Dragon Ball Z Dokkan Battle Wiki

PSA - For those who wanted to add their own EZA details for the units, please do so either in your own blog page or the discussion tab. Anyone who put their own EZA ideas in the character pages will be banned immediately, regardless if your revert it or not.

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Dragon Ball Z Dokkan Battle Wiki
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Dragon Ball Z Dokkan Battle Wiki
NOTICE
This page is to help players with a specific event. You can post teams that you used to clear the event.
Please keep in mind to post teams that you have tested yourself.

Guide: Tactics Teams Template
Extreme Z-Battles Banniere tactics pages Awakening Medals
EZA STR Perfect Cell
Tactics Logo
EZA STR Cell BronzeEZA STR Cell SilverEZA STR Cell GoldEZA STR Cell Rainbow
Extreme Z-Awakenings
Card 1010490 thumbCard 1010480 thumbCard 1008820 thumb
Restrictions No Restrictions
Weakness Future Saga
Back to event page
Breaker Deck 1 to 7



No Luck, Strategy

Future Saga
Team template background
Made by: LiMo0P
Team Cost: 425

Super Saiyan Gohan (Future)

"Future Saga" Category Ki +3, HP +130% and ATK & DEF +170%

Card 1013860 thumb
Card 1015470 thumb
Card 1012760 thumb
Card 1017120 thumb
Frame SSR AGL thumbSpirallatest?cb=20191212155456&format=originalCard 1014050 thumbLR icon thumbS.AGL icon thumb
vegeta
Card 1009710 thumb
Card 1017080 thumb

Trunks (Teen) (Future)

"Future Saga" Category Ki +3, HP & ATK +170% and DEF +130%; or Super Class Ki +3 and HP, ATK & DEF +120%


TACTICS
Card 1013860 thumb
Leader Tactics
It is only for his leader skill (DEF +170%) and for his DEF, use only for rotation because of the Type. Can be replaced for: Resilient Will to Protect the Future Trunks (Teen) (Future)
Medium/Can be replaced
Card 1015470 thumb
Another for rotate, he must have his Super Attack to boost his DEF (Stacks every time when the Super Attack is lauched), it is Useless for attacking in high levels
Medium
Card 1012760 thumb
This is one Supporter; his Super Attack raise the extreme class allies ATK by 30% for one turn (In higher levels this raise is useless)and his passive is perfect for defending (Only Extreme Class).
High
Card 1017120 thumb
Hit very well in low levels, in higher levels it is the tank who only received two digits in normals attacks and no more than 20k in Super Attack. It can be also a healer.
Very High
Frame SSR AGL thumbSpirallatest?cb=20191212155456&format=originalCard 1014050 thumbLR icon thumbS.AGL icon thumb
One of the Stars of the team, it have a good DEF because of the type and the Ultra Super Attack can reach 1M damage deal.
Very High
Card 1009710 thumb
This is another Supporter his passive skill(Full EZA) it is always active and give some usefull stats and Ki. It is not recomended for DEF.
Low
Card 1017080 thumb
Friend Tactics
The official star of the team, good stats and with his active skill can sure defeat teh last boss.
Must
STRATEGY
It's easy to clear lv 30 with this team if you put together the Trunks.
Team posted by LiMo0P helping the author.




Easy EZA to Win

Future Saga and Super AGL Takes home the W!
Team template background
Team Cost:

Trunks (Future)

"Future Saga" Category Ki +3, HP & ATK +170% and DEF +130%; or Super Class Ki +3 and HP, ATK & DEF +120%

Card 1017080 thumb
Card 1009710 thumb
Frame SSR AGL thumbSpirallatest?cb=20191212155456&format=originalCard 1014210 thumbLR icon thumbS.AGL icon thumb
Card 1009830 thumb
Card 1012760 thumb
vegeta
Card 1015470 thumb
Card 1017080 thumb

Trunks (Future)

"Future Saga" Category Ki +3, HP & ATK +170% and DEF +130%; or Super Class Ki +3 and HP, ATK & DEF +120%


TACTICS
Card 1017080 thumb
Leader Tactics
He is a must have on this team! Main Leader for Future Saga, can transform to hit harder and tank well, and has a phenomenal active skill that can be used to demolish Cell! If you don't have him, don't bother trying this team!
Must Have
Card 1009710 thumb
He is another must have. Not only is he a great supporter, he is a very hard hiiter, and he has decent defense. Always link him up with the Trunks above, and always have him Super Attack before Trunks, as he raises allies ATK by 30% for 1 turn
Must-Have
Frame SSR AGL thumbSpirallatest?cb=20191212155456&format=originalCard 1014210 thumbLR icon thumbS.AGL icon thumb
He is ok for the first 20 levels. Later on, he's going to start taking 25k per hit, meaning it could be disastrous if he get's Super Attack. However, this is nullifed, as he can dodge and counter, (it's a very low chance, so don't rely on it). He can also do some amazing damage, assuming he's linked up with SSJ4 AGL Vegeta
High/Medium
Card 1009830 thumb
He's great for the first 20 levels, however, like the Goku above us, he starts taking a lot of damage in the higher levels, but he has a low chance of dodging and countering, and if you have dupes in this man, he should be dishing out a lot of damage.
High/Medium
Card 1012760 thumb
He is okay during the earlier levels, but once you get to higher levels, his damage becomes worse due to the damage reduction. But he can still tank decently well
Medium
Card 1015470 thumb
He nice for this team. Same thing as the Rose above, he can't hit hard, but he can stack DEF, meaning he can tank very well!
Medium
Card 1017080 thumb
Friend Tactics
He is a must have on this team! Main Leader for Future Saga, can transform to hit harder and tank well, and has a phenomenal active skill that can be used to demolish Cell! If you don't have him, don't bother trying this team!
Must-Have
STRATEGY
Just be careful of the SSJ4s taking too many hits. Other than that, you should clear this with ease.




Alternative Leader

Because Time Travellers came from the Future anyway
Team template background
Made by: Piers
Team Cost: 340

Trunks (Teen) (Future) & Mai (Future)

"Time Travelers" Category Ki +4 and HP, ATK & DEF +130%; or Super STR Type Ki +4 and HP, ATK & DEF +100%

Frame SSR STR thumbSpirallatest?cb=20191212155456&format=originalCard 1014080 thumbLR icon thumbS.STR icon thumb
Frame SSR TEQ thumbSpirallatest?cb=20191212155456&format=originalCard 1011140 thumbLR icon thumbE.TEQ icon thumb
Card 1012740 thumb
Card 1009350 thumb
Card 1014040 thumb
vegeta
Card 1012990 thumb
Card 1017080 thumb

Trunks (Teen) (Future)

"Future Saga" Category Ki +3, HP & ATK +170% and DEF +130%; or Super Class Ki +3 and HP, ATK & DEF +120%


TACTICS
Frame SSR STR thumbSpirallatest?cb=20191212155456&format=originalCard 1014080 thumbLR icon thumbS.STR icon thumb
Leader Tactics
The stand-in for lacking any of the other leader Trunks or PHY Gohan. They are average at taking hits.
Back to the Future
Frame SSR TEQ thumbSpirallatest?cb=20191212155456&format=originalCard 1011140 thumbLR icon thumbE.TEQ icon thumb
These two, along with Card 1012990 thumb, are here primarily for one reason: recovering precious HP. In this case, the duo do so automatically every time they enter the round and restore 15%. Launching a Super Attack is also ideal to boost the DEF where possible. They take hits about as well as the above card.
Necessary
Card 1012740 thumb
The more Hidden Potential routes unlocked the better, because you'll need the Additional Attack passive to be setting off as much as possible to quickly build up the damage. By about 4-5 Super Attacks, Vegito should be able to almost clear an entire section of health bar.
Necessary
Card 1009350 thumb
TANK! Have fun, Black!
Suitable
Card 1014040 thumb
He's what I could manage. If you muscled the 777 medals for this LR awakening that's ideal, and obviously an alternative Leader for Trunks & Mai. Otherwise, at this stage, this Trunks was primarily to tank the hits as well as Cell's dreaded Super Attack.
Suitable
Card 1012990 thumb
Utopia realised indeed. Even better than
Frame SSR TEQ thumbSpirallatest?cb=20191212155456&format=originalCard 1011140 thumbLR icon thumbE.TEQ icon thumb
above, Zamasu regenerates 7% HP every Super Attack, on top of his incredibly helpful Damage Reduction passive. This combined, any health Cell had taken was recovered back. He was also great at tanking Super Attacks!
Necessary
Card 1017080 thumb
Friend Tactics
The star of the show. Along with SSJB Vegito, Trunks was the sole damage dealer for me.
Necessary
STRATEGY
This is based on beating Lv. 30.

Simply put, use the Extreme cards to tank hits long enough for Card 1017080 thumb and Card 1012740 thumb to ramp up the damage. For me, it allowed about four turns tops to get the job done.

This took a couple of tries and it was largely down to getting Vegito to repeatedly Super Attack, something he was refused to do on this battle of all places.


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