 4 or more times in battle (once only) | |
All enemies' ATK & DEF -30% and stuns all enemies for 1 turn | After the character receives attack 5 or more times in battle (once only) | |
Changes Ki Spheres to Ki Spheres and attacks effective against all Types for 1 turn | When there is a "Pure Saiyans" or "Universe Survival Saga" Category enemy (once only) | |
Removes all allies' status effects | When HP is 80% or less, starting from the 4th turn from the start of battle (once only) | |
Removes all allies' status effects | When there is another "Storied Figures" and "Siblings' Bond" Category ally on the team, starting from the 4th turn from the start of battle (once only) | |
All attacks become critical hits for 1 turn | After performing 4 or more Super Attacks in battle (once only) | |
All enemies' ATK & DEF -30% for 1 turn | Starting from the 7th turn from the start of battle (once only) | |
Evades enemy's attack (including Super Attack) for 1 turn | When there is an ally whose name includes "Trunks (Kid)" or "Goten (Kid)" attacking in the same turn, starting from the 3rd turn from the start of battle (once only) | |
Evades enemy's attack (including Super Attack) for 1 turn | Starting from the 3rd turn from the start of battle (once only) | |
Delays a single targeted enemy's attack for 1 turn | Can be activated when facing only 1 enemy, whose HP is 35% or more or can be activated upon entering attacking turn when facing 3 or more enemies (once only) | |
Delays a single targeted enemy's attack for 1 turn | When facing only 1 enemy, whose HP is 50% or more, starting from the 4th turn from the start of battle (once only) | |
Recovers 30% HP and guards all attacks for 1 turn | When HP is 58% or less (once only) | |
Transform into a Super Saiyan, stuns and seals the targeted enemy's Super Attack for 1 turn | After performing 6 or more Attacks |
Card | Active Skill | Condition |
---|---|---|
ATK -50% for 1 turn | Starting from the 3rd turn from the start of battle (once only) | |
DEF -50% for 1 turn | When HP is 50% or less (once only) | |
DEF -20% during battle | When there is an ally whose name includes "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded) on the team, starting from the 4th turn from the start of battle |