Explanation about Stack Attack |
---|
Characters that can raise their ATK to great heights. Click on "Expand" for an in-depth explanation of how the "Stack Attack" mechanic actually works. Testing shows that ATK boosts for normal attacks and Super Attacks are calculated differently, so don't be fooled by the ATK stat increase at the start of turn. Here's how it actually works.
Note: all units that raise their ATK for 3 or more turns start off with a lower SA Multiplier, so that they cause increased damage only starting from their second Super Attack. Also, some Passive Skills activate after the Ki Multiplier, such as the ones that activate "when performing a Super Attack", or "with each attack received/performed".
Damage output is calculated the same way with units that raise their ATK for a limited number of turns, and also with units that increase allies' ATK through Super Attack. Those boosts are never added to Passive Skills, they only affect either normal attacks or SA Multipliers. Counterattacks are calculated with their own boost which replaces the SA Multiplier, meaning that they benefit from SA boosts the same way normal attacks do, by having a separate multiplier increasing the overall damage. Main ATK boosts:
|
Note: this icon indicates that the character needs an Extreme Z-Awakening to obtain the ability, while this icon indicates that a Transformation needs to take place. |
The chance of an additional attack being a Super Attack is 50%. If a character gets an additional Super Attack from the Combo Attack skill, their ATK will be raised twice. |
Stack Attack
INFINITE STACK |
---|
These cards increase their attack when they perform a Super Attack and have a limit of 99 turns, but for all intents and purposes, it can be considered infinite. |
These cards increase their attack when they perform a Super Attack and have a turn limit. |
---|
Turns in which they're not on the field also count, and because these cards also start off with a lower SA Multiplier (see explanation above), they'll cause increased damage starting from their second Super Attack. |
QUINTUPLE STACK |
---|
Raises ATK & DEF by 30% for 9 turns + supreme damage |
Raises ATK for 9 turns (+30%) + supreme damage |
QUADRUPLE STACK |
---|
Raises ATK & DEF by 50% for 7 turns + supreme damage |
Other Stacks |
---|
Other methods of raising ATK with a stack. |
Per Attack Received
Receive Damage from Enemy for ATK Boost |
---|
These characters stack an attack boost every time they are attacked, until they reach their max ATK boost. The boost will remain until the end of the fight, and it only affects their Passive Skill. |
Per Attack Performed
Per Attack Evaded
ATK boost % per hit evaded | |||
---|---|---|---|
30% | 20% | 11% | 10% |
Per Turn
Appear on Rotation for ATK Boost |
---|
These characters stack an attack boost every time they appear on the field, until they reach their limit. |
ATK boost % per rotation | ||
---|---|---|
50% | 40% | 30% |
20% | 15% | 10% |
When there is a "Pure Saiyans" or "Hybrid Saiyans" Category enemy | ||
30% | ||
With "Ribrianne" or "Kakunsa" in the same turn | ||
22% | 10% | |
With "Piccolo" on the team | ||
20% | ||
Per Enemy
ATK Boost per Existing Enemy |
---|
These characters stack an attack boost for every enemy present on the field. The maximum amount of enemies is 5 in regular events, and 7 in World Tournaments. |
ATK boost % per enemy | |||||
---|---|---|---|---|---|
30% | 20% | 15% | 10% | 8% | 7% |
ATK boost + per enemy | |||||
7800 | 7000 | 6000 | |||
Per Final Blow
ATK Boost per final blow |
---|
These characters stack an attack boost with each final blow delivered. |
ATK boost % per final blow |
---|
20% |