Great Saiyaman (SS2) |
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| Greatly raises ATK for 1 turn[1] and causes supreme damage to enemy | |
| Power to Stand United | |
Basic effect(s) - Super Class allies' Ki +2 and ATK & DEF 30% - Extreme Class enemies' DEF 50% | |
Lv 1: All enemies' DEF -5% and Ki +1 Lv 10: All enemies' DEF -10% and Ki +1 Lv 1: ATK +10% Lv 10: ATK +15% Lv 1: Ki +2 Lv 10: Ki +2 and DEF +5% Lv 1: ATK +25% Lv 10: ATK +25% and chance of performing a critical hit +5% Lv 1: Ki +2 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +5% when performing a Super Attack Lv 10: ATK +10% when performing a Super Attack |
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| ► 12 Ki Multiplier is 140% |
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