Explanation about Stack Defense |
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Characters that can raise their DEF to great heights. Main DEF boosts:
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Note: this icon indicates that the character needs an Extreme Z-Awakening to obtain the ability, while this icon indicates that a Transformation needs to take place. |
INFINITE STACK |
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These cards increase their defense when they perform a Super Attack and have a limit of 99 turns, but for all intents and purposes, it can be considered infinite. |
GREATLY RAISES DEF |
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Greatly raises ATK & DEF (+50%) |
Greatly raises DEF (+50%) |
These cards increase their defense when they perform a Super Attack and have a turn limit. |
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QUINTUPLE STACK |
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Raises ATK & DEF by 30% for 9 turns |
Raises DEF by 30% for 9 turns |
QUADRUPLE STACK |
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Raises ATK & DEF by 50% for 7 turns |
Receive Damage from Enemy for DEF Boost |
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These characters stack a defense boost every time they are attacked, until they reach their max DEF boost. The boost will remain until the end of the fight. |
DEF boost % per hit taken | ||||
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40% | 30% | 25% | 20% | |
15% | 10% | 5% | ||
Perform Damage to Enemy for DEF Boost |
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These characters stack a defense boost every time they attack, until they reach their max DEF boost. The boost will remain until the end of the fight. |
Evade Attack for DEF Boost |
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These characters stack a defense boost every time they evade an attack, until they reach their limit. |
DEF boost % per hit evaded | ||||
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For rest of battle | ||||
40% | 30% | 20% | 11% | 10% |
When "Goten (Kid)" is on the team | ||||
20% | ||||
For 1 turn | ||||
50% | 40% | |||
Appear on Rotation for DEF Boost |
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These characters stack a defense boost every time they appear on the field, until they reach their limit. |
DEF boost % per rotation | ||||
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50% | 30% | 20% | 15% | 10% |
When there is a "Pure Saiyans" or "Hybrid Saiyans" Category enemy | ||||
30% | ||||
With "Ribrianne" or "Rozie" in the same turn | ||||
22% | 10% | |||
With "Piccolo" on the team | ||||
20% | ||||
DEF Boost per Existing Enemy |
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These characters stack a defense boost for every enemy present on the field. The maximum amount of enemies is 5 in regular events, and 7 in World Tournaments. |
DEF boost per enemy | |||
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20% | 7800 | 7000 | 6000 |
DEF Boost per final blow |
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These characters stack a defense boost with each final blow delivered. |
DEF boost % per final blow |
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20% |