The Active Skill will be displayed with a special animation, and with voice acting as well.
There are currently three kinds of Active Skills: Ultimate Attacks, Transformations, and ATK Boosts.
Ultimate Attacks can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. Each character's max Ki Multiplier will automatically be taken into consideration, and the Ultimate Attack will cause ultimate damage, which is a 550% multiplier.
- That multiplier can also be increased through the Hidden Potential, with each "Super Attack Boost" level adding an additional 5%, up to 75%.
When comparing "Ultimate damage" to Super Attack Multipliers, it might be worth mentioning that it's slightly lower than "Mega-colossal damage Lv.20" (570%) and slightly higher than "Immense damage Lv.10" (505%).
Ultimate Attacks cannot be evaded but can be absorbed/blocked if they are a Ki blast attack and the enemy happens to be immune to them.
Furthermore, unlike Passive Skills which depend on your remaining HP at the start of turn, Active Skills that require your HP to fall below a certain threshold are reactive, meaning that if you recover HP above it you will lose that character's Active Skill for that turn.
These Active Skills work very similarly to other transformations, the only difference is that the player is able to decide whether or not to allow the character to transform, once the conditions have been met.
- Transformations last until the end of the battle, Rage Mode lasts only 1 turn.
|Can be activated when HP is 70% or above and there is another "Namekians" Category ally on the team, starting from the 4th turn from start of battle (once only)|
|Starting from the 3rd turn from start of battle (once only)||Can be activated starting from entering next attacking turn (once only)|
|Active Skill||Rage Mode|
|When HP is 70% or below, starting from the 3rd turn from start of battle (once only)||Can be activated when HP is 50% or below, starting from the 5th turn from start of battle (once only)|
|Ki +24 and ATK +48% for 1 turn||Can be activated after Transformation (once only)|
|All allies' ATK +33% for 1 turn||Starting from the 3rd turn from start of battle (once only)|
There is currently only one character with an Active Skill that is able to boost all allies for 1 turn. However, it works quite differently from Passive Skills with a similar effect, and it can be much more effective. Unlike similar Passive Skills, Active Skills don't really add their boost to other "start of turn" Passive Skills, they're actually always calculated separately. (The same concept can be applied to characters that give an ATK boost to themselves.)
- This means that
Note: if an ally has a Passive Skill that is calculated when attacking, all support units will increase that character's damage output by the amount described in their Passive Skill, just like Pan's Active Skill always does. Such Passive Skills include:
- "When performing a Super Attack"; "after receiving attack"; "with each attack received / performed"; "when the target enemy is stunned / sealed / in ATK Down status"..
In that case, the best combinations would be the following: