|
"Dragon Ball Heroes" Category Ki +3 and HP, ATK & DEF +50% |
|
Glass Bullet |
Raises ATK & DEF for 1 turn[1], causes supreme damage with a high chance[2] of lowering ATK & DEF and a high chance[3] of sealing Super Attack |
|
Pure Loyalty |
ATK & DEF +100%; plus an additional ATK & DEF +50% when performing a Super Attack; medium chance[4] of evading enemy's attack (including Super Attack); plus an additional ATK +50% if the target enemy's HP is 75% or less when attacking and if that target enemy's HP is 50% or less when attacking, launches an additional attack that has a high chance[5] of becoming a Super Attack; chance of performing a critical hit +6% (up to 30%) every time the character attacks an enemy who is in "ATK Down" status or in "DEF Down" status or an enemy whose Super Attack is sealed |
|
"Dragon Ball Heroes" Category Ki +3 and HP, ATK & DEF +77%; or Type Ki +3 and HP, ATK & DEF +50% |
|
Glass Bullet (Extreme) |
Raises ATK & DEF for 1 turn[1], causes supreme damage to enemy, lowers ATK & DEF and seals Super Attack |
| Pure Loyalty | ATK & DEF +160%; plus an additional ATK & DEF +80% when performing a Super Attack; medium chance[4] of evading enemy's attack (including Super Attack); Ki +2 plus an additional chance of evading enemy's attack (including Super Attack) +20% when there are another 2 or more "Dragon Ball Heroes" Category allies on the team; plus an additional ATK +80% if the target enemy's HP is 80% or less when attacking and if that target enemy's HP is 50% or less when attacking, launches an additional attack that has a great chance[6] of becoming a Super Attack; chance of performing a critical hit +10% (up to 50%) every time the character attacks an enemy who is in "ATK Down" status, in "DEF Down" status, stunned or the target enemy's Super Attack is sealed |
|