Goku |
||||||
| "Earth-Bred Fighters" or "Powerful Comeback" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Battle of Fate" or "World Tournament" Category | |
| Meteor Combination | |
| Greatly raises ATK for 1 turn[1], causes immense damage to enemy and lowers ATK[2] | |
| All of One's Might | |
Activates the Entrance Animation upon entry - - Basic effect(s) - Ki +3 and ATK & DEF 150% - High chance[3] of guarding all attacks With each attack received - When facing only 1 enemy - Attacks effective against all types When guard is activated - Launches an additional attack that has a great chance[4] of becoming a Super Attack for 4 turn(s) - When the character's or an ally's Revival Skill is activated - - - | |
| Enters Standby Mode | |
| Stands by for 4 turns | |
| Can be activated when HP is 59% or less starting from the 6th turn from the start of turn (once only) | |
Lv 1: DEF +15% Lv 10: DEF +20% Lv 1: Ki +1 Lv 10: Ki +2 and DEF +10% Lv 1: Ki +1 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: Ki +2 Lv 10: Ki +3 and ATK & DEF +7% Lv 1: ATK +20% Lv 10: ATK +20% and chance of performing a critical hit +7% Lv 1: ATK +15% Lv 10: ATK +20% |
|
| ► 12 Ki Multiplier is 150% |
| ► His additional boosts from receiving and guarding attacks are calculated separately, resulting in a boost of 351% ATK & DEF after receiving 10 attacks and DEF +351% after guarding 5 attacks for his first 5 turns, or 250% starting from his 6th turn. ► His boost after reviving is calculated at the start of turn, making his boosts from receiving/guarding attacks increase to 501% for 5 turns or 400% starting from his 6th turn. |
|
Goku |
||||||
| "Earth-Bred Fighters" or "Powerful Comeback" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Battle of Fate" or "World Tournament" Category | |
| None | |
| - | |
| The Last Gasp! | |
Basic effect(s) - Unable to attack except when Finish Effect is activated - all allies' Ki +3 and ATK 59% - "Earth-Bred Fighters" Category allies' DEF 50% - "World Tournament" Category allies' DEF 50% - Foresees enemy's Super Attack When the character or an ally attacking in the same turn is KO'd - Revives with 59% HP recovered When Finish Effect is activated - ATK 590% | |
| Counters with super-intense power against the enemy who KO'd the character or an ally attacking in the same turn | |
| Activated when the character's Revival Skill is activated (once only) | |
Lv 1: DEF +15% Lv 10: DEF +20% Lv 1: Ki +1 Lv 10: Ki +2 and DEF +10% Lv 1: Ki +1 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: Ki +2 Lv 10: Ki +3 and ATK & DEF +7% Lv 1: ATK +20% Lv 10: ATK +20% and chance of performing a critical hit +7% Lv 1: ATK +15% Lv 10: ATK +20% |
|
| ► 12 Ki Multiplier is 150% |
| ► His boost when performing a Finish Effect is calculated separately, resulting in ATK +938.1% or a total boost of ATK +997.1% when performing his Finish Attack. |
| ► Super-Intense power multiplier is 500% |






