Super Saiyan 4 Goku |
||||||
| "GT Heroes" or "Full Power" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Hybrid Saiyans" Category | |
| Raises DEF for 1 turn[1], causes colossal damage to enemy and greatly lowers ATK[2] | |
| Kamehameha | |
| Raises DEF for 4 turns[3] and causes mega-colossal damage to enemy | |
| Miraculous Saiyan Fighter at His Peak | |
Basic effect(s) - Ki +3 and ATK & DEF 150% - Receives an additional Ki +1 per Ki Sphere obtained - Damage reduction rate 20% When attacking with 12 or more Ki - ATK 70% When attacking with 18 or more Ki - High chance[4] of performing a critical hit After receiving or evading an attack - ATK 70% - DEF 70% As the 1st attacker in a turn - DEF 70% - Damage reduction rate 20% | |
| Enters Standby Mode | |
| Stands by for 4 turns; during which charge count increases by 2 per | |
| Can be activated after the character receives an attack 5 or more times in battle (once only) | |
Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and DEF +10% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
|
| ► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
| ► His additional boosts when attacking or receiving attack are calculated separately, resulting in ATK +175% when performing a Super Attack plus an additional ATK +175% for 1 turn and DEF +175% for 3 turns after receiving or evading an attack, or DEF +224% for 3 turns as the first attacker in a turn. This gives him ATK +500% & DEF +444% in total when all conditions are met. |
Super Saiyan 4 Goku & Majuub |
||||||
| "GT Heroes" or "Full Power" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Hybrid Saiyans" Category | |
| None | |
| - | |
| Uub's Resolve | |
Basic effect(s) - Unable to attack - DEF 300% - Randomly changes Ki Spheres of a certain type ( For 1 turn from the character's entry turn - Damage reduction rate 10% - Guards all attacks with 3 or more Type Ki Spheres obtained For 2 turns from the character's entry turn - All allies' Ki +3 and DEF +70% When receiving an Unarmed Super Attack - Nullifies it | |
| Saiyan Power Augmentation | |
| Character's Standby Mode ends and recovers 30% HP; Ki +3 for 3 turns | |
| Can be activated when Charge Counter is 29 or less (once only) | |
| Super Full Power Evolution | |
| Evolves into Super Full Power Saiyan 4 Goku | |
| Can be activated when Charge Counter is 30 or more (once only) | |
Lv 1: ATK +10% and all enemies' DEF -15% Lv 10: ATK +15% and all enemies' DEF -20% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: DEF +15% Lv 10: DEF +20% and reduces damage received by 5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
|
| ► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
Super Full Power Saiyan 4 Goku |
||||||
| "GT Heroes" or "Full Power" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Hybrid Saiyans" Category | |
| Raises ATK & DEF for 1 turn[1], causes colossal damage to enemy and greatly lowers ATK[2] | |
| 10x Kamehameha | |
| Greatly raises ATK for 1 turn[3] and raises DEF for 4 turns[4] and causes mega-colossal damage to enemy | |
| Unadulterated Full Power | |
Basic effect(s) - - Ki +7 and ATK & DEF 200% - Receives an additional Ki +2 per - Receives an additional Ki +1 per Type Ki Sphere obtained ( - Damage reduction rate 25% For 1 turn from the character's entry turn - Guards all attacks For 3 turn(s) from the character's entry turn - Performs a critical hit When attacking with 12 or more Ki - ATK 150% When attacking with 18 or more Ki - Great chance[5] of performing a critical hit When attacking with 24 Ki - ATK 59% - Performs a critical hit After receiving or evading an attack - DEF 77% As the 1st attacker in a turn - DEF 77% - Damage reduction rate 25% | |
Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and DEF +10% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
|
| ► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
| ► His ATK boosts from performing a Super Attack or Ki being 24 are calculated separately, resulting in ATK +450% when performing a Super Attack plus an additional ATK +177% when Ki is 24. In total, he will have ATK +827% when all conditions are met ► His DEF boost from receiving or evading an attack is also calculated separately, resulting in DEF +231% for 5 turns after receiving or evading an attack, or DEF +290.29% as the first attacker in a turn. In total, he will have DEF +567.29% when all conditions are met |
|












