Dragon Ball Z Dokkan Battle Wiki

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Dragon Ball Z Dokkan Battle Wiki
Dragon Ball Z Dokkan Battle Wiki

Hidden Potential System

The Hidden Potential System is a system where you can improve a character, even beyond the Max Lv of a character.

To be able to use this system you have to

  1. Be rank 50 or above.
  2. Cleared Stage 2 of An Epic Showdown on Z-Hard.

You have to fulfill these criteria to be able to use the system. To use the Hidden Potential System, you need items that are called "Potential Orbs".

Only characters that are UR or higher can use the Potential Activation.

Potential Orbs

Potential Orbs are items that are needed to unlock nodes in the Hidden Potential System. Generally you will need Potential Orbs that are of the same type as the character or special ones for special characters. There are three kinds of Orbs:

  • "Small" , "Medium" , "Large"

The further you advance in the Hidden Potential System, you will start needing different kinds and amounts of Potential Orbs.
Potential Orbs can be obtained as rewards or in the event "Unlock your hidden potential", which is open daily.

Special Characters

These characters can not be awakened using the normal hidden potential orbs and instead require special ones that can be aquired through their respective events.

Cards Potential Items Amount Event
x6340 x3430 x336
x6540 x3530 x346
x6540 x3530 x346
x5740 x3150 x301
x6090 x3370 x320
x6290 x3430 x336
x5740 x3150 x301
x5790 x3170 x305
x6540 x3530 x346
x6390 x3480 x336
x6540 x3530 x346
x6540 x3530 x346
x6340 x3430 x336
x6540 x3530 x346
x6540 x3530 x346
x6540 x3530 x346
x6540 x3530 x346
x5840 x3250 x308
x5790 x3170 x305
x5790 x3170 x305
x6540 x3530 x346
x5790 x3170 x305
x6540 x3530 x346

Hidden Potential Stats

The Potential Stat Parameters are the HP, ATK and DEF values that you can increase by the Hidden Potential System. The kind and amount of Potential Orbs that are needed to unlock a node will depend on which Potential Stat or Skill you need to unlock. As soon as at least one node is unlocked, the gold star on the card's thumbnail will flash. It will become rainbow-colored when all nodes are unlocked at 100%.

Rank Potential Items Amount Max Stat increase
Rank S AGL x4310 x2470 x223 +6440 +7000 +7560
Rank S TEQ x4310 x2470 x223 +6440 +7560 +7000
Rank S INT x4330 x2490 x227 +7000 +7000 +7000
Rank S STR x4310 x2470 x223 +7000 +7560 +6440
Rank S PHY x4310 x2470 x223 +7560 +7000 +6440
Rank A AGL x4310 x2470 x223 +4600 +5000 +5400
Rank A TEQ x4310 x2470 x223 +4600 +5400 +5000
Rank A INT x4330 x2490 x227 +5000 +5000 +5000
Rank A STR x4310 x2470 x223 +5000 +5400 +4600
Rank A PHY x4310 x2470 x223 +5400 +5000 +4600
Rank B AGL x4310 x2470 x223 +2760 +3000 +3240
Rank B TEQ x4310 x2470 x223 +2760 +3240 +3000
Rank B INT x4330 x2490 x227 +3000 +3000 +3000
Rank B STR x4310 x2470 x223 +3000 +3240 +2760
Rank B PHY x4310 x2470 x223 +3240 +3000 +2760
Rank A Special x4330 x2490 x227 +5000 +5000 +5000
x4330 x2490 x227
x4330 x2490 x227
x4330 x2490 x227
Rank B Special see Special Characters table above +4000 +4000 +4000

Potential Orb Event

You get the following Potential Orbs from the events

    • These events are limited to once a day.

Hidden Potential Skills

Icon Description Max Lv. % Increase / Chance (At Max)
Recovery Boost: Increasing this ability will allow players to slightly recover more HP from collecting Ki Spheres of the same Type. The higher the ability, the more HP recovered.
Full equation: [0.030 + (0.0015 * Level of Recovery Boost)] * DEF stat of the unit in battle * number of Ki Spheres obtained (of the unit's Type) = HP recovered
15 +75% (+5%/LVL)
Super Attack Boost: Increasing this ability will slightly increase the output of your Super Attack. Note that the unit will keep the same SA level, and any additional SA effects will not change, but the SA multiplier will increase its percentage. 15 +75% (+5%/LVL)
Type DEF Boost: The damage received when blocking against the Type you have an advantage against (e.g. AGL over STR) will be slightly lowered. The higher the ability, the lower the amount of damage received. 15 +15% (+1%/LVL)
Type ATK Boost: The damage you deal against Types you have an advantage over will slightly increase. The higher the ability, the more damage dealt. 15 +75% (+5%/LVL)
Evasion: By upgrading this ability, your character will have a rare chance to dodge attacks. The higher the ability, the more likely you are to dodge. 20
20% (+1%/LVL)
15
15% (+1%/LVL)
Critical Hit: By upgrading this ability, your character has a rare chance of an attack being a critical attack and dealing increased damage. Critical attacks also bypass Type disadvantage and enemies' defense. The higher the ability, the more likely an attack will become critical. 20
40% (+2%/LVL)
15
30% (+2%/LVL)
Combo Attack: This ability allows characters to attack twice with a rare chance. There is also a 50% chance for the additional attack to be a Super Attack. The higher the ability, the higher chance of an additional attack. 20
40% (+2%/LVL)
15
30% (+2%/LVL)
Star Selection: Every branch in the skill tree has at least one of these selection stars. Players can choose between two different abilities upon getting to the star selection. If players make a mistake when choosing the ability they want, it can be reset for 10 DS or a duplicate of the character. Star selections on the bottom right branch require units to be at SA 10. Accessing the bottom-right route requires a minimum SA Lv. of 2/10.
Roadblocks: 1 Roadblock is present on each branch of the skill tree for a total of 4 Roadblocks. To progress further, players must tap on the roadblock and feed a duplicate character. Without unlocking any roadblocks, players can max only 55% of the skill tree. You don't need to spend any orbs to unblock a path.
Stats Node: Raise HP +2000
+7000
Variable
Stats Node: Raise ATK +2000
+7000
Variable
Stats Node: Raise DEF +2000
+7000
Variable

Forgetting Optional Skills

There are nodes called "Optional Skill Nodes", where you will be given the choice between 2 or 3 abilities to pick from. Long-pressing on one of these nodes, even if the prerequisite pathway of nodes is locked, will show you the available skill options, the level of each skill, and the orb cost. The amount of orbs you need to unlock this field will not change with the choice you make, but there are cases where the amount of boost you get will change with the skill that you will choose.

You get the choice to "Forget" when you tap on the completed node again. By choosing "Forget" you can put the node back to the state where you haven't picked a skill yet. To be able to "Forget" you need to use "Dragon Stones"" or a "Same Character Card". When choosing a skill after you did "Forget", you will need to use Potential Orbs again to be able to choose a skill.

"Hidden Potential Selection Nodes" that have been used will have a star sign in the top-right corner of their icon.

Growth Category

There are 4 starting directions in which you can improve a character in the Hidden Potential System.

Balanced Growth

This is the path that goes to the top left. There is a good balance between improving ATK and DEF. It is the route with a "free" level 5 skill from the star nodes. This star node skill is Combo Attack for AGL and PHY, Critical for STR and TEQ, and Evasion for INT. In the additional unlocked path you can unlock 3 Hidden Potential Skills.

  • Orbs for full unlock: x955 x395 x34

Offensive Growth

This is the path that goes to the top right. In this path you will mainly improve the ATK of a character.

  • Orbs for full unlock: x1010 x515 x46

HP and Defensive Growth

This is the path that goes to the bottom left. In this path you will mainly improve the HP and DEF of a character.

  • Orbs for full unlock: x980 x520 x48

High Growth

This is the path that goes to the bottom right. This path you will greatly improve both ATK and DEF. In the additional unlocked path you can unlock 4 Hidden Potential Skills but must be at super attack level 10 to do so.
To unlock the full path of this route, you will need to have the Super ATK of the character at a certain level. This path the best to unblock if you will max out the Character's SA Level, not worth it otherwise.
Note that not all characters will follow this exact rule, and that there will be exceptions.

  • Orbs for full unlock for Types , , and : x1365 x1040 x95
  • Orbs for full unlock for Type : x1385 x1060 x99

Unlocking Additional Paths

When you are unlocking nodes in the Hidden Potential System, you will come across nodes that are blocked.

To unblock this path, you need to use a "Character Card" that is exactly that same as the character that you're using the Hidden Potential System on.

When you unlock one of these blocked nodes, it will turn into a regular node to improve one of your parameters. Thus, you will need Potential Orbs to unlock this node, to advance.

These blocked nodes can be unblocked, even if you haven't advanced to that node yet.

The same character card that you use to unblock this node can be Z-Awoken or not.

<<< Please note that dokkan awoken cards will not be considered as a "same character card" as the non-dokkan awaken cards. You must awaken them into the same character or use reverse.

On the top right you can see 4 icons, which display the current status of those blocked nodes.
Clicking on one of these items will take you directly to the node that is blocked.

Reverse Dokkan

You can temporarily put a dokkan awoken character into the pre-dokkan awoken form (with an Incredible Hourglass), and easily put them back afterwards. You can use this in situations where you need to unlock a path in the Hidden Potential System or when you have another character that you otherwise need to dokkan awaken to fuse the characters together.

When you use "Reverse" the stats and Super ATK Lv. will be adjusted to the pre-dokkan awoken character. Therefore it can happen that the values will be lower than the original. These will all return to normal when you "Reverse Dokkan Awaken" a character.

Re-Dokkan Awaken

Re-Dokkan Awaken is used when you want to return a character, where "Reverse" has been used on, to its original dokkan awoken form.
This is different from regular dokkan awakening, in that you don't need awakening medals or zeni.
The character will return to the dokkan awoken form that it was when before "Reverse" was used. Its level will also return to what it was before the whole reverse process.
Stats that have been improved with the "Hidden Potential System" and increased Super ATK during the pre-dokkan awoken form won't be lost when "Reverse" is used and the character is made into the dokkan awoken card again.

Skill Orbs


Click the image for more in-depth information about Skill Orbs.

Skill Orbs, introduced during the 5th Anniversary, are items that boost a character's stats or raise a character's Hidden Potential Skill level when equipped to corresponding slots. Only UR or LR characters can equip Skill Orbs.

They come in the following three rarities: Bronze, Silver and Gold.
Conditions for unlocking each rarity:

  • Bronze Slot: Awaken the character to UR.
  • Silver Slot: Raise the character's Super Attack to Lv 10.
  • Gold Slot: Unlock two of the character's Hidden Potential routes.

Some Skill Orbs may be restricted to certain Types, Categories, or specific characters.

To equip a new Skill Orb in the same slot, simply equip it over the old one. Note that the Skill Orbs you replace will not be returned to you, so think carefully before swapping them for new ones.