Dragon Ball Z Dokkan Battle Wiki

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Dragon Ball Z Dokkan Battle Wiki
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Dragon Ball Z Dokkan Battle Wiki

"Requires updating"

The information on this page may need to be updated.
Keep in mind that some info may not be correct until this infobox has been removed from the page.




Explanation about Raise ATK
ATK can be raised either at the start of turn ("when HP is x or above", "when Ki is x or more", "per Ki Sphere obtained"...) or when attacking ("when performing a Super Attack", "after receiving attack"...). Because these two types of boosts activate in different slots, they would always get multiplied into each other rather than just being added to one another, resulting in a much bigger boost than usual. Super Attack effects, on the other hand, affect Super Attack Multipliers instead.

Hidden Potential (Raise ATK)
You can raise your Super attack damage against all types for an effective attack boost.
You can raise attack against certain types with the Hidden Potential orbs , increasing your attack boost against your enemy opposite type.

SELF ATTACK BOOST[]

Self Attack Boost (Passive)

Card Amount Boosted Restriction
+384% +120%; plus an additional +120% for 5 turns after evading an attack
+368% +80% at start of turn;
plus an additional ATK +80% when performing a Super Attack;
plus an additional ATK +80% when HP is 80% or below
+258% +100% when performing a Super Attack; +59%, +20% when there are only "Realm of Gods" allies attacking in the same turn
+240% +120% at start of turn;
ATK +120% when performing a Super Attack if HP is 60% or above
+220% +160% when Ki is 6 or more; Additional +60% when 3 or more "Crossover" Category allies on the team
+206% +80% at start of turn;
Additional +10% with each attack received (up to 70%)
+206% +70% at start of turn;
Additional +20% with each attack received (up to 80%)
+200% +160% at start of turn;
all allies'+40%
+200% 100% Start of turn;
100% on super attack
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+200% +140% Start of turn;
ATK +20% at start of each turn (up to 60%)
+190% +150% Start of turn;
ATK & DEF +40% for 4 turns after performing a Super Attack
+180% +150% at the start of turn; +30% with 3 or more Type Ki Spheres obtained
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+180% When performing Super Attack
+177% +59% at start of turn;
+59% for 10 turns from the start of turn, plus an additional ATK +59% starting for the 9th turn
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+163.2% +88% at start of turn;
Additional +40% when target enemy is in "ATK Down" or "DEF Down" status
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+156% / +7,800 +78% at start of turn;
Additional +78% when attack is evaded;
Additional +7,800 per existing enemy
+156% +60% at start of turn;
Additional +20% with each attack received (up to 60%)
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+156% +78% when performing Super Attack;
plus an additional ATK +78% when attacking Super Class enemies
+155% +70% at the start of turn; +50% when performing a Super Attack with 3 or more Ki Spheres obtained
+154% +77%; plus an additional +77% when HP is 77% or less
+150% Start of turn
+150% Max +30% per each attack received from enemy
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+150% When performing Super Attack
+150% When HP is 50% or below
+150% -> +100% ATK +150% at the start of turn; ATK -10% with each turn passed
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+136% +100% at start of turn;
Additional +18% when facing 1 enemy;
Additional +18% when attacking Super Class enemies
+130% +100% at the start of turn; +30% for Extreme Class allies
+130% Start of turn
+120% Start of turn
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+120% When performing Super Attack
+120% Lasts 7 turns from the start of turn
+120% +80% at Start of turn;
Additional +40% for 7 turns from start of turn
+120% Max +30% per each attack received from enemy
+120% When HP is 50% or below
+120% For first attack only
+100% Start of turn
+100% When Ki meter is 6 or more
+100% Lasts 7 turns from the start of turn
+100% Max +20% per each attack received from enemy
+90% Start of turn
+90% When performing Super Attack
+90% When Ki meter is 7 or more
+90% When Ki meter is 9 or more
+90% When HP is 80% or below
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+80% Start of turn
+80% When performing Super Attack
+80% When Ki meter is 6 or more
+80% Lasts 5 turns from the start of turn
+75% When performing Super Attack
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+74% / +7% +59% at start of turn;
Additional +14% if two Super Saiyans allies are present in same turn;
Additional +7% per Ki Sphere obtained
+70% / +7,000 +70% at start of turn;
Additional +7,000 per existing enemy
+70% Start of turn
+70% When performing Super Attack
+70% When HP is 30% or above
+70% When Ki meter is 7 or more
+70% When Ki meter is 9 or more
+70% Facing 3 or less enemies
+70% When HP is 80% or below
+60% / +5% +50% at start of turn;
Additional +10% if two Super Saiyans allies are present in same turn;
Additional +5% per Ki Sphere obtained
+60% / +6,000 +60% at start of turn;
Additional +6,000 per existing enemy
+60% Start of turn
+60% When performing Super Attack
+60% When facing 1 enemy
+50% Start of turn
+50% When performing Super Attack
+50% Lasts 7 turns from start of turn
+50% When facing 1 enemy
+50% For first attack only
+50% When HP is 50% or below
+50% When HP is 30% or below (once only)
+48% / +4% +40% at start of turn;
Additional +8% if two Super Saiyans allies are present in same turn;
Additional +4% per Ki Sphere obtained
+40% Start of turn
+40% When performing Super Attack
+40% When facing 1 enemy
+40% When Ki meter is 6 or more
+40% When Ki meter is 8 or more
+40% When facing 2 or more enemies
+40% When HP is 80% or below
+30% When facing 1 enemy
+30% When 1st Attacker in turn
+30% When Ki meter is 6 or more
+30% When Ki meter is 8 or more
+30% When HP is 50% or below
+25% Start of turn
+25% When Ki meter is 5 or more
+25% When this card has delivered a Final Blow
+20% Start of turn
+20% Start of each turn (Stacks)
+15% Start of each turn (Stacks)
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+45.000 +25.000 at Start of turn;
Additional +20.000 when facing 2 or more enemies
+27.000 +15.000 at Start of turn;
Additional +12.000 when facing 2 or more enemies
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+20.000 +10.000 when Ki meter is 8 or more;
Additional +10.000 when Ki meter is 14 or more
+20.000 Lasts 10 turns from the start of turn
+18.000 +10.000 at Start of turn;
Additional +8.000 when facing 2 or more enemies
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+15.000 When performing Super Attack
+15.000 Lasts 7 turns from the start of turn
+10.000 When performing Super Attack
+8.000 When performing Super Attack
+7.500 Start of turn
+7.000 When Ki meter is 11 or more
+5.000 Start of turn
+5.000 When performing Super Attack
+5.000 When Ki meter is 11 or more
+3.500 When 1st Attacker in turn
+2.500 Start of turn
+2.500 When HP is 50% or above
+2.000 Start of turn
+2.000 When 1st Attacker in turn
+1.800 When HP is 50% or above
+1.500 When Ki meter is 10 or more
+1.500 When 1st Attacker in turn
+1.500 When HP is 30% or below
+1.000 When HP is 50% or above
+1.000 When Ki meter is 5 or more
+500 For first attack only

Self Attack Boost (Per Ki sphere)

Card Amount Boosted Restriction
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+20% or +31.8% +20% Per Ki Sphere obtained

Plus an additional ATK +59% when performing an Ultra Super Attack and your team has "Super Saiyan Goku" attacking in the same turn

Note: His additional ATK +59% is calculated separately, resulting in an increase of ATK +31.8% per Ki Sphere obtained, instead of just +20%

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+30% +30% Per Ki Sphere obtained
+20% & +7% +20% Per Ki Sphere obtained

Plus an additional +7% per Ki Sphere obtained

+20% & +5% +20% Per Ki Sphere obtained

Plus an additional +5% per Ki Sphere obtained when there is a "Vegeta's Family" Category enemy Exclusive to the Extreme Z-Awakened version of the unit

+20% Per Ki Sphere obtained
+17% & +3% +17% Per Ki Sphere obtained

Plus an additional +3% per Ki Sphere obtained when there is a "Vegeta's Family" Category enemy

+15% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+15% Per Ki Sphere obtained
+14% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+12% Per Ki Sphere obtained
+12% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+12% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
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+7% Per Ki Sphere obtained
+5% Per Ki Sphere obtained
+4% Per Ki Sphere obtained

ALLIES ATTACK BOOST[]

Allies Attack Boost (Passive)

Card Type Boosted Amount boosted Requirement
+50%
+50%
+40%
+40%
+40%
+35%
+30%
+30% 70% chance
+30%
& +30%
& +25%
& +25%
+25%
+25%
& +25%
& +25%
+25%
& +20%
+20% 50% chance
& +20%
+20% 50% or above
& +15%
+2.000

Allies Attack Boost (Super Attack)

Card Type Boosted Amount Boosted Turns
30% 1
25% 1
20% 1

SELF ATTACK BOOST[]

Self Attack Boost (Passive)

Card Amount Boosted Restriction
+472.4% +260% at start of turn;
additionnal +ATK +59% when the targeted enemy is stunned is calculated separately
+368%/+224% +224% when performing a Super Attack when facing two or more enemies or ATK +368% when facing only 1 enemy
+381.8% +227.8% When performing Super Attack;
ATK +154% with another "Pure Saiyans" ally on the same turn
+300% When performing Super Attack
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Max of +231% ATK +77% plus an additional ATK +77% when performing an Ultra Super Attack + an additional ATK +77% when enemy is in 'ATK down' status
+228.5% +70% ATK at start of turn;
ATK +50% when performing a Super Attack, plus ATK +7% per "Movie Heroes" Category ally on the team
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Max of +216% ATK +58% plus an additional ATK +10% with each attack performed (up to 100%)
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Max of +213.29% ATK +77% plus an additional ATK +11% with each attack performed (up to 77%)
+205% +60% at start of turn;
raises ATK by up to 60% (the more HP remaining, the greater the stats boost);
ATK +88% if HP is 60% or less when performing a Super Attack (once only)
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+200% Start of turn
+200% When HP is 30% or below (once only)
+200% +100% Start of turn;
raises ATK by up to 100% (the more HP remaining, the greater the stats boost)
+190% +70%;
ATK +30% (up to 120%)at start of each turn when HP is 80% or less
+150% Start of turn;
ATK +25% for 5 turns with each Super Attack performed (up to 50%)
+197% Max ATK +120%; plus an additional ATK boost by up to 77% (the more HP remaining, the greater the ATK boost)
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+180% When performing Ultra Super Attack
+180% 50% chance to gain the boost
+180%/+100% When facing 2 or less enemies;
Total boost is +100% when facing 1 enemie
+180% 20% chance to gain the boost
+160% Max ATK +100%; plus an additional ATK boost by up to 60% (the more HP remaining, the greater the ATK boost)
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+152.81% ATK+59%; plus an additional ATK +59% when performing an Ultra Super Attack
+152% +80% at Start of turn;
plus an additional ATK +40% for 4 turns after receiving attack
+150% Max +15% per each attack performed to the enemy
+150% 20% chance to gain the boost
+140% +140% when performing a Super Attack
+140% Start of turn
+140% When performing Super Attack
+130%
(+280% Max)
+130% at Start of turn;
Additional +30% Per Ki Sphere obtained
+130% +80% at start of turn;
plus 50% when HP is 49% or less
+120% +60% at the start of turn; +15% in addition per "Crossover" category ally on the team (60% max)
+120% / +12% +120% at Start of turn;
Additional +12% Per Ki Sphere obtained
+120% Start of turn
+120% When performing Super Attack
+120% +90% at start of turn;
ATK +30% when there are 2 or more "Vegeta's Family" Category allies on the team
+120%
(+220% Max)
+120% at Start of turn;
Additional +20% Per Ki Sphere obtained
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+120% Max +30% per each attack received from enemy

(+120% Max)
+12% per each attack performed to the enemy (up to 150%)
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+117% Max ATK +59% plus an additional ATK +58% if it's an Ultra Super Attack
+120% +70% when performing Super Attack;
Additional +50% when HP is 50% or below
+120% +80% At start of turn;
+30% when there are 3 or more "Androids" Category allies on the team
+100% Start of turn
+100% When performing Super Attack
+100%;
+90%
When performing Super Attack
+100%
(+175% Max)
+100% at Start of turn;
Additional +15% Per Ki Sphere obtained
+100%
(+170% Max)
+100% at Start of turn;
Additional ATK boost up to +70% the more HP remaining
+100% Max +25% per each attack received from enemy
+100% When HP is 30% or above
+100% When facing 2 or more enemies
+100% 50% chance to gain the boost
+100% 20% chance to gain the boost
+90% Start of turn
+90% When facing 1 enemy
+90% When HP is 99% or below
+80% Start of turn
+80% / +10% +80% at Start of turn;
Additional +10% Per Ki Sphere obtained
+80% When performing Super Attack
+80%
(+140% Max)
+80% at Start of turn;
Additional ATK boost up to +60% the more HP remaining
+80% Max +20% per each attack received from enemy
+80% When facing 1 enemy
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+77% 70% chance to gain the boost
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+70% Start of turn
+70% / +15% +70% at Start of turn;
Additional +15% Per Ki Sphere obtained
+70% / +12% +70% at Start of turn;
Additional +12% Per Ki Sphere obtained
+70% When Ki is 8 or more
+70% When facing 1 enemy
+70% When facing 2 or more enemies
+70% When HP is 30% or above
+70% When HP is 50% or above
+70% When HP is 99% or below
+70% When HP is 80% or below
+60% Start of turn
+60% Lasts 7 turns from start of turn
+60% When facing 1 enemy
+60% When HP is 80% or below
+50% Start of turn
+50% / +12% +50% at Start of turn;
Additional +12% Per Ki Sphere obtained
+50% / +12% +50% at Start of turn;
Additional +12% Per Ki Sphere obtained
+50% When performing Super Attack
+50% When HP is 50% or above
+50% When Ki is 8 or more
+50% When facing 2 or more enemies
+50% When HP is 50% or below
+50% For first attack only
+40% Start of turn
+40% When performing Super Attack
+40% When HP is 99% or below
+40% When Ki is 8 or more
+40% When Ki is 10 or more
+40% When HP is 30% or below
+35% Start of turn
+30% Start of turn
+30% When Ki is 7 or more
+30% When facing 2 or more enemies
+25% Start of turn
+25% When Ki is 8 or more
+20% Start of turn
+20% When HP is 80% or below
+50,000 When facing 2 or less enemies
+40,000 When facing 2 or less enemies
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+20,000 70% chance to gain the boost
+15,000 50% chance to gain the boost
+12,000 When 3rd Attacker in turn
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+10,000 When facing 1 enemy
+10,000 30% chance to gain the boost
+10,000 For first attack only
+7,000 When 3rd Attacker in turn
+7,000 When facing 1 enemy
+5,000 When facing 1 enemy
+5,000 When Ki is 8 or more
+4,000 When HP is 30% or above
+3,000 When HP is 30% or above
+2,500 When facing 1 enemy
+2,500 When HP is 80% or below
+2,000 When HP is 30% or below
+1,800 Start of turn
+1,500 20% chance to gain the boost
+1,500 When 1st Attacker in turn
+1,500 When HP is 50% or below
+1,500 When HP is 30% or below
+1,200 Start of turn
+1,000 When facing 1 enemy

Self Attack Boost (Per Ki sphere)

Card Amount Boosted Restriction
+20% & +10% +20% Per Ki Sphere obtained

Plus an additional +10% per Ki Sphere obtained

+30% Per Ki Sphere obtained
+20% Per Ki Sphere obtained
+20% Per Ki Sphere obtained
+20% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+15% Per Ki Sphere obtained
+15% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+18%, up to(+32%[1]") Plus an additional +18% (up to 126%) per "Peppy Gals" Category ally on the team;
+15% Per Ki Sphere obtained
+14% & +1% (up to 7%) +14% Per Ki Sphere obtained

Plus an additional +1% (up to 7%) per "Peppy Gals" Category ally on the team

+12% Per Ki Sphere obtained
+12% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
+7% Per Ki Sphere obtained
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+7% Per Ki Sphere obtained
+5% Per Ki Sphere obtained
+3% Per Ki Sphere obtained
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+6666 Per Ki Sphere obtained
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+6000 Per Ki Sphere obtained
+5000 Per Ki Sphere obtained
+4000 Per Ki Sphere obtained

ALLIES ATTACK BOOST[]

Allies Attack Boost (Passive)

Card Type Boosted Amount boosted Requirement
+50%
+50%
+40%
+40%
Up to 35% 5% per Extreme Class ally on the team
+30%
+30% 70% chance
+25% <30% HP
+25%
+25%
& +25%
+25% >30%
+25%
+20% HP must be 20% or above
+15% >30%
+10%
+3.000
+2.000

Allies Attack Boost (Super Attack)

Card Type Boosted Amount Boosted Turns
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30% 1
25% 1
20% 1

SELF ATTACK BOOST[]

Self Attack Boost (Passive)

Card Amount Boosted Restriction
+340% +340% ATK when performing a super attack if HP is 50% or more;
if HP is less than 50%, +120% at start of turn
+315% +120% at start of turn;
all allies +25%;
plus an additional ATK +170% when there is another ally whose name includes "#17" attacking in the same turn
+376% ATK +200%; ATK +40% for 8 turns from the start of turn; ATK +40% upon activating Active Skill;
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+265.2 +66%; plus an additional +6% each time Ki rises by 1 (up to 120%)
+260% +80% at start of turn;
Additional +100% when enemy is stunned
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+252% +120%; +20% when attacking with 4 or more Ki Spheres obtained, plus an additional +20% with 6 or more Ki Spheres obtained and an additional +20% with 8 or more Ki Spheres obtained
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+200% Start of turn
+180% +140%; plus an additional ATK +40% for 4 turns from the start of turn
+170% +100% at start of turn;
Additional +70% when HP is 30% or above
+160% +140% at start of turn;
+40% with 2 or more rainbow Ki Spheres obtained
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+154% +77% when performing a Super Attack, plus an additional +77% if it is an Ultra Super Attack
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+150% Start of turn
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+150% Max +80% at start of turn;
More HP = Higher additional ATK boost
(+70% Max)
+150% +70% at start of turn;
Additional +80% when enemy is stunned
+150% +120% when performing Super Attack, plus additional ATK +30% starting from the turn in which the character has performed a third Super Attack in battle
+140% +90% at start of turn;
Additional +50% when HP is 40% or above
+140% +70% at start of turn;
Additional +70% for 7 turns when HP is 50% or below (Once only)
+138% +70% at start of turn;
+40% ATK for 4 turns when guard is activated[2]
+130% +80% at start of turn;
50% chance of additional +50%
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+120% Start of turn
+120% When performing Super Attack
+120% +60% at start of turn:
Additional +60% when performing Super Attack
+120% +60% at start of turn;
70% chance of additional +60% when performing Super Attack
+120% Max +40% at start of each turn
+110% Max +60% at start of turn;
More HP = Higher additional ATK boost
(+50% Max)
Blazing Clash Paikuhan +100% Start of turn
+100% When performing Super Attack
+100% When HP is 30% or above
+100% +70% at start of turn;
50% chance to gain additional +30%
+100% 20% chance to gain the boost
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+90% More HP = Higher additional ATK boost
(+90% Max)
+90% When performing Super Attack
+90% When facing 1 enemy
+90% Max +30% at start of each turn
Silent Rivalry Paikuhan
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+80% Start of turn
+80% When performing Super Attack
+80% +40% at start of turn;
70% chance of additional +40% when performing Super Attack
+80% When facing 1 enemy
+80% +50% at start of turn;
Additional +30% when facing 2 or more enemies
+80% When Ki is 7 or more
+80% When HP is 30% or above
+80% When HP is 80% or below
+80% 50% chance to gain the boost
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+77% Start of turn
+77% When HP is 80% or below
+70% Start of turn
+70% When performing Super Attack
+70% When HP is 50% or above
+70% When facing 2 or less enemies
+70% When facing 1 enemy
+70% 50% chance to gain the boost
+60% Start of turn
+60% +30% at start of turn;
50% chance of additional +30% when performing Super Attack
+60% More HP = Higher ATK boost (+60% Max)
+60% For 3 turns after receiving attack
+60% When facing 2 or less enemies
+60% When facing 1 enemy
+60% When HP is 30% or above
+60% When HP is 80% or below
+60% 50% chance to gain the boost
+53% 50% chance to gain the boost
+50% Start of turn
+50% When performing Super Attack
+50% +50% at start of turn;
More HP = Higher additional ATK boost
(+40% Max)
+50% When facing 2 or more enemies
+50% When Ki is 7 or more
+50% More HP = Higher ATK boost (+50% Max)
+50% 20% chance to gain the boost
+50% For first attack only
+42% When Ki is 7 or more
+40% Start of turn
+32% When Ki is 7 or more
+30% Start of turn
+30% When facing 2 or more enemies
+30% When HP is 80% or below
+25% Start of turn
+25% When HP is 80% or below
+25% 10% chance to gain the boost
+25% When this card has delivered a Final Blow
+20% Start of turn
+10.000 When Ki is 7 or more
+7.000 When Ki is 8 or more
+7.000 When facing 1 enemy
+5.000 Start of turn
+5.000 When facing 2 or more enemies
+4.000 When facing 1 enemy
+4.000 When facing 2 or more enemies
+3.000 Start of turn
+2.500 Start of turn
+2.500 When HP is 50% or above
+2.500 7% chance to gain the boost
+1.500 Start of turn
+1.500 When HP is 30% or below
+1.200 When Ki is 5 or more
+1.000 Start of turn
+1.000 When facing 1 enemy

Self Attack Boost (Per Ki sphere)

Card Amount Boosted Restriction
+7% & +30% +7% per Ki Sphere obtained

Plus an additional +30% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+30% Per Ki Sphere obtained
+30% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+20% Per Ki Sphere obtained
+20% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+20% Per Ki Sphere obtained
+20% Per Ki Sphere obtained
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+18% Per Ki Sphere obtained
+17% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+15% Per Ki Sphere obtained
+15% Per Ki Sphere obtained
+12% & +20% +12% Per Ki Sphere obtained

Plus an additional +20% per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+12% Per Ki Sphere obtained
+12% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
+7% & +10% +7% Per Ki Sphere obtained

Plus an additional +10% per Ki Sphere obtained

+5% Per Ki Sphere obtained

ALLIES ATTACK BOOST[]

Allies Attack Boost (Passive)

Card Type Boosted Amount boosted Requirement
+50%
+50%
+40%
+40%
+33%
+30% 70% chance
+30%
+30% Very Rare Chance
+30%
+30% 80% or below
+30%
+25%
& +25%
+25%
+20%
+20%
+20%
+20% 50% chance
+12%
+10%

Allies Attack Boost (Super Attack)

Card Type Boosted Amount Boosted Turns
25% 1
20% 1
15% 1

SELF ATTACK BOOST[]

Self Attack Boost (Passive)

Card Amount Boosted Restriction
+384% +252% when the target enemy is in "ATK Down" status, in "DEF Down" status, stunned or the target enemy's Super Attack is sealed or ATK +384% when HP is 90% or less
+342.5% +150% at start of turn;
+77% ATK for 3 turns after receiving an attack is calculated separately
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+213.29% +77% at the start of turn; plus an additional +7% (up to 77%) with each attack performed
+200% ATK +200% for 5 turns from start of turn; ATK +120% starting from the 6th turn
+190% +150% at start of turn;
+40% when performing a super attack
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+190% Max +140% at star of turn;
+10% at start of each turn
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+188% +80% at the start of turn;
Additional +60% for 5 turns after receiving attack
+186.2% ATK +80%; ATK +59% for the rest of battle after receiving attack
+186% ATK +120%; plus an additional ATK +30% when the target enemy is in "ATK Down" status
+181.43% ATK +77%; ATK +15% with each attack received (up to 59%)
+180% Start of turn
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+150% Start of turn
+130% +100% at start of turn;
additional ATK +30% with 6 or more Ki Spheres obtained
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+125% +50% at start of turn;
the additional+50% When performing Super Attack is calculated separately
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+125% +50% at start of turn;
plus an additional ATK +50% when performing an Ultra Super Attack
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+120% Start of turn
+100% Start of turn
+100% When performing Super Attack
+100% ATK +70% when facing only 1 enemy; plus an additional ATK +30% when facing 2 or more enemies
+120% +80% at start of turn;
"Full Power" Category allies' +ATK +40%
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+80% Start of turn
+80% When performing Super Attack
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+80% Max +20% at start of each turn
+77% Start of turn
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+77% +77% at the start of turn;
Additional +7% Per Ki Sphere obtained;
+2000 ATK Per Ki Sphere obtained
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+77% +77% at the start of turn;
Additional +7% Per Ki Sphere obtained
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+70% Start of turn
+60% Start of turn
+60% When HP is 80% or below
+50% When HP is 80% or below
+40% Start of turn
+30% Start of turn
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+80.000 When performing Super Attack
+60.000 When performing Super Attack
+50.000 When performing Super Attack
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+13.000 Start of turn
+9.000 When ki meter is 7 or more
+8.000 Start of turn
+7.000 Start of turn
+7.000 When attacking
+5.000 Start of turn
+4.000 When ki meter is 7 or more

Self Attack Boost (Per Ki sphere)

Card Amount Boosted Restriction
+20% & +5% +20% Per Ki Sphere obtained

Plus an additional +5% per Ki Sphere obtained when there is a "Goku's Family" Category enemy

Exclusive to the Extreme Z-Awakened version of the unit

+20% Per Ki Sphere obtained
+20% Per Ki Sphere obtained
+18% Per Ki Sphere obtained
+17% & +3% +17% Per Ki Sphere obtained

Plus an additional +3% per Ki Sphere obtained when there is a "Goku's Family" Category enemy

+15% Per Ki Sphere obtained
+15% Per Ki Sphere obtained
+13% & +7% +13% Per Ki Sphere obtained

+7% in addition per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

+12% & +5% +12% Per Ki Sphere obtained

+5% in addition per Ki Sphere obtained

+12% Per Ki Sphere obtained
+12% Per Ki Sphere obtained
+10% & +5% +10% Per Ki Sphere obtained

+5% in addition per Ki Sphere obtained

+10% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
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+7% & +2000 +7% Per Ki Sphere obtained

+2000 per Ki Sphere obtained for 2000 turns from start of turn

Exclusive to the Extreme Z-Awakened version of the unit

+7% Per Ki Sphere obtained
+7% Per Ki Sphere obtained

Exclusive to the Extreme Z-Awakened version of the unit

ALLIES ATTACK BOOST[]

Allies Attack Boost (Passive)

Card Type Boosted Amount boosted Requirement
+50%
+50%
+40%
+40%
+40%
+35%
+33%
+30% 70% chance
+30%
+30%
+30% +30% or above
+25%
+25%
+20%
+20% 70% chance
+20% 50% chance
+15%
+15% 50% or above
+10%
+1.000

Allies Attack Boost (Super Attack)

Card Type Boosted Amount Boosted Turns
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30% (18+ Ki)
20% (12-17 Ki)
1
2
30% 2
30% 1
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25% (18+ Ki)
20% (12-17 Ki)
1
25% 1
20% 1
15% 1

SELF ATTACK BOOST[]

Self Attack Boost (Passive)

Card Amount Boosted Restriction
+900% Max +100% at start of turn, plus an additional ATK +100% when performing a Super Attack;
+300% when HP is 50% or less (once only)[3]
+384% Max ATK +30% with each attack received is calculated separately (up to 120%)
+340% Max +180% at start of turn;
plus an additional ATK +80% when performing a Super Attack when HP is 80% or less;
plus an additional ATK +80% when HP is 80% or less (once only)
+336% +100% at start of turn;
plus an additional ATK +100% when performing a Super Attack, ATK & DEF +18% when there is an ally whose name includes "Goten (Kid)" attacking in the same turn or when "Krillin" or "Android #18" is on the team
+296% +120% at start of turn;
ATK +8% with each attack performed (up to 80%)
+224% +80% at start of turn;
plus an additional ATK +80% when performing a super attack is calculated separately
+220% +140 at the start of turn; +40% when attacking Extreme-class enemies; +40% when there is a "Shadow Dragon Saga" enemy
+220% +150% ATK at the start of turn; +70% ATK for 7 turns
+200% Medium chance of ATK boost
+200% Start of turn
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+200% Start of turn
+180% +120% ATK at the start of turn; +60% ATK for 7 turns
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+180% Start of turn
+160% +100% when performing a Super Attack; +30% when only Extreme Class allies attacking the same turn
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+150% Start of turn
+140% +100% ATK at the start of turn; +40% ATK for 5 turns
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+120% Start of turn
+120% When performing Super Attack
+120% Max ATK +20% with each attack received (Max 120%)
+100% Start of turn
+100% When performing Super Attack
+100% ATK +10% with each attack received
+100% HP must be 80% or above
+100% HP must be 50% or above
+90% Start of turn
+80%/+100% +80% HP must be 50% or above;
ATK +100% when HP is 49% or less
+80% Start of turn
+80% When performing Super Attack
+80% HP must be 50% or above
+80% HP must be 30% or above
+77% When performing Super Attack
+70% Start of turn
+70% When performing Super Attack
+70% Max ATK +14% with each attack received
+70% ATK +7% with each attack received
+70% Facing two or more opponents
+70% HP must be 50% or above
+70% HP must be 30% or above
+70% When Ki meter is 12
+60% Start of turn
+60% When performing Super Attack
+50% Start of turn
+50% Max ATK +10% with each attack received
+50% Rare chance
+40% Start of turn
+40% When Ki meter is 6 or more
+40% When Ki meter is 8 or more
+32% When Ki meter is 7 or more
+30% Start of turn
+30% When Ki meter is 8 or more
+30% When HP is 80% or below
+25% When HP is 50% or above
+25% When HP is 80% or below
+20% Start of turn
+20% When HP is 50% or above
+10.000 HP must be 50% or above
+7.000 Start of turn
+7.000 When Ki meter is 8 or more
+7.000 When Ki meter is 9 or more
+5.000 When HP is 50% or above
+5.000 When Ki meter is 10 or more
+5.000 When HP falls below 80%
+3.000 Start of turn
+3.000 HP must be 80% or above
+3.000 When HP is 80% or below
+3.000 Once only when HP falls below 50%
+2.500 Once only when HP is 80% or above
+2.500 When HP is 10% or below
+2.000 When HP is 30% or below
+2.000 After being attacked (lasts temporarily)
+1.500 When Ki meter is 10 or more
+1.500 3rd attacker in a turn
+1.000 When HP is 50% or above
+1.000 When Ki meter is 5 or more

Self Attack Boost (Per Ki sphere)

Card Amount Boosted Restriction
+20% & +10% +20% Per Ki Sphere obtained

Plus an additional +10% per Ki Sphere obtained

+20% Per Ki Sphere obtained
+15% & +5% +15% Per Ki Sphere obtained

+5% per Ki Sphere obtained when there is a "Goku's Family" Category enemy

Exclusive to the Extreme Z-Awakened version of the unit

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+15% & +5% +15% Per Ki Sphere obtained

Plus an additional +5% per Ki Sphere with 2 or more Ki Spheres obtained

+15% Per Ki Sphere obtained
+12% & +1% (up to 3%) +12% Per Ki Sphere obtained

Plus an additional +1% (up to 3%) per "Giant Form" Category ally on the team

+12% & +3% +12% Per Ki Sphere obtained

Plus an additional +3% per Ki Sphere with 3 or more

+12% Per Ki Sphere obtained
+12% Per Ki Sphere obtained
+10% % +3% +10% Per Ki Sphere obtained

Plus an additional +3% per Ki Sphere with 3 or more Ki Spheres obtained

+10% Per Ki Sphere obtained
+10% Per Ki Sphere obtained
+9% Per Ki Sphere obtained
+8% Per Ki Sphere obtained
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+7% Per Ki Sphere obtained
+6% Per Ki Sphere obtained
+5% Per Ki Sphere obtained
+3.000 Per Ki Sphere obtained
+2.500 Per Ki Sphere obtained

ALLIES ATTACK BOOST[]

Allies Attack Boost (Passive)

Card Type Boosted Amount boosted Requirement
+40%
+40%
+35%
+30% 70% chance
+30% HP must be 30% or above
& +25%
+25% HP must be 30% or above
& +25%
A Will Beyond Time Super Saiyan Trunks (Future) +25%
+20%
+20% +30% or above
+15%
& +15%
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+7.777
+5.000
+2.000
+2.000 When Ki meter is 5 or more

Allies Attack Boost (Super Attack)

Card Type Boosted Amount Boosted Turns
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30% 2
30% 1
25% 1
20% 1
15% 1

  1. +2% per "Peppy Gals" Category ally on the team
  2. His additional ATK +40% is calculated separately, for a total boost of ATK +138% after being attacked; once the first 4 turns are over, it can activate again upon receiving another attack
  3. His additonnal ATK +100% when performing a Super Attack is calculated separately, for a total boost of ATK +300%, and ATK +900% when HP is 50% or less ( once only )
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