Gamma 1 & Gamma 2/Gamma 1 |
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"Super Heroes" Category Ki +3 and HP, ATK & DEF +200% | |
Victory Combo | |
Raises ATK & DEF for 1 turn[1] and causes colossal damage to enemy | |
Super Gamma Blast | |
Greatly raises ATK & DEF for 1 turn[2] and causes mega-colossal damage to enemy | |
Super Heroes' Power | |
Ki +3 and ATK & DEF +125%; plus an additional Ki +3 and ATK & DEF +125% when HP is 30% or more; "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF +50%; chance of performing a critical hit +30% and launches an additional Super Attack (up to 2 additional Super Attacks within a turn) per Ki Sphere obtained; chance of performing a critical hit +12% and launches an additional attack that has a great chance[3] of becoming a Super Attack (up to 2 additional attacks within a turn) per or Ki Sphere obtained; plus an additional ATK & DEF +50% and reduces damage received by 30% starting from the turn in which the character performs the 3rd attack in battle | |
Enters Standby Mode | |
Stands by for 4 turns, during which charge count increases by 1 per attack performed by allies | |
Can be activated when HP is 70% or less or after performing 3 or more attacks in battle (once only) | |
Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: ATK +10% Lv 10: ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
► Their additional boost after performing attacks is calculated separately, for a total of ATK & DEF +500% (or ATK & DEF +312.5% when HP is 29% or less) starting from the turn in which the character performs the 3rd attack in battle |
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Gamma 1 & Gamma 2/Gamma 1 |
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"Super Heroes" Category Ki +3 and HP, ATK & DEF +200% | |
Heroic Assault | |
Raises ATK & DEF for 1 turn[1] and causes colossal damage to enemy | |
Super Gamma Blast | |
Greatly raises ATK & DEF for 1 turn[2] and causes mega-colossal damage to enemy; raises Super Class allies' DEF by 50% for 1 turn | |
Each of Their Resolves | |
Ki +6, ATK & DEF +250% and reduces damage received by 50%; plus an additional ATK & DEF +50% when attacking; "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF +50%; chance of performing a critical hit +30% and launches an additional Super Attack (up to 2 additional Super Attacks within a turn) per Ki Sphere obtained; chance of performing a critical hit +12% and launches an additional attack that has a great chance of becoming a Super Attack (up to 2 additional attacks within a turn) per or Ki Sphere obtained | |
All-Out Full Energy Release | |
Raises ATK by 100% temporarily per charge count, causes super-ultimate damage and stuns the enemy; Exchanges with Gamma 1 | |
Can be activated when charge count is 1 or more (once only) | |
Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: ATK +10% Lv 10: ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
► Their additional boost when attacking is calculated separately, for a total of ATK & DEF +500% when attacking |
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Gamma 1 |
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"Super Heroes" Category Ki +3 and HP, ATK & DEF +200% | |
Heroic Assault | |
Raises ATK & DEF for 1 turn[1] and causes colossal damage to enemy | |
Super Gamma Blast | |
Greatly raises ATK & DEF for 1 turn[2] and causes mega-colossal damage to enemy; raises Super Class allies' DEF by 50% for 2 turns | |
Entrusted Justice | |
Ki +3, ATK & DEF +150% and reduces damage received by 15%; plus an additional Ki +3, ATK & DEF +150% and an additional damage reduction of 15% when HP is 30% or more; plus an additional ATK & DEF +50% when attacking; "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF +50%; launches an additional Super Attack; changes Ki Spheres to Ki Spheres; chance of performing a critical hit +20% (up to 100%) plus an additional damage reduction of 10% (up to 50%) per or Ki Sphere obtained | |
Lv 1: DEF +10% Lv 10: Ki +2 and DEF +20% Lv 1: ATK +10% Lv 10: ATK & DEF +10% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +3 and ATK +7% Lv 1: ATK +15% Lv 10: ATK +20% Lv 1: ATK +10% when performing a Super Attack Lv 10: ATK +15% when performing a Super Attack |
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► 12 Ki Multiplier is 160%; 24 Ki Multiplier is 200% • (Full 12-24 Ki Multipliers table) ► SA Lv.20 raises SA Multiplier by an additional 30% |
► His additional boost when attacking is calculated separately, for a total of ATK & DEF +575% (or ATK & DEF +350% if HP is 30% or less) when attacking |
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