Great Saiyaman 1 & 2 |
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Super Type allies' HP, ATK & DEF +50% when team includes all five Super Types | |
Twin Justice Rush | |
Causes supreme damage to enemy and seals Super Attack | |
Evil Will Not Prevail | |
Super Class allies' Ki +2 and DEF +30%; Extreme Class enemies' DEF -40% | |
Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +20% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: ATK & DEF +5% and activates Penetration Lv 10: ATK & DEF +10% and activates Penetration |
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► 12 Ki Multiplier is 135% |
► Leader Skill info: if your team has one card of each Super Type (////) you will receive the boost, meaning that the units need to be at least Z-Awakened |