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HorusDB

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  • I live in a 14 billion-year-old Universe.
  • I am just a normal functioning member of the human race, and there's no way anyone can prove otherwise.
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  • with both of these how much better/ easier is the ginyu force stage on sbr? 

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    • A FANDOM user
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  • I need help finding the wt agl Pan's ost from idbh online and was wondering if you knew where i could?

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    • A FANDOM user
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  • So my fully built up LR gogeta blue does 4.2-4.7 million 24 ki ultra supers followed by a 1 million attack stat additional normal. This always baffles me, because I though that the only difference between calculating normals and supers is the super attack multipliers, yet Gogeta has a 6-7.2 multiplier(depending on stacks from base) on his ultra super if I'm not wrong, but 4.7 is definitely not 6 times 1 million.



    Anyway, what I want to ask is why is this so? Is there more to calculating normals than just removing the super attack multiplier? 



    If it helps, my Gogeta is 55% with no attack equips. I link him up with TEQ LR VB, and since the floater usually doesn't have warrior gods Gogeta only has what he gets from VB in terms of links.

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    • Generally speaking, removing the SA Multiplier gives an accurate result, however it works a bit differently when ATK stacking is involved. Super Attack buffs are always added to SA Multipliers, but when it's not possible to launch a Super Attack, those buffs work as a separate multiplication for normal attacks, counterattacks, and even Active Skill attacks.

      This means that if your Gogeta has stacked twice in his base form and is fully built up when transformed, he might launch an Ultra Super Attack with an ATK stat of 4.2 million, with a 660% SA Multiplier.

      4200000 / 6.6 equals 636363, but having stacked twice in base form, you'd get an extra 60% boost, so it would become 636363 * 1.6 = 1018180

      I've used 4200000 as an example, so the result is not completely accurate, but it should explain why you get an ATK stat of about 1 million from his additional normal attack ;)

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    • Ah, I see. That explains a lot, like why Gogeta's active skill hits so much harder than his ultra super attack despite having a lower multiplier. Thanks Horus!

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    • No problem! ;)

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    • A FANDOM user
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  • So on the dokkan reddit, someone posted a link to a site called Ohmygacha and it says that extreme super battle road & chain battle will come along the with kelfa df celebration. Do you think this will be true? (Also link levels hype)

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  • Hello,

    I'm trying to understand how the links skills level up. what i undertsood so far is the following:

    -You have a random chance to level up a random link skill of a random card in you deck upon defeating an ennemy -The link skills of transformed card that aren't shared with other transformation of said card are treated separately. as if the card simply has the two links together

    -There is no regard to whether the link skill is activated in battle or not or whether the character that have it (say a transformation of the card) wasn't present on rotation

    -It is not garrenteed for a fight to level up any link skill at all

    -Ennemies that don't give XP (LGE boss rush, etc...) don't seem to level up the skills

    -Stages with more ennemies have more yield with respect to stamina. i found the 23-8 quest very good for that since it is also good for farming gems, rank exp, and has an awful lot of saibaman to fight

    -It seems that stronger ennemies have a better chance of leveling up the skills. it is more common for 23-8 saibaman to not level anything up than for a stronger ennemy

    do you have any other conclusions yet to add?

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    • it also seems after running the same stage with two different teams, that the more the links are levelled up, the harder they are to level up further

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    • You probably know a lot more than I do, I haven't really had time to look into any of that because of work, sorry :/

      As of now I only had time to get the complete list of upgrades from the database, but nothing else. The fact that I only play on Global also doesn't help.

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    • didn't know you play global only, we will know everything there is to know in time then. good luck!

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    • A FANDOM user
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  • Hi man, sorry to disturb you, I just want to know your opinion on something.

    You saw that I'm having a discussion about the value of this banner with another user, we've been friendly on the discussion so far, but if you want me to stop the discussion now, I'll ignore his replies.

    Sorry for the bad english, it's not my prime language.

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  • Oi the UTC timer on the side is incorrect. The time you're showing is BST, BST is UTC +1. You can tell as JST is also UTC +9 yet the difference shown there is only 8 hours.

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  • Dont know if this is a touchy subject but I see you are missing some new LR units on your profile. Since we joined this wiki at about the same time i always check what you get. Can you tell me the story of how this happened? Also congrats on getting AGL LR Gohan!!

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    • SSG-kVw wrote: Did yo do the discount summons?


      I sure did. First two steps gave me a bunch of SSRs but all dupes, including a dupe for INT Goku Black (already rainbowed) and AGL Turles (3rd dupe). The guaranteed featured SSR of the last step was INT Vados, but the second card of the multi was none other than Kefla herself, which I knew was coming thanks to the Whis animation ;)

      (I would have also been happy with Android #13 or Hit, since I don't have them, but obviously Kefla was best case scenario.)

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    • Everyone is pulling Kefla!!!! Not fair man

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    • A FANDOM user
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  • Hi, I think it was you who created the profile template shown in the attached image, right? I found some bugs in it. If you aren't, can you by any chance tell me who made it?
    2020-07-07 191218
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  • are u asying you cant lower defense on SBR and ESBR? if so why does nurse chi chi work?

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    • You can lower their defense, the only problem is that their defense is already extremely low, so it's kinda useless. Only a few bosses in Dokkan have very high defense, most rely on a fixed percentage-based damage reduction which can't be lowered.

      Chi-Chi however is great because she also lowers enemies' ATK by 74%, which is one of the best effects to use in Super Battle Road.

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    • Is there a rough estimate for the damage-reduction EXSBR enemies have Horus?

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    • The best way to calculate their approximate damage reduction is to compare how much damage is shown versus how much damage is expected to be dealt. So for example, on SA you would inflict 2,000,000 damage but the enemy only receives 800,000. Since you only did 40% of the damage shown, therefore the enemy has a 60% damage reduction. Of course this is only the most basic one, as there's DEF, type effectiveness (1.5x), class multipliers (~1.1x to 1.3x) but the easiest one is calculate on a critical damage (1.9x) since they ignore DEF.

      For example: Cooler displays a 3,000,000 damage on Super Attack and with a critical hit, he would be expected to deal 5,700,000 points of damage to Goku but instead he only receives 2,280,000 damage so to calculate his damage reduction: (5,700,000 - 2,280,000) / 5,700,000 * 100 = 60% damage reduction

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    • Ok. Thanks Loekman

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    • A FANDOM user
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