Goku |
||||||
"Earth-Bred Fighters" or "Powerful Comeback" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Battle of Fate" or "World Tournament" Category | |
Meteor Combination | |
Greatly raises ATK for 1 turn[1], causes immense damage to enemy and lowers ATK[2] | |
All of One's Might | |
Activates the Entrance Animation upon entry (once only); guards all attacks for 1 turn from start of turn; Ki +2 and ATK & DEF +101% for 5 turns from start of turn; Ki +3 and ATK & DEF +150%; plus an additional ATK & DEF +10% (up to 100%) with each attack received; attacks effective against all Types when facing only 1 enemy; high chance[3] of nullifying Ki Blast Super Attacks directed at the character; high chance[4] of guarding all attacks; launches an additional attack that has a great chance[5] of becoming a Super Attack for 4 turns when guard is activated; plus an additional DEF +20% whenever guard is activated (up to 100%); plus an additional ATK & DEF +150%, launches an additional Super Attack and guards all attacks starting from the turn in which the character's or an ally's Revival Skill is activated | |
Enters Standby Mode | |
Stands by for 4 turns | |
Can be activated when HP is 59% or less starting from the 6th turn from the start of turn (once only) | |
Lv 1: DEF +15% Lv 10: DEF +20% Lv 1: Ki +1 Lv 10: Ki +2 and DEF +10% Lv 1: Ki +1 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: Ki +2 Lv 10: Ki +3 and ATK & DEF +7% Lv 1: ATK +20% Lv 10: ATK +20% and chance of performing a critical hit +7% Lv 1: ATK +15% Lv 10: ATK +20% |
|
► 12 Ki Multiplier is 150% |
► His additional boosts from receiving and guarding attacks are calculated separately, resulting in a boost of 351% ATK & DEF after receiving 10 attacks and DEF +351% after guarding 5 attacks for his first 5 turns, or 250% starting from his 6th turn. ► His boost after reviving is calculated at the start of turn, making his boosts from receiving/guarding attacks increase to 501% for 5 turns or 400% starting from his 6th turn. |
Goku |
||||||
"Earth-Bred Fighters" or "Powerful Comeback" Category Ki +3 and HP, ATK & DEF +170%; plus an additional HP, ATK & DEF +30% for characters who also belong to the "Battle of Fate" or "World Tournament" Category | |
None | |
- | |
The Last Gasp! | |
Unable to attack except when Finish Effect is activated; all allies' Ki +3 and ATK +59%; "Earth-Bred Fighters" Category allies' DEF +50% (self excluded); "World Tournament" Category allies' DEF +50% (self excluded); foresees enemy's Super Attack; revives with 59% HP recovered when the character or an ally attacking in the same turn is KO'd (once only); plus an additional ATK +590% when Finish Effect is activated | |
Flying Technique Attack | |
Counters with super-intense power against the enemy who KO'd the character or an ally attacking in the same turn | |
Activated when the character's Revival Skill is activated (once only) | |
Lv 1: DEF +15% Lv 10: DEF +20% Lv 1: Ki +1 Lv 10: Ki +2 and DEF +10% Lv 1: Ki +1 Lv 10: Ki +2 and ATK & DEF +5% Lv 1: ATK +10% and all enemies' DEF -10% Lv 10: ATK +15% and all enemies' DEF -15% Lv 1: Ki +2 Lv 10: Ki +3 and ATK & DEF +7% Lv 1: ATK +20% Lv 10: ATK +20% and chance of performing a critical hit +7% Lv 1: ATK +15% Lv 10: ATK +20% |
|
► 12 Ki Multiplier is 150% |
► His boost when performing a Finish Effect is calculated separately, resulting in ATK +938.1% or a total boost of ATK +997.1% when performing his Finish Attack. |
► Super-Intense power multiplier is 500% |