- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered | ||
- Loses much of his defensive power against enemies that disable evasion | ||
- Astounding hard-hitter - Astounding tank - Standby Skill conditions are easily fulfilled - Plethora of relevant allies that benefit from their support | ||
- Mediocre linsket | ||
- Astounding hard-hitter - Astounding tank - Excellent linkset - Infinite DEF stacker - Transformation is easy to fulfill - One of the very few units that can foresee super attacks | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Transformation has no condition aside from being turn-based - Decent linkset | ||
- Additional boost requires multiple Ki Spheres but Kefla has no way of changing Ki Spheres outside of her Active Skill - Every other Kefla partners require a similar number of Ki Spheres, rendering either one of them to struggle to attain their additional boost | ||
- Astounding hard-hitter - Astounding tank - Excellent linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer | ||
??? | ||
- Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Initial passive is easily met - Great linkset | ||
- Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Representatives of Universe 7 allies are rather lacking | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | ||
- Astounding hard-hitter - Excellent tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Decent linkset | ||
??? | ||
- Excellent hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | ||
??? | ||
- Great support unit - Great hard-hitter - Great tank - Okay linkset | ||
- No Prepared for Battle or Shocking Speed | ||
- Can hold his own quite well despite being a support unit - Infinite DEF stacker - Decent stunner - Supports and links very well with LR Hit & SSG Goku | ||
- Besides the afromented duo and Kid Buu, Hit's support doesn't cover any other relevant units | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | ||
- Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | ||
??? | ||
- Astounding tank - Excellent hard-hitter - Great defensive supporter | ||
- Mediocre linkset - Unarmed Super Attack enemies are almost non-existent | ||
- Astounding hard-hitter - Excellent tank - Great offensive supporter - Ki Blast Super Attack encompasses almost every relevant enemy in the game | ||
- Mediocre linkset - Nullification is not guaranteed | ||
- Great hard-hitter | ||
- Mediocre tank - No Prepared for Battle - Representatives of Universe 7 allies are severely outclassed in the team | ||
- Great hard-hitter - Great tank | ||
- Mediocre linkset - His STR phase is completely inferior to his AGL version | ||
- Excellent hard-hitter - Excellent tank - Great linkset | ||
- No other relevant Crossover or Giant Ape Power allies besides INT SS4 Goku for his additional boosts | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker - Has the ability to stun 1 attack | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | ||
- Excellent tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based - Decent linkset - Great healer | ||
- Initial guard is not guaranteed without other Crossover allies in the team - Crossover allies are completely irrelevant to the team | ||
- Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset - Plethora of relevant Super Saiyans Category allies for his additional boost | ||
??? | ||
- Excellent tank - Great hard-hitter - Great linkset - Benefits from SSGSS Goku/SSGSS Vegeta's additional leader skill boost | ||
- Loses Prepared for Battle upon Dokkan awakening | ||
- Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts | ||
- Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | ||
- Decent hard-hitter - Great tank | ||
- Abysmal linkset | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset - Active Skill condition is easy to achieve | ||
??? | ||
- Astounding hard-hitter - Great tank - Decent stunner - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Excellent linkset | ||
??? | ||
- Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Great stunner - Great linkset | ||
- Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | ||
- Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset | ||
- Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | ||
- Astounding tank - Great hard-hitter - Excellent linkset - Great Ki-changing support - Plethora of relevant Movie Bosses and Pure Saiyans enemies | ||
??? | ||
- Excellent hard-hitter - Decent tank - Plethora of relevant GT Bosses Category enemies for his additional boost - Great linkset | ||
- Once he loses his 3-turn guard, Goku becomes a complete glass cannon | ||
- Great support unit - Decent hard-hitter - Great tank - Great linkset | ||
- Unable to support at low HP - Guard chance at low HP is not guaranteed | ||
- Great hard-hitter and tank - Great linkset - Almost every relevant allies benefit from his support - Infinite ATK & DEF stacker | ||
??? | ||
- Easily the best support in the team provided your HP is above the threshold | ||
- Support capabilities are reduced once your HP falls below the threshold - Abysmal linkset | ||
- Great support unit - Good linkset | ||
- Has no SA Effect besides lowering DEF - Doesn't give Ki or DEF boost to Super Class allies | ||
- Excellent hard-hitter - Decent tank - Decent healer | ||
- Mediocre linkset - Active Skill conditions are rather difficult to fulfill - Final blow is difficult to utilize outside of long events, leaving him to struggle for Ki otherwise | ||
- Great tank - Great hard-hitter - Great Extreme Class support unit | ||
- Mediocre linkset - Extreme Class allies are overshadowed in the team - Unable to attain Ki Spheres for his Evasion and additional support without other Crossover allies in the team - Crossover allies are completely irrelevant to the team | ||
- Excellent all-round unit - Recovery could prove to be incredibly clutch - Great linkset | ||
- Transformation conditions are very difficult to achieve outside of very long events | ||
- Excellent nuker - Great tank - Great linkset | ||
- Active Skill condition is unappealing - Requires GT Heroes on rotation to tank | ||
- Great hard-hitter - Excellent tank - Excellent linkset | ||
- Super Attack has a chance to sacrifice your HP - Loses much of his passive starting from turn 6 | ||
- Great hard-hitter - Great tank - Excellent linkset - His additional Ki boost will be easily fulfilled as the strongest units in the category are of Super Class | ||
- DEF gets signficantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies links poorly with Goku as none of them share his signature GT or Saiyan Roar links | ||
- Great all-round unit - Great stunner - Active Skill is easy to fulfill | ||
- Abysmal linkset | ||
- Great all-round unit - Decent linkset | ||
- Completely outclassed by his LR counterpart | ||
- Self-sufficient stunner - Supremely powerful balance between consist offense and versatile defense, even when needing to attack before activating most boosts - Good linkset - Permanent and deadly Active Skill | ||
- Active Skill conditions aren't the greatest | ||
- Great hard-hitter - Decent tank - Decent linkset | ||
- Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are completely irrelevant in the team | ||
- Excellent tank - Excellent stunner - Decent linkset | ||
- Dragon Ball Heroes allies are virtually sub-optimal to run in the team | ||
- Great hard-hitter - Great tank - Great linkset - Infinite DEF stacker | ||
- No Prepared for Battle - Requires a lot of buildup, making him unfeasible in short events | ||
- Great hard-hitter - Great tank - Decent debuffer - Great linkset - Great Super Attack countering unit | ||
- Attack effectiveness is not guaranteed - No Saiyan Roar | ||
- Great hard-hitter - Excellent tank - Decent linkset | ||
- Takes way too long to transform into his Super Saiyan Blue state - Loses Prepared for Battle starting from Super Saiyan 3 | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Otherworld Warriors Category allies are scarce and completely irrelevant - Lack of Ki-changing passive meant that he'll struggle to get Rainbow Ki Spheres for his additional boosts | ||
- Inconceivably destructive attacker amplified by debuffs, stuns and stun boosts - Strong linkset - Defensively sound outside of slot 1 | ||
- Only 3 Kefla allies fits under his category boost but only the STR version has any relevance in the team - Slightly hampered by the presence of stun-immune opposition | ||
- Great linkset - Decent hard-hitter | ||
- Mediocre tank | ||
- Great hard-hitter - Great tank - Transformation can prove to be very clutch in critical moments | ||
- Abysmal linkset - Transformation and Active Skill conditions are difficult to fulfill | ||
- Excellent hard-hitter - Great tank - Excellent linkset | ||
??? | ||
- Great hard-hitting tank and gains 70% dodge when Awakening - Dodge every attack upon Awakening the first turn - Great linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening | ||
- Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | ||
- Great hard-hitter - Great tank - Great linkset - Plethora of relevant Universe Survival Saga enemies - Infinite DEF stacker | ||
- Active Skill is virtually locked out in fast-paced events - ATK & DEF boost requires buildup unless Fusing - Kefla requires too much Ki Spheres to attain her additional boost | ||
- ATK & DEF stacker - Great hard-hitter and tank, particularly for a F2P unit - Great linkset | ||
- Future Saga requirement will never be met as the main leader isn't under the category | ||
- Great hard-hitter - Decent linkset | ||
- Mediocre tank | ||
- Decent hard-hitter - Decent tank - Great linkset | ||
- Full Power allies do not link well with this Goku and Dragon Ball Heroes allies are virtually sub-optimal on the team - Needs at least 7 enemy attacks for his additional boosts but he cannot properly tank before attacking | ||
- Decent hard-hitter - Great tank - Excellent healer - Great debuffer - Revive has no conditions attacked - Active Skill can be reliably used thanks to his revive condition | ||
- Unlike most Revive characters, Metal Cooler must specifically be the one to be KOed by the enemy, making it possible to screw you over if the enemy Supers your squishier allies on rotation - Mediocre linkset - Unarmed Super Attack enemies are almost non-existent and isn't guaranteed | ||
- Great tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based | ||
- Mediocre linkset - Active Skill can be difficult to use | ||
- Great hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Giant Form Transformation can be reliably triggered - Goku enemies are a commonplace | ||
- Mediocre linkset - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Ultra Super Attack has no SA effect aside from damaging all enemies - Giant Form has the potential downside of lasting only 1 turn | ||
- Great hard-hitter - Great tank - Decent stunner - Excellent healer | ||
- Unless he's facing a Majin Buu Saga enemy, his Active Skill can't be reliably triggered without RNG being in your favor - Unarmed Super Attack enemies are scarce and isn't guaranteed - No other Majin allies to activate give himself Ki, let alone the majority of his links aside from Big Bad Bosses | ||
- Decent hard-hitter - Decent tank - Great linkset | ||
- Has no defense against Super Attacks and doesn't have the ability to foresee Super Attack to counteract this | ||
- Excellent all-round unit that can hit really hard and tank even at start of battle - Great linkset - Active Skill is incredibly easy to achieve - Great debuffer | ||
- Loses the additional boosts in long events | ||
- Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset | ||
- Unable to defend well unless he unleashes consecutive super attacks | ||
- Great hard-hitter - Great tank - Decent stunner - Decent Ki-changing support - Decent linkset | ||
- Ki-changing passive is not guaranteed | ||
- Great Extreme Class defensive supporter - Decent hard-hitter - Decent tank - Great debuffer - Decent linkset | ||
- The only unit that shares most of his links is his INT counterpart who is severely outclassed in every sense of the word - Final Blow is very situational to use | ||
- Infinite DEF stacker - Decent linkset | ||
- Incredibly restrictive transformation condition - Mediocre tank | ||
- Decent nuker - Decent linkset | ||
- Unable to tank unless he collects a lot of Ki Spheres - Unable to run any Vegeta allies without running them under Goku's second leader skill | ||
- Great supporter that can hold decently well on his own - Decent linkset | ||
- WT stats leave him unable to properly tank - Super Class allies are not supported | ||
- Decent support - Great Ape transformation - Shares Saiyan Roar with SSJ4 Goku | ||
- No further boosts aside from an offensive support | ||
- Great hard-hitter - Excellent tank - Possesses Rage Mode for free damage | ||
- Active Skill is difficult to trigger in short events - Doesn't Guard as a floater - Cannot buildup in the first slot - Nullifying Super Attacks is difficult to utilize and isn't guaranteed - Has no SA effect besides lowering DEF - Mediocre linkset | ||
- Great nuker - Great tank - Infinite DEF stacker - Decent linkset | ||
- Shattering the Limit hinders her damage output - Additional boost is difficult to trigger even if she can change Ki Spheres | ||
- Great hard-hitter - Great tank - Decent debuffer - Great healer - Reliable Giant Form transformation | ||
- Mediocre linkset - Low initial DEF boost for the first few hits | ||
- Decent tank | ||
- Mediocre linkset - Crossover allies are completely irrelevant to the team - Guard only lasts for 5 turns at which point he becomes virtually defenseless | ||
- Great hard-hitter - Great tank - Great healer - Infinite ATK & DEF stacker | ||
- Takes way too long for him to transform into Golden Frieza - Mediocre linkset | ||
- Decent hard-hitter - Decent tank | ||
- None of the relevant allies are supported | ||
- Great all-round unit that can hit really hard and tank even at start of battle - Great linkset - Good stunner - Transformation is easy to achieve depending on the events you brought him | ||
- Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Some events are too difficult for him to transform | ||
- Great tank - Great stunner | ||
- Extreme Class allies are completely irrelevant to the team - Guard only lasts for 5 turns without any other defensive boosts to make up for it - Realm of Gods enemies are scarce and irrelevant - Abysmal linkset | ||
- Great tank - Decent hard-hitter | ||
- Mediocre linkset - Additional boost only works at low HP | ||
- Infinite ATK & DEF stacker - Hits and tanks decently hard | ||
- Shattering the Limit instead of Fierce Battle - Mediocre linkset - Vegeta's Family enemies are significantly less common than their counterpart | ||
- Great hard-hitter - Great tank - Infinite ATK & DEF stacker - Great linkset | ||
- Additional ATK boost doesn't apply on the first attack | ||
- Great nuker - Decent tank - Decent healer | ||
- Mediocre links | ||
- Great F2P unit that can hit hard and tank decently | ||
- Mediocre linkset - Passive becomes rather weak at low HP - Support is virtually worthless | ||
- Great hard hitter - Decent tank - Great Extreme Class supporter | ||
- No initial DEF boost | ||
- Great Ki changing support - Great hard-hitting unit while also being able to tank decently at the same time - Great healer - Great linkset | ||
- Category boost is rather difficult to achieve | ||
- Great Ki supporter - Great all-round hard-hitter and tank - Great linkset | ||
- Super Saiyan 2 allies are comparatively lacking | ||
- Great linkset - Decent hard-hitter and tank | ||
- No offensive boosts for non-SSJ2 allies | ||
- Decent linkset - Decent hard-hitter and tank | ||
- No Prepared for Battle | ||
- Great nuker - Infinite ATK & DEF stacker - Great linkset | ||
- Requires a couple of Ki spheres before he can hit hard and tank pretty well | ||
- Great all-round unit - Powerful link bridger with Shocking Speed, Over in a Flash, and Prepared for Battle - Can be run with his STR counterpart due to sharing different names | ||
- Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | ||
- Decent hard-hitter - Great tank | ||
- Androids/Cell Saga and Androids enemies are far and few in-between - Support doesn't cover any relevant allies | ||
- Great tank | ||
- Evasion boost is unreliable and only lasts for one turn - Has no SA effects besides lowering DEF - Mediocre linkset | ||
- Great tank | ||
- Has no SA effect besides lowering DEF - Mediocre linkset | ||
- Great hard-hitter - Decent tank - Great healer - Okay Ki support | ||
- Loses his passive boost as your HP gets weaker - No other Majin allies to activate his Ki links | ||
- Infinite ATK & DEF stacker - Plenty of Goku's Family enemies for his category bonus - Great hard-hitter and tank - Decent linkset | ||
- Can only get the DEF boost if you either launch a Super Attack or you're low on HP | ||
- Infinite ATK & DEF stacker - Decent hard-hitter and tank - Decent linkset | ||
- His additional boosts require Ki changers to consistently receive the boosts | ||
- Excellent stunner - Self-sustainable - Great linkset - Decent tank | ||
??? | ||
- Excellent tank | ||
- His support requires Ki changers to consistently get the boost - His transformation loses the guarding capabilities as well as support in favor of slightly higher boosts and unreliable evasion - Abysmal linkset | ||
- Great sealer - Great all-round unit | ||
- Mediocre linkset - Only AGL SS4 and FPSS4 Goku fully benefit from his support - Lack of any relevant Shadow Dragon Saga enemies besides IDBH | ||
- Great hard-hitter - Excellent linkset | ||
- Cannot defend well against a Super Attack - Foreseeing Super Attacks is rather difficult to utilize | ||
- Great hard-hitting unit - Great linkset - Self-sustainable - Decent tank - Infinite ATK stacker | ||
- Can only tank after launching a Super Attack and even then, it's only temporary | ||
- Infinite DEF stacker - Decent healer and debuffer - Good villain-based links | ||
- No Ultimate Lifeform leaving him unable to link with INT Cell - Links very poorly with the rest of the team | ||
- Great hard-hitting unit - Decent linkset | ||
- Minimal defensive boosts | ||
- Self-sustainable - Decent hard-hitter and tank | ||
- No Prepared for Battle | ||
- Infinite ATK stacker - Good evader | ||
- Lack of an initial DEF boost - Takes too long for his boost to become respectable | ||
- Will never struggle for Ki - Hits quite hard for a regular gacha unit - Excellent linkset | ||
- Sacrifices HP with each Super Attack - No DEF boost - JP only | ||
- Excellent hard-hitter | ||
- Initial hit is not guaranteed - Him requiring to receive an attack first has the risk of being detrimental if said attack is an AGL type and/or a DEF lowering Super Attack - Mediocre linkset | ||
- Incredibly strong AOE unit that performs amazingly in World Tournaments but is no slouch elsewhere | ||
- Sealing effect is not guaranteed | ||
- Great tank - Decent Ki changer support - Okay nuker | ||
- Abysmal linkset - Flat nuking boost - Transformation time is too long unless he face the appropriate categories but even then they aren't really that common | ||
- Great debuffer - Decent tank - Self-sustainable - Decent hard-hitter | ||
- Abysmal linkset - Unit becomes weaker after 5 turns | ||
- Decent hard-hitter - Decent tank - Decent linkset | ||
- Will never receive the second boost in this team | ||
- Okay hard-hitter - Okay tank - Decent linkset | ||
- Ki changing ability detriments non TEQ units that are dependent on Rainbow Ki - Will never receive the second boost in this team | ||
- Hits decently hard with his EZA stats - Decent stunner | ||
- No Prepared for Battle - Abysmal Ki Multiplier | ||
- Great hard-hitting unit - Decent tank - Great links | ||
- Takes a bit too much time to get his full build-up | ||
- Decent nuking and healing unit - Shares Ultimate Lifeform with INT LR Cell | ||
- Unable to link well with non-Cell units | ||
- Okay unit | ||
- Only AGL SS4 and FPSS4 Goku benefit from his support - Mediocre linkset | ||
- Decent boost - Good linkset | ||
- Doesn't exactly give that much of a boost | ||
Great support for INT LRs - Okay stunner - Great linkset | ||
- Has no other passives aside from a minimal ATK boost | ||
- Infinite ATK stacker - Shares Ultimate Lifeform with INT Cell | ||
- Completely outclassed by his TEQ and STR counterpart | ||
- Decent healer | ||
- Links are utter trash - Low Ki multiplier - Weak nuker | ||