Dragon Ball Z Dokkan Battle Wiki

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Dragon Ball Z Dokkan Battle Wiki
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Dragon Ball Z Dokkan Battle Wiki
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Foe Elimination Circuit
Android #13
Max Lv
SA Lv
Rarity
Type
Cost
ID
120/140
1/15
58
11827



   
29 Nov 2019
19 Dec 2023
2 Apr 2020
19 Dec 2023



"Target: Goku" or "Androids" Category Ki +3, HP +130% and ATK & DEF +170%
Deadly Crash
Causes immense damage and greatly lowers DEF[1] with a medium chance of stunning the enemy[2]
Power of Animosity 
ATK & DEF +130%; "Androids" Category allies' Ki +2 and ATK & DEF +30%; attacks guaranteed to hit; Transforms when conditions are met
Absorbs Androids #14 and #15's parts and transforms when there are another 2 or more "Androids" Category allies on the team starting from the 5th turn from the start of battle


"Target: Goku" or "Androids" Category Ki +3 and HP, ATK & DEF +170%
Deadly Crash (Extreme)
Raises DEF[3], causes immense damage and greatly lowers DEF with a high chance[4] of stunning the enemy
Power of Animosity 
ATK & DEF +130%; plus an additional ATK & DEF +130% when HP is 30% or more; "Androids" or "Target: Goku" Category allies' Ki +3 and ATK & DEF +30%; attacks guaranteed to hit; launches an additional attack that has a high chance[5] of becoming a Super Attack when there is an enemy whose name includes "Goku" (Youth, Captain Ginyu, Jr., etc. excluded); Transforms when conditions are met
Absorbs Androids #14 and #15's parts and transforms when there are another 2 or more "Androids" Category allies on the team starting from the 5th turn from the start of battle

RR Army
Lv 1: ATK +10%
Lv 10: ATK & DEF +10%
- Android Assault
Lv 1: DEF +10%
Lv 10: Ki +2 and DEF +20%
- Metamorphosis
Lv 1: Recovers 5% HP
Lv 10: Recovers 5% HP and ATK & DEF +10%
- Big Bad Bosses
Lv 1: ATK & DEF +25% when HP is 80% or less
Lv 10: ATK & DEF +25%
- Nightmare
Lv 1: ATK +10%
Lv 10: ATK +15%
- Fear and Faith
Lv 1: Ki +2
Lv 10: All enemies' DEF -10% and Ki +2
- Fierce Battle
Lv 1: ATK +15%
Lv 10: ATK +20%
Movie Bosses - Androids - Transformation Boost - Artificial Life Forms - Target: Goku - Power Absorption - Fused Fighters
3963
13075
15075
17675
3257
10750
12750
15750
2166
7150
9150
12550
Android #13Fusion Android #13


► 12 Ki Multiplier is 150%
can be farmed to raise Super Attack
► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the Extreme Z-Battle event; click on any of the medals for a detailed overview of the Extreme Z-Awakening
  1. Lowers enemy's DEF by 50% for 3 turns
  2. 30% chance to stun the enemy for 2 turns
  3. Raises DEF by 30% for 99 turns
  4. 50% chance of stunning the enemy for 2 turns
  5. 50% chance of becoming a Super Attack

x3

x5

x7

x10

x30

x30

x30
Lv. 125
Lv. 130
Lv. 135
Lv. 140
14177
15279
16382
17484
19484
22084
11656
12563
13469
14376
16376
19376
7753
8356
8959
9562
11562
14962


Foe Elimination Circuit
Fusion Android #13
Max Lv
SA Lv
Rarity
Type
Cost
ID
120
1/10
58
41828



   
29 Nov 2019
19 Dec 2023
2 Apr 2020
19 Dec 2023



"Target: Goku" or "Androids" Category Ki +3, HP +130% and ATK & DEF +170%
S.S Deadly Hammer
Causes immense damage and massively lowers DEF[1] with a medium chance of stunning the enemy[2]
Target Elimination
Ki +3 and ATK & DEF +130%; plus an additional ATK & DEF +13% per "Target: Goku" Category ally on the team; attacks guaranteed to hit and disables enemy's guard; performs a critical hit when facing an enemy whose name includes "Goku" (Youth, Captain Ginyu, Jr., etc. excluded)



"Target: Goku" or "Androids" Category Ki +3 and HP, ATK & DEF +170%
S.S Deadly Hammer (Extreme)
Greatly raises ATK for 1 turn[3], causes immense damage and massively lowers DEF[1] with a high chance[4] of stunning the enemy
Target Elimination
Ki +3 and ATK & DEF +130%; plus an additional ATK & DEF +145% when HP is 30% or more; plus an additional ATK & DEF +13% per "Target: Goku" or "Androids" Category ally on the team (depending on which Category has more members); attacks guaranteed to hit and disables enemy's guard; launches an additional attack that has a high chance[5] of becoming a Super Attack; plus an additional ATK +50% and high chance[6] of performing a critical hit when there is a "Super Saiyans" Category enemy; plus an additional ATK +100% and performs a critical hit when there is an enemy whose name includes "Goku" (Youth, Captain Ginyu, Jr., etc. excluded)

RR Army
Lv 1: ATK +10%
Lv 10: ATK & DEF +10%
- Android Assault
Lv 1: DEF +10%
Lv 10: Ki +2 and DEF +20%
- Metamorphosis
Lv 1: Recovers 5% HP
Lv 10: Recovers 5% HP and ATK & DEF +10%
- Big Bad Bosses
Lv 1: ATK & DEF +25% when HP is 80% or less
Lv 10: ATK & DEF +25%
- Nightmare
Lv 1: ATK +10%
Lv 10: ATK +15%
- Fear and Faith
Lv 1: Ki +2
Lv 10: All enemies' DEF -10% and Ki +2
- Fierce Battle
Lv 1: ATK +15%
Lv 10: ATK +20%
Movie Bosses - Androids - Transformation Boost - Artificial Life Forms - Target: Goku - Power Absorption - Fused Fighters
3963
13075
15075
17675
3257
10750
12750
15750
2166
7150
9150
12550
When there are 2 or more other "Androids" Category allies on the team, starting from the 5th turn from the start of battle
Android #13Fusion Android #13


► 12 Ki Multiplier is 150%
► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the Extreme Z-Battle event; click on any of the medals for a detailed overview of the Extreme Z-Awakening
  1. 1.0 1.1 Lowers enemy's DEF by 80% for 3 turns
  2. 30% chance to stun the enemy for 2 turns
  3. Raises SA Multiplier by 50% for 1 turn
  4. 50% chance of stunning the enemy for 2 turns
  5. 50% chance of becoming a Super Attack
  6. 50% chance of performing a critical hit

x3

x5

x7

x10

x30

x30

x30
Lv. 125
Lv. 130
Lv. 135
Lv. 140
14177
15279
16382
17484
19484
22084
11656
12563
13469
14376
16376
19376
7753
8356
8959
9562
11562
14962


Quick Answers

What is the purpose of the Foe Elimination Circuit in Android 13? toggle section
The Foe Elimination Circuit in Android 13 is engineered to target and defeat particular adversaries, notably Goku. This circuit boosts Android 13's battle capabilities, encompassing his attack, defense, and health stats. It further empowers him to inflict significant damage and considerably reduce his enemies' defense, with a moderate probability of incapacitating them.
Provided by: Fandom
What abilities does Android 13 have in the Dokkan series? toggle section
Android 13, in the Dokkan series, is a potent damage dealer with an ability to tank effectively post a super attack. His abilities include a Ki boost of +3, and a +170% increase in HP, ATK, and DEF. If he is part of the 'Androids' category, these stats can be further enhanced by +30%. His performance in the Red Zone stage is commendable, particularly when teamed with TEQ Units.
Provided by: Fandom
How does Android 13 evolve throughout the Dokkan series? toggle section
In the Dokkan series, Android 13 progresses through power-ups, transformations, and Extreme Z-Awakenings. He is recognized for his potent damage output and defense as an android lead. Despite having two AGL phases, he exhibits surprising resilience following a super attack. In the Red Zone stage, he is not viewed as a formidable adversary, particularly for TEQ Units. His development is further marked by his participation in multiple Dokkan events.
Provided by: Fandom
What role does Android 13 play in the Dokkan series? toggle section
Android 13 is a significant character in the Dokkan series, recognized as a top-tier unit. He is known for his prowess in the Red Zone stage, particularly when facing TEQ units. His capabilities extend to tanking effectively after a super attack. As a leader, Android 13 is a valuable asset, contributing substantial damage.
Provided by: Fandom
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