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Great Saiyaman 2/1 |
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Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: Ki +2 Lv 10: Ki +3 and chance of evading enemy's attack (including Super Attack) +5% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +20% Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: Ki +1 Lv 10: Ki +2 and ATK +10% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% |
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► 12 Ki Multiplier is 135% |
► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the Extreme Z-Area event; click on any of the medals for a detailed overview of the Extreme Z-Awakening |
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Great Saiyaman 1 |
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Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK & DEF +10% Lv 10: ATK & DEF +15% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +20% Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% |
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► 12 Ki Multiplier is 135% |
► His additional ATK & DEF +58% when performing a Super Attack is calculated separately, for a total of ATK & DEF +307.64% when performing a Super Attack, plus an additional ATK +15.8% per "Special Pose" Category ally on the team |
► SA Level can go up to 15, but only through Extreme Z-Awakening with special medals from the Extreme Z-Area event; click on any of the medals for a detailed overview of the Extreme Z-Awakening |
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