FANDOM


Line 219: Line 219:
 
|Thumb6 = Card_1017720_thumb.png
 
|Thumb6 = Card_1017720_thumb.png
 
|Link6 = Unwavering Will and Newfound Power Super Saiyan Goku
 
|Link6 = Unwavering Will and Newfound Power Super Saiyan Goku
|Infos6 = His passive reduces the damage received by -59% as the 2nd or 3rd attacker. So use him for rotating out. He can minimize the damage received at the last slot.
+
|Infos6 = His passive reduces the damage received from normal by -59% as the 2nd or 3rd attacker. So use him for rotating out. He can minimize the damage received at the last slot.
 
|Priority6 = High
 
|Priority6 = High
 
|FriendName = Cell (Perfect Form)
 
|FriendName = Cell (Perfect Form)

Revision as of 18:22, September 19, 2019

NOTICE
This page is to help players with a specific event. You can post teams that you used to clear the event.
Please keep in mind to post teams that you have tested yourself.

Guide: Tactics Teams Template
Challenge Events Banniere tactics pages Awakening Medals
BWn6ZTv
Tactics Logo
No Awakening Medals
Awakenings
No cards to Awaken
Server Global server Japan server
Weakness No Weakness
Back to event page
Breaker Deck 1 to 7



Abusing Vegetas Leader skill

Pure saiyan/ super type
Team template background
Made by: Bloser117
Team Cost: 356

Super Saiyan Vegeta

"Pure Saiyans" Category Ki +3 and HP, ATK & DEF +150%; or Super Class Ki +3 and HP, ATK & DEF +100%

Card 1016510 thumb
Card 1014510 thumb-Z
Card_1011680_thumb_apng.pngTransparent thumb
Card 1017740 thumb-Z
Card 1017660 thumb-Z
Card_1014210_thumb_apng.pngTransparent thumb
Card 1016510 thumb

Super Saiyan Vegeta

"Pure Saiyans" Category Ki +3 and HP, ATK & DEF +150%; or Super Class Ki +3 and HP, ATK & DEF +100%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Icarus
Damage received reduced by 35% for 2 turns
TACTICS
Card 1016510 thumb
Leader Tactics
Should be on the main rotation and be prioretized to get a super attack until he gets to his SSJ blue form. At that point he will have about 120k-180k defense(Depending on your dupe investment and Additional attacks).
Very high
Card 1014510 thumb-Z
Broly starts out with a good 70% atk and defense and gets stronger the longer the event goes. Further the His additional ATK and DEF boosts are calculated separately, resulting in an increase of ATK +34% per attack received and DEF +34% per attack performed, for a total boost of +204% after four attacks. He also raises his atk and def on super for 3 turns.
High
Card_1011680_thumb_apng.pngTransparent thumb
He is the only unit on the team who doesnt get the full 150% across the board, but he doesnt need it. Vegito starts with 80% atk and def. He stacks atk and defense with each super attack he performse and he links well with the rest of the team. Also gains ki from his passive and is a free 100% unit. Aways try to get the 12 - 17 ki super.
Very high
Card 1017740 thumb-Z
A 100% Free to play rainbow unit, who stacks def and lowers the enemies attack.By the point you get to ssj 2 gohan he should have at least between 150k - 200k defense. Hits decently.
Very high
Card 1017660 thumb-Z
Just as Goku/gohan this unit is a 100% Free to play rainbow unit. He stacks atk and def on super attack. Just as goku/gohan vegeta should be at least between 150K - 200K defense by the point you get to Ssj 2 gohan. Hits decently as well.(Better than goku obviously)
Very high
Card_1014210_thumb_apng.pngTransparent thumb
Mainly a off rotation unit, until you get to the str phases. Good Atk and def buff. 12 and 18 ki super massivly raises this units def.
High
Card 1016510 thumb
Friend Tactics
Same as main leader.
Very High
STRATEGY
Rotations: Ssj vegeta and vegeta and trunks; other rotation: Ssj vegeta with goku and gohan.
The strategy is to build up the vegetas first, because once the go Ssj blue they will no longer stack defense on SA. Once a vegeta is blue you can push him of rotation and let vegito get on one rotaion(Prefferably with goku and gohan).

So at the beginning of the event your floaters should be Ssj4 goku, Broly and vegito.
Once you get to str goku you can start to get Broly and ssj4 goku on the main rotations. Ssj4 goku with goku and gohan and broly with vegeta and trunks. I used gokus active skill against ssj1 gohan because i think its the most effective to get str gohan out as fast as possible.
After str gohan is out of the way, you can start putting the vegitas on main rotation again. At this point you can let broly and ssj4 goku float again.
Goku and gohan should take double digits against int gohan at this point but you can also push them of rotaion and let one vegeta (ssjblue) be with vegito(if his defense is somewhere around 150k).
I would recommend not to use the exchange mechanic on this event, or wait until the end of the event to use it (when int gohan only has 3 or maybe 4 healthbars left).

Units that are also good at this event are: Teq android 16, Blue evolutiuon vegeta, Lr Int vegito, Lr phy Gogeta, Lr ssj4 vegeta, phy base form vegeta.



Granpa Goku

Pure / Hybrid Saiyans Stage 2 get all missions team
Team template background
Made by: Dbzforce
Team Cost: 385

Super Saiyan 4 Goku

"Goku's Family" Category Ki +3, HP & ATK +170% and DEF +130%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%

Card_1014210_thumb_apng.pngTransparent thumb
Card 1016460 thumb
Card 1017740 thumb-Z
Card_1015910_thumb_apng.pngTransparent thumb
URSTRUGohan
Thum 1010000
Card_1014210_thumb_apng.pngTransparent thumb

Super Saiyan 4 Goku

"Goku's Family" Category Ki +3, HP & ATK +170% and DEF +130%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%

Items template background
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
Card_1014210_thumb_apng.pngTransparent thumb
Leader Tactics
His SA raises DEF by +100% and Ultra SA raises ATK & DEF by +100%. He gets 1+3 Ki per AGL orb collected and 1+2 Ki per rainbow orb due to which getting his Ultra SA is fairly easy.
Essential
Card 1016460 thumb
His SA Raises ATK & DEF by +20%, which stacks which makes him a good tank in the later stages.
Essential
Card 1017740 thumb-Z
The SA of the EZA'ed unit raises DEF by +30% and stacks which makes him a good tank in the later stages. It also lowers ATK of the enemy by -20%.
Essential
Card_1015910_thumb_apng.pngTransparent thumb
Her passive has a 50% chance of reducing the incoming damage by -55% but don't bank on it. She recovers 30% of the damage dealt as health.
High
URSTRUGohan
His passive give him 50% chance to guard all attacks and raises the DEF of Super class allies by +50% which in this team means all allies.
High
Thum 1010000
A decent support unit. Provides ATK+DEF +30% to all allies. Her SA raises allies ATK by +25% but since she is just a rotating unit, this wont be in effect.
Medium
Card_1014210_thumb_apng.pngTransparent thumb
Friend Tactics
Same as leader.
Essential
STRATEGY
Always have the TEQ Gokus in main rotations. Pair them with the LR AGL Gokus except for the TEQ 2nd Form Cell and the TEQ Perfect Cell. In those cases break off AGL Gokus from the rotations if necessary.
In the beginning try to stack the DEF of the TEQ Gokus. The first 2 enemies will absorb Ki attacks. Avoid supering with LR Gokus and physical based attacks (except the TEQ SS Goku since we need to stack his DEF) which gives us more turns for supering with TEQ Gokus.
The SA of base Goku is a Ki attack which replenishes the health of the androids #19 and #20. This is the case for the PHY Pan and also Ultra SA of Bee Pan. Do remember that if the enemy is stunned, they cannot absorb Ki based attacks.

The TEQ Gokus are the main tanks which will take you through all the stages due to their stacking DEF. I did not use the exchange mechanic of the TEQ SS Goku.

The only place where you need to use items if necessary is the PHY and TEQ Perfect Cells. You may also take a Senzu/Dende instead of the defensive item to counter the rotation lock by the Perfect Cell.



"Kamehame..."

The Inimitable Kamehameha Lineup
Team template background
Team Cost: 415

Super Saiyan Gohan (Youth)

"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%

Card_1017630_thumb_apng.pngTransparent thumb
Card 1017740 thumb-Z
Card 1015970 thumb
Card_1012930_thumb_apng.pngTransparent thumb
Thumb 1014760
Thum 1008940-Z
Card_1017630_thumb_apng.pngTransparent thumb

Super Saiyan Gohan (Youth)

"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Type Ki +3 and HP, ATK & DEF +120%

Items template background
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
Card_1017630_thumb_apng.pngTransparent thumb
Leader Tactics
Pretty self-explanatory - defensive stacking, generally won't struggle for Ki with Goku/Gohan around, and his transformation post-stacking is a great way to deal with the pesky Perfect Cell phase that has Gohan at a Type disadvantage.
High
Card 1017740 thumb-Z
EZA Goku stacks defense much like AGL Gohan, and his massive defense stat during later stages can provide a lot of healing from TEQ Ki. After Exchanging with Gohan, you can exploit his critical hit ability against Cell. In addition, Goku's Super Attack is not energy-based and thus can be used to get Dr. Gero and Android #19 out of your way quickly.
High
Card 1015970 thumb
under Gohan's secondary Leader Skill, Gogeta can work just fine. He might take more damage than the other units here, but after transforming into Super Saiyan God SS and activating a high evasion chance and guaranteed critical attacks, he'll help a lot with offense and staying out of harm's way. In addition, his Super Attack is not energy-based and thus can be used to get Dr. Gero and Android #19 out of your way quickly.
Medium
Card_1012930_thumb_apng.pngTransparent thumb
Their Super Attacks are energy-based and thus cannot be used to mow through Dr. Gero and Android #19, but their normal Type-advantageous attacks will work just fine. With Rainbow Ki, they won't struggle to Super Attack often and can function as a healer unit during later stages when fusing into Gogeta, who really helps crush the more difficult foes.
High
Thumb 1014760
Goku can only stack up to a certain point, and since Android #19 and Dr. Gero will be immune to his Super Attacks, you can't really stack where you need to, and Goku will transform into Super Saiyan God SS before you know it. Regardless, he's a strong defensive unit with damage reduction and hits pretty hard, with a one-time critical Super Attack and a great stun chance the rest of the way through.
High
Thum 1008940-Z
EZA Goten might get hit decently hard in later stages but his ability to change PHY Ki into Rainbow Ki really helps other units get their Super Attacks where they need it most. His own Super Attack raises his DEF to help tolerate attacks that might normally overwhelm him.
Medium
Card_1017630_thumb_apng.pngTransparent thumb
Friend Tactics
The same reasons as the first Gohan.
Very High
STRATEGY
Always try to keep the AGL Gohans on rotation, never float them. The DEF stacking is a big factor in surviving against TEQ Perfect Cell. This also applies to TEQ Goku/Gohan, who are surprisingly pretty nice in terms of damage dealing. Floating AGL Gogeta is a wise decision, because he will get hit for a lot in later stages if his evasion fails. If you play your cards right you should be able to make it to at least PHY Cell (Perfect Form) or TEQ Perfect Cell without using a single item, as the defensive juggernauts should heal you up plenty from same-Type Ki Sphere collection.

Possible substitutions include:

Thum 1003210 1 (Not as effective due to his ATK boost running out after 7 turns but still a useful asset in swamping through Dr. Gero & Android #19 as quickly as possible)

Card_1010070_thumb_apng.pngTransparent thumb
(Extremely effective against the final stage, easy to Super Attack, amazing nuker and stellar new Super Attack animation)
Card_1012900_thumb_apng.pngTransparent thumb
(Effective against the final stage, general same reasons as SS Goku (Angel) & SS Vegeta (Angel), Super Vegito's counters)

Card 1015890 thumb (Greatly raises own DEF (1 turn), amazing healing capability and provides AGL Ki for Gohan)
Thum 1004650 1 (Nice tank, surprisingly not too difficult to Super Attack, hard hitter and healer)

Thum 1003760 1 (Effective against the final stage, greatly stacks ATK, HP recovery)
And with that, it should be a cakewalk.



Very well then, let´s end this now...!

Android/Cell Saga Team for Stage 2
Team template background
Made by: Kitanekek
Team Cost: 307

Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

Card_1017900_thumb_apng.pngTransparent thumb
Card_1014940_thumb_apng.pngTransparent thumb
Thum 1004650 1
Card 1017570 thumb
Card 1017680 thumb
Card 1017590 thumb
Card_1017900_thumb_apng.pngTransparent thumb

Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
TACTICS
Card_1017900_thumb_apng.pngTransparent thumb
Leader Tactics
He´s gonna carry you through this event with his defense, his damage and the fact that two of the three hardest enemys in this event are TEQ.
10/10
Card_1014940_thumb_apng.pngTransparent thumb
He doesn´t tank as well as LR Int Cell, but doesn´t get too much damage either, while dealing some pretty nice damage.
9/10
Thum 1004650 1
He tanks well and does some nice damage, if you get some orbs on this boy.
9/10
Card 1017570 thumb
He´s really good, as he debuffs the enemys ATK by at least 40% (20% per super attack, and he always does an additional super attack on this team) and can do some pretty decent damage too.
8/10
Card 1017680 thumb
She´s a really good support on this team, as well as f2p, but she won´t do much damage or tank well either so she´s replacable.
6/10
Card 1017590 thumb
Tanks pretty well in this event.
7/10
Card_1017900_thumb_apng.pngTransparent thumb
Friend Tactics
Same as leader.
10/10
STRATEGY
The rotations are:

1. LR Int Cell and LR Phy Cell
2. LR Int Cell and Teq Cell

You probably won´t need most of your items on this team due to the transformations of the LR Int Cells. Save their active skills for the last stage if you can. The event should be really easy with this team.



Andro-Saiyans

Android / Cell Saga Stage 1 get all missions team
Team template background
Made by: Dbzforce
Team Cost: 385

Android #16

"Androids/Cell Saga" Category Ki +3 and HP, ATK & DEF +120%

Card 1017590 thumb
Card 1017740 thumb-Z
Card 1017660 thumb
Thum 1004650 1
Card_1008800_thumb_apng.pngTransparent thumb
Card 1017720 thumb
Card_1017900_thumb_apng.pngTransparent thumb

Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

Items template background
Icarus
Damage received reduced by 35% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
Card 1017590 thumb
Leader Tactics
His passive gives him a 50% chnace to activate guard against all attacks. His SA reduces enemy DEF by 80% which is good for this stage. Can be replaced with any other Cell saga Lead. I used him since I don't have the LR INT Cell.
Essential
Card 1017740 thumb-Z
The SA of the EZA'ed unit raises DEF by +30% and stacks which makes him a good tank in the later stages. It also lowers ATK of the enemy by -20%.
Essential
Card 1017660 thumb
The SA of the EZA'ed unit raises ATK&DEF by +20% and stacks which makes him a good tank in the later stages.
Essential
Thum 1004650 1
His passive gives him ATK&DEF +15% per Ki sphere collected. Hence he can tank nicely. His SA recovers 10% of damage dealt as HP.
Essential
Card_1008800_thumb_apng.pngTransparent thumb
They are here just for making the android team for completing the missions.
Low
Card 1017720 thumb
His passive reduces the damage received from normal by -59% as the 2nd or 3rd attacker. So use him for rotating out. He can minimize the damage received at the last slot.
High
Card_1017900_thumb_apng.pngTransparent thumb
Friend Tactics
He is the main damage dealer. His SA lowers enemy DEF by -80%. He is a good tank except for the PHY stage and will carry you till the end. He will also recover your HP completely once it falls below 30%.
Essential
STRATEGY
Always pair the TEQ Goku & STR Vegeta and LR INT Cell and TEQ EZA Cell. All the other units are rotated. Delay SA of the Cell during the first 2 stages so that you can do more supers of Goku and Vegeta to build their DEF. Use your items if necessary only during the last fight.
Community content is available under CC-BY-SA unless otherwise noted.