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Guide: Tactics Teams Template
Extreme Z-Battles Banniere tactics pages Awakening Medals
EZA Perfect Cell
Tactics Logo
Perfectcell bronzePerfectcell silverPerfectcell goldPerfectcell rainbow
Awakenings
Thum 1004650 1Thum 1003760 1
Server Global server Japan server
Weakness Future Saga
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Breaker Deck 1 to 7



Double LR Vegetto

Team template background
Team Cost: 348

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

Card_1012900_thumb_apng.pngTransparent thumb
Card_1011680_thumb_apng.pngTransparent thumb
Thumb 1013540
URINTTankTopTrunks
Thum 1009590
Thum 1005400 1
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Card_1012900_thumb_apng.pngTransparent thumb
Leader Tactics
The main blocker and damage dealer. Transformation is most likely unable to happen, since you'll either lose or win before you reach 6 turns.
High
Card_1011680_thumb_apng.pngTransparent thumb
Only here for tanking, won't do much damage due to the STR damage reduction in this event.
Medium
Thumb 1013540
Absorbs hits quite well, high chance that he'll transform, but relying on dodges is not the safest thing.
Medium
URINTTankTopTrunks
A free farmable unit, so he can be easily rainbowed. However, you should use TURTrunks instead if you have him.
Medium
Thum 1009590
Will be one of the main damage dealers. Also takes hits quite well due to being a Super INT type and being in the Future Saga Category.
High
Thum 1005400 1
Just here because he has Future Saga Category.
Low
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
Try looking for a rainbowed one, or at least with some dupes.
High
STRATEGY
It took me multiple times to beat it, but once I got lucky, everything went smoothly. Minor things like orb placement can screw you over, but the team manages to do it with a couple of tries.
Other cards that could be used: TURTrunksThumb 1011780Thum goget ur intThum 1006700 1-ZThumb zamasu TUR INTCard 1015100 thumbCard 1014710 thumb



Double Int Super Gogeta

Team template background
Made by: Betochingon
Team Cost: 276

Super Gogeta

Super INT Type Ki +3 and HP, ATK & DEF +120%; or Extreme INT Type Ki +1 and HP, ATK & DEF +50%

Thum goget ur int
Thum 1009590
Thumb 1013540
Thum 1006700 1
URINTTankTopTrunks
INTTURWhisThumb
Thum goget ur int

Super Gogeta

Super INT Type Ki +3 and HP, ATK & DEF +120%; or Extreme INT Type Ki +1 and HP, ATK & DEF +50%

TACTICS
Thum goget ur int
Leader Tactics
Better be a rainbow one
Very high
Thum 1009590
It's good offensive, it's in the category and defend well
Very high
Thumb 1013540
Very good offensive and defensive
Very high
Thum 1006700 1
Good offensive and defend a little
Medium
URINTTankTopTrunks
It's in the category and more less attack
Medium
INTTURWhisThumb
Only for support, others can be good
Extremely low
Thum goget ur int
Friend Tactics
Try looking for a rainbowed one, or at least with some dupes.
High
STRATEGY
It took me multiple times to beat it, but once I got lucky, everything went smoothly. Minor things like orb placement can screw you over, but the team manages to do it with a couple of tries



Basically potara

Team template background
Made by: Rain0stiger
Team Cost: 391

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

Card_1012900_thumb_apng.pngTransparent thumb
Card_1011680_thumb_apng.pngTransparent thumb
Card_1011140_thumb_apng.pngTransparent thumb
TURZamasu
Thumb zamasu TUR INT
Thum 1009590
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Card_1012900_thumb_apng.pngTransparent thumb
Leader Tactics
He blocks well and is the main attacker and the better potara leader
Crucial
Card_1011680_thumb_apng.pngTransparent thumb
One of the main tanks but can't deal alot of damage
Super high
Card_1011140_thumb_apng.pngTransparent thumb
Decent tank after super attacking and healer
Super high
TURZamasu
A good tank and links well with the other goku black family members
High
Thumb zamasu TUR INT
A surprisingly amazing tank in this event and healer on super can tank even supers a little
Super high
Thum 1009590
A great damage dealer and easily 2nd only to the LR goku and vegeta
Super high
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
Same as leader a good tank and main damage dealer
Crucial
STRATEGY
True mvps are surprisingly int zamasu for super tanking and the int lr vegito for damage dealing. vegeta is a great addition and offers alot of firepower himself, the zamasu/lr goku black healing does wonders and if ki is at least constant then you destroy the event no problem.



Bless you Potaras & Black

Team template background
Made by: Floflo06800
Team Cost: 321

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

Card_1012900_thumb_apng.pngTransparent thumb
Card_1011140_thumb_apng.pngTransparent thumb
Thumb zamasu TUR INT
Thum 1009590
Thumb 1013540
Thum 1006700 1-Z
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Card_1012900_thumb_apng.pngTransparent thumb
Leader Tactics
Your main tank & damage dealer
Very high
Card_1011140_thumb_apng.pngTransparent thumb
If you have him, or put LR Vegitto Blue - amazing tank & healer combined with zamazu
High
Thumb zamasu TUR INT
Amazing Tank & healer
Very High
Thum 1009590
Hopefully with some dupes, futurze category & can easily combine with future zamazu rosé or zamazu
Medium
Thumb 1013540
Good tank
Medium
Thum 1006700 1-Z
Good damage dealer
Medium
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
Hopefully with dupes
Very high
STRATEGY
Tactic resides in dealing damages with LR Goku & Vegeta - Vegitto & UI Goku. Your tanks will be Zamazu, LR Vegitto & Vegitto Blue and also Zamazu & Rosé who will heal you a lot. No KO for the whiole 30 stages.



Alternativ Potara (lvl 30 work)

Team template background
Made by: Migera-wiki
Team Cost: 263

Super Saiyan 2 Kefla

"Potara" Category Ki +3 and HP, ATK & DEF +150%

Thumb 1013430
Thum 1009330
Thumb zamasu TUR INT
Thumb Rose TUR STR
Thumb 1006790
SSRTEQCandyVegitoThumb
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Thumb 1013430
Leader Tactics
Alternative leader instead of "LR Goku and Vegeta", can evade attacks, do decent damage, if she get a super you lose
Very high
Thum 1009330
Belive or not but he does a lot of damage and is a decent tank
Very high
Thumb zamasu TUR INT
Best tank in this team, tank super
Very high
Thumb Rose TUR STR
Decent tank
Medium
Thumb 1006790
Decent tank, if he get a super you lose, can replace for "PHY Super Vegito"
Medium
SSRTEQCandyVegitoThumb
Can evade attacks and super, if he get a hit it hurts and super kill you
Low
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
Try looking for a rainbowed one, or at least with some dupes
Very high
STRATEGY
This team works really decent before lvl 30 and have a high life pool ~400k life. I tried lvl 30 for 15-20x and did it. You need best friend leader you can find and good rotation + a lot of luck on supers from cell and evade from kefla and candy. Good luck!



Gogetta LR Partner

Team template background
Made by: Totyman64
Team Cost: 335

Super Saiyan 2 Kefla

"Potara" Category Ki +3 and HP, ATK & DEF +150%

Thumb 1013430
Thumb 1012380
Card_1011680_thumb_apng.pngTransparent thumb
Card_1011140_thumb_apng.pngTransparent thumb
Thumb zamasu TUR INT
Thumb Rose TUR STR
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Thumb 1013430
Leader Tactics
Potara Category lead, high chance to evade and launch additional 2 attacks.
Very High
Thumb 1012380
Great links, but do not let him get attacked.
Low
Card_1011680_thumb_apng.pngTransparent thumb
Great tank and decent damage dealer.
High
Card_1011140_thumb_apng.pngTransparent thumb
Very good tank and decent damage output. Buff his defense with each SA and heals continuously.
Very High
Thumb zamasu TUR INT
A great tank, and provides ki links to LR Zamasu.
High
Thumb Rose TUR STR
Provide links to LR Zamasu, do not let him get hit.
Low
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
Potara leader, great tank and high damage output, heals you on desperate moments.
Very High
STRATEGY
Is a battle of attrition, make sure to tank with the LR's and Zamasu INT and making damage little by little. If you tank with the right characters you can complete the 30 levels without problem and almost full health.



Level 69 Powerhouse

Autopilot until level 30
Team template background
Made by: Seichan444
Team Cost: 321

Super Saiyan Gohan (Future)

"Future Saga" Category Ki +3, HP +130% and ATK & DEF +170%

Thumb 1013860
Thumb zamasu TUR INT
TURTrunks
Card_1011720_thumb_apng.pngTransparent thumb
Thum 1009590
Thum 1009330
Thumb 1013860

Super Saiyan Gohan (Future)

"Future Saga" Category Ki +3, HP +130% and ATK & DEF +170%

TACTICS
Thumb 1013860
Leader Tactics
Apart from being the superior Future Saga leader, the reason why he is so exploitable is 1) his "greatly increases DEF" condition upon SA and 2) his progressive damage reduction. Beyond level 30 use him smartly. Aim for an SA and he can take a few consecutive attacks. If you have dupes, Additionals are beneficial for this event. Can possibly go out of rotation if it benefits surviving.
Very High
Thumb zamasu TUR INT
Zamasu is basically a cheat code on his own against this event. He will not deal damage (which with dupes, SA10 is very common in other events) due to being Extreme but this is irrelevant as you need to win but survive in the process. The best tank against Cell in the game. He takes two-digit damage in level 69 in normal attacks and in the 20k order of magnitude in a SA. Keep him in rotation, let him face the series of 4-5 attacks and only keep him out of rotation when you are about to finish Cell next turn. A defensive build with Dodge/Additionals is beneficial for this event.
Absurdly High
TURTrunks
He is one of those units that will either win this for you or be the downfall. His orb changing combined with nuking passive make him your 2nd hard hitter in order. Prefer to keep in rotation as orb changing benenfits the whole team and you might not survive too many turns. Won't tank but typing is in your favor. Criticals are heavily favored for this event. If you find that he's not helping that much, consider the order of orb consumption and whether he contradicts with other orb-reliant units such as our next input, which is...
Very High
Card_1011720_thumb_apng.pngTransparent thumb
...this bad boy. Your hardest hitter of the team, does not get hindered by Cell's damage reductions, and can tank in earlier levels but still performs reasonably well defensively in the following turns. He shines after level 40 when other units cannot push with damage output and his Ultra SA combination with his passive is a win condition. At levels beyond 65, he deals 3 health bars on his own, imagine that (at 52%). With a dupe and if you're thinking about correct placements, there's no reason why you shouldn't be able to do beyond lvl70. Additionals are an asset for this event. Too bad we can't run 2 of him.
Very High
Thum 1009590
Reliable links for damage and Ki. This is especially important in this event. Criticals are preferred. Super INT is a good thing against Cell although tanking with him isn't very realistic at higher levels. An easy choice to rotate out. Nonetheless you will achieve good damage with him. (the priority is medium for this team specifically, I respect he can be more reliable in other teams but here we are focusing on level 65+ survival)
Medium
Thum 1009330
Here comes our ace up our sleeve. Remember how PHY Super units are not hindered by damage reduction? Remember his damage reduction and counter? Have you given him more than 10 for Criticals? He really is your 6th man. Instead of putting any arbitrary card that will just float, you might as well have someone who can deal sufficient damage and not get destroyed by Cell's attacks. As a rule of thumb, a Rainbowed Blue Vegito as the one I used, will take as much damage as your other Super INT units in normal attacks. Criticals help you a lot but other than that do yourself a favor and rotate him out as we don't like playing with fire that much.
Low-High
Thumb 1013860
Friend Tactics
See Above
Very High
STRATEGY
Unless you seriously mess up, level 30 is autopilot. Levels 31 to 44 are not immensely more difficult than 30 but you need more attention in terms of placements and orb consumption. Levels 45 to 65 are a grind and luck gradually becomes a factor. For 65+ you need to heavily rely on Zamasu tanking SAs and Trunks performing Criticals. Zamasu's tanking is not pure luck, your best bet is to have him tank at any instance in which Cell performs a series of consecutive attacks.
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