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Hidden potenial activation small
Potential basic rules

Hidden Potential System

The Hidden Potential System is a system where you can improve a character, even beyond the Max Lv of a character.

Potential banner

To be able to use this system you have to

  1. Be rank 50 or above.
  2. Cleared Stage 2 of An Epic Showdown on Z-Hard.

You have to fulfill these criteria to be able to use the system. To use the Hidden Potential System, you need items that are called "Potential Orbs".

Only characters that are UR or higher can use the Potential Activation.
Thum 1003990 No Thum 1003990v2 Yes

Potential Orbs

Potential orbs

Potential Orbs are items that are needed to unlock nodes in the Hidden Potential System. Generally you will need Potential Orbs that are of the same type as the character or special ones for special characters. There are three kinds of Orbs:

  • "Small" Orbs Small, "Medium" Orbs Medium, "Large" Orbs Large

The further you advance in the Hidden Potential System, you will start needing different kinds and amounts of Potential Orbs.
Potential Orbs can be obtained as rewards or in the event "Unlock your hidden potential", which is open daily.

Special Characters

These characters can not be awakened using the normal hidden potential orbs and instead require special ones that can be aquired through their respective events.

Cards Potential Items Amount Event
SSRINTGokuJrURINTGokuJr Potential Jade (S) x6340 Potential Jade (M) x3430 Potential Jade (L) x336 Dragon Ball GT: A Hero's Legacy
Card 1011420 thumbCard 1011430 thumb Potential Bulma S x6540 Potential Bulma M x3530 Potential Bulma L x346 Looking For Mr. Right!
Card 1013150 thumbCard 1013160 thumb Gohan Pot Bronze x6540 Gohan Pot Silver x3530 Gohan Pot Gold x346 Planet Namek Saga
Thumb Burter AGL SSRThumb Burter AGL TUR Burter Pot Bronze x5740 Burter Pot Silver x3150 Burter Pot Gold x301 Ginyu Force Special Training (AGL)
Thumb Guldo TEQ SSRThumb Guldo TEQ TUR Guldo Pot Bronze x6090 Guldo Pot Silver x3370 Guldo Pot Gold x320 Ginyu Force Special Training (TEQ)
Thumb Ginyu INT SSRThumb Ginyu INT TUR Ginyu Pot Bronze x6290 Ginyu Pot Silver x3430 Ginyu Pot Gold x336 Ginyu Force Special Training (INT)
Thumb Jeice STR SSRThumb Jeice STR TUR Jeice Pot Bronze x5740 Jeice Pot Silver x3150 Jeice Pot Gold x301 Ginyu Force Special Training (STR)
Thumb Reecoombe PHY SSRThumb reecoombe PHY TUR Recoome Pot Bronze x5790 Recoome Pot Silver x3170 Recoome Pot Gold x305 Ginyu Force Special Training (PHY)
Thumb 1014670Thumb 1014680 Piccolo Pot Bronze x6540 Piccolo Pot Silver x3530 Piccolo Pot Gold x346 Face-off with the Fearsome Ginyu Force
Thumb 1014100Thumb 1014110 Little Rangers Bronze x6390 Little Rangers Silver x3480 Little Rangers Gold x336 Leave It to Us! Little Rangers!
Card 1016290 thumbCard 1016300 thumb Giru Pot Bronze x6540 Giru Pot Silver x3530 Giru Pot Gold x346 Desert Rescue! Giru Saves the Day!
Card 1011330 thumbCard 1011340 thumb VegetaJr Pot Bronze x6540 VegetaJr Pot Silver x3530 VegetaJr Pot Gold x346 Dragon Ball GT: 7 Shadow Dragons Saga
Card 1016710 thumb April Fools 2019 Pot Bronze x6340 April Fools 2019 Pot Silver x3430 April Fools 2019 Pot Gold x336 Clash! Dokkan Butoden
Card 1016720 thumb
Card 1017150 thumbCard 1017160 thumb Frieza 2nd Form Pot S x6540 Frieza 2nd Form Pot M x3530 Frieza 2nd Form Pot L x346 Quiver! The Final Battle vs Frieza
Card 1017650 thumb Vegeta HP Bronze x6540 Vegeta HP Silver x3530 Vegeta HP Gold x346 The Mysterious Monster! Cell Appears

Hidden Potential Stats

Potential node types
The Potential Stat Parameters are the HP, ATK and DEF values that you can increase by the Hidden Potential System. The kind and amount of Potential Orbs that are needed to unlock a node will depend on which Potential Stat or Skill you need to unlock. As soon as at least one node is unlocked, the gold star on the card's thumbnail will flash. It will become rainbow-colored when all nodes are unlocked at 100%.
Rank Potential Items Amount Max Stat increase
Rank S AGL Thumb pot orb 00001 x4310 Thumb pot orb 00006 x2470 Thumb pot orb 00011 x223 HP +6440 Atk +7000 Def +7560
Rank S TEQ Thumb pot orb 00002 x4310 Thumb pot orb 00007 x2470 Thumb pot orb 00012 x223 HP +6440 Atk +7560 Def +7000
Rank S INT Thumb pot orb 00003 x4330 Thumb pot orb 00008 x2490 Thumb pot orb 00013 x227 HP +7000 Atk +7000 Def +7000
Rank S STR Thumb pot orb 00004 x4310 Thumb pot orb 00009 x2470 Thumb pot orb 00014 x223 HP +7000 Atk +7560 Def +6440
Rank S PHY Thumb pot orb 00005 x4310 Thumb pot orb 00010 x2470 Thumb pot orb 00015 x223 HP +7560 Atk +7000 Def +6440
Rank A AGL Thumb pot orb 00001 x4310 Thumb pot orb 00006 x2470 Thumb pot orb 00011 x223 HP +4600 Atk +5000 Def +5400
Rank A TEQ Thumb pot orb 00002 x4310 Thumb pot orb 00007 x2470 Thumb pot orb 00012 x223 HP +4600 Atk +5400 Def +5000
Rank A INT Thumb pot orb 00003 x4330 Thumb pot orb 00008 x2490 Thumb pot orb 00013 x227 HP +5000 Atk +5000 Def +5000
Rank A STR Thumb pot orb 00004 x4310 Thumb pot orb 00009 x2470 Thumb pot orb 00014 x223 HP +5000 Atk +5400 Def +4600
Rank A PHY Thumb pot orb 00005 x4310 Thumb pot orb 00010 x2470 Thumb pot orb 00015 x223 HP +5400 Atk +5000 Def +4600
Rank B AGL Thumb pot orb 00001 x4310 Thumb pot orb 00006 x2470 Thumb pot orb 00011 x223 HP +2760 Atk +3000 Def +3240
Rank B TEQ Thumb pot orb 00002 x4310 Thumb pot orb 00007 x2470 Thumb pot orb 00012 x223 HP +2760 Atk +3240 Def +3000
Rank B INT Thumb pot orb 00003 x4330 Thumb pot orb 00008 x2490 Thumb pot orb 00013 x227 HP +3000 Atk +3000 Def +3000
Rank B STR Thumb pot orb 00004 x4310 Thumb pot orb 00009 x2470 Thumb pot orb 00014 x223 HP +3000 Atk +3240 Def +2760
Rank B PHY Thumb pot orb 00005 x4310 Thumb pot orb 00010 x2470 Thumb pot orb 00015 x223 HP +3240 Atk +3000 Def +2760
Rank A Special Thumb pot orb 00001 x4330 Thumb pot orb 00006 x2490 Thumb pot orb 00011 x227 HP +5000 Atk +5000 Def +5000
Thumb pot orb 00002 x4330 Thumb pot orb 00007 x2490 Thumb pot orb 00012 x227
Thumb pot orb 00003 x4330 Thumb pot orb 00008 x2490 Thumb pot orb 00013 x227
Thumb pot orb 00005 x4330 Thumb pot orb 00010 x2490 Thumb pot orb 00015 x227
Rank B Special see Special Characters table above HP +4000 Atk +4000 Def +4000

Potential Orb Event

You get the following Potential Orbs from the events

  • Event Level Up AGLEvent Level Up TEQEvent Level Up INTEvent Level Up STREvent Level Up PHY
    • Japan serverThere are secret characters that will appear in the event. These are the secret characters they will fight in a team of themselves and two other characters.
    • Thum 1001840aglThum 1005420teqThum 1007060intThum 1002470strThum 1001960phy
    • Defeating these secret characters will yield you a large amount of Potential Orbs. These secret characters have a RNG chance to appear on the field.
    • There is a limit to the amount of times that you can do these events, which is once a day.
  • News banner event 332 smallEN news banner event 150 smallNews banner event 339 smallNews banner event 346 small 1EN news banner event 161 smallNews banner event 356 smallNews banner event 357 smallNews banner event 362 smallNews banner event 368 small
  • News banner event 153 smallNews banner event 154 smallNews banner event 155 smallEvent Jeice thursday smallNews banner event 157 small

Hidden Potential Skills

Icon Description Max Lv. % Increase / Chance (At Max)
Pot skill heal Recovery Boost: Increasing this ability will allow players to slightly recover more HP from collecting Ki Spheres of the same Type. The higher the ability, the more HP recovered.
Full equation: [0.030 + (0.0015 * Level of Recovery Boost)] * DEF stat of the unit in battle * number of Ki Spheres obtained (of the unit's Type) = HP recovered
15 +75% (+5%/LVL)
Pot skill super Super Attack Boost: Increasing this ability will slightly increase the output of your Super Attack. Note that the unit will keep the same SA level, and any additional SA effects will not change, but the SA multiplier will increase its percentage. 15 +75% (+5%/LVL)
Pot skill type defense Type DEF Boost: The damage received when blocking against the Type you have an advantage against (e.g. AGL over STR) will be slightly lowered. The higher the ability, the lower the amount of damage received. 15 +15% (+1%/LVL)
Pot skill type damage Type ATK Boost: The damage you deal against Types you have an advantage over will slightly increase. The higher the ability, the more damage dealt. 15 +75% (+5%/LVL)
Pot skill dodge Evasion: By upgrading this ability, your character will have a rare chance to dodge attacks. The higher the ability, the more likely you are to dodge. 20
INT icon
20% (+1%/LVL)
INT icon
15
AGL iconTEQ iconSTR iconPHY icon
15% (+1%/LVL)
AGL iconTEQ iconSTR iconPHY icon
Pot skill critical Critical Hit: By upgrading this ability, your character has a rare chance of an attack being a critical attack. Critical attacks ignore DEF and Type disadvantages. The higher the ability, the more likely an attack will become critical. 20
TEQ iconSTR icon
40% (+2%/LVL)
TEQ iconSTR icon
15
AGL iconINT iconPHY icon
30% (+2%/LVL)
AGL iconINT iconPHY icon
Pot skill additional Combo Attack: This ability allows characters to attack twice with a rare chance. There is also a chance for the additional attack to be a Super Attack. The higher the ability, the higher chance of an additional attack. 20
AGL iconPHY icon
40% (+2%/LVL)
AGL iconPHY icon
15
TEQ iconINT iconSTR icon
30% (+2%/LVL)
TEQ iconINT iconSTR icon
Pot Locked Bonus Star Selection: Every branch in the skill tree has at least one of these selection stars. Players can choose between two different abilities upon getting to the star selection. If players make a mistake when choosing the ability they want, it can be reset for 10 DS or a duplicate of the character. Star selections on the bottom right branch require units to be at SA 10. Accessing the bottom-right route requires a minimum SA Lv. of 2/10.
Potential unlock node Roadblocks: 1 Roadblock is present on each branch of the skill tree for a total of 4 Roadblocks. To progress further, players must tap on the roadblock and feed a duplicate character. Without unlocking any roadblocks, players can max only 55% of the skill tree. You don't need to spend any orbs to unblock a path.
Potential node HP Stats Node: Raise HP +2000
+7000
Variable
Potential node ATK Stats Node: Raise ATK +2000
+7000
Variable
Potential node DEF Stats Node: Raise DEF +2000
+7000
Variable

Forgetting Optional Skills

Board 4
There are nodes called "Optional Skill Nodes", where you will be given the choice between 2 or 3 abilities to pick from. Long-pressing on one of these nodes, even if the prerequisite pathway of nodes is locked, will show you the available skill options, the level of each skill, and the orb cost. The amount of orbs you need to unlock this field will not change with the choice you make, but there are cases where the amount of boost you get will change with the skill that you will choose.
Potential foget 01

You get the choice to "Forget" when you tap on the completed node again. By choosing "Forget" you can put the node back to the state where you haven't picked a skill yet. To be able to "Forget" you need to use "Dragon Stones"" or a "Same Character Card". When choosing a skill after you did "Forget", you will need to use Potential Orbs again to be able to choose a skill.

Board 6
"Hidden Potential Selection Nodes" that have been used will have a star sign in the top-right corner of their icon.

Growth Category

Potential growth categorys

There are 4 starting directions in which you can improve a character in the Hidden Potential System.

Balanced Growth

This is the path that goes to the top left. There is a good balance between improving ATK and DEF. It is the route with a "free" level 5 skill from the star nodes. This star node skill is Combo Attack for AGL and PHY, Critical for STR and TEQ, and Evasion for INT. In the additional unlocked path you can unlock 3 Hidden Potential Skills.

  • Orbs for full unlock: Orbs Small x955 Orbs Medium x395 Orbs Large x34

Offensive Growth

This is the path that goes to the top right. In this path you will mainly improve the ATK of a character.

  • Orbs for full unlock: Orbs Small x1010 Orbs Medium x515 Orbs Large x46

HP and Defensive Growth

This is the path that goes to the bottom left. In this path you will mainly improve the HP and DEF of a character.

  • Orbs for full unlock: Orbs Small x980 Orbs Medium x520 Orbs Large x48

High Growth

This is the path that goes to the bottom right. This path you will greatly improve both ATK and DEF. In the additional unlocked path you can unlock 4 Hidden Potential Skills but must be at super attack level 10 to do so.
To unlock the full path of this route, you will need to have the Super ATK of the character at a certain level. This path the best to unblock if you will max out the Character's SA Level, not worth it otherwise.
Note that not all characters will follow this exact rule, and that there will be exceptions.

  • Orbs for full unlock for Types AGL icon, TEQ icon, STR icon and PHY icon: Orbs Small x1365 Orbs Medium x1040 Orbs Large x95
  • Orbs for full unlock for Type INT icon: Orbs Small x1385 Orbs Medium x1060 Orbs Large x99

Unlocking Additional Paths

Potential roadblock buucolo

When you are unlocking nodes in the Hidden Potential System, you will come across nodes that are blocked.

To unblock this path, you need to use a "Character Card" that is exactly that same as the character that you're using the Hidden Potential System on.
Potential roadblock 01

When you unlock one of these blocked nodes, it will turn into a regular node to improve one of your parameters. Thus, you will need Potential Orbs to unlock this node, to advance.

These blocked nodes can be unblocked, even if you haven't advanced to that node yet.
Potential roadblock 02

The same character card that you use to unblock this node can be Z-Awoken or not.

<<< Please note that dokkan awoken cards will not be considered as a "same character card" as the non-dokkan awaken cards. You must awaken them into the same character or use reverse.
Potential roadblock 03
On the top right you can see 4 icons, which display the current status of those blocked nodes.
Clicking on one of these items will take you directly to the node that is blocked.

Reverse Dokkan

Potential reverse 01
Hour glass medal
You can temporarily put a dokkan awoken character into the pre-dokkan awoken form (with an Incredible Hourglass), and easily put them back afterwards. You can use this in situations where you need to unlock a path in the Hidden Potential System or when you have another character that you otherwise need to dokkan awaken to fuse the characters together.

When you use "Reverse" the stats and Super ATK Lv. will be adjusted to the pre-dokkan awoken character. Therefore it can happen that the values will be lower than the original. These will all return to normal when you "Reverse Dokkan Awaken" a character.

Potential reverse tip1 Potential reverse tip2

Re-Dokkan Awaken

Potential reverse tip3

Re-Dokkan Awaken is used when you want to return a character, where "Reverse" has been used on, to its original dokkan awoken form.
This is different from regular dokkan awakening, in that you don't need awakening medals or zeni.
The character will return to the dokkan awoken form that it was when before "Reverse" was used. Its level will also return to what it was before the whole reverse process.
Stats that have been improved with the "Hidden Potential System" and increased Super ATK during the pre-dokkan awoken form won't be lost when "Reverse" is used and the character is made into the dokkan awoken card again.

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