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Super ATK

Basics

This is the order in which the game calculates damage output (each step prioritizes percentages over flat boosts):
1) Leader Skills
2) Passive Skills calculated at the start of turn

  • "When HP is x or above"; "when Ki is x or more"; "when facing x or more enemies"; "per Category ally on the team"; "per Ki Sphere obtained"; "for x turns from start of turn"; "as the 1st attacker in a turn"...

3) Link Skills
4) Ki multiplier (How does it work?)
5) Passive Skills calculated when attacking

  • "When performing a Super Attack"; "after receiving attack"; "with each attack received / performed"; "when the target enemy is stunned / sealed / in ATK Down status / in DEF Down status "...

6) SA multiplier
7) Type advantage/disadvantage multiplier, critical attack multiplier, etc.

The SA multiplier can be increased in three different ways:

  • Hidden Potential (SA boost increases SA multiplier by 5% per level, up to 75%)
  • ATK boost from SA (for 1 or more turns, more info here)
  • ATK boost from allies' SA (usually only for 1 turn)


Example

ATK stat with Ki multiplier factored in: 241,568
SA multiplier: immense damage Lv.10 and SA boost +6 from Hidden Potential = 505% + 30% = 535%
Final result: 241,568 * 5.35 = 1,292,388

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Super Attack Multipliers

SA Multipliers
SA Lv Low Damage Huge
and
Destructive
Extreme
and
Mass
Supreme Immense Colossal Mega-Colossal
1 130% 170% 200% 220% 250% 280% 300% 350%
2 140% 180% 210% 235% 270% 305% 305% 360%
3 150% 190% 220% 250% 290% 330% 310% 370%
4 160% 200% 230% 265% 310% 355% 315% 380%
5 170% 210% 240% 280% 330% 380% 320% 390%
6 180% 220% 250% 295% 350% 405% 325% 400%
7 190% 230% 260% 310% 370% 430% 330% 410%
8 200% 240% 270% 325% 390% 455% 335% 420%
9 210% 250% 280% 340% 410% 480% 340% 430%
10 220% 260% 290% 355% 430% 505% 345% 440%
11 300% 370% 450% (*) 530% (*) 350%  450% 
12 310% 385% 470% (*) 555% (*) 355%  460% 
13 320% 400% 490% (*) 580% (*) 360%  470% 
14 330% 415% 510% (*) 605% (*) 365%  480% 
15 340% 430% 530% (*) 630% (*) 370%  490% 
16 350% 375%  500% 
17 360% 380%  510% 
18 370% 385%  520% 
19 380% 390%  530% 
20 420% (**)
(390%+30%)
425% (**)
(395%+30%)
570% (**)
(540%+30%)

(*) Only for Extreme Z-Awakened Cards
(**) Only for LR Cards

List of different SA Multipliers (Exceptions)

Cards that raise their ATK with their SA for 3 or more turns start off with a lower SA multiplier, so that they cause increased damage only starting from their second Super Attack. The same goes for units that boost allies' ATK with their SA, they have a lower SA multiplier so that only allies can benefit from the boost (an additional Super Attack would give a single boost to the unit and a double boost to allies). More info here.

Low

Damage

Huge

Mass

Extreme

Supreme

Immense

Colossal

Mega-colossal



Diverse Super Some characters have a 30% chance to activate a different Super Attack with a different SA multiplier. The exception being Supreme Damage +90%, with a 50% chance.

Huge

Extreme

Supreme

Immense


Increasing Super Attack level

There are multiple rules involved in increasing a card's Super Attack level. Refer to Leveling Super Attack Guide for a breakdown of these rules, as well as a list of compatible cards for various characters.

See Also

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