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Guide: Tactics Teams Template
Dokkan events Banniere tactics pages Awakening Medals
WPMIIse
Event 541 New
Tactics Logo
SsjFutureGohan medalThumb awaken items 05412
Awakenings
Thum 2000250 1Card 1018140 thumbCard 1018110 thumbThumb 1013850Thum 2000240 1
Server Global server Japan server
Weakness Android #17 (Future) & Android #18 (Future)
Back to event page
Breaker Deck 1 to 7



F2P Androids

Team template background
Team Cost: 203

Android #21 (Transformed, Good)

"Androids" Category Ki +2 and HP, ATK & DEF +50%

Thumb 1014640
Frame SSR AGL thumbSpiralRays_apng.pngCard 1008800 thumbLR icon thumbE.AGL icon thumb
Thumb A18 GT ssr str
Thumb A18 SSR PHY
Thumb cell gt phy ssr
Thumb A17 GT ssr agl
Thumb 1014910

Android #17

"Androids" Category Ki +3, HP & ATK +170% and DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Thumb 1014640
Leader Tactics
Mostly here for the Leader Skill, but the boosts given to allies and HP recovery is great too. Make sure to at least give her Evasion in the Hidden Potential.
High
Frame SSR AGL thumbSpiralRays_apng.pngCard 1008800 thumbLR icon thumbE.AGL icon thumb
One of the main damage dealers, they tank hits pretty well too due to high natural LR stats.
High
Thumb A18 GT ssr str
Great tanker and has type in the last two stages. I kept her in the first slot to always get the Passive Skill boosts and boost allies with her Super Attack.
Somewhat high
Thumb A18 SSR PHY
Pretty much filler, doesn't have much use.
Low
Thumb cell gt phy ssr
Cell's HP recovery and ability to seal enemy's Super Attacks is great. Also boosts some of the allies.
Medium
Thumb A17 GT ssr agl
His Evasion can be really clutch, but don't rely on him too much.
Medium
Thumb 1014910
Friend Tactics
The main damage dealer, buffs allies, debuffs the enemy, overall a well-rounded unit.
High
STRATEGY
I tried this team out as an experiment and it worked surprisingly well. Of course, many units can be replaced by better, summonable ones. Only Android #21 and Android #17 & #18 were rainbowed, the rest of the units didn't have any dupes. Friend #17 had 2 dupes. Only had to use 1 Support Item to heal my HP. The team had absolutely no problems with Ki, as a lot of them have Ki-boosting Passive Skills and Link Skills.



OP RoG

Putting the die in die die missile barrage
Team template background
Made by: Osumnis64
Team Cost: 312

Goku (Ultra Instinct -Sign-)

"Realm of Gods" Category Ki +3 and HP, ATK & DEF +150%; or INT icon Type Ki +3 and HP, ATK & DEF +50%

Thumb 1013540
Card 1012740 thumb
Card 1015970 thumb
Card 1018790 thumb
Card 1018740 thumb
Card 1015470 thumb
Card 1017120 thumb

Zamasu

"Realm of Gods" Category Ki +3, HP & ATK +170% and DEF +130%; or Extreme Class Ki +3 and HP, ATK & DEF +120%

TACTICS
Thumb 1013540
Leader Tactics
a great leader, use if you dont have agl Zamasu
medium
Card 1012740 thumb
his additionals will help out quite a bit, keep on rotation with gogeta
high
Card 1015970 thumb
dodge mechanic can help out, and when he hits blue he turns into an absolute monster. Keep on rotation with vegito
high
Card 1018790 thumb
keep on rotation with phy goku
medium
Card 1018740 thumb
keep on rotation with teq vegeta
medium
Card 1015470 thumb
when he transforms he links pretty well, other than that hes okay. i picked him because i dont very many other RoG units for this team
medium
Card 1017120 thumb
Friend Tactics
links great with black, has the best leader skill for RoG
high
STRATEGY
keep Vegeta and Goku on rotation, Gogeta and Vegito on rotation, and Zamasu and black on rotation. UI is just a floater here. On the rare chance that you die, its because you werent paying attention; dont use a stone.



RIP Future Gohan

Can Be Used On Z-Hard And Super2 For Stage 2
Team template background
Made by: XerxesTheUndead
Team Cost:

Android #17

"Androids" Category Ki +3, HP & ATK +170% and DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

Thumb 1014910
Thumb A18 SSR PHY
Thumb 1011450
Card 1007180 thumb
Thumb 1011460
Frame SSR PHY thumbSpiralRays_apng.pngCard 1014940 thumbLR icon thumbE.PHY icon thumb
Frame SSR PHY thumbSpiralRays_apng.pngCard 1018030 thumbLR icon thumbE.PHY icon thumb

Androids #17 & #18/Android #16

"Androids" Category Ki +4 and HP, ATK & DEF +150%; or Extreme PHY Type Ki +4 and HP, ATK & DEF +100%

Items template background
Senzu Bean
Recover all HP and remove all allies' status effects
Dende
Recover all HP and remove all allies' status effects
King Yemma
Reduce damage received by 50% for 1 turn
Ghost Usher
Delay all opponents' attacks for 1 turn
TACTICS
Thumb 1014910
Leader Tactics
MVP #17 is going to be your main leader for this event. Not only does his Leader Skill and links give massive overall boosts to his allies, but he is a heavy hitter, tank, and support unit all rolled up into one unit. He gets an 120% ATK boost when launching a Super Attack as well as giving all allies Ki +3 and DEF +60% and reducing damage by 40% when your HP is under 77%. No wonder this guy was the MVP of the ToP.
Essential
Thumb A18 SSR PHY
While New Years #18 may be the weakest overall unit on the team, her passive skill does make her pretty useful if utilized properly. Aside from the fact that she gives all allies Ki +1 and ATK & DEF +20%, but she also gains ATK +8% per Ki sphere obtained, thus allowing her to pack quite a punch. With that in mind, Future #17 is her BFF due to his orb changing abilities.
Medium
Thumb 1011450
Speaking of Future #17, he is a must-have for this event, as he can deal additional damage to Future Gohan as well as disable his damage reduction ability. On top of that, he is also an orb changer, changing TEQ orbs into PHY ones and STR orbs into AGL ones if your HP is below 70%.
Essential
Card 1007180 thumb
Super #17 can be a life saver when you go up against STR Future Gohan in the second stage of this event. Type advantage for the second stage aside, Super #17's passive makes him a tank by reducing damage done to him by 40% as well as doing up to 120% more damage depending on how many times he was attacked beforehand. This unit is too good to pass up.
Essential
Thumb 1011460
Future #18 is essentially an exact copy of Future #17, except she changes PHY orbs into AGL ones and INT orbs into PHY ones when your HP is below 70%. With that in mind, you really need to be careful when you have Future #17 around, as both of their passives will clash and you might not get the correct orbs that you need. While it's not really that big a deal, it is something to keep in mind depending on where you at in this event.
High/Essential
Frame SSR PHY thumbSpiralRays_apng.pngCard 1014940 thumbLR icon thumbE.PHY icon thumb
Even though Perfect Cell and the Cell Jr. friends is a pretty strong unit to have, you don't necessarily need to have him around, as the other units on this team are far more useful overall. The main benefits that this unit brings to the table is their general type advantage, damage output, and their ability to recover HP when launching a Super Attack. All in all, this unit is just the icing on the cake and can help you finish the job.
Medium/High
Frame SSR PHY thumbSpiralRays_apng.pngCard 1018030 thumbLR icon thumbE.PHY icon thumb
Friend Tactics
LR Androids #16, #17 and #18 are insanely good and can definitely come in handy if you don't have MVP #17 as either a Leader or a Friend. They can deal incredible amounts of damage and take a lot of hits too, as well as linking well with all of the units on this team. It would be a mistake to pass up on this unit.
High/Essential
STRATEGY
This event can be pretty easy with this team as long as you take into account where Future #17 and Future #18 will show up and keep launching Super Attacks. Even though I didn't even need to use any type of support item when it comes to this event, it's always helpful to bring along healing items like Dende or Senzu Beans just in case things go awry.
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