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Guide: Tactics Teams Template
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Breaker Deck 1 to 7


STAGES 1 - 10 STAGES 11 - 20 STAGES 21 - 30
SBR tactics 1 SBR tactics 2 SBR tactics 3




Universes 7 and 11 Unite!

Jiren and Goku's Toughest Fight Yet!
Team template background
Made by: ShinOni666
Team Cost: 351

Jiren

"Universe Survival Saga" Category Ki +3 and HP, ATK & DEF +150%; or STR Type Ki +3 and HP, ATK & DEF +50%

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Jiren

"Universe Survival Saga" Category Ki +3 and HP, ATK & DEF +150%; or STR Type Ki +3 and HP, ATK & DEF +50%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
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Leader Tactics
The powerhouse of the 11th is one of the best cards you can take with you on your trek through this event. Jiren's Passive Skill gives him an unconditional 130% boost to ATK and DEF and has a 25% chance to stun every single enemy on the field every time he shows up. A lot of times, you'll have to pray to Kami that this works, as it can get you out of a tricky spot AND because Jiren gets guaranteed crits if he stuns his enemies. A Super Attack performed on a stunned target will not only deal crippling damage to your target of choice, but also lower said enemy's defenses by a huge 50% (for 3 turns)! He may not link the best in some teams, but for this one he has the essential Tournament of Power and Fierce Battle, and shares Shocking Speed with some teammates. Overall, the Grey Warrior is a deadly fighter who can turn the tide of any battle.
10/10
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Who better to fight alongside Jiren than the only one he ever considered an equal? Goku's passive (pre-transformation) gives him ATK and DEF +100%. His Super Attack does immense damage and raises his ATK by 30%. For how long, you ask? It keeps going up. And up. And UP! It doesn't go down till the battle is over and you proceed to the next set of enemies. When your HP drops below 50%, Goku will achieve the complete form of Ultra Instinct, changing his passive to a boost of Ki+3 and ATK +150%. He sacrifices his DEF boost for a whopping 70% chance to evade any enemy attack. His Super Attack post-transformation STILL stacks his ATK infinitely, and he doesn't lose whatever boosts to ATK he gained in UI Sign. Damage and dodging not enough? He's got a brilliant linkset too, with Tournament of Power, Fierce Battle, Over in a Flash and Prepared for Battle just to name a few. If you need a damage-dealer as well as an ace-in-the-hole for when your health gets low, Goku's your guy.
10/10
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The original leader of Pure Saiyans is not to be underestimated. Vegeta IV is no joke, especially with his new Super Saiyan Blue Evolution form. Before he awakens his full-powered form, SSGSS Vegeta is still a viable unit in his own right. His passive gives him a boost of 120% to ATK and an underwhelming 60% boost to DEF. The Prince also launches 2 additional attacks which sadly cannot be Supers. To compensate, he gets a 7% DEF boost per ATK performed, which due to its calculation, actually gives him a boost of 11.2%, resulting in a huge 172% total DEF after 10 attacks, which, unless he transforms, shouldn't be too tough to accumulate. His Super Attack brings down his target's DEF by 50% for 3 turns, allowing the team to deal more damage should you gang up on the enemy. Once the 4th turn of the battle begins, Vegeta has a 30% chance to go beyond his limits and awaken the glorious royal blue power within. Once the prideful Saiyan has transformed, he gets a 130% boost to ATK and DEF (Your DEF boosts are sadly not carried over from SSB), but to repay him for sacrificing his tanking prowess, he keeps his 2 additionals and with every attack, he gets a 10% chance to perform a Critical Hit, going up to 70%! SSBE Vegeta's Super also gets a buff, too! The 50% DEF drop changes to a deadly 80%, making for even more devastating damage to the enemy for the next three turns. Regardless of his form, he links pretty well, packing Tournament of Power, Prepared for Battle and Fierce Battle as his best ones on this team. A very good unit to have on any team you can fit the Prince of All Saiyans on.
9/10
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The MVP of Universe 7 has been done justice in his grand appearance in Dokkan Battle. His passive only gives him a 120% boost to ATK stat-boost-wise, but gives his allies Ki+3 and a 60% boost to DEF, allowing them to take hits better AND get Supers off easier! In addition, the damage he takes is reduced by 40% if HP is 77% or below! His Super Attack is without question the best thing about this already-great unit. Immense damage combined with lowering ATK and DEF by 20% for 3 turns, what more could you ask for? Well, maybe a higher drop to your foe's stats, but it's better than most! As for his links, they're alright, as he comes equipped with Fierce Battle, Shocking Speed, Tournament of Power, Rival Duo, and Fierce Battle for most situations. A pretty outstanding character, but what would you expect from the Tournament of Power's last man standing?
10/10
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This is what happens when you cut down trees and anger the Lorax. All jokes aside, G.O.D. Toppo (or Top in English dub) is a strong unit to have on Universe Survival Saga. His passive doesn't benefit him at all. Instead, Universe 11's next God of Destruction prefers to support his teammates (a bit unlike a God of Destruction if you ask me) with it, giving them a decent 35% boost in ATK and DEF, while also lowering his enemies' DEF by a whopping 50%, no Super from Jiren or Vegeta required beforehand! His Super Attack isn't going to be dealing too much damage, but it increases his allies' ATK by an additional 25%, making for a total of 60% when he's on the field. When it comes to links, Top can link well with a wide variety of characters, possessing Shocking Speed, Rival Duo, Tournament of Power, Fierce Battle, and shares Godly Power with his gray-clad comrade and his orange-gi-wearing nemesis. If you want a strong supporter for Universe Survival Saga, Top is your go-to God of Destruction.
8/10
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These two, despite being the most unlikely of team-ups, are among the deadliest units in the game and for sure one of the best in this entire category! Their passive skill is rather dependent on certain situations, but is strong nonetheless. The dynamic duo gets an unconditional ATK and DEF +77%, in addition to a 77% boost in ATK when the enemy has their ATK lowered, TOPPED OFF with YET ANOTHER 77% boost to ATK if they're unleashing their Ultra Super. Speaking of Supers, a 12-Ki Super from these two will not only deal huge amounts of damage, but will also lower the ATK of the enemy hit by 20%. Once you have 18 Ki racked up, not only are you treated to a gorgeous cinematic, but also to a tremendous amount of damage complete with lowering the ATK and DEF of your impacted foe by 20%! Ain't that a steal! These two benefit HUGELY from Android 17 (who can set up their ATK down buff with his Super) and G.O.D. Toppo as they share a wide variety of links together, but everyone else can pitch in with these two having a crazy link pool, their best ones for the team being Fierce Battle, Rival Duo, Shocking Speed, Tournament of Power, and Over in a Flash, which is only shared with U.I. Goku. These guys were enough to put Jiren down, so you can expect Goku and Frieza to put in the hard yards in a serious fight!
Over 9000/10
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Friend Tactics
Double the Jiren, double the stun, double the damage, and double the stat and Ki boost. What more is there to be said?
10/10
STRATEGY
Even with units as good as these, this is going to be ROUGH. Jiren's stuns will help you out immensely, as will the guaranteed crits he gets from them. Android 17's Super will not only help your whole team by increasing the damage they deal and reducing the damage they take by a good deal, but will also beef up Goku and Frieza's attack power hugely if you target the enemy 17 damaged. If you can, be sure to place Toppo in the first spot of a rotation as everyone attacking afterward gets a 25% boost in ATK from his Super on top of his boost of 35% to ATK and DEF, as well as the free defense lower. Vegeta and Jiren's Supers will help your team immensely in the damage department as they lower DEF by 50% with their Supers for a short time. Use your Support Items wisely, and best of luck conquering this stage of Super Battle Road.



Stun FTW

What Doesn't Stun You Lowers Your Attack
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Made by: PolishW
Team Cost: 367

Hit

"Universe 6" Category Ki +3 and HP, ATK & DEF +170%; or "Universe Survival Saga" Category Ki +3 and HP, ATK & DEF +150%;

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Jiren

"Universe Survival Saga" Category Ki +3 and HP, ATK & DEF +150%; or STR Type Ki +3 and HP, ATK & DEF +50%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Senzu Bean
Recover all HP and remove all allies' status effects
Support whis
Damage received reduced by 40% for 2 turns
Dende
Recover all HP and remove all allies' status effects
TACTICS
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Leader Tactics
Hit is probably the most versatile member of this team. He can stun really consistently, he does a lot of damage to stunned enemies (which is good on a team with Jiren), and he also lowers both attack and defense, which can be helpful for dealing more damage and setting up the LR duo to do maximum damage. His leader skill is exactly the same as Jiren's except he gives himself an extra 20% boost. Even if you don't have Hit I would suggest you choose him as your friend leader rather than having two Jirens. Hit's stun doesn't affect everyone but it is much more reliable.
10/10
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UI Goku is a nice addition to this team because he can be clutch when you need him. If he does manage to transform, he can prolong your run by dodging, though you should probably heal right after he transforms just to be safe. Even if he doesn't transform, he can stack ATK over time and his typing helps a lot in the first and last battles.
8/10
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To be completely honest, SSBE Vegeta was actually my filler unit on this team. I initially tried a few Universe 6 units in this slot, but none of them did as much damage as this Vegeta. He doesn't have a lot of defense and his additionals generally won't do much unless they become Super Attacks, but he's still a very solid choice to help you through the first two battles. If you're on the Japanese server (or once they come out on global), you should 100% swap in Caulifla & Kale in this slot.
7/10
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Android 17 keeps this team consistent. He helps everyone on rotation with extra defense (even if it's still pretty minimal in SBR) and guarantees super attacks for everyone on rotation. He's also the second character on the team that can lower ATK and make sure the LR duo gets their full attack boost. His typing is also pretty helpful in the last two battles since both Kale and UI Goku tend to deal a lot of damage.
10/10
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Just because Jiren isn't the leader on this team doesn't mean he shouldn't be on it. Jiren's ability to stun all of the enemies is invaluable on this team, and to be frank I probably wouldn't even try this SBR without him. Even on the rounds when he doesn't stun, he can still do a lot of damage, tank normal attacks decently well, and benefit from extra damage against enemies that Hit stuns. One thing to watch out for is that Jiren's stun only lasts for one round whereas Hit's lasts for two, so even if Hit "stuns" an enemy it will only last for one turn if they were stunned by Jiren first. That doesn't mean you need to keep Hit separate, just know that even if Hit attacks someone they aren't going to be stunned the next round if Jiren got to them first.
10/10
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These two are the hardest hitters on the team, but keep in mind that their defense isn't as godlike as their attack. Between Android 17 and Hit you should always have some character that's in the lower ATK state to fully utilize these guys' boost, and it's usually pretty easy to get 18 ki since they're starting with 9-12.
10/10
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Friend Tactics
Despite choosing Hit as the primary leader, the second Jiren is still necessary for maximum Stun Potential. It can actually be a blessing to get both Jirens on one rotation, since you only need one of them to stun but both can do criticals.
10/10
STRATEGY
This team was able to beat the event in a few tries, and it will probably be the team I use to get to 20 wins. You can change out the healing items for some more defensive items (since this team doesn't really have any defensive units), but if you're like me and are short on those rare items then sensus and Dendes should do just fine. This team is pretty flexible as far as rotations go since there are 2 different units that can lower ATK for the LR duo. You might want to try and keep the Jiren's separate for maximum stun potential, but to be honest you'll still do a lot of damage if they end up on the same rotation by chance. The most important strategy with this team is to play type advantages and use Hit to strategically stun opponents in case Jiren's passive doesn't activate. For the first battle to to stick solely to healing items and stuns to survive. If the first rotation is awful you can use a ghost, but I'd just restart since it's only the first battle. For the second battle try to use only one ghost and one whis, otherwise the last battle with be rather tough. Try to eliminate Bota-Mageta first since they can stack defense quickly, then focus on either Hit or Kale since they have a type advantage against a lot of your team. The final battle is very difficult regardless of what you do because of the damage the enemies can deal, but I'd focus on stunning UI Goku right away and eliminating SSBE Vegeta since he's AGL type.



Peppy Gals

Waifus OP
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Made by: NavySEALCommand
Team Cost: 195

Brianne De Chateau

"Peppy Gals" and "Transformation Boost" Category Ki +3 and HP, ATK & DEF +120%

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Brianne De Chateau

"Peppy Gals" and "Transformation Boost" Category Ki +3 and HP, ATK & DEF +120%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Icarus
Damage received reduced by 35% for 2 turns
TACTICS
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Leader Tactics
Ribrianne is a unit that has virtually no weaknesses. On a full Peppy Gal team, she gets a monstrous 190% boost to attack and defense and debuffs all enemies attack and defense by 30%. She is also a support unit, provding 2 ki and 30% to attack and defense to all peppy gal allies, and can seal on her super attack. Really the only flaw I can think of is that her linkset isnt the greatest match for the other saiyans on the team.
Essential
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Overall probably the most broken unit in the entire game, this unit was born to destroy this stage. They launch additional supers against Universe Survival Saga enemies and Pure Saiyan enemies (aka every unit in the stage), and they stack defense on their super attacks. They also increase the amount of ki they start with and their dodge chance with each attack they perform. Lastly, they get an attack boost of 10% per for every Universe 6, Pure Saiyan, and Joined Forces category ally on the team, which will generally vary depending on who else you bring on the team. Overall, it doesnt take a genius to figure out that they get really strong really quickly against this stage. They can get hit kinda hard the first turn they are on rotation before they attack, so try to avoid taking too much damage then.
Essential
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Speaking of broken units, this Caulifla has a 100% dodge chance against every single enemy in this stage. There is absolutely no reason not to bring her if you have her.
Essential
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An orb changer and a pseudo-nuker, this 18 does fairly well both defensively and offensively. Good floater for the team.
High
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She is able to output quite a solid amount of damage thanks to her ability to raise attack and defense on super, and to launch guaranteed super attacks when there is a Pure Saiyan enemy and a Universe Survival Saga enemy. She also gains an extra 10% attack for every Peppy Gal and Pure Saiyan ally (20% if they are both). The only issue is that her defense is rather low all things considered, but since there is only one AGL unit in the entire fight, it generally won't be an issue.
Medium/High
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A nice f2p option, this Ribrianne will be sitting at a very good 140% boost to attack and defense on this team, and can recover some HP per rainbow sphere obtained. This slot can probably be filled by a unit of your choosing though.
Medium
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Friend Tactics
Ribrianne is a unit that has virtually no weaknesses. On a full Peppy Gal team, she gets a monstrous 190% boost to attack and defense and debuffs all enemies attack and defense by 30%. She is also a support unit, provding 2 ki and 30% to attack and defense to all peppy gal allies, and can seal on her super attack. Really the only flaw I can think of is that her linkset isnt the greatest match for the other saiyans on the team.
Essential
STRATEGY
Main rotations should be TEQ Caulifla + INT Ribrianne/LR K+C + INT Ribrianne. Although the team is operating under a lower than normal leader skill for this stage, the massive debuff Ribrianne provides allows the team to do fine defensively. Items were also picked to synergize with this debuff, as the mitigation on top of the debuff makes it so units will take no damage. This team is not going to win any medals for how fast it can clear this stage, but honestly that works in this teams favor. You want units like TEQ Caulifla, LR Kale and Caulifla, and even STR Kale, to keep building up their passives, so in later rounds of each stage you wont need to worry about item usage. As far as who to target in each stage, I recommend clearing Bergamo out first in stage 1 due to the leader Ribriannes being at type disadvantage, then, while keeping Lavender sealed, go for Basil, since K+C can make short work of him. In stages 2 and 3 you want to keep the saiyans alive for as long as possible, as they provide an extra super attack to Kale and Caulifla and STR Kale. As such, you want to get Bota Magetta and Hit out first on stage 2, and then Android 17 and Angel Golden Frieza on stage 3. You will probably get a dokkan attack in stage 2 due to the lower overall stat leader skill, but it may be possible to get a second one in stage 3 depending on how things go. Ideally you want to get with LR Kale and Caulifla, but it is virtually impossible to delay supers with this team, so that isnt always possible. One last thing to mention, due to the second part of Ribriannes leader skill, SSBE Vegeta, UI Goku, and Angel Golden Frieza are able to be run on this team if you desire. Of those three, SSBE Vegeta is probably the best option due to how well he links with LR Kale and Caulifla. Bringing them does drop the strength of the Ribriannes, so I wouldnt recommend doing it, but it is an option depending on your box/dupe level of units.



Hope for Stun!

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Made by: PapaNevLo
Team Cost: 290

Super Saiyan 3 Bardock

"Super Saiyan 3" Category Ki +3 and HP + 130%, ATK & DEF +170%; or INT Type Ki +3 and HP, ATK & DEF +90%

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Super Saiyan 3 Bardock

"Super Saiyan 3" Category Ki +3 and HP + 130%, ATK & DEF +170%; or INT Type Ki +3 and HP, ATK & DEF +90%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Support whis
Damage received reduced by 40% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
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Leader Tactics
Super Saiyan 3 Bardock is a great support unit and the only leader for the team, he does decent damage and can tank fairly well.
10/10
7556
Super Saiyan 3 Vegeta is a fantastic tank and a super reliable unit for this team. His 50% chance for stuns is the reason why I left him on main rotation. He deals out alright damage in the 1st and 3rd fight due to type advantage.
10/10
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Super Saiyan 3 Gotenks is a semi reliable unit due to his ability to eat damage but also deal it out in the 2nd and 3rd stage. He is not a unit you want to have on main rotation due to his low defense. Mine has rainbow stats so you might be able to put other options in instead of him.
8/10
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Transforming Goku shines really well in this event. He hits very hard in stages 1 and 3, due to type advantage, and was able to get him to SSG 2 out of the 3 fights. Very well rounded unit for this event
10/10
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Super Saiyan 3 Xeno Goku is a star of this event, the only thing that holds him back is that he can take quite a bit of damage if you are not careful. His stun chance is what put him on the other main rotation and even though he is only an SSR/UR he does fairly well.
9/10
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Super Saiyan 3 Goku after his EZA is a beast in this event. he has very good defense and is one of the hardest hitters on the team.
10/10
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Friend Tactics
Same as Leader
10/10
STRATEGY
My rotations were SSJ3 Bardock + SSJ3 Vegeta and SSJ3 Bardock + SSJ3 Xeno goku. Once it got to the last fight, I switched xeno goku out for transforming goku, just so I could get more damage off. In the first too fights you can live off of stuns, so save your items for the 3rd fight, where you would want to use an Usher, then next turn a whis, two turns later an usher and repeat. This event wasnt that difficult with this team and I beat it on my 2nd or 3rd try.



You'll hate yourself if you aren't lucky

Hope for the stun, Rely on the Heroes!
Team template background
Made by: Golden4322
Team Cost: 280

Super Saiyan 3 Bardock

"Super Saiyan 3" Category Ki +3 and HP +130%, ATK & DEF +170%; or Super INT Type Ki +3 and HP, ATK & DEF +90%

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Super Saiyan 3 Bardock

"Super Saiyan 3" Category Ki +3 and HP +130%, ATK & DEF +170%; or Super INT Type Ki +3 and HP, ATK & DEF +90%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Icarus
Damage received reduced by 35% for 2 turns
TACTICS
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Leader Tactics
This is the best leader for the Super Saiyan 3 Category, so you have to use him. Try to keep him off rotation as he can't take a hit but he can seal, which is helpful on the occasion.
Essential
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This is a very good unit that can hit very hard but he can't tank very well himself. Try to have him take the least amount of damage possible. He is useful for taking out other enemies fast.
High
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He is a great tank but only if his 50% chance in his passive activates. When his passive does activate, he is the 2nd best tank on this team.
Very High
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This Goku is a good tank to fill the last spot on your team. He is mainly here for defense, as he won't hit too hard. Having 1 dupe or more will make his tanking very helpful.
Medium-High
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This Goku will hit hard and reduce enemy defense on super attacks. He cannot tank too well, but normals won't do too much damage. Mainly rely on him to do as much damage as possible.
Medium
7556
Vegeta will be your absolute MVP. He tanks and has a 50% to stun on supers. He will also be able to do damage on the PHY type enemies. You mainly want to stun the unit that hits most on the rotation (I stunned PHY Majin Buu, AGL Hirudegarn, and INT Baby, I'll explain why).
Extremely High
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Friend Tactics
Same as leader.
Essential
STRATEGY
This was the worst SBR that I have been able to complete. You are mainly going to rely on 7556 stunning the main enemy. In the first fight, you want to stun the PHY Fat Majin Buu as he could super Thumb 1011780 for a one shot super to your health. In the second fight, stun Hirudegarn, as he will hit the most in the rotation. In the third fight, try to stun INT Baby Vegeta as I've found he supers in the wrong places, along with attacking a lot in the turn. Use Card 1016740 thumb as a tank whenever you can since he can tank pretty well, even at 55% potential system. Try to get through the first 2 fights with as few items as possible as you will need many in the last fight, but absolutely use an item if needed. I suggest using an Princess Snake instead of Android 8 if possible, as the Android 8 would be more useful in the last fight. You can get along fine if 7556 will stun as much as possible and Thum 1003210 1 and Card 1016770 thumb keep out of the way of damage as much as possible.



Super Saiyan 3

No Heroes Units/EZAs with the carry
Team template background
Made by: NavySEALCommand
Team Cost: 290

Super Saiyan 3 Bardock

"Super Saiyan 3" Category Ki +3 and HP +130%, ATK & DEF +170%; or Super INT Type Ki +3 and HP, ATK & DEF +90%

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STR SS3 Vegeta EZA
GotenksSSJ3 base-Z
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Super Saiyan 3 Bardock

"Super Saiyan 3" Category Ki +3 and HP +130%, ATK & DEF +170%; or Super INT Type Ki +3 and HP, ATK & DEF +90%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
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Leader Tactics
A unit that can do it all, he gets a 100% boost to attack and defense on super, can support allies for a massive 40% boost when you fall below 70% HP, has a 30% chance to seal an enemy, and has basically a perfect linkset for the team. His only flaw is that he can't take a hit in the first slot.
Essential
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An extremely good all-around unit that links well. has great defense, and can output a very good amount of damage. I opt to use him over the LR as a find that the LR either lacks offensively if you only get his 12 ki super or lacks defensively if you get his 18 ki super. This Goku occupies a nice middle ground where he doesn't have the same limitations that the LR does.
High/Essential
STR SS3 Vegeta EZA
I don't think it can be overstated just how good this guy is in Super Battle Road. You can throw him in front of 10 attacks and survive with minimal damage taken thanks to his 80% damage reduction. He also has a 50% chance to stun an enemy. Offensively he may not be on par with the other units (at least assuming you don't activate the part of his passive to trigger the attack boost), but overall he is the complete package. Absolutely zero reason to not bring him if you have him.
Essential
GotenksSSJ3 base-Z
Post-EZA this Gotenks has one huge advantage over his PHY counterpart, the 70% defense when your ki is 11 or less. This allows him to tank moderately well, which, given his staggeringly high damage output (he is the hardest hitter on the team), makes him a great option to bring. If his 12 ki is unavoidable though, he can get hit very hard and his damage output is much lower, so I found myself floating him more often than not.
High
Thumb SS3 Goku GT 33
He is here for two reasons. He gives a nice support boost of 33% percent, which when stacked with Bardocks buff can lead to all units hitting significantly harder, and the ability to go Great Ape. In that form (at least if you have dupes in him), he can deal very good damage to the two PHY units in stage 1 and 3, and nice chip damage in stage 2. Otherwise though, he cannot take a hit at all, so item usage will be necessary if they are in danger of taking multiple attacks.
Medium
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He can deal decent damage, stun on super, and has a good linkset for the team. Defensively is not particular great, especially against the two INT enemies in stage 2 and 3, so again try to keep him out of harms way.
Medium/High
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Friend Tactics
A unit that can do it all, he gets a 100% boost to attack and defense on super, can support allies for a massive 40% boost when you fall below 70% HP, has a 30% chance to seal an enemy, and has basically a perfect linkset for the team. His only flaw is that he can't take a hit in the first slot.
Essential
STRATEGY
Main rotations should be EZA SS3 Goku + SS3 Bardock/EZA SS3 Vegeta + SS3 Bardock. Use Vegeta and Angel SS3 Goku to try to stun the main enemy of each fight, PHY Buu (due to both Bardocks being main rotation with type disadvantage), and Hirudegarn and Baby because they attack more often than the other enemies. Everyone else should be focusing down the other enemies. Try to get a dokkan attack on the last stage, with your HP low enough to activate Bardocks support and then activate a future bulma. This will allow whoever is delivering the dokkan attack enough offensive presence to virtually one-shot the entire stage. As far as other options for the team, Transforming Goku is probably the best substitute as he quite good defensively. AGL SS3 GT Goku is also an ok option, since he links well and is decent offensively and defensively. Lastly, either of the SS3 GT Vegetas are fine as well, but they do not have over in a flash so do not link particularly well.



Hybrid Giant/Artificial Lifeform Team

Debuff Gang
Team template background
Made by: NavySEALCommand
Team Cost: 276

Tapion (Hirudegarn)

"Giant Form" Category Ki +3 and HP, ATK & DEF +150%; maximum number of turning Giant Form +1 for all allies

Card 1012420 thumb
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URAGLGreatApeVegetaThumb
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Super Baby 2 (Giant Ape)

"Artificial Life Forms" Category Ki +4 and HP, ATK & DEF +130%; or Extreme AGL Type Ki +4 and HP, ATK & DEF +100%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Ghost Usher
Delay all opponents' attacks for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
Card 1012420 thumb
Leader Tactics
Even though he wont be supported by a second leader skill under this build, Tapion can still tank even with no dupes, especially after gaining his offensive and defensive boost post-transforming into Hirudegarn (who is supported by the other leader skill, and thus can deal output very good damage.) Tapion also lowers attack on super, and while it might be rough trying to get his super, it will be very helpful if you can or if you get an additional SA.
Essential
Card 1015370 thumb
One of the best units available on this category, Meta Cooler can stack attack per each hit received, lower attack on SA, and heals 7% hp at the end of turn if he gets hit. He also is guaranteed to transform into his giant core form when you fall below 50% HP, and can output a very good amount of damage in that form.
Essential
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A very solid unit. He has a great linkset for the team, is self-sufficient with ki, and has a 30% chance to stun.
High
URAGLGreatApeVegetaThumb
This guy is surprisingly one of the only giant category units to actually get a defensive boost, albeit locked behind the requirement that you need to be below 80% hp. When his passive is active, he is actually a fairly decent unit. Also has a solid linkset for the team.
High
Thumb Super Baby 33
Is fully supported by both leader skills, can lower attack on super and covers the type weakness shared by the vast majority of the team.
High
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Realistically, this spot can probably be filled by anyone. I chose him because he debuffs enemies all enemies attack through his passive, and he has a 20% chance to stun an enemy that would happen to be attacking him (his stun only lasts for that turn). Whoever you opt to bring in this spot though, take care they don't get attacked too often, more often than not they will take too much damage and cost you the run if you aren't careful.
Low
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Friend Tactics
This guy is an absolute monster on this stage. Two of the three stages feature both a Hybrid Saiyan and Pure Saiyan enemy, while the other stage has two Pure Saiyan enemies. This means that LR Baby will be at his full power for the majority of this run, making him far and away the strongest option to use against this category. Baby's leader skill providing 4 ki to the majority of the team is also massively helpful as the giant team is notoriously plagued by ki issues both regularly and when units transform. Baby himself also lowers attack on both his super attacks, is self-sufficient for ki the majority of the time from his passive, and has a fairly good chance (I believe like 40-50%) to turn great ape when you are at or below 40% HP. His Great Ape form is also extremely powerful, able to reach well over a 2 million attack stat on an 18ki super attack, which is possible to get thanks to his ability to get extra ki per orb obtained.
Essential
STRATEGY
Main rotations should be Tapion + Meta-Cooler/LR Baby + Great Ape Turles OR Great Ape Vegeta (if his passive is active). Probably the most important thing to do on this run is focus down the non-saiyan/hybrid saiyan characters first in each stage, as you want Baby as strong as possible for as long as possible. In stage 1, I would prioritize Piccolo -> Goku -> Gohan, as Goku will go down quickly due to the number of AGL units and then keeping Gohan massively debuffed neutralizes the threat of type disadvantage. In stage 2 I would focus Piccolo -> Vegeta -> Goku, assuming you brought Piccolo Jr like I did, as Vegeta will deal far too much damage to him, while he wont get hit too bad by Goku thanks to type advantage. For Stage 3 it would be Tapion -> Trunks -> Goku. You absolutely must try to get the dokkan attack against the final stage, things go far more smoothly if you do. Of course, this is just a general priority list of the units imo, you should debuff enemies as needed depending where their attacks fall. One other thing to note, try to avoid finishing a fight while in a giant/great ape transformation, it will break your rotations and make things far more difficult than need be.



Tapion FTW

Hirudegarn destroying everyone
Team template background
Made by: GokuGod87
Team Cost: 250

Tapion (Hirudegarn)

"Giant Form" Category Ki +3 and HP, ATK & DEF +150%; maximum number of turning Giant Form +1 for all allies

Card 1012420 thumb
Card 1013240 thumb
URTEQBardock
Thumb SS3 Goku GT 33
Thumb Super Baby 33
Thumb 1013950
Card 1012420 thumb

Tapion (Hirudegarn)

"Giant Form" Category Ki +3 and HP, ATK & DEF +150%; maximum number of turning Giant Form +1 for all allies

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Ghost Usher
Delay all opponents' attacks for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
Card 1012420 thumb
Leader Tactics
Perfect card for this event since he's the leader of the Giant Form Category. Tapion can tank very well (even with no dupes) in his normal state and post-transforming into Hirudegarn, he deals a very good amout of damage.
Essential
Card 1013240 thumb
Great card in this category, since he lowers attack every time he supers, he gives to all allies' in the field Ki +3 and attack +30% and he recovers 6% HP (up to 18%) per "Giant Form" Category ally on the team at start of turn.
Essential
URTEQBardock
A very solid unit. He has a great linkset for the team and can deal some amazing damage to AGL adversaries that you’ll encounter.
Medium
Thumb SS3 Goku GT 33
A very solid unit. He has a great linkset for the team and he supports all allies since he gives a +33% attack.
Medium
Thumb Super Baby 33
Is fully supported by the leader, can lower attack on super and covers the type weakness shared by the vast majority of the team.
High
Thumb 1013950
Realistically, this spot can probably be filled by anyone. She’s here just because it’s really easy to super with her.
Low
Card 1012420 thumb
Friend Tactics
Perfect card for this event since he's the leader of the Giant Form Category. Tapion can tank very well (even with no dupes) in his normal state and post-transforming into Hirudegarn, he deals a very good amout of damage.
Essential
STRATEGY
Tapion is going to do 90% of all the work in this event, since he does a lot of damage every time he transforms. In stage 1, you should pay attention to put both Tapion in place. Don’t be scared to have low HP, since Tapion need’s to have HP at 50% or below. To jump from stage to stage, don’t bring a full bar of HP so you can start already with the transformation of Tapion as well. Use the items in the beginning of the stages and in between of transformations. After some super’s of this team, the damage received will lower and lower making it easier to deal with.



Resurrected Warriors

Team template background
Made by: NavySEALCommand
Team Cost: 345

Golden Frieza (Angel)

"Resurrected Warriors" Category Ki +3, HP +130% and ATK & DEF +170%; or INT Type Ki +3 and HP, ATK & DEF +50%

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Thumb FORGF
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Thum 1004650 1-Z
Thumb GFA UR int

Golden Frieza (Angel)

"Resurrected Warriors" Category Ki +3, HP +130% and ATK & DEF +170%; or INT Type Ki +3 and HP, ATK & DEF +50%

Items template background
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
Thumb GFA UR int
Leader Tactics
Summonable category leader for the Resurrected Warrior team. Deals very good damage due to his large offensive boost of 150% with solid defense. Every enemy in this stage is super class, so his 15% debuff is exceptionally helpful. Also links very well with the rest of the team with the revival ki link and then several frieza clan specific attack links.
Essential
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This guy is extremely clutch with his self sufficiency with ki pre-transformation, ability to lower attack on both the 12 ki and 18 ki pre and post transformation, and a free 40% heal on transformation. He has a solid 90% attack and defense boost at most pre-transformation (be careful if you start a rotation with low HP as his stat boost will be much less than that) and then a flat 100% boost to both post-transformation. His links are rather lacking overall, but he does share revival pre-transformation and gains extra ki per rainbow sphere post-transformation, so he never really struggles or drags the team down as a result of them.
Essential
Thumb FORGF
Pre-EZA he can tank very well with his ability active and deal ok damage. You could also opt to bring the AGL Golden Frieza in his place if your TEQ one isnt EZAd, as their playstyles are very similar, just you trade some damage for extra defense if you opt for AGL over TEQ. Post-EZA this guy basically has no flaws and there is zero reason not to bring him.
High/Essential
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An all-around solid unit, this Frieza deals good damage, has good defense, stacks both attack and defense on super, and heals at the start of turn. Pretty much does everything you could want a unit to do.
High
Card 1015110 thumb
An orb changer that has an AoE with the ability to stun. Very good utility and if he gets a stun off it is extremely helpful. He does tend to get hit pretty hard, especially if you dont funnel an adequate amount of STR orbs his way.
Medium
Thum 1004650 1-Z
Links reasonably well with the rest of the team, can deal a great amount of damage with his nuking passive, and heals for 10% on his super attack. STR Cell post-EZA would probably be a better option here if you have, as he has more common villain links than TEQ does and can output as much if not more damage than TEQ can.
High
Thumb GFA UR int
Friend Tactics
Summonable category leader for the Resurrected Warrior team. Deals very good damage due to his large offensive boost of 150% with solid defense. Every enemy in this stage is super class, so his 15% debuff is exceptionally helpful. Also links very well with the rest of the team with the revival ki link and then several frieza clan specific attack links.
Essential
STRATEGY
Main rotations should be LR Uub + Angel Golden Frieza/TEQ Golden Frieza + Angel Golden Frieza. The idea is to keep the most problematic unit in each fight consistently debuffed using Uub and then Angel Golden Friezas natural debuff, which in my experience is Tien in stage 1 due to the amount of TEQ units on the team, Android 17 in stage 2 due to the type disadvantage of the main rotation Angel Golden Friezas, and then obviously Ultimate Gohan is a standalone enemy in stage 3. The other enemies tend not to be as big of a threat to the team due to type advantage, so I opted to take care of them as quickly as possible as the less enemies present meant less chances to get super attacked. Try to get your dokkan attack in the final fight, Ultimate Gohan has a ridiculously high amount of HP. I actually was able to get Transforming Frieza all the way into his Golden form on the attempts where I got a dokkan attack in stage 2. This is definitely one of the hardest new stages, if not the hardest, so some luck from fat buu stuns and the potential system this run is needed, but I think this is probably one of the best ways to do this stage if you are lacking some of the more recent category leaders for this stage.



Cell Saga / Extreme INT

All You Need Is Cell
Team template background
Made by: HorusDB
Team Cost: 391

Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

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Thum 1004650 1-Z
INT Janemba EZA
Thumb GFA UR int
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Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Icarus
Damage received reduced by 35% for 2 turns
Marron support
All opponents' ATK reduced by 25% for 3 turns
TACTICS
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Leader Tactics
Even without dupes, he can tank really well and deal a lot of damage, plus he can transform and fully heal once per battle. Nothing more to add.
Essential
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He either deals a lot of damage to one enemy, or he deals less damage but to all enemies, while healing at the same time. I had to move him off rotation during the last phase though, which is STR.
Very High
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Same as the above: he hits hard, he tanks well, and he heals.
Very High
INT Janemba EZA
I let Cell take care of the damage and kept Janemba off rotation, but he was a really great defensive option for the team.
Very High
Thumb GFA UR int
Among the various Extreme INT cards that are part of the Transformation Boost category, this is probably one of the best for this stage, as he debuffs all Super Class enemies.
High
Thumb frieza hell ssr int
He supports allies, has a 30% chance to stun, and he reduces damage received. I kept him on rotation against STR Ultimate Gohan (last phase) because of his ability to stun, as PHY LR Cell would have taken too much damage otherwise. I also gave him a 20% chance to evade attacks in the Hidden Potential.
High
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Friend Tactics
It's hard to find one in the Friend List with many dupes, but in my experience those dupes weren't needed.
Essential
STRATEGY
I paired one LR Cell with PHY LR Cell, and the other one with TEQ Cell. As mentioned above, during the last phase I replaced PHY LR Cell with the farmable Frieza (GT) so that he could stun STR Ultimate Gohan more often, although I imagine that Janemba would have been a decent replacement as well, despite the lack of Ki links with LR Cell.



ATK Down MAX

Team template background
Made by: BetterThanVegas
Team Cost: 350

Buu (Super)

"Transformation Boost" Category Ki +3 and HP, ATK & DEF 150%; or Extreme STR Type Ki +3 and HP, ATK & DEF 90%

Card 1015050 thumb
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INT Janemba EZA
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Card 1017370 thumb
Card 1015050 thumb

Buu (Super)

"Transformation Boost" Category Ki +3 and HP, ATK & DEF 150%; or Extreme STR Type Ki +3 and HP, ATK & DEF 90%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Senzu Bean
Recover all HP and remove all allies' status effects
Icarus
Damage received reduced by 35% for 2 turns
Marron support
All opponents' ATK reduced by 25% for 3 turns
TACTICS
Card 1015050 thumb
Leader Tactics
Lead for the Transformation Boost team. Debuffs with each super attack and gains a different utility with each transformation. The best are Gotenks and Piccolo for this challenge due to sealing enemy supers and buffing your other units respectively.
High/Essential
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One of the best units for the team, with healing, ATK debuff, and links with both the leaders and LR Baby. Heals when at 40% health and gets 100% ATK and DEF plus changes orbs. If you have dupes the unit excels even more with the possibility of extra supers.
Essential
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Another great LR for the category that lowers attack on both supers. Is a great link partner for Uub and shares metamorphosis with most of the other team for constant healing. I never saw them transform during my run but they hit hard, especially on the last round against Gohan.
Essential
INT Janemba EZA
If Gogeta is the best attacker then Janemba is the best defender. With both a built-in dodge mechanic and the ability to guard against all attacks, Janemba is a much appreciated wall that helps get the team set up. Plus another metamorphosis unit for heals.
Essential
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Another unit that lowers ATK on super (see a pattern yet?) that heals with supers as well. After transforming she gets 130% ATK and DEF, an extra 3 ki, and recovers health every turn. Plus she also has metamorphosis for team link healing.
High
Card 1017370 thumb
The sleeper unit that came out of nowhere. Gives every unit ki+2 DEF 30% (except for Uub), lowers ATK every super, shares links with every unit (including Uub), has metamorphosis for more healing, gives both Buus and Baby extra ATK, and is a F2P rainbow unit that gets the most out of AA on this team.
High/Essential
Card 1015050 thumb
Friend Tactics
Another transforming Super Buu. See leader above. Try to get each one to transform differently to link them together or get both to Gotenks to seal several enemies. Piccolo Buu's DEF buff is nice until the final round.
Essential
STRATEGY
Rotations are Baby/Uub and Buu (Super)/Janemba. Ahms is an incredible floater and helps immensely while the other Buu (Super) and Android 21 are there for more ATK debuffs. The trick is to keep a Icarus (or Whis) until Gohan. Once you do its just a matter of wearing him down and sealing his SA with Buutenks. The biggest threats are Piccolo, then Tien, and then 18. They will hurt the most. Just keep switching targets to keep everyone's ATK down and use Janemba accordingly.



Android Category

Regeneration and Debuffing
Team template background
Made by: NavySEALCommand
Team Cost: 310

Android #21 (Transformed)

"Androids" Category Ki +3 and HP, ATK & DEF +150%

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Thum 1004650 1-Z
Thumb cell gt int UR
Thumb 1014640
Thumb 1014660

Android #21 (Transformed)

"Androids" Category Ki +3 and HP, ATK & DEF +150%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Icarus
Damage received reduced by 35% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
TACTICS
Thumb 1014660
Leader Tactics
Android 21 works quite well on this stage due to the low number of enemies you actually need to fight. Her defense is not great due to its low base stat, but she can heal 10% HP on super and automatically debuffs an attacked enemy's attack and defense by 20% for 2 turns (even on normal attacks). She is also self-sufficient on ki through her passive, which is extremely helpful as she shares no ki links with any of the Cell units on the team. Post-transforming she is much better defensively due to her larger stat boost, and now heals 13% HP at the start of turn and debuffs attack and defense on super.
Essential
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Very good defensive unit on every single stage, and can deal ok damage pre-transformation. Due to the plethora of Cell units on this team build, he also does not struggle for ki like he normally does. He also has the ability to full heal you once your HP is below 30%, at which point he becomes significantly better offensively and can lower attack on his 18 ki super. Make sure to prioritize getting him 6+ orbs post-transformation to maximize his defense. He is also virtually guaranteed to get his active skill in the second and third stages, which can chunk a nice amount of health off of any enemy it targets.
Essential
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Overall a good unit, with an AoE 12 ki that can heal and powerful single target 18 ki. He leaves something to be desired defensively, but its good enough to get the job done. Links extremely well with the other Cell units on the team. Should prioritize getting the 12 ki super attack to consistently heal you for 10% HP each turn. Avoid exposing him to too much damage to the STR Krillin in Stage 1 and STR Gohan in Stage 3.
Essential
Thum 1004650 1-Z
With his EZA he can heal 10% HP on super, output a great amount of damage, defend well and get extra from rainbow orbs. He also links quite well with the other Cell units on the team. All-around a very solid unit. You could bring either of the other EZA Cell units, but the consistent healing from his super attack makes him the best overall choice in my opinion.
High
Thumb cell gt int UR
His biggest utility to the team is his ability to seal on super attack, and also the large number of links he shares with the other Cell units. This can completely trivialize the last fight against Ultimate Gohan with the amount of debuffers present on the team. It also can be very helpful in the second stage as both 17 and 18 hold type advantage on a large amount of the team (5 of the 7 units in the setup are either INT or STR). Realistically though, you will probably need 2+ dupes in him to really make sure that he doesnt get absolutely slammed when taking an attack. If you don't have that, you can replace him with the F2P TEQ LR First Form Cell.
Medium/High
Thumb 1014640
A nice f2p option to round out the team, she gives a good amount of support with 2 ki and 30% attack and defense, and can also heal 7% HP on super attack. Can take a fairly large amount of damage, especially from the PHY 17 in stage 2, so be wary of how many attacks are targeting the last spot and who is/isnt debuffed.
Medium
Thumb 1014660
Friend Tactics
Android 21 works quite well on this stage due to the low number of enemies you actually need to fight. Her defense is not great due to its low base stat, but she can heal 10% HP on super and automatically debuffs an attacked enemy's attack and defense by 20% for 2 turns (even on normal attacks). She is also self-sufficient on ki through her passive, which is extremely helpful as she shares no ki links with any of the Cell units on the team. Post-transforming she is much better defensively due to her larger stat boost, and now heals 13% HP at the start of turn and debuffs attack and defense on super.
Essential
STRATEGY
Main rotations are EZA TEQ Cell + whichever STR 21 has more dupes (ideally a rainbow one)/INT LR Cell + PHY LR Cell for stage 1 and 2, for stage 3 you can either go with the other 21 or INT GT Cell depending on if you want to just keep him debuffed as often as possible or if you want chain seals on him every other turn. 21 is definitely better than GT Cell defensively, so it really is up to you. Be aggressive with your item usage, especially in the second stage as it is relatively easy to die due to the amount of type advantage hits you need to take. In an ideal scenario, you will exit stage 2 with less than 30% HP and immediately get the LR Cell transformation, as he can then help debuff and becomes self-sufficient on ki, which is extremely helpful if you are keeping 21 on rotation with him for that fight. Try to manage your orbs as well to maximize the amount of orbs that TEQ Cell and INT Cell can get, as the more defense those two have the better off you will be. This team is not a particularly fast team, so getting a second dokkan attack is not out of the question on this stage, so with that in mind you can try to get one against 17 and 18 and then build up a second one to get the killshot on Gohan.



Ginyu Force SBR

Probably the only working team
Team template background
Made by: ZachRBLX
Team Cost: 326

Ginyu (Goku) (Ginyu Force)

"Ginyu Force" Category Ki +3 and HP, ATK & DEF +100%

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Thumb Guldo TEQ TUR
Thumb Ginyu INT TUR
Thumb Jeice STR TUR
Thumb reecoombe PHY TUR
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Ginyu (Goku) (Ginyu Force)

"Ginyu Force" Category Ki +3 and HP, ATK & DEF +100%

Items template background
Chichi (Nurse)
Reduce all enemies' ATK and DEF by 74% for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
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Leader Tactics
The only leader for this event. Gives +50% ATK and DEF to every "Ginyu Force" ally, which covers everyone. Defends pretty well and raises allies' ATK even further with his Ultra SA. Links very well with the rest of the team.
Essential
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The passive isn't too useful, but his Ultra SA and Defense helps greatly. Use his Ultra SA as much as possible since it increases his DEF for 1 turn, which helps reduce damage by a lot.
Essential
Thumb Guldo TEQ TUR
Although his ATK and DEF are pretty low, his ATK and DEF lowering as well as his stunning helps with support on the team. However, he has the worst tanking on the team.
Essential
Thumb Ginyu INT TUR
One of the best cards in the team. His damage reduction will be active for the majority of the event, and it really helps out with tanking and DEF, as well as linking.
Essential
Thumb Jeice STR TUR
Reveals all enemy SA's so that you'll be able to set up your defenses a little easier. He links well and his support is great. His ATK and DEF is much lower than average, though.
Essential
Thumb reecoombe PHY TUR
His DEF is great for tanking, but his ATK power isn't that high even when it is fully stacked.
Very High
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Friend Tactics
Same as Leader
Essential
STRATEGY
This is possibly the only team that could ever clear this event as of now. I strongly recommend that everyone on the team, (including the friend), is at 100% potential and max SA level to maximize damage output. Since every card is F2P, it shouldn't be too hard at all. For the rotations, you'll want TEQ Ginyu Goku + PHY Ginyu Force in the first turn, and TEQ Ginyu Goku (Friend) + INT Ginyu in the second turn. All of the other cards will be floaters. Please keep in mind that damage will be low in this event since the cards are not optimized to be powerful hitters, meaning that some levels may drag on for a bit. INT Ginyu will take little to no damage under the influence of Whis. I recommend only using Whis in the last fight when there's three people, to help reduce the damage from the SA's coming your way. In the first few fights, aim your super attacks towards the best type advantage. You may choose to swap out Recoome for Burter if you wish, but keep in mind that Burter's dodging will not be active as a floater, and it will only occur when he is the first attacker, so Burter is a poor choice for this event. This team has been fully tested, and I was able to beat the event on the first try with this team. Good luck!



Let Tanks be Tanks

Janemba MVP
Team template background
Made by: Terdack
Team Cost: 341

Super Saiyan Broly

"Movie Bosses" Category Ki +3, ATK +170% and HP & DEF +150%; or "Full Power" Category Ki +3, ATK +170% and HP & DEF +130%

Card 1016000 thumb
Thum 1005050 1
Thumb agleGF
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Thumb 1013570
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Card 1016000 thumb

Super Saiyan Broly

"Movie Bosses" Category Ki +3, ATK +170% and HP & DEF +150%; or "Full Power" Category Ki +3, ATK +170% and HP & DEF +130%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
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Leader Tactics
The Movie Bosses leader that grants your team an additional +20% attack over the original Movie Bosses leader. As there are 3 enemies on each part of the Movie Bosses stage, his AOE attack is great at chipping away at every enemies' health bar. Once the 4th+ turn comes around, with a little RNG luck, Broly can clean up/deal a lot of damage to remaining enemies with 2 super attacks in his transformed state. You can probably keep one of him on the main rotation but he is usually relegated to the 3rd spot. Make sure he is out of harm's way as he is not good at tanking enemy hits too well.
Essential
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INT Janemba's EZA has finally graced the Global version and he is definitely a force to be reckoned with. A monstrous tank that can soak up/dodge damage and is also capable of dishing out serious damage when you start investing in his hidden potential. Clearly the best unit on this team for this event and demonstrates that in this scenario that the best offense is a good defense.
Essential
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When INT Janemba is off rotation, AGL Golden Frieza is the next best thing for tanking those heavy hits. Unfortunately his stipulation of requiring your health to be at or above 50% requires you to use your items in order to meet this requirement.
Essential
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Another unit that has found its way to the top thanks to their EZA is none other than TEQ Beerus. His rage form can come in clutch to help you stick around for another turn and deal some free damage. Even without his rage form, Beerus can deal damage and tank well with his EZA stats.
High
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AGL Turles is regarded as one of the best support units in the game being able to supply ki for his teammates to super, as well as being able to stun with his super attack. Since all the enemies on the Movie Bosses stage are super type, you will always be benefitting from his -15% attack reduction on super enemies when he's on rotation pre-transformation. When he transforms with the Fruit of the Tree of Might, not only does his chance to stun increase, but his +130% to ATK & DEF allow him to hit hard and tank. Recovering 15% health can come in clutch and the -80% reduction on super enemies' defense is a nice bonus to his kit.
High
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The last slot on this team can be subbed out with something like the TEQ Transforming Frieza, LR STR Beerus & Whis, LR INT Boujack, or even AGL Tapion. If you don't have the listed units/enough hidden potential investment in them, a fully rainbowed/maxed out LR Metal Coora Army can fill up the last spot on this team nicely. When at max health, this unit can also deal damage and tank for you but can quickly become obsolete once your health starts dropping.
Medium/Filler
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Friend Tactics
Same as what was stated above for Super Saiyan Broly. The more investment, the better.
Essential
STRATEGY
Janemba + Broly/Beerus and Golden Frieza + Broly/Beerus should be on the two main rotations. Turles can also make it on to the main rotation but he will generally be a floater along with Metal Coora Army and the weaker Broly. If you can effectively tank the super attacks and get lucky with additionals and dodges, you won't even have to use up all your items to beat this stage. If there are an abundant amount of attacks on your 3rd slot, it is okay to move your tanks to the 3rd slot. You'll just have to rely on your items to survive the rotation without your tank.



Wicked Bloodline

Frieza and Cooler Beatdown
Team template background
Made by: NavySEALCommand
Team Cost: 350

Metal Coora

"Wicked Bloodline" Category Ki +3 and HP, ATK & DEF +170%; or Extreme AGL Type Ki +3 and HP, ATK & DEF +90%

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Card 1015370 thumb

Metal Coora

"Wicked Bloodline" Category Ki +3 and HP, ATK & DEF +170%; or Extreme AGL Type Ki +3 and HP, ATK & DEF +90%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Icarus
Damage received reduced by 35% for 2 turns
TACTICS
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Leader Tactics
Boasting the strongest leader skill stat-wise available on this stage, Meta Cooler is a very good unit overall who can output a great amount of damage, lower attack on super, defend moderately well, and heals 7% HP at the end of turn where he is attacked. He also has a guaranteed giant transformation when falling below 50% HP, so can output a large amount of free damage when it activates. His only downsides are that his links are actually not the greatest for the team, and he struggles against the TEQ type enemies in the stage.
Essential
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Very good F2P LR. Has a good stat boost of 90% attack and defense at max HP, has the ability to launch up to 4 super attacks at best, and links well with all of the units on the team. However, he can struggle to get his 18 ki at times, and if you start a turn at low HP his stat boost will be minuscule, which will drastically cut his offensive and defensive abilities.
Essential
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Post-EZA this guy is a no brainer to bring, he outputs a good amount of damage and is one of the best tanks in the game at all times. Pre-EZA, as long as his passive is active he can also do the job just as well, although you could opt to bring AGL Golden Frieza instead.
High/Essential
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An all-around solid unit, Frieza does a bit of everything. Good boost to attack and defense from his passive with the ability to stack attack and defense on super, a great linkset, and a start of turn heal.
Essential
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Cooler is another all-around solid unit, with 100% attack and defense, ability to launch up to three super attacks, and a fantastic linkset for this team.
High
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Really any of the f2p Meta Coolers aside from the AGL one can fill this slot, I just chose him because he provides 15% attack and defense to allies.
Medium
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Friend Tactics
Boasting the strongest leader skill stat-wise available on this stage, Meta Cooler is a very good unit overall who can output a great amount of damage, lower attack on super, defend moderately well, and heals 7% HP at the end of turn where he is attacked. He also has a guaranteed giant transformation when falling below 50% HP, so can output a large amount of free damage when it activates. His only downsides are that his links are actually not the greatest for the team, and he struggles against the TEQ type enemies in the stage.
Essential
STRATEGY
Main rotations should be TEQ Golden Frieza + Meta Cooler (whichever has more dupes)/Transforming Frieza + LR Meta-Cooler. Use the items if your HP is low and LR Meta-Cooler is on rotation to bolster his defense, and the first time the main rotation Meta Cooler is around so that you can safely build up his attack as much as possible. When you get the giant transformation, target the STR units in stage 1 and 3 to get them out of there as quickly as possible, while in stage 2 you should target either PHY Vegeta or INT Trunks as they hold type advantage over some of the main rotation units.



TUR Saiyan Pride

Fierce Battle Among The Hybrids
Team template background
Made by: GIDI25
Team Cost: 276

Super Saiyan God SS Vegeta

"Pure Saiyans" Category Ki +3 and HP & DEF +170, ATK +130%

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Super Saiyan God SS Vegeta

"Pure Saiyans" Category Ki +3 and HP & DEF +170, ATK +130%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
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Leader Tactics
As a Pure Saiyan Leader with a boost +170% HP & DEF,+130% ATK, He has 2 additional attack with no super attack but he can super attack with hidden potential. His stacking DEF 7% (up to 70%) which quite helpful tanking a decent hit. His transformation, His pre-transform Passive is replaced with his transform Passive with an exchange built-in critcal and keeping his additional attack.
10/10
7556
His Passive 80% Damage Reduction within 10 turns is strongly reccommended for this team especially with his high chance to stun.
10/10
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Although his DEF is the lowest in the team, but his chance to be a giant ape will save more items.
7.5/10
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A F2P Card is reliable of the high chance of stunning and His 59% Damage Redution in 2nd and 3rd attacker in one rotation and in addition his enormous counter also in 2nd and 3rd attacker.
8/10
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I choose him rather than his transfomation counterpart because he can change red orbs to blue orbs, Nuking passive ATK 17%, DEF 7%, Recovers +7777 HP per ki shpere obtain and greatly raises DEF.
9.5/10
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He raises ATK every super attack and his transformation with his dodge chance will clutch the game even saving items.
10/10
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Friend Tactics
Find him minimal at 1 dupe.
10/10
STRATEGY
If Turles was in first rotation and transform into Giant Ape in the first round, attack either Trunks and Goten depending the turns last about 2 or 3 turns. If Turles doesnt turn to Giant Ape use a ghost usher or whis to survive his lowest DEF. SSGSS Vegeta can stack his DEF and make sure he doesnt transform until one enemy is defeated so that he can tanking a lot of damage. For better tanking, SSJ3 Vegeta is reccommended for the most enemy attack even super attack (Around 30k) and he must super attack for high chance of stunning. Same as SSJ3 Vegeta, Ssj Yadrat Goku for tanking and stunning in 2nd and 3rd attacker. For dodging, Goku must transform below 50% so that he can dodge for most enemy attack. As for SSJ2 Angel Goku, make sure to heal around 6-7 orbs so that his DEF stack even with his super attack.



Vegeta's Family

Saiyan Royalty
Team template background
Made by: NavySEALCommand
Team Cost: 308

Super Saiyan 4 Vegeta

"Vegeta's Family" Category Ki +3, HP +130% and ATK & DEF +170%; or Super STR Type Ki +3 and HP, ATK & DEF +120%

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STR SS3 Vegeta EZA
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Super Saiyan 4 Vegeta

"Vegeta's Family" Category Ki +3, HP +130% and ATK & DEF +170%; or Super STR Type Ki +3 and HP, ATK & DEF +120%

Items template background
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
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Leader Tactics
One of the best units in the entire game, he has phenomenal defense at the beginning of each fight that is further bolstered by his 18 ki super, an amazing active skill, a great linkset, the ability to gain extra ki per STR and rainbow orb, and a 30% chance to counter super attacks. His damage output relative to some other LRs is on the lower end of things but still on par with at least the majority of dokkanfest units.
Essential
STR SS3 Vegeta EZA
One of the absolute best tanks in the game thanks to his 80% damage reduction, this guy is a must bring. He boasts a 50% chance to stun the enemy on super, and while his damage output isn't anything special, he more than makes up for it in every other way.
Essential
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With the ability to output absolutely ludicrous amounts of damage very easily thanks to his 12 ki super dealing mega-colossal damge, this guy is definitely worth bringing. Not to mention he has a 20% chance to stun on both his SAs. His defense isnt great, but is able to played around more than well enough.
High
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A criminally underrated unit, this guy has very solid damage output due to his attack boosts from his passive, solid defense, a fantastic linkset for this team, and a 50% chance to stun an enemy on SA.
High
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A solid option for a floater. Due to every stage sporting a Goku's Family enemy, his damage output is very solid. Also has very good defense after supering, and a good linkset for the team.
Medium
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One of only two non-hybrid saiyan support units on the category, this Vegeta gives a very good amount with 2 ki and 30% to attack and defense, along with a 77% boost to his own attack and defense. He also stacks his defense on super attack, allowing to fair decently defensively as a floater.
Medium/High
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Friend Tactics
One of the best units in the entire game, he has phenomenal defense at the beginning of each fight that is further bolstered by his 18 ki super, an amazing active skill, a great linkset, the ability to gain extra ki per STR and rainbow orb, and a 30% chance to counter super attacks. His damage output relative to some other LRs is on the lower end of things but still on par with at least the majority of dokkanfest units.
Essential
STRATEGY
Main rotations should be EZA SS3 Vegeta + Majin Vegeta/TEQ Super Saiyan Vegeta + LR SS4 Vegeta (whichever is stronger). You have three stunners on main rotation, so the ability to keep one enemy completely suppressed at all times is a very real possibility. I recommend stunning Goten in stage 1, Gotenks in stage 2, and then Goku Jr in stage 3, as the other enemy will usually go down very quickly due to type disadvantage to the two LRs. An added bonus of this strategy is SS3 Vegeta will finally get an opportunity to be at full power, skyrocketing the amount of damage he is able to deal. Try to get the dokkan attack on the final stage with LR Majin Vegeta, as he is able to deal the single most amount of damage in an attack, and there is a fairly large chance he will outright one shot Vegeta Jr, leaving you with only one enemy and the ability to win very easily.



Time Travelers

Team template background
Made by: NavySEALCommand
Team Cost: 376

Goku Black

"Time Travelers" Category Ki +3 and HP, ATK & DEF +150%; or Extreme INT Type Ki +3 and HP, ATK & DEF +90%

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Thumb zamasu TUR INT
Thumb FTrunks TUR STR
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Thumb Rose TUR STR
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Trunks (Teen) (Future) & Mai (Future)

"Time Travelers" Category Ki +4 and HP, ATK & DEF +130%; or Super STR Type Ki +4 and HP, ATK & DEF +100%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Icarus
Damage received reduced by 35% for 2 turns
TACTICS
Card 1015470 thumb
Leader Tactics
This Goku Black is an ok unit for the stage, able to link well with the majority of the team, deal decent damage, and defend reasonably well. Not someone you want to keep on main rotation, but ok as a floater. He is significantly better if you can get him to transform, but realistically that probably wont happen except against the second stage where it is just first form cell as he has a massive amount of HP and takes a long time to whittle down.
High
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A very good tank thanks to his 40% damage reduction and moderate stat boost at higher HP. He can also heal for 7% HP on super attack, and while not a lot, can be helpful over time.
Essential
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Often overlooked because an LR and EZA unit share his name, this Trunks bests both of them defensively, which is desperately needed on this stage. Sporting a 40% damage reduction and a very large stat boost at low HP (up to 120% attack and defense), this Trunks can tank just about everything except for the AGL 18 in the first stage without an item.
High/Essential
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A very good f2p option for the team, he has a good linkset, outputs a very good amount of damage, and can stack his defense on his 12 ki super.
High
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Rose is still a very solid unit across the board, but unfortunately this stage doesnt allow him to bring out his full potential. His debuff will never activate as every enemy is extreme, and the majority of units on this category are super class, so his ki support and defensive boost to extreme allies are not active for a lot of units. He can still output a good amount of damage, but I would only bring him if you opt to run LR Goku Black and Zamasu. Instead of him the stunner gal The Love to Light the Future Mai (Future) (70% Chance with every SA) is a very good alternative.
High
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One of the hardest hitting LRs in the game, his main issue is that he takes time to build up to full power. He cannot tank until he is able to launch a few super attacks and needs to get hit to get his offense going. As such you will need to use items the first time he shows up to safely build him up. Linked with STR Rose he also has zero ki issues and massively appreciates the defensive support. Also heals a massive 15% HP at the start of turn.
High/Essential
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Friend Tactics
This guy can carry this run almost single-handed. He will be at his max stat boost of 140% attack and 70% defense on this team, and gives himself 6 ki and a 50% chance to dodge against stage 1 and 3. He also is a fantastic stunner, with a 30% chance to stun on his 12 ki and 50% chance to stun on his 18 ki. Given that each stage is only against one or two enemies, a stun can save a massive amount of damage each time it procs. Overall, a must bring on this stage.
Essential
STRATEGY
Main rotations should be INT Zamasu + LR Trunks and Mai/STR Rose + LR Goku Black. Zamasu and the LR share the cold judgment link, which gives them an extra 20% defense, which helps both of them tank noticeably better. The general idea here is to let Trunks and Mai try to stun whoever is the larger threat to your team in each stage, while focusing down the other unit. As soon as one unit falls, if you can keep the remaining one stunned, you are able to save items which helps your survivability later on. In general just be mindful of the off-rotation units as both LR VB and particularly INT Goku Black have a nasty habit of getting hit hard if items are not active. Just play it safe and use an item if you notice one of the weaker units will get hit too often. As a final note, this is probably one of the more difficult stages that was released in this group of 10. If you can't beat it now, keep in mind that this category is receiving numerous buffs down the road, with the TEQ Trunks dokkanfest, INT Mai awakening, AGL Zamasu dokkanfest, Gowasu and Zamasu, and EZA PHY Goku Black releasing soon on global, and then even further down the line we are looking at potentially 5 EZA units becoming available to this team, INT SSB Vegeta, TEQ Merged Zamasu, AGL Super Saiyan Rose, INT Spirit Sword Trunks, and PHY Vegito Blue. Any number of these will almost certainly make your runs easier than what they currently are.



Cell Saga

Team template background
Made by: Kdawgmaster
Team Cost: 355

Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

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TURSTRTrunks
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Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

Items template background
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
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Leader Tactics
Since this man will be your leader he is crucial to run with the team. He blocks well and just like Gogeta and Vegito he will heal you fully. Be careful once he transforms as he will likely take more damage if you dont collect the full passive.
10/10
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This man will be a saving grace with his fast building defense ability pre transforming. You can actually keep him in his SSJ form for the majority of the match as his defense capabilities are just better in his first form. Transform when you feel you need the damage over the tanking.
10/10
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Another amazing tank and damage dealer. As long as you maintain your health this man will be one of your main units to depend on damage. He also links fairly well with the team and getting his super off shouldnt be a problem. Defense lowering is also a bonus.
9/10
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This unit is a MUST as he links VERY well with LR Int Cell and also has the damage and defense to backup the team. Try to keep this guy on rotation with the better LR Cell and make sure to feed him orbs.
10/10
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While his defense is not the greatest he's still going to be one of your big damage dealers. Best to keep this man off rotation though so you dont have to worry about him getting hit to much.
8/10
TURSTRTrunks
I'll be honest this man was mainly a filler. I have him rainbowed and he's still doing only doing 800K so he will be another off rotation unit.
2/10 (filler)
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Friend Tactics
Same reason as your leader. Since he will be the friend lead it will be best to keep them the same in this case.
10/10
STRATEGY
It took some time to get the right rotations down but heres the general idea. Rotation 1 will be LR Int Cell (best one) + Teq Cell and LR Int Cell + LR SS Gohan with the other 2 being floaters to potentially avoid to much damage. Keep in mind that once both the LR's transform their defense abilities can take a hit depending on the amount of orbs you feed them, this doesnt mean avoid the LR cell transform because the heal will save you items. With this team and little orb investment into the Lr Cell and ss Gohan i was able to beat this with 1 item left over. Try to build your rotations as fast as possible and just pay attention to type disadvantage and this team can breeze through this event.



Resurrected Warriors

Villains save the day
Team template background
Made by: NavySEALCommand
Team Cost: 323

Golden Frieza (Angel)

"Resurrected Warriors" Category Ki +3, HP +130% and ATK & DEF +170%; or INT Type Ki +3 and HP, ATK & DEF +50%

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Thumb FORGF
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Golden Frieza (Angel)

"Resurrected Warriors" Category Ki +3, HP +130% and ATK & DEF +170%; or INT Type Ki +3 and HP, ATK & DEF +50%

Items template background
Bulma future
Recover 70% HP, and all allies' ATK +25% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
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Leader Tactics
Summonable category leader for the Resurrected Warrior team. Deals very good damage due to his large offensive boost of 150% with solid defense. Every enemy in this stage is super class, so his 15% debuff is exceptionally helpful. Also links very well with the rest of the team with the revival ki link and then several frieza clan specific attack links.
Essential
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A very good defensive unit, Bojack can sit there and absorb punishment about as well as any other unit on the stage, even from the PHY enemies as long as an item is up. His links aren't anything particularly great, but he does have revival which is shared by virtually everyone else on the team.
Essential
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Pre-EZA he can tank very well with his ability active and deal ok damage. You could also opt to bring the AGL Golden Frieza in his place if your TEQ one isnt EZAd, as their playstyles are very similar, just you trade some damage for extra defense if you opt for AGL over TEQ. Post-EZA this guy basically has no flaws and there is zero reason not to bring him.
High/Essential
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An all-around solid unit, this Frieza deals good damage, has good defense, stacks both attack and defense on super, and heals at the start of turn. Pretty much does everything you could want a unit to do.
High
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An orb changer that has an AoE with the ability to stun. Very good utility and if he gets a stun off it is extremely helpful. He does tend to get hit pretty hard, especially if you dont funnel an adequate amount of STR orbs his way.
Medium
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Links reasonably well with the rest of the team, can deal a great amount of damage with his nuking passive, and heals for 10% on his super attack.
High
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Friend Tactics
Summonable category leader for the Resurrected Warrior team. Deals very good damage due to his large offensive boost of 150% with solid defense. Every enemy in this stage is super class, so his 15% debuff is exceptionally helpful. Also links very well with the rest of the team with the revival ki link and then several frieza clan specific attack links.
Essential
STRATEGY
Main rotations should be Golden Frieza + Angel Golden Frieza/LR Bojack and Angel Golden Frieza. The biggest thing to worry about in this stage is the last stage, where you have type disadvantage against the majority of the team from either one of the enemies. In that stage focusing down the Goku and Vegeta first seemed to be the better option. As you get him down to low HP, start changing your rotations to Fat Buu + Cell/Transforming Frieza + Golden Frieza, as that way all your type disadvantage units are off rotation, you now heal every turn thanks to Frieza and Cell, and you have a chance to stun with Fat Buu more frequently. In the first stage, just focus down the AGL Tien, and then the TEQ Goten and Trunks in stage 2, as the faster you can defeat them the less of a hassle the remaining enemy will provide.



Kamehameha Category

Items and RNG Required
Team template background
Made by: Medigun
Team Cost: 336

Super Saiyan Gohan (Youth)

"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Ki +3 and HP, ATK & DEF +120%

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Thum 1009500-Z
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Super Saiyan Gohan (Youth)

"Kamehameha" Category Ki +3, HP +130% and ATK & DEF +170%; or Super AGL Ki +3 and HP, ATK & DEF +120%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Icarus
Damage received reduced by 35% for 2 turns
King Yemma
Reduce damage received by 50% for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
TACTICS
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Leader Tactics
As the summonable LR leader for the Kamehameha Category, Gohan can put up some pretty good numbers and take a hit pretty well too. If his active skill can be activated, do so wisely, as his DEF drops once he transforms to SSJ2. Recommended to keep on rotation to effectively stack his DEF.
Essential
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A great defensive unit once they get going, their additional ATK's and active skill can really come in handy when you need to deal as much damage as possible. Beneficial to link up with LR SSJ Gohan, as they share decent ATK Links and the more this LR attacks the higher its DEF will get.
Essential
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After his EZA, he becomes an okay defensive unit and a really good offensive unit, especially if there's a SSJ Goku around. Additionally, a great linking partner to SSJ LR Gohan. Just make sure he doesn't get smacked around too much, as he could still take a hefty amount of damage.
Medium
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An all-around decent unit for this stage, can be a good defensive unit so long as he supers every turn to raise his DEF (as well as his damage reduction increasing every turn). He also lets the SSJ2 Gohan units go nuts with damage numbers.
High
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Good filler unit as a 3rd slot tank and healer (if you can ever super attack). If he doesn't get too many orbs, make sure he doesn't take too many attacks!
Medium/High
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A good enough filler unit that's on the main leader skill buff. Could be replaced if you have any better tanks (SSBE Vegeta, for example.)
Medium
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Friend Tactics
Same as the main leader. His DEF keeps getting better and better the more attacks he gets in, as well as how often hes on rotation.
Essential
STRATEGY
Main rotations for my run were AGL SS Gohan/STR SSJ2 Gohan and AGL SS Gohan/TEQ GoBros. Depending on your luck, this may take a few attempts, but I beat it using this setup. The more HiPo investment your main rotation units have, the better.



Team of Tanks

Battle of the Metal Bodies
Team template background
Made by: NaharKho
Team Cost: 342

Android #17

"Androids" Category Ki +3 and HP & ATK +170% DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

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Android #17

"Androids" Category Ki +3 and HP & ATK +170% DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
TACTICS
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Leader Tactics
Obviously, Android #17 is the best leader for Androids Category. He really shines after dropping below 77% as he reduces damage received by 40%, same as The Ultimate Android Super 17. This is surprisingly easy to maintain as most of this team tanks. Not only that, but his Passive is almost always active as his Ki links are almost always active during the SBR giving him 120% ATK with his Super. Interestingly enough, as I ran this team, both leaders were floaters.
10/10
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Interestingly enough, she never transformed the entire time I was in SBR with her. Her main usefulness is getting 10% HP back thanks to her Super, which is easy to get off if you use the ki correctly. She has only 1 Ki link: Battlefield Diva which she only shares with Unlimited Android Assault Android 18, but her passive gives her +3 Ki and +90% ATK and DEF. She doesn't tank very well, but her healing makes up for it. The first and last fights have PHY opponents which makes her more than useful, as she is the only STR Android that I brought with me.
8/10
Thum agl ur S17
As one of the only AGL units I brought, he was very useful at the last stage against Thum 1005940 1. His best feature is his Damage Reduction, but it is lost against TEQ enemies in SBR, which is only in the first fight. He either belongs in the 1st slot or last. His links aren't really useful in this fight, but he soaks up damage fairly well and is a good place holder until you get LR
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. Obviously Fierce Battle is useful and Shocking Speed is shared with a few others. His Super really helps as everyone else also lowers DEF as well.
7/10
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Surprising MVP of my SBR run. Great to be placed first or second. Let him soak up damage as his defense skyrockets with his super and passive active every turn her is in. You get a full +90% DEF as this team is full of Androids, his super increases his DEF by +50% and a high(+50%) chance of guarding all attacks. While his super only causes supreme damage, his tankiness absently makes him a necessity for this SBR.
10/10
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I have him rainbow and he is the total package. Damage never dropped below 1,000,000. 10% health recovery every turn, ATK & DEF +15% per Ki Sphere obtained and immense damage on his super make Cell Absolutely necessary. Never take him out of rotation and he pairs well with almost everyone. If you put Cell on one rotation and Thumb 1014740 on different turns you can tank almost everything, especially with Support whis or Icarus Active.
10/10
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I have other better units but I chose to go with her due to her Ki changing ability. She pairs well with Cell and helps Android #16 get the ki he needs for his super. She pairs well with Android #21 and Android #17 for links and she is a tank/nuker as well. Overall I loved her for the team but an argument can be made to replace her with any of the LR's.
10/10
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Friend Tactics
Same as above.
10/10
STRATEGY
Even with units as good as these, this is going to be ROUGH. The first turn of the first round I never use an item unless I know I'm going to get creamed. This helps get your HP down low enough to activate #17's passive. Everyone tanks so well that if you don't lose the first round you can use Princess Snake or Whis to reduce damage for two turns which makes having anyone bring significant damage almost impossible unless you're not playing well. Stick to type advantages and keep your tanks where they can absorb the most damage and you'll be fine. Make sure Cell and #21 gets their super every turn or you're just waisting them. #21 never transformed for me so I don't know how well she'll be used for you, but getting and keeping your HP above 50% but below 77% is complicated. Best to heal up after the 4th turn BEFORE she is on the turn. Keep the dokkan attack for the second round. The type advantages work really well in the last fight. After a certain point I didn't need items against Meta-Rillado as he only attacks twice and he never got over 100 damage even when he supered my tanks. Super well, change rotations to fit type advantages and give everyone some time in the spotlight. NOTE: This is my first time editing the Fandom page, I've always wanted to try it so if you have any feedback please let me know!



Down to the Wire! Heals Will be Needed!

Cell's power is too essential!
Team template background
Made by: Golden4322
Team Cost: 360

Android #21 (Transformed)

"Androids" Category Ki +3 and HP, ATK & DEF +150%

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Android #17

"Androids" Category Ki +3 and HP & ATK +170% DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

Items template background
Ghost Usher
Delay all opponents' attacks for 1 turn
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Support whis
Damage received reduced by 40% for 2 turns
TACTICS
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Leader Tactics
21 is the 2nd best leader for the Androids category. Since I didn't have 17 myself, she was the best leader. She doesnt tank too well, but she can heal and lower atk and def of the enemies so she is very useful. I kept her off rotation since she wasnt really helping much in links but on the occasion she would take less damage when on rotation.
High
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Cell was easily the MVP of this run. He heals, can do massive damage on 18ki, attacks all on 12ki. He does too much to not be used.
Necessary
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They were not as useful as I thought they would be but they could tank decently and did good enough damage to the STR enemies. Can be replaced with Thumb 1011460 as she does tank better and will change orbs.
Medium - Replaceable
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He is extremely useful. His healing will save you throughout the entire stage and his def based on orbs will help him be extremely useful. Try to keep him on the opposite rotation of
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until the final fight, where you will need that double healing or damage from LR Cell. I kept him on rotation with Thumb 1014740 throughout the first and second fights.
Extremely High
Thum agl ur S17
Super 17 can tank like a beast even with no dupes. He is extremely helpful. Just try to make sure he doesnt get hit by TEQ enemies. He can do great damage to STR enemies and help weaken every other enemy with his lowering DEF on super.
High
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This Android 16 is a great defensive unit. Keeping him on rotation will absolutely help you defend more. He is a good linking partner for Thum 1004650 1-Z so keeping him in the second slot on that rotation will be very helpful.
Extremely High
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Friend Tactics
17 is a lot like 21 except he can tank better via his dmg reduction passive, he supports everyone, and can still hit hard. I tried to leave him on rotation with
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as much as possible. If he was put off rotation, it was because he could tank the hits in that spot.
Necessary
STRATEGY
Try your best to only use 1 item in the first fight, since that is easily the best one. The 2nd fight can take up a lot of items so try to be smart. The 3rd fight will need all of your remaining items and will possibly cause you to run out of items (like i did), so relying on your healing will be most important.



Android/Cell Saga Team

No LR PHY Cell
Team template background
Made by: NavySEALCommand
Team Cost: 336

Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

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Cell (Perfect Form)

"Androids/Cell Saga" Category Ki +4, HP & ATK +150% and DEF +170%; or Extreme INT Type Ki +3 and HP, ATK & DEF +120%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Icarus
Damage received reduced by 35% for 2 turns
TACTICS
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Leader Tactics
This Cell is at his best against Super Battle Road, as he gains extra ki and 20% attack per existing enemy. He also gains extra defense depending on how much HP you have, so at the start of fights it is not uncommon for him to be at around +140-160% to both attack and defense. Given his LR stats, this lets him tank quite well and output fairly good damage. He can also transform when you fall below 30% HP, which is relatively difficult but not impossible. He heals 100% of your HP upon transforming, which is always nice. Unfortunately, he does get slightly worse defensively after his transformation, unless you are able to routinely get him 6+ orbs to max out that part of his passive. This is somewhat mitigated by his ability to lower attack on his 18 ki however. Overall a very good unit for this stage.
Essential
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Very good utilitarian unit. He stacks ki with each time he super attacks, gets a decent flat boost to attack and defense, regains 15% HP on his 12 ki super attack, lowers attack on his 18 ki super attack, and performs a guaranteed crit if the enemy has had their attack lowered.
High
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This slot can be occupied by any of the Perfect Cell EZAs. I chose STR Perfect Cell because he naturally debuffs all enemies attacks by 20% as long as there are 2+ enemies. He also stacks attack and defense on both his 10 and 12ki super attacks. He also has an AoE attack on his 11ki, but I found that under a double 4 ki leader skill it was extremely hard to get. In general I found him to be more consistent defensively than either TEQ or INT, and given that you do want to try to get the LR Cells to transform, TEQ Cells healing on his super attack is not conducive to that goal. However, TEQ and INT Cell both link better with the LR pre-transformation, so they certainly are not bad options.
High
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Nice f2p option for the team, this 18 is the best available support unit for Android category units, giving 2 ki and 36% attack and defense. She also lowers attack on her super attack.
High
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An underrated new unit, Cell Jr gets a 150% boost to attack and 100% defense under this team build, lowers attack on his super, and launches a guaranteed additional super attack due to both of the LR Cells being on main rotation.
High
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There wasn't an amazing choice for this last slot, so I opted to bring this 18. Her dual orb changing is very helpful to set up ki for the LRs, and she is decent enough defensively. Some other options worth mentioning for this slot include; the new INT Android 16, LR Android 17 and 18, EZA INT Android 13, and INT GT Cell.
Medium
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Friend Tactics
This Cell is at his best against Super Battle Road, as he gains extra ki and 20% attack per existing enemy. He also gains extra defense depending on how much HP you have, so at the start of fights it is not uncommon for him to be at around +140-160% to both attack and defense. Given his LR stats, this lets him tank quite well and output fairly good damage. He can also transform when you fall below 30% HP, which is relatively difficult but not impossible. He heals 100% of your HP upon transforming, which is always nice. Unfortunately, he does get slightly worse defensively after his transformation, unless you are able to routinely get him 6+ orbs to max out that part of his passive. This is somewhat mitigated by his ability to lower attack on his 18 ki however. Overall a very good unit for this stage.
Essential
STRATEGY
Main rotations should be LR TEQ Cell + LR INT Cell/EZA Cell + LR INT Cell. This team build primarily focuses around getting off the transformations for the LR Cells, hence the dual mitigation items, and then a lot of attack lowering to deal with the type advantage enemies. As such you want to try to clear whatever type advantage units you are facing in each stage as quickly as possible. You also need to be a little risky with items if you want to try to transform, which will probably take a few attempts to figure out roughly how hard the units get hit, and then will require some prediction of super attacks to successfully pull off. If you can, try to transform on the rotation with the STR Cell, as he links far better with the post-transformed cell. If you are not running STR Cell, you probably dont need to go for the transformation, so can adopt a more cautious defensive playstyle.



ATK lowering FTW

17 and Friends
Team template background
Made by: Manav23599
Team Cost: 341

Android #17

"Androids" Category Ki +3, HP & ATK +170% and DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

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Android #17

"Androids" Category Ki +3, HP & ATK +170% and DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Icarus
Damage received reduced by 35% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
TACTICS
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Leader Tactics
17 is very good on this stage. He brings a lot to the table with his +3 Ki support, defense, and ATK lowering. The biggest selling point is to utilize his ATK lowering to lower damage taken each turn.
Essential
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16 is another excellent unit that will make this run a lot smoother. Along with the defense provided by 17, 16 will take close to nothing with his guard ability.
Essential
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EZA TEQ Cell will do the bulk of your damage. He is an all around amazing unit who can tank, heal, and dish out amazing damage.
High/Essential
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Super 17 is a very good off rotation unit. He can deal decent damage provided he gets hit, and his 40% damage reduction can be very good when used with PHY 17's defense support or an Icarus/Whis. He can also serve as a good unit on rotation as well to cover for any missing units. He is also very useful in the last stage with type advantage.
Mid/High
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21 is another great unit to use for the ATK lowering theme. She has attack lowering in both of her forms, and she can heal while dealing respectable damage.
Essential
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The LR androids are an old but decent unit. The biggest reason for bringing them is for their ATK lowering on their 18 Ki super. Besides that, they can deal decent damage of around 1.4 mil at rainbow level.
High
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Friend Tactics
Same as 17 above.
Essential
STRATEGY
The main Strategy is to run 16 + 17 / Cell + 17 rotation. This will assure that 17 will lower ATK enough so that 16 and Cell can tank without the use of too many items. With that being said, do not be afraid to use an item if you feel at risk. The 21 and LR androids as floater will help to lower ATK further so that the coming rotation will have an even easier time. At the beginning of battle it is recommended to use damage reduction items to help start the damage lowering cycle.



Death to all Mutants!!

Rise of the Androids
Team template background
Made by: Loekman3
Team Cost:

Android #17

"Androids" Category Ki +3, HP & ATK +170% and DEF +130%; or Super PHY Type Ki +3 and HP, ATK & DEF +90%

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Androids #17 & #18/Android #16

"Androids" Category Ki +4 and HP, ATK & DEF +150%; or Extreme PHY Type Ki +4 and HP, ATK & DEF +100%

Items template background
Android 8
Recover 70% HP, and all allies' DEF +50% for 2 turns
Princess Snake
Recover 55% HP, damage received reduced by 30% for 1 turn
Support whis
Damage received reduced by 40% for 2 turns
Ghost Usher
Delay all opponents' attacks for 1 turn
TACTICS
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Leader Tactics
MVP #17 will be our main Android leader for this SBR and his ability to tank, give Ki support as well as debuffing the enemy with his Super Attack is nothing short of a godsend in this team. Do note that unless your HP is 60% or below, he won't exactly be able to tank that well and a Super Attack from a STR enemy is absolutely gonna hurt.
Absolute
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LR Cell here is one of the biggest reasons why Androids SBR will prove to be an absolute cakewalk. His kit is pretty much designed for the mode given his innate tankiness, his boost against multiple enemies, as well as his transformation fully recovering your HP. This Cell can do everything!
Absolute
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The non-Dokkan Fest counterpart of LR Cell, him and the Cell Jr. are really good for you to bring here as not only he give the INT Ki through links, but he also gains additional boost the more enemies there are on the field, perfect for his AOE-healing 12 Ki. Just don't put him straight onto a STR enemy lest you get hit for 80k damage.
Absolute
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Unfortunately, since I'm playing the Global version, the STR Perfect Cell is far away from my grasp so you will have to settle with this Cell currently. Still, he does recover HP for every Super Attack and he can hit decently hard and tank provided you gave him enough Ki Spheres. Replace with STR Cell if possible.
High
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He is only here just to tank enemy attacks but nevertheless, his -40% damage reduction does allow him to prove handy at times.
Medium
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Like Super #17, he's just here as another tanky unit to use for this mode. When combined with his ability to block any attacks, it allows him to easily endure enemy attacks for double digits.
Medium
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Friend Tactics
The LR Androids trio here are another reason why you should attempt this SBR. Not only they can tank and hit really hard but they can easily evade attacks, give support to their fellow Androids and debuff enemies. Furthermore, if your HP falls below 66%, you can let #16 tag in and deal massive damage to the opposition. Do not attempt this SBR unless you find a friend with at least 1 dupe for reasons explained below.
At least 1 dupe
STRATEGY
In this team, I put the LR Android trio and 17 on 1 rotation, the two LR Cells on another while floating the rest of the team. Your biggest hurdle here would be the STR enemies since 3 of the Androids here are PHY so it is recommended to eliminate these guys first. And the reason why I recommend at least 1 dupe with crits is because you're going to use the LRs and 17 to burst it down, hoping to crit against them for big damage. Even if none of the are critical hits, they will debuff them with their Super Attack so other characters are safer to tank against them. Good luck and make sure you sent those GT Mutants to HFIL.

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