![]() |
Android #13 |
|||||
![]() |
![]() |
| |||||||||||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||||||||||
Lv 1: ATK +10% Lv 10: ATK & DEF +10% Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: Recovers 5% HP Lv 10: Recovers 5% HP and ATK & DEF +10% Lv 1: ATK & DEF +25% when HP is 80% or less Lv 10: ATK & DEF +25% Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: All enemies' DEF -10% and Ki +2 Lv 1: ATK +15% Lv 10: ATK +20% |
|||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
![]() |
||||
![]() |
![]() |
![]() ![]() |
![]() |
► 12 Ki Multiplier is 150% |
► ![]() |
► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the Extreme Z-Battle event; click on any of the medals for a detailed overview of the Extreme Z-Awakening |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() x3 | ![]() x5 |
![]() x7 |
![]() x10 |
![]() x30 |
![]() x30 |
![]() x30 | |||
![]() |
|||||||||
![]() |
|||||||||
![]() |
|||||||||
![]() |
![]() |
Fusion Android #13 |
|||||
![]() |
![]() |
| |||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||
Lv 1: ATK +10% Lv 10: ATK & DEF +10% Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: Recovers 5% HP Lv 10: Recovers 5% HP and ATK & DEF +10% Lv 1: ATK & DEF +25% when HP is 80% or less Lv 10: ATK & DEF +25% Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: All enemies' DEF -10% and Ki +2 Lv 1: ATK +15% Lv 10: ATK +20% |
|||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||
![]() |
||||
![]() |
![]() |
![]() |
► 12 Ki Multiplier is 150% |
► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the Extreme Z-Battle event; click on any of the medals for a detailed overview of the Extreme Z-Awakening |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() x3 | ![]() x5 |
![]() x7 |
![]() x10 |
![]() x30 |
![]() x30 |
![]() x30 | |||
![]() |
|||||||||
![]() |
|||||||||
![]() |
|||||||||
![]() |
Quick Answers
What is the purpose of the Foe Elimination Circuit in Android 13?
The Foe Elimination Circuit in Android 13 is engineered to target and defeat particular adversaries, notably Goku. This circuit boosts Android 13's battle capabilities, encompassing his attack, defense, and health stats. It further empowers him to inflict significant damage and considerably reduce his enemies' defense, with a moderate probability of incapacitating them.
Provided by: Fandom
What abilities does Android 13 have in the Dokkan series?
Android 13, in the Dokkan series, is a potent damage dealer with an ability to tank effectively post a super attack. His abilities include a Ki boost of +3, and a +170% increase in HP, ATK, and DEF. If he is part of the 'Androids' category, these stats can be further enhanced by +30%. His performance in the Red Zone stage is commendable, particularly when teamed with TEQ Units.
Provided by: Fandom
How does Android 13 evolve throughout the Dokkan series?
In the Dokkan series, Android 13 progresses through power-ups, transformations, and Extreme Z-Awakenings. He is recognized for his potent damage output and defense as an android lead. Despite having two AGL phases, he exhibits surprising resilience following a super attack. In the Red Zone stage, he is not viewed as a formidable adversary, particularly for TEQ Units. His development is further marked by his participation in multiple Dokkan events.
Provided by: Fandom
What role does Android 13 play in the Dokkan series?
Android 13 is a significant character in the Dokkan series, recognized as a top-tier unit. He is known for his prowess in the Red Zone stage, particularly when facing TEQ units. His capabilities extend to tanking effectively after a super attack. As a leader, Android 13 is a valuable asset, contributing substantial damage.
Provided by: Fandom