Dragon Ball Z Dokkan Battle Wiki

PSA - For those who wanted to add their own EZA details for the units, please do so either in your own blog page or the discussion tab. Anyone who put their own EZA ideas in the character pages will be banned immediately, regardless if your revert it or not.

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Dragon Ball Z Dokkan Battle Wiki
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Dragon Ball Z Dokkan Battle Wiki

Ultimate Attacks

Ultimate Attacks can be considered as an extra Super Attack that the character gets to launch before even collecting Ki. Each character's max Ki Multiplier will automatically be taken into consideration, and the Ultimate Attack will usually cause ultimate damage, which is a 550% multiplier.

  • That multiplier can also be increased through the Hidden Potential, with each "Super Attack Boost" level adding an additional 5%, up to 75%.

This is the order in which the game calculates Ultimate damage output. Each step prioritizes percentages over flat boosts and the result always gets rounded down, except for the Ki Multiplier step, which gets rounded up.

1) Leader Skills
2) Passive Skills calculated at the start of turn (does not include ATK boosts per Ki Sphere)

  • "When HP is x or above"; "when Ki is x or more"; "when facing x or more enemies"; "per Category ally on the team"; "with x attacking in the same turn"; "for x turns from start of turn"; "as the x attacker in a turn"; "when attacking Super / Extreme Class enemies"...

3) Support Items and Support Memories
4) Link Skills
5) Super Attack ATK boosts
6) Ki Multiplier (How does it work?)
7) Passive Skills calculated when attacking

  • "When performing a(n) (Ultra) Super Attack"; "after receiving attack (within the same turn excluded)"; "with each attack received / performed (within the same turn excluded)"; "when the target enemy is stunned / sealed / in ATK Down or DEF Down status"

8) Ultimate Multiplier
9) Type advantage/disadvantage, critical hit multiplier, etc.
Furthermore, Active Skills are treated as if the character performs a Super Attack, any boosts that can normally obtained after attacking are acquired at start of within the same turn the Active Skill was used. And since they're are calculated as if the character has 24 Ki, any passive that are reliant on their Ki meter will trigger on a Super Attack even if the unit did not get the Ki requirement when attacking.

Card Attack Multiplier Condition Additional Effects
Massively raises ATK temporarily
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Ultimate damage +100% 650% Starting from the 4th turn from start of battle (once only) -
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Ultimate damage +100% 650% After receiving 10 or more attacks during battle starting from the 5th turn from the start of battle (once only) Within the turn activated, all attacks become critical hits and all allies' Ki +5
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Ultimate damage +100% 650% When facing only 1 enemy whose HP is 59% or less, starting from the 5th turn from start of battle or when HP is 58% or more starting from the 7th turn from the start of battle (once only) Within the turn activated, all attacks become critical hits
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Ultimate damage +100% 650% When HP is 59% or below and facing only 1 enemy, starting from the 3rd turn from start of battle (once only) -
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Ultimate damage +100% 650% Can be activated starting from the 3rd turn when all allies attacking in the same turn are "Future Saga" characters or when HP is 50% or less starting from the 5th turn from start of battle (once only) Within the turn activated, all attacks become critical hits and raises allies' DEF by 20% for 1 turn
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Ultimate damage +100% 650% After performing 5 or more Super Attacks during battle (once only) Stuns the enemy for 1 turn
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Ultimate damage +100% 650% When HP is 50% or less after the character receives attacks 3 or more times in battle (once only) Stuns the enemy for 1 turn
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Ultimate damage +100% 650% After the character receives attacks 7 or more times in battle and there is another "Turtle School" Category ally attacking in the same turn (once only) All allies' Ki +7 for 1 turn
Ultimate damage +100% 650% After performing 4 or more Super Attacks in battle (once only) -
Ultimate damage 650% When HP is 59% or below (once only) -
Greatly raises ATK temporarily
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Ultimate damage +50% 600% Can be activated when all allies attacking in the same turn are "Super Heroes" Category characters starting from the 3rd turn from the start of battle, or when facing only 1 enemy starting from the 6th turn from the start of battle (once only) Disables enemy's action once within the turn
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Ultimate damage +50% 600% When HP is 50% or more starting from the 4th turn from the start of battle (once only) -
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Ultimate damage +50% 600% When facing only 1 enemy, whose Class is Super Class and HP is 30% or less (once only) -
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Ultimate damage +50% 600% Can be activated when HP is 59% or less starting from the 5th turn from the start of battle, or after the Revival Skill is activated (once only) Disables enemy's action once within the turn
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Ultimate damage +50% 600% When facing only 1 enemy, whose HP is 50% or less, starting from next attacking turn (once only) -
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Ultimate damage +50% 600% When facing only 1 enemy, whose Class is Extreme Class and HP is 30% or less (once only) -
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Ultimate damage +50% 600% When facing only 1 enemy, whose HP is 50% or less, if there are 5 or more "Representatives of Universe 7" Category allies on the team, with 2 or more of them (self excluded) attacking in the same turn (once only) All allies' Ki +7 for 1 turn
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Ultimate damage +50% 600% When facing only 1 enemy starting from the 3rd turn after Evolution (once only) Massively lowers DEF
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Ultimate damage +50% 600% When HP is 59% or below (once only) Stuns the enemy for 1 turn
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Ultimate damage +50% 600% Can be activated upon performing 8 attacks during battle (once only) Disables enemy's action once within the turn
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Ultimate damage +50% 600% After receiving an attack 7 or more times in battle or can be activated if HP is 50% or less starting from the 4th turn from start of battle (once only) Disables enemy's action once within the turn; Exchanges with Piccolo
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Ultimate damage +50% 600% Starting from the 5th turn from the start of battle if the character receives an attack 7 or more times in battle, or after the Revival Skill is activated (once only) Recovers 30% HP
Ultimate damage +50% 600% After performing 4 or more Super Attacks during battle (once only) Delays a single targeted enemy's attack for 1 turn
Ultimate damage +50% 600% After performing 5 or more attacks during battle with a "GT Heroes" category ally whose name includes "Goku" (Jr. excluded) attacking in the same turn (once only) Within the turn activated, attacks have a 59% chance of becoming critical hits
Ultimate damage +50% 600% When facing only 1 enemy after the character receives an attack 3 or more times in battle (once only) Stuns the enemy for 1 turn
Raises ATK temporarily
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Ultimate damage +30% 580% Can be activated starting from the 5th turn from start of battle (once only) -
Causes Ultimate Damage
Ultimate damage 550% Can be activated after evading 4 or more attacks during battle, or when all allies attacking in the same turn are "Earth-Bred Fighters" characters (once only) All attacks are guaranteed to hit
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Ultimate damage 550% When facing only 1 enemy starting from next attacking turn (once only) Stuns the enemy for 1 turn
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Ultimate damage 550% When HP is 50% or less or when facing only 1 enemy, whose HP is 50% or less (once only) Within the same turn, all attacks become critical hits
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Ultimate damage 550% After the character receives an attack 7 or more times in battle (once only) Lowers ATK & DEF by 17% for 1 turn
Ultimate damage 550% Start of 3rd turn with another 3 or more "Team Bardock" Category allies on the team, or when HP is 50% or less starting from the 5th turn from start of battle (once only) Within the same turn, all attacks become critical hits
Ultimate damage 550% When HP is 59% or below (once only) -
Ultimate damage 550% When facing 3 or more enemies or after the character receives an attack 6 or more times in battle (once only) Lowers ATK by 31% & DEF by 81% and seals Super Attack
Ultimate damage 550% Can be activated starting from the 5th turn from start of battle (once only) -
Ultimate damage 520%
(+30%)
When HP is 59% or less with another 3 or more "Representatives of Universe 7" Category allies on the team (once only) Raises allies' ATK by 30% for 1 turn

Card Attack Multiplier Condition Additional Effects
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Mega-colossal damage +100% to all enemies 540% When HP is 50% or less, starting from the 3rd turn from start of battle (once only) -
Mega-colossal damage +50% to all enemies 490% After the character receives an attack 6 or more times in battle (once only) Stuns all enemies for 1 turn while sacrificing 18% HP
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Mega-colossal damage to all enemies 440% When HP is 50% or more starting from the 4th turn from the start of battle (once only) -

Card Attack Multiplier Condition Additional Effects
Raises ATK by 800% temporarily then causes damage to enemy 800% After the character receives an attack 8 or more times in battle, or when HP is 59% or less (once only) Within the turn activated, attacks have a 59% chance of becoming critical hits
Raises ATK by 628% temporarily then causes damage to enemy 628% When there is another ally whose name includes "Trunks (Teen) (Future)", "Trunks (Future)" or "Mai (Future)" attacking in the same turn, starting from the 3rd turn from the start of battle (once only) Within the turn activated, all attacks become critical hits and stuns the attacked enemy while reducing own DEF by half
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Raises ATK by 610% temporarily then causes damage to enemy 610% After the character receives attack 6 or more times in battle or after the character performs 4 or more Super Attacks in battle (once only) Within the turn activated, all attacks have a 64% chance of becoming critical hits
Supreme damage 430% When facing 3 or more enemies, starting from the 3rd turn from start of battle (once only) Greatly lowers ATK & DEF


When comparing "Ultimate damage" to Super Attack Multipliers, it might be worth mentioning that it's slightly lower than "Mega-colossal damage Lv.20" (570%) and slightly higher than "Immense damage Lv.10" (505%).

  • This means that
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    latest?cb=20191212155456&format=original
    will always cause almost as much damage as with a 24 Ki Super Attack, while will always hit slightly harder with his Active Skill.



Ultimate Attacks cannot be evaded but can be absorbed/blocked if they are a Ki blast attack and the enemy happens to be immune to them.

Furthermore, unlike Passive Skills which depend on your remaining HP at the start of turn, Active Skills that require your HP to fall below a certain threshold are reactive, meaning that if you recover HP above it you will lose that character's Active Skill for that turn.


Back to Active Skills
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