FANDOM


NOTICE
This page is to help players with a specific event. You can post teams that you used to clear the event.
Please keep in mind to post teams that you have tested yourself.

Guide: Tactics Teams Template
Dokkan events Banniere tactics pages Awakening Medals
Ke9BGTI
Tactics Logo
Ke9BGTI
Tactics Logo
Uigoku medal
Awakenings
Thumb 1014960SSRINTLimitGokuThumbThum 1003690 1Thum 1005220 1Thum 1009530
Server Global server Japan server
Weakness Jiren
Back to event page
Breaker Deck 1 to 7



The Somewhat Optimal Earrings

Team template background
Made by: Dragunix
Team Cost: 327

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

Card_1012900_thumb_apng.pngTransparent thumb
Thumb 1013430
Card_1011680_thumb_apng.pngTransparent thumb
Thumb 1008430
Thumb zamasu TUR INT
SSRTEQCandyVegitoThumb
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Card_1012900_thumb_apng.pngTransparent thumb
Leader Tactics
The LR Potara lead, SSJ Goku and Vegeta benefit this team greatly. Although they have a lower defensive boost than Kefla, their HP and ATK buffs make up for it, and their fusion mechanic can come in handy for tougher events like this one. Their links are strong as well.
high
Thumb 1013430
The main lead for the Potara Category, SSJ2 Kefla has a very strong role on this team. She gains an offensive and defensive buff of 12 percent for every orb obtained. Additionally, she has immense damage, greatly lowers defense, and has an additional chance to attack again, along with a medium chance for dodging. Overall, her role on this team is optional, though hard to replace. Kefla also possesses strong links.
high
Card_1011680_thumb_apng.pngTransparent thumb
The infamous LR Election nominee, this card is absolutely incredible for this team. With insanely high stats as an LR, high damage output, a kaioken stat boost mechanic, and self-sufficient ki boosts, this card works fantastically on a Potara team with links like Fused Fighter and Super Saiyan. However, in the case that you have TEQ or PHY VB, feel free to switch this guy out for whichever one you prefer.
high
Thumb 1008430
The INT counterpart of one of the best support units, this Vegito has a nuking passive rather than a boost to allies. However, it only raises his attack per orb, and with no defensive buff whatsoever, he is easily replaceable by many other cards.
medium-low
Thumb zamasu TUR INT
An INT unit released alongside STR Rose, this Zamasu is leagues above his STR counterpart. He gets a buff for ATK and DEF the higher his HP is, and also recovers 7% HP for every Super Attack launched, which can come in handy. There are better units, but he can work well enough in their place.
medium
SSRTEQCandyVegitoThumb
A free card given by the event Majin Buu's Candy Mischief, Candy Vegito is a useful but risky choice for this team. He has a high chance to dodge, disables the enemy's guard, and recovers HP with candy. However, in harder events and harder stages, he is a liability due to the possibility of being hit, as it is not a guaranteed dodge mechanic. However, his links, passive, supreme damage, and the chance of stunning the enemy make him a liable choice, especially at 100% in the potential system.
medium
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
same as the leader.
high
STRATEGY
If you want a higher defensive buff, you can run Kefla as a leader in place of LR Goku and Vegeta, but you will have a lower overall HP and less ATK strength. Please keep in mind that these are not required options, just some cards I prefer running and some cards that I have no choice but to use. If I did, I would use the optimal team, but I do not have all the Potara units necessary



STRongest Team

Team template background
Made by: AA303
Team Cost: 282

Super Saiyan 4 Goku

Super STR Type Ki +3, HP, ATK & DEF +120%; or Extreme STR Type Ki +1, HP, ATK & DEF +50%

Thum 1009430
Thumb 1013940
Thum 1011380
Thumb SS3 Goku GT 33
Thum 1010020
Thumb 1013880
Thum 1009430

Super Saiyan 4 Goku

Super STR Type Ki +3, HP, ATK & DEF +120%; or Extreme STR Type Ki +1, HP, ATK & DEF +50%

TACTICS
Thum 1009430
Leader Tactics
The best Super STR leader, so he's a must-have if you want this team to work.
MUST HAVE!
Thumb 1013940
The best card to tackle this event, hits insanely hard, links well, and can deal extra damage to Goku.
Very High
Thum 1011380
The only one in Super STR that can tank out the spirit bomb from stage 3. He may not hit hard but he needs to be there to make sure you can tank and then heal when needed.
High
Thumb SS3 Goku GT 33
The best link buddy for SS4 Goku, and for the other units that are needing the ki. He may be a little risky with GGA, but you need him for links!
High
Thum 1010020
Another good link buddy for SS4 Goku. He can hit really hard with his SA and can really come in handy in a pinch.
High
Thumb 1013880
The best support unit that is needed to tackle this event, as he links very well with Jiren and can cope with the other with Fierce Battle.
Very High
Thum 1009430
Friend Tactics
Same as the Leader
MUST HAVE!
STRATEGY
All of these units have Fierce Battle, so they all can link when needed. Just be sure to have SSJ Goku on the field at the start of the 3rd round so he can tank the spirit bomb and then you can heal at once. Just be sure that on the 2nd rotation if you has SSJ Gok before make sure he isn't attacking 1st, as that will be your downfall. Afterwards just crush UI and MUI Goku with Jiren.



The COUNTER

Team template background
Made by: Satorha
Team Cost: 278

Super Saiyan 3 Gotenks

Super PHY Type Ki +3 and HP, ATK & DEF +120%; or Extreme PHY Type Ki +1 and HP, ATK & DEF +50%

URPHYSS3GotenksThumb
Thum 1009330
Thumb 1012380
Thum 1010180
Thum 1010000
URPHYSS2Gohan
URPHYSS3GotenksThumb

Super Saiyan 3 Gotenks

Super PHY Type Ki +3 and HP, ATK & DEF +120%; or Extreme PHY Type Ki +1 and HP, ATK & DEF +50%

Items template background
Senzu Bean
Recover all HP and remove all allies' status effects
Dende
Recover all HP and remove all allies' status effects
Baba
Reduce opponent Super Attacks to normal attacks for 1 turn
Ghost Usher
Delay all opponents' attacks for 1 turn
TACTICS
URPHYSS3GotenksThumb
Leader Tactics
This baby is one of the hardest hitting TURs in the game (ranked at #7), is the quintessential Super PHY leader, and is also just completely badass. You will be able to reach his 11 Ki pretty frequently because he doesn't share too many Ki links with Super Vegito (only one in Fused Fighter) which lets you get 2 Ki for a 11 Ki super. However, he does max out his Ki with Vegito Blue, so you won't do as much there. BUT, because he's not TEQ SSJ3 Gotenks, his 12 Ki super is actually pretty ok!
10/10
Thum 1009330
An old, but gooooOOOOOOOOOOOOOD card. By now you should have some dupe investment into this guy, but even if you don't he will clean house on the last two phases of this event (both INT stages). Type-advantage COUNTER attacks with a -30% damage decrease from normal attacks, letting him sit comfortably in the first slot if Goku decides to let a gargantuan amount of attacks go there, and a Super attack mechanic that has the potential to hurt if RNG goes your way. Hits very hard, takes a lot less damage than other cards and returns the favor.
8/10
Thumb 1012380
Arguably the most important non-leader unit on this team. While Vegito Blue can comfortably sit in the front seat, this guy will sit there and do literally everything better than he does. His counters SCALE when he gets hit, his Super gives ATK to all following units (meaning that Gotenks will get buffed by 30% ATK), and, well, he counters. UI Goku likes to hit a LOT, so if you somehow manage to not get hit enough times to scale Vegito's passive, you WILL get it done in the last two phases.
9/10
Thum 1010180
Extremely important support on the team. Giving Ki can sometimes be a downfall (see the SSJ3 Gotenks - Super Vegito rotation) but he more than makes up for it with a disgusting unconditional ATK & DEF + 40% buff. That defense will help both Super Vegito and Vegito Blue tank more damage from normal attacks and it will help their counters by so much.
7/10, replace w/ any hard hitter
Thum 1010000
At this point I honestly consider Pan to be a Super PHY support. She gives 30% ATK and DEF to all units on her rotation if the HP is above 30% when she enters the field. Following similar logic to the PHY Kai Gohan, her defense buff will allow Super Vegito and Vegito Blue to tank less and less and the attack part will help them counter more and more.
6/10, replace w/ any hard hitter
URPHYSS2Gohan
Do you see a trend yet? Again, we have a support that unconditionally gives defense for the Vegitos and attack... for the Vegitos.
7/10, replace w/ any hard hitter
URPHYSS3GotenksThumb
Friend Tactics
Refer back to the original Leader box.
10/10
STRATEGY
Your rotations are as follows:

Super Vegito - SSJ3 Gotenks - Support Vegito Blue - SSJ3 Gotenks - Support
The team is structured to supply extra defense and attack to the counter units. None of the stages besides the OHKO third stage are a threat to this team. Not even the STR SSB phase is a problem, considering how bountiful support items like Senzu and Dende are. On the OHKO stage, use Babas and/or Ushers, and once you get to the fourth and fifth stages, go wild.
Put Vegitos in the slots where counters happen the most EXCEPT the last slot (as painful as it is to see 4 potential counters go by, remember that you must preserve rotations.)
Good luck!

Oh, and you can replace the supports with other PHY hard hitters if you want.



LR Vegito's Army

Team template background
Made by: Erom96
Team Cost: 323

Super Saiyan 4 Goku

Super STR Type Ki +3, HP, ATK & DEF +120%; or Extreme STR Type Ki +1, HP, ATK & DEF +50%

Thum 1009430
Thum 1011380
7556
URSTRVegeta&BulmaThum
Thumb SS3 Goku GT 33
Card_1011680_thumb_apng.pngTransparent thumb
Card_1011680_thumb_apng.pngTransparent thumb

Super Saiyan God SS Vegito

Super Class Ki +3 and HP, ATK & DEF +70%

Items template background
Senzu Bean
Recover all HP and remove all allies' status effects
Dende
Recover all HP and remove all allies' status effects
Ghost Usher
Delay all opponents' attacks for 1 turn
King Yemma
Reduce damage received by 50% for 1 turn
TACTICS
Thum 1009430
Leader Tactics
One of your savior. You need his leader skill for Super STR characters. One of the best hitter of your team, and medium chance to evading super ATK.
Very High
Thum 1011380
Very important for 3rd fight. He survives with 1 HP after Goku's super ATK. Best way to be safe (using him and a ghost usher if he's not in the rotation).
High
7556
Very important unit to stun/tank enemies at the beginning (Stun from 1 to 3rd battle, and tank at first 7 turns). He has high chance to stun Goku in 3rd battle.
High
URSTRVegeta&BulmaThum
Good hitter with his super ATK, counters with tremendous power upon receiving normal attacks, and rage one time when HP is 30% or below.
Medium
Thumb SS3 Goku GT 33
Good unit for his insane link skill with Goku SSJ4. Good hitter and may turn into Giant Ape (to hit without taking damage).
Medium
Card_1011680_thumb_apng.pngTransparent thumb
Yout best unit for this event. The best tanker I ever seen in this game at the moment. With his defence he will not take damage from normal attacks, and for the last battle he will be the only way to resist. Also the best hitter (you should have a rainbow lvl 20 Vegito).
Very High
Card_1011680_thumb_apng.pngTransparent thumb
Friend Tactics
Same of above. You should take Vegito rainbow Lvl 20 and not Goku SSJ4, because you need to tank normal ATKs in the last battle (because Goku will not do super ATKs).
Very High
STRATEGY
1st Battle: Tank with Vegito/Vegeta and try to stun him. You will able to kill him with 2 super ATKs with Goku SSJ4, Vegito or Goku SSJ3 GT.
2nd Battle: Same thing. Try to stun, tank with this 2 characters and hit him. Don't use items for these 2 battles.
3rd Battle: If you don't have Goku SSJ Goku in rotation, use a Ghost Usher (if you have him, tank with 1 HP remaining his super ATK). Obviously if you have Vegeta SSJ3 in the rotation, use his super ATK and try to stun him for the next round, but you must stay safe. You will kill him with 3-4 super ATKs (2 turns) with Vegito and Goku SSJ4.
4th Battle: The harder battle of this event. Put Vegito where he will attack more times (if you passed the other battles after the 7 turns for Vegeta, use him to tank again another time). If Goku attack more times characters like Vegeta, Goku SSJ3 GT or Goku SSJ, use a Ghost Usher or a King Yenma. The best tankers of this battle are Vegito and Vegeta&Bulma, the last one will tank with no very low damage if you use a King Yenma. So, use Senzu and Dende if your life is low (try to stay safe), and wait Vegito's power, Goku SSJ4 and Goku SSJ3 GT to attack him with good power.
5th Battle: In the last battle, goku will not use super ATKs, so the savior of the last battle is Vegito (Normal attack vs Vegito = <1000 Damage received). You will have also <1000 damage received if you use a King Yenma when Vegito&Bulma is hitted from Goku (and you will do a lot of damage). Be careful, you will take 50k damage with Vegeta SSJ3 and Goku SSJ, and 20-30k with GokuSSJ4 and GokuSSJ3 GT, so, try to tank more you can with Vegito. The soul of this last battle. Wait the dokkan attack, and use Vegito to do CATASTROPHIC damage to Goku.

I won this battle with 2-3 items ramaining, so you can do it!

Good luck guys!

Guide by SiMox3



The Power of Super Saiyan Heroes

Super Saiyan Heroes
Team template background
Made by: EternalHorizon
Team Cost: 328

Super Saiyan God SS Vegito

Super Class Ki +3 and HP, ATK & DEF +50%

Thum 1009330
Thum 1009830
Thum 1009430
Thum TURgogetaSSJ4TEQ
Thum goget ur int
Thumb 1006790
Thumb VB TUR TEQ

Super Saiyan God SS Vegito

Super Type allies' Ki +3 and HP, ATK & DEF +120% when team includes all five Super Types

Items template background
Senzu Bean
Recover all HP and remove all allies' status effects
Dende
Recover all HP and remove all allies' status effects
Ghost Usher
Delay all opponents' attacks for 1 turn
King Yemma
Reduce damage received by 50% for 1 turn
TACTICS
Thum 1009330
Leader Tactics
While not the best Super leader anymore, he is quite useful for his counters along with his type advantage against the latter 2 phases of the event and believe me, you'll need them.
High
Thum 1009830
He is quite useful for the 2nd and 3rd phases for his type advantage along with his DEF boost for the 4th and 5th stages, providing both a good offense and defense.
High
Thum 1009430
While not especially useful in phases 2-5, when his Super hits along with a critical, it can deal some good damage to Goku along with having good links to help out PHY VB.
Medium-High
Thum TURgogetaSSJ4TEQ
Probably the most useful for phase 3, but afterwards, just keep in mind that he won't be very effective and might just ruin your team. Could be replaced with another PHY Super Type like PHY SSJ3 Gotenks but again, he is useful for phase 3 as his super counters are somewhat common, though if you don't trust him or swap him out, then an usher works just as well.
Medium but Replaceable
Thum goget ur int
Barring the fact that he can't lower Goku's ATK or DEF for phases 4 and 5, he's still quite useful for dealing a good amount of damage due to his passive. Though be wary, his DEF isn't that high and he can take anywhere between 30k-50k from Goku's normal attacks in phases 4 and 5.
Medium-High
Thumb 1006790
The main man who will save your hams. Similarly sounding words aside, While AGL Vegito could be replaced with PHY Super Vegito, AGL Vegito's passive allows him to take virtually no damage from normal attacks, making him a great way to conserve health on the 4th and 5th phases, especially so on the 5th phase, as Mastered UI Goku won't launch a Super Attack, guarenteeing multiple counters, though they won't do much in terms of damage.
Medium-High but Replaceable
Thumb VB TUR TEQ
Friend Tactics
The new best Super leader. While he doesn't possess counters like his normal Super Saiyan counterparts or his PHY Counterpart, he does possess a useful leader skill that will boost the team's performance than if he were to be replaced with another PHY VB. He does have the same problem as SSJ4 Gogeta, and as such, be careful that he isn't taking too many attacks without some preparation.
High
STRATEGY
Conserve your items until phases 3, 4, and 5 otherwise you WILL have trouble with them. For Phases 1 and 2, just make sure to avoid taking alot of damage but don't spend too much time on them, they should be quite easy. For Phase 3, you have two options, Ghost Usher or, if he's in the rotation, pray that SSJ4 Gogeta's counter does it's job. Phase 3 also shouldn't take long, especially if SSJ4 Vegeta lands a super. Phase 4 is where the real fight begins. Phase 4 is the more dangerous of the last two phases. Focus on keeping your health high and your TEQ units out of reach, along with Super Gogeta, otherwise you'll be getting hit HARD. Once Phase 4 is out of the way (and you're doing Super2), Phase 5 is a matter of just landing as many of PHY VB's counters as possible and launching as many Supers as possible. Push forward and lay down attack after attack and victory should be yours.



Full Power Potara

(Edit Based Off Of The Somewhat Optimal Earrings)
Team template background
Made by: IchiMedia
Team Cost: 359

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

Card_1012900_thumb_apng.pngTransparent thumb
Thumb 1013430
Card_1011680_thumb_apng.pngTransparent thumb
Thumb 1012380
Thumb Rose TUR STR
SSRTEQCandyVegitoThumb
Card_1012900_thumb_apng.pngTransparent thumb

Super Saiyan Goku & Super Saiyan Vegeta

"Potara" Category Ki +3, HP & ATK +170% and DEF +130%; or INT Type Ki +3 and HP, ATK & DEF +90%

TACTICS
Card_1012900_thumb_apng.pngTransparent thumb
Leader Tactics
Read From The Team Below: this team is essentially an upgraded version of The Somewhat Optimal Earrings Team
high
Thumb 1013430
Read The One Below. Better If Super Attack Is Max Level
high
Card_1011680_thumb_apng.pngTransparent thumb
Read Next Team
high
Thumb 1012380
A superior replacement for the INT Vegito used in The Somewhat Optimal Earrings team. Great counter ability, more useful though with max level super attack.
high
Thumb Rose TUR STR
More useful than INT Zamasu. Links about the same but does more damage.
medium
SSRTEQCandyVegitoThumb
Read The Somewhat Optimal Earrings reason for him...
low
Card_1012900_thumb_apng.pngTransparent thumb
Friend Tactics
Same as the leader
high
STRATEGY
Just a team I made based off of The Somewhat Optimal Earrings team below...



Ultimate Power

Team template background
Made by: Alacato
Team Cost: 274

Super Saiyan Broly

"Movie Bosses" Category Ki +3, ATK +170% and HP & DEF +150%; or "Full Power" Category Ki +3, ATK +170% and HP & DEF +130%

Card 1016000 thumb
Card 1014130 thumb
Thumb 1013410
Thumb 1014660
Thum 1004650 1
Thumb 1013730
Card 1016000 thumb

Super Saiyan Broly

"Movie Bosses" Category Ki +3, ATK +170% and HP & DEF +150%; or "Full Power" Category Ki +3, ATK +170% and HP & DEF +130%

TACTICS
Card 1016000 thumb
Leader Tactics
The best "Full Power" Category lead in the game, and he has a 50% chance at getting an additional attack, even without any paths unlocked. If you don't have this guy, Super Full Power Saiyan 4 Goku might work, but i haven't tried it myself.
High, but replaceable
Card 1014130 thumb
His straight attack boost and reasonably strong Super Attack are always helpful, even at a type disadvantage. Oh, and if you ever made the Dokkan gods made enough to not have Caulifla on your first turn fighting Stage 3 Goku, this guy has a 30% shot at dodging and countering his Spirit Bombs, since they're considered Super Attacks by the game.
Medium
Thumb 1013410
While she's certainly not the heaviest hitter on this team, and she could probably be replaced with somebody else if they had a high enough evasion stat, she will prove PIVOTAL to fighting Goku in stage 3, due to her Evading passives stacking on Super Attacks, giving her an 80% chance at dodging any and all Spirit Bombs Goku may hurl at you.
High
Thumb 1014660
While i always hear people say her Transformation chance is way too low, i personally never have a problem with it. And either way, her Health regen and 130% boosts to ATK and DEF (90% if she's not transformed) are great in any situation. And she shares a fair amount of links with Caulifla, meaning they can give each other a Super Attack when they otherwise wouldn't get it.
Medium
Thum 1004650 1
While i didn't get his full EZA, he still does decent work in the early stages. He also shares links with both Broly and 21, so those can come in handy when needed. His true power however, comes with his +12% to both ATK and DEF with every Ki Sphere gained. While not in the main strategy, if you line up a bunch of Spheres waiting for this guy to come around, he can be devastating.
Medium
Thumb 1013730
He's here for support, the Ki and Stat boosts from when your health is below 70% can be pretty good. There's probably better units out there i could use, but this is all i got right now.
Low
Card 1016000 thumb
Friend Tactics
Same as Leader's.
High
STRATEGY
The main strategy here is to put the Units capable of Evading in front of Stage 3 Goku, and get all of the other units as much Ki to pump out as much Damage as possible. Sorry if this team isn't the best, this is my first time throwing one of these together.



Surpassing the Gods

Ultra Instinct, get destroyed!
Team template background
Team Cost:

Super Saiyan Vegeta

"Pure Saiyans" Category Ki +3 and HP, ATK & DEF +150%; or Super Class Ki +3 and HP, ATK & DEF +100%

Card 1016510 thumb
Thum 1004380 1
VegetaSSGSSTec
SSRINTLimitGokuThumb
Card 1014980 thumb
Thum 1009820
Card 1016510 thumb

Super Saiyan Vegeta

"Pure Saiyans" Category Ki +3 and HP, ATK & DEF +150%; or Super Class Ki +3 and HP, ATK & DEF +100%

Items template background
Senzu Bean
Recover all HP and remove all allies' status effects
Baba
Reduce opponent Super Attacks to normal attacks for 1 turn
Pilaf
Reduce opponent Super Attacks to normal attacks for 1 turn
TACTICS
Card 1016510 thumb
Leader Tactics
This guy is the boss. On the STR stages, he'll take half of the health, so he won't do a lot of damage, but on the Int stages, he will do a million damage and take a lot of UI Goku's health. If you don't have him, you can use any other Pure Saiyan leader
Required
Thum 1004380 1
You definitely need this guy! Not only does he give 2 ki (2 ki and ATK 20% when Dokkan Awakened) but he seals for 2 turns! You need this guy for the Spirit Bomb stage to seal Goku's attack, as Goku will oneshot you if you don't have him sealed. Any other sealer or characters that can survive K.O. attacks can replace him if you don't have him
Required
VegetaSSGSSTec
Passive Skill: Causes supreme damage, allies' ATK +20% for 1 turn. Don't have him supered by UI Goku
Support
SSRINTLimitGokuThumb
He will give himself 3 ki, so he will super easily with links. He will dodge, and give himself ATK and DEF 70%
Recommended
Card 1014980 thumb
Passive Skill: ATK & DEF +40%; plus an additional ATK & DEF +30% at start of each turn (up to 60%) He is really easy to rainbow, because he comes from a story event. Of course, the PHY one is better (espically since the Phy one has Type advantage) but this is for players who don't have him. He also is a great damage dealer
Recommended
Thum 1009820
Passive Skill: ATK & DEF +100%, medium chance of evading enemy's Super Attack and countering with enormous power. This guy is a good damage dealer in the STR stages, (mine is at super atk 1 or 2) And he will counter, so that's going to be good in the Spirit Bomb stage
Recommended
Card 1016510 thumb
Friend Tactics
This guy is the boss. On the STR stages, he'll take half of the health, so he won't do a lot of damage, but on the Int stages, he will do a million damage and take a lot of UI Goku's health. If you don't have him, you can use any other Pure Saiyan leader
Required
STRATEGY
Stage 1: This Stage should be really easy, and with the 2 Vegetas, it should be over in 1 or 2 rounds. Stage 2: The PHY Vegetas won't do a lot of damage, as they will take half of his health bar. SSJ4 Vegeta will do a lot of damage with his supers and counters. Stage 3: You need 2 sealing items and Bardock for this, as this will last 2-3 turns. He will either attack first, middle or last. If he attacks first, use an item. If he attacks middle or last and Bardock is there, have him super! If he's not there, use an item. Stage 4: This stage is really easy. When Vegeta transforms into his blue form, he will attack for 1 million damage on a super, and will take a lot of UI Goku's health, meaning he's gonna oneshot Goku in the face. Vegeta will take 95 damage from a super so put him where he's going to be attacked the most. If you don't have these cards, don't worry! You can replace these cards will any other cards you have, but you definitely need a sealer, or a card who can survive oneshot attacks Rotations, really important here! Make sure to put Bardock in the 3rd slot
Community content is available under CC-BY-SA unless otherwise noted.