[1] |
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- Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | ||
- Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | ||
- Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | ||
??? | ||
- Excellent hard-hitter - Excellent evader and tank - Great linkset | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered | ||
- Loses much of his defensive power against enemies that disable evasion | ||
- Astounding hard-hitter - Astounding tank - Standby Skill conditions are easily fulfilled - Plethora of relevant allies that benefit from their support | ||
- Mediocre linsket | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | ||
- Damage reduction rapidly drops over time | ||
- Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | ||
- Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | ||
- Astounding hard-hitter - Astounding tank - Excellent linkset - Infinite DEF stacker - Transformation is easy to fulfill - One of the very few units that can foresee super attacks | ||
- Transformation condition can be hard to achieve in difficult events. | ||
- Astounding hard-hitter - Excellent tank - Transformation has no condition aside from being turn-based - Decent linkset | ||
- Additional boost requires multiple Ki Spheres but Kefla has no way of changing Ki Spheres outside of her Active Skill - Every other Kefla partners require a similar number of Ki Spheres, rendering either one of them to struggle to attain their additional boost | ||
- Great hard-hitter - Great tank - Plethora of relevant allies on the team that meets his Category requirements - Excellent healer | ||
- Abysmal linkset | ||
- Excellent hard-hitter - Astounding tank - Excellent linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | ||
??? | ||
- Excellent support unit - Astounding hard-hitter - Excellent tank and evader | ||
- Mediocre linkset | ||
- Excellent support unit - Excellent tank | ||
- Has no SA effect aside from lowering DEF | ||
- Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways | ||
??? | ||
- Great hard-hitter - Excellent tank - Possesses Rage Mode for free damage | ||
- Active Skill is difficult to trigger in short events - Doesn't get additional damage reduction as a floater - Additional attack cannot be triggered in the first slot and most of his partners cannot tank before attacking - Mediocre linkset | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Initial passive is easily met - Great linkset | ||
- Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Representatives of Universe 7 allies are rather lacking | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | ||
- Astounding hard-hitter - Excellent tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Decent linkset | ||
??? | ||
- Excellent hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | ||
??? | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | ||
- Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | ||
??? | ||
- Astounding tank - Great hard-hitter - Great defensive supporter | ||
- Mediocre linkset - Unarmed Super Attack enemies are almost non-existent | ||
- Astounding hard-hitter - Great tank - Great offensive supporter - Ki Blast Super Attack encompasses almost every relevant enemy in the game | ||
- Mediocre linkset - Nullification is not guaranteed | ||
- Great hard-hitter | ||
- Mediocre tank - No Prepared for Battle - Representatives of Universe 7 allies are rather lacking in the team | ||
- Astounding hard-hitter - Great tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | ||
- Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset - Plethora of relevant Super Saiyans Category allies for his additional boost | ||
??? | ||
- Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts | ||
- Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset - Active Skill condition is easy to achieve | ||
??? | ||
- Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Great stunner - Great linkset | ||
- Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | ||
- Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset | ||
- Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | ||
- Excellent hard-hitter - Decent tank - Decent healer | ||
- Mediocre linkset - Active Skill conditions are rather difficult to fulfill - Final blow is difficult to utilize outside of long events, leaving him to struggle for Ki otherwise | ||
- Great support unit - Great tank - Infinite DEF stacker - Okay linkset | ||
- Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | ||
- Can hold his own quite well despite being a support unit - Infinite DEF stacker - Decent stunner - Supports and links very well with LR Hit & SSG Goku | ||
- Besides the afromented duo and Kid Buu, Hit's support doesn't cover any other relevant units | ||
- Great support unit - Decent hard-hitter - Great tank - Great linkset | ||
- Unable to support at low HP - Guard chance at low HP is not guaranteed | ||
- Great hard-hitter and tank - Great linkset - Almost every relevant allies benefit from his support - Infinite ATK & DEF stacker | ||
??? | ||
- Excellent all-round unit - Recovery could prove to be incredibly clutch - Great linkset | ||
- Transformation conditions are very difficult to achieve outside of very long events | ||
- Excellent nuker - Great tank - Great linkset | ||
- Active Skill condition is unappealing - Requires GT Heroes on rotation to tank | ||
- Great hard-hitter - Great tank - Excellent linkset - His additional Ki boost will be easily fulfilled as the strongest units in the category are of Super Class | ||
- DEF gets signficantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies links poorly with Goku as none of them share his signature GT or Saiyan Roar links | ||
- Great all-round unit - Great stunner - Active Skill is easy to fulfill | ||
- Abysmal linkset | ||
- Self-sufficient stunner - Supremely powerful balance between consist offense and versatile defense, even when needing to attack before activating most boosts - Good linkset - Permanent and deadly Active Skill | ||
- Active Skill conditions aren't the greatest | ||
- Great hard-hitter - Decent tank - Decent linkset | ||
- Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are completely irrelevant in the team | ||
- Great hard-hitter - Great tank - Great linkset - Infinite DEF stacker | ||
- No Prepared for Battle - Requires a lot of buildup, making him unfeasible in short events | ||
- Great hard-hitter - Great tank - Decent debuffer - Great linkset - Great Super Attack countering unit | ||
- Attack effectiveness is not guaranteed - No Saiyan Roar | ||
- Great hard-hitter - Excellent tank - Decent linkset | ||
- Takes way too long to transform into his Super Saiyan Blue state - Loses Prepared for Battle starting from Super Saiyan 3 | ||
- Inconceivably destructive attacker amplified by debuffs, stuns and stun boosts - Strong linkset - Defensively sound outside of slot 1 | ||
- Only 3 Kefla allies fits under his category boost but only the STR version has any relevance in the team - Slightly hampered by the presence of stun-immune opposition | ||
- Great hard-hitter - Great tank - Transformation can prove to be very clutch in critical moments | ||
- Abysmal linkset - Transformation and Active Skill conditions are difficult to fulfill | ||
- Great hard-hitter - Excellent linkset | ||
- Abysmal tank | ||
- Great hard-hitting tank and gains 70% dodge when Awakening - Dodge every attack upon Awakening the first turn - Great linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening | ||
- Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | ||
- Great hard-hitter - Great tank - Great linkset - Plethora of relevant Universe Survival Saga enemies - Infinite DEF stacker | ||
- Active Skill is virtually locked out in fast-paced events - ATK & DEF boost requires buildup unless Fusing - Kefla requires too much Ki Spheres to attain her additional boost | ||
- Decent hard-hitter - Great tank - Excellent healer - Great debuffer - Revive has no conditions attacked - Active Skill can be reliably used thanks to his revive condition | ||
- Unlike most Revive characters, Metal Cooler must specifically be the one to be KOed by the enemy, making it possible to screw you over if the enemy Supers your squishier allies on rotation - Abysmal linkset - Unarmed Super Attack enemies are almost non-existent and isn't guaranteed | ||
- Great tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based | ||
- Mediocre linkset - Active Skill can be difficult to use | ||
- Great hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Giant Form Transformation can be reliably triggered - Goku enemies are a commonplace | ||
- Mediocre linkset - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Ultra Super Attack has no SA effect aside from damaging all enemies - Giant Form has the potential downside of lasting only 1 turn | ||
- Decent hard-hitter - Decent tank - Great linkset | ||
- Has no defense against Super Attacks and doesn't have the ability to foresee Super Attack to counteract this | ||
- Excellent all-round unit that can hit really hard and tank even at start of battle - Great linkset - Active Skill is incredibly easy to achieve - Great debuffer | ||
- Loses the additional boosts in long events | ||
- Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset | ||
- Unable to defend well unless he unleashes consecutive super attacks | ||
- Great hard-hitter - Great tank - Decent stunner - Decent Ki-changing support - Decent linkset | ||
- Ki-changing passive is not guaranteed | ||
- Great Extreme Class defensive supporter - Decent hard-hitter - Decent tank - Great debuffer - Decent linkset | ||
- The only unit that shares most of his links is his INT counterpart who is severely outclassed in every sense of the word - Final Blow is very situational to use | ||
- Infinite DEF stacker - Decent linkset | ||
- Incredibly restrictive transformation condition - Mediocre tank | ||
- Great hard-hitter - Great tank - Decent debuffer - Great healer - Reliable Giant Form transformation | ||
- Mediocre linkset - Low initial DEF boost for the first few hits | ||
- Great hard-hitter - Great tank - Great healer - Infinite ATK & DEF stacker | ||
- Takes way too long for him to transform into Golden Frieza - Mediocre linkset | ||
- Great hard hitter - Decent tank - Great Extreme Class supporter | ||
- No initial DEF boost | ||
- Great all-round unit - Powerful link bridger with Shocking Speed, Over in a Flash, and Prepared for Battle - Can be run with his STR counterpart due to sharing different names | ||
- Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | ||
- Great tank | ||
- Evasion boost is unreliable and only lasts for one turn - Has no SA effects besides lowering DEF - Mediocre linkset | ||
- Great tank | ||
- Has no SA effect besides lowering DEF - Mediocre linkset | ||
- Great hard-hitter - Decent tank - Great healer - Okay Ki support | ||
- Loses his passive boost as your HP gets weaker - No other Majin allies to activate his Ki links | ||
- Excellent tank | ||
- His support requires Ki changers to consistently get the boost - His transformation loses the guarding capabilities as well as support in favor of slightly higher boosts and unreliable evasion - Abysmal linkset | ||
- Great hard-hitter - Excellent linkset | ||
- Cannot defend well against a Super Attack - Foreseeing Super Attacks is rather difficult to utilize | ||
- Infinite DEF stacker - Decent healer and debuffer - Good villain-based links | ||
- No Ultimate Lifeform leaving him unable to link with INT Cell - Links very poorly with the rest of the team | ||
- Decent nuking and healing unit - Shares Ultimate Lifeform with INT LR Cell | ||
- Unable to link well with non-Cell units | ||
- Great support unit - Good linkset | ||
- Has no SA Effect besides lowering DEF - Doesn't give Ki or DEF boost to Super Class allies | ||
- Great supporter that can hold decently well on his own - Decent linkset | ||
- WT stats leave him unable to properly tank - Super Class allies are not supported | ||
- Decent support - Great Ape transformation - Shares Saiyan Roar with SSJ4 Goku | ||
- No further boosts aside from an offensive support | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.
Quick Answers
What is the purpose of the Accelerated Battle in Dokkan?
In the Dragon Ball Z Dokkan Battle game, the Accelerated Battle is a super speed feature where players engage with 'Ki' on the battle screen. This allows players to adventure in the Dragon Ball world, battling strong enemies across various anime landmarks. The map progresses in a sugoroku format, with events offering adventure items, power-ups, and Zeni. Players can use super-powerful special moves to inflict significant damage on opponents and train and awaken Dragon Ball characters.
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Who is the leader in the Accelerated Battle tier list?
The leader in the Accelerated Battle tier list is identified not by being the best unit, but by their role as a high-percentage Class Type/Category leader. Some leaders excel in both aspects.
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How is the Accelerated Battle in Dokkan structured?
Dokkan's Accelerated Battle is a dynamic combat system set in the Dragon Ball universe. Players engage with formidable foes across numerous anime landmarks, progressing through a sugoroku-style map. Battles unfold through 'Ki' interactions on the screen, with events offering adventure aids, power-ups, and Zeni. Character development is achieved through training and awakening processes.
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What strategies can be used in the Accelerated Battle Dokkan?
In the Accelerated Battle Dokkan, strategies revolve around utilizing key characters' abilities. One approach involves giving Ki to Majin Vegeta, Vegito, and Broly, who use their Super to attack all. Another strategy is to maximize hits with SS4 Goku as a lead and the Awakened version as a friend. Main rotations should be God Goku + God Vegeta/God Goku + SSBKK Goku, ensuring all main rotation units are protected from type disadvantage. An alternative strategy uses Friend Gotenks and kid Goku, and Rozie and Ribrianne as main rotations, focusing on damage, enemy debuffing, and defense.
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How can one improve their ranking in the Dokkan Accelerated Battle?
Improving your ranking in the Dokkan Accelerated Battle involves leveling up your player rank, securing victories in battles, and accomplishing missions. Gain EXP to level up your player rank, which enhances your max stamina, team cost, and friends. Progress to the quarterfinals and further in the World Tournament to win battles. Accomplish missions like clearing stages, training characters, and activating nodes in Hidden Potential to boost your ranking.
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