Super Saiyan 4 Goku |
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"GT Heroes" or "Full Power" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Hybrid Saiyans" Category | |
Spear Shot | |
Raises DEF for 1 turn[1], causes colossal damage to enemy and greatly lowers ATK[2] | |
Kamehameha | |
Raises DEF for 4 turns[3] and causes mega-colossal damage to enemy | |
Miraculous Saiyan Fighter at His Peak | |
Ki +3 and ATK & DEF +150%; plus an additional Ki +1 per Ki Sphere obtained; plus an additional ATK +70% when performing a Super Attack and high chance[4] of performing a critical hit if it is an Ultra Super Attack; plus an additional ATK +70% within the same turn and an additional DEF +70% for 3 turns after receiving or evading an attack (including Super Attack); reduces damage received by 20%; plus an additional DEF +70% and an additional damage reduction of 20% as the 1st attacker in a turn | |
Enters Standby Mode | |
Stands by for 4 turns; during which charge count increases by 2 per or obtained by allies and by 1 per Type Ki Sphere ( excluded) obtained by allies | |
Can be activated after the character receives an attack 5 or more times in battle (once only) | |
Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and DEF +10% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
► His additional boosts when attacking or receiving attack are calculated separately, resulting in ATK +175% when performing a Super Attack plus an additional ATK +175% for 1 turn and DEF +175% for 3 turns after receiving or evading an attack, or DEF +224% for 3 turns as the first attacker in a turn. This gives him ATK +500% & DEF +444% in total when all conditions are met. |
Super Saiyan 4 Goku & Majuub |
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"GT Heroes" or "Full Power" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Hybrid Saiyans" Category | |
None | |
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Uub's Resolve | |
Unable to attack; DEF +300%; reduces damage received by 10% per Type Ki Sphere obtained and guards all attacks with 3 or more Type Ki Spheres obtained for 1 turn from start of turn; all allies' Ki +3 and DEF +70% for 2 turns from start of turn; randomly changes 1 Ki Spheres of a certain type ( excluded) to Ki Spheres; nullifies unarmed Super Attacks directed at the character | |
Saiyan Power Augmentation | |
Character's Standby Mode ends and recovers 30% HP; Ki +3 for 3 turns | |
Can be activated when Charge Counter is 29 or less (once only) | |
Super Full Power Evolution | |
Evolves into Super Full Power Saiyan 4 Goku | |
Can be activated when Charge Counter is 30 or more (once only) | |
Lv 1: ATK +10% and all enemies' DEF -15% Lv 10: ATK +15% and all enemies' DEF -20% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: DEF +15% Lv 10: DEF +20% and reduces damage received by 5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
Super Full Power Saiyan 4 Goku |
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"GT Heroes" or "Full Power" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" or "Hybrid Saiyans" Category | |
Dragon Strike Waltz | |
Raises ATK & DEF for 1 turn[1], causes colossal damage to enemy and greatly lowers ATK[2] | |
10x Kamehameha | |
Greatly raises ATK for 1 turn[3] and raises DEF for 4 turns[4] and causes mega-colossal damage to enemy | |
Unadulterated Full Power | |
Recover 77% HP (once only); guards all attacks for 1 turn from start of turn and performs a critical hit for 3 turns from start of turn; Ki +7 and ATK & DEF +200%; Ki +2 per or Ki Sphere obtained and an additional Ki +1 per Type Ki Sphere ( excluded) obtained; plus an additional ATK +150% when performing a Super Attack and great chance[5] of performing a critical hit if it is an Ultra Super Attack; plus an additional ATK +59% and performs a critical hit when Ki is 24; plus an additional DEF +77% for 5 turns after receiving or evading an attack (including Super Attack); reduces damage received by 25%; plus an additional DEF +77% and an additional damage reduction of 25% as the 1st attacker in a turn | |
Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and DEF +10% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
► His ATK boosts from performing a Super Attack or Ki being 24 are calculated separately, resulting in ATK +450% when performing a Super Attack plus an additional ATK +177% when Ki is 24. In total, he will have ATK +827% when all conditions are met ► His DEF boost from receiving or evading an attack is also calculated separately, resulting in DEF +231% for 5 turns after receiving or evading an attack, or DEF +290.29% as the first attacker in a turn. In total, he will have DEF +567.29% when all conditions are met |
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