Great Saiyaman 1 & 2 |
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Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +20% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: ATK & DEF +5% and activates Penetration Lv 10: ATK & DEF +10% and activates Penetration Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 150%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
► SA Level can go up to 25, but only through Extreme Z-Awakening with special medals from the Extreme Z-Area event; click on any of the medals for a detailed overview of the Extreme Z-Awakening |