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Android #17 & Hell Fighter #17 |
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"Joined Forces" or "Target: Goku" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Androids" Category | |
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Raises ATK[1], raises DEF for 1 turn[2] and causes immense damage to enemy | |
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Two Android #17s' Resonance |
Basic effect(s) - Ki +2 - ATK & DEF 100% ![]() - Launches an additional attack that has a medium chance[3] of becoming a Super Attack For 4 turn(s) from the character's entry turn - Launches an additional Super Attack when there is a Super Class enemy When all allies attacking in the same turn are Extreme Class characters - Ki +1 - ATK & DEF 70% ![]() When attacking with 12 or more Ki - ATK & DEF 70% ![]() For every attack performed - Chance of performing a critical hit & chance of evading enemy's attack 17% ![]() | |
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Special Fusion ![]() ![]() |
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Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: All enemies' DEF -10% and Ki +2 Lv 1: ATK +15% Lv 10: ATK +20% |
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► 12 Ki Multiplier is 150% |
► Their additional boost when performing a Super Attack is calculated separately, for a total of ATK & DEF +240% when performing a Super Attack, plus an additional boost of up to ATK & DEF +359% when all allies attacking in the same turn are Extreme Class |
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Super #17 |
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"Joined Forces" or "Target: Goku" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Androids" Category | |
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Electro Eclipse Bomb |
Greatly raises ATK & DEF for 1 turn[1], causes immense damage to enemy and greatly lowers DEF[2] | |
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Perfect Theory |
Basic effect(s) - Ki +3 - ATK & DEF 170% ![]() - Damage reduction rate 34% ![]() For 4 turn(s) from the character's entry turn - Damage reduction rate 17% ![]() When attacking with 12 or more Ki - ATK 170% ![]() After receiving an attack - Launches an additional attack that has a high chance[3] of becoming a Super Attack within the turn For every attack performed - ![]() ![]() When there is a Super Class enemy - Medium chance[4] of performing a critical hit When HP is 70% or less - Absorbs enemy's Ki Blast Super Attack and recovers 34% of the damage absorbed as HP When HP is 34% or less - Foresees enemy's Super Attack | |
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Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: All enemies' DEF -10% and Ki +2 Lv 1: ATK +15% Lv 10: ATK +20% |
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► 12 Ki Multiplier is 150% |
► His additional 170% boosts are calculated separately, for a total of ATK +629% when performing a Super Attack and DEF +629% starting from the turn in which the character receives the 10th attack in battle |
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