Dragon Ball Z Dokkan Battle Wiki

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Dragon Ball Z Dokkan Battle Wiki
Dragon Ball Z Dokkan Battle Wiki

Explanation about Stack Defense
Characters that can raise their DEF to great heights.
Main DEF boosts:
  • Massively raises DEF: +100%
  • Greatly raises DEF: +50%
  • Raises DEF: +30%
  • Raises ATK & DEF: +20%
Note: this icon  indicates that the character needs an Extreme Z-Awakening to obtain the ability, while this icon indicates that a Transformation needs to take place.

INFINITE STACK

These cards increase their defense when they perform a Super Attack and have a limit of 99 turns, but for all intents and purposes, it can be considered infinite.


GREATLY RAISES DEF
Greatly raises ATK & DEF (+50%)
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Greatly raises DEF (+50%)
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RAISES DEF
Greatly raises ATK for 1 turn (+50%) and raises DEF (+30%)
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Raises DEF (+30%)
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Greatly raises ATK (+50%) and raises DEF (+20%)
Raises ATK & DEF (+20%)
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These cards increase their defense when they perform a Super Attack and have a turn limit.


QUINTUPLE STACK

Raises ATK & DEF by 30% for 9 turns
Raises DEF by 30% for 9 turns

QUADRUPLE STACK

Raises ATK & DEF by 50% for 7 turns

TRIPLE STACK

Raises ATK & DEF by 50% for 6 turns
Raises ATK for 6 turns (+50%) and raises DEF (+30%)
Raises ATK & DEF by 30% for 6 turns
Raises DEF by 30% for 6 turns
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Greatly raises ATK & DEF for 5 turns (18+ Ki)
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Raises DEF for 5 turns (+50%)
Raises ATK & DEF by 30% for 5 turns

DOUBLE STACK

Raises DEF by 60% for 3 turns
Greatly raises ATK & DEF for 4 turns
Raises ATK & DEF for 4 turns (+50%)
Raises DEF for 4 turns (+50%)
Greatly raises ATK & DEF for 3 turns (+50%) (18+ Ki)
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Greatly raises ATK & DEF / Raises ATK & DEF by 50% for 3 turns
Greatly raises DEF for 3 turns (+50%)
Greatly raises DEF for 3 turns (+50%) (18+ Ki)
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Raises ATK & DEF by 41% for 4 turns
Raises DEF for 3 turns (+33%) (18+ Ki)
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Raises ATK & DEF for 3 turns (+30%)
Raises DEF for 3 turns (+30%)

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Receive Damage from Enemy for DEF Boost
These characters stack a defense boost every time they are attacked, until they reach their max DEF boost. The boost will remain until the end of the fight.


DEF boost % per hit taken
40% 30% 25% 20%
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15% 10% 5%
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Perform Damage to Enemy for DEF Boost
These characters stack a defense boost every time they attack, until they reach their max DEF boost. The boost will remain until the end of the fight.


DEF boost % per hit given
30% 25% 22% 20% 18% 15%
11% 10% 8% 7% 6% 5% 4%
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DEF boost % per Super Attack performed
50% 30% 20% 10%
DEF boost % per hit given as the 2nd or 3rd attacker in a turn
22%
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DEF boost % per hit given for 5 turns
25%
DEF boost % per hit given within the same turn
20%



Evade Attack for DEF Boost
These characters stack a defense boost every time they evade an attack, until they reach their limit.


DEF boost % per hit evaded
For rest of battle
40% 30% 20% 11% 10%
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When "Goten (Kid)" is on the team
20%
For 1 turn
50% 40%



Appear on Rotation for DEF Boost
These characters stack a defense boost every time they appear on the field, until they reach their limit.


DEF boost % per rotation
50% 30% 20% 15% 10%
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When there is a "Pure Saiyans" or "Hybrid Saiyans" Category enemy
30%
With "Ribrianne" or "Rozie" in the same turn
22% 10%
With "Piccolo" on the team
20%



DEF Boost per Existing Enemy
These characters stack a defense boost for every enemy present on the field. The maximum amount of enemies is 5 in regular events, and 7 in World Tournaments.


DEF boost per enemy
20% 7800 7000 6000
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DEF Boost per final blow
These characters stack a defense boost with each final blow delivered.


DEF boost % per final blow
20%
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