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- Excellent hard-hitter - Excellent tank - Active Skill has no condition aside from being turn-based - Great healer - Excellent linkset | ||
- Only Cell, Super 17, Android 13 and Mira benefits from her additional leader skill boost | ||
- Astounding hard-hitter - Astounding tank - Standby Skill conditions are easily fulfilled - Plethora of relevant allies that benefit from their support - Great linkset | ||
??? | ||
- Excellent hard-hitter - Great tank - Plethora of relevant Artificial Life Forms for his initial passive - Great linkset | ||
- Gamma 1 and Gamma 2's presence will weaken his offensive power - Loses guard after 3 turns, rendering him near defenseless after 3 turns outside of his Active Skill - Guaranteed Super Attack requires Cell Max to receive a Super Attack but he cannot tank after 3 turns outside of his Active Skill and being hit with a Stun or Seal will cripple him | ||
- Excellent hard-hitter - Excellent tank - Excellent support unit - Great linkset | ||
- Exchange is locked behind a HP condition and only lasts for 3 turns - Loses Shocking Speed for the completely inferior Tough as Nails upon using Active Skill - Cell enemies are completely irrelevant | ||
- Astounding tank - Great linkset | ||
- Unable to support the team due lacking any way of adding Gohan to the team | ||
- Astounding tank - Great hard-hitter - Great defensive supporter - Great linkset - Benefit from Gamma 2's additional leader skill boost | ||
- Unarmed Super Attack enemies are almost non-existent | ||
- Astounding hard-hitter - Great tank - Great offensive supporter - Ki Blast Super Attack encompasses almost every relevant enemy in the game - Great linkset - Benefit from Gamma 1's additional leader skill boost | ||
- Nullification is not guaranteed - Besides Gamma 1, only Cell and Super Class 17 and 18s benefit from Gamma 2's additional leader skill boost | ||
- Great defensive supporter - Excellent tank - Great hard-hitter - Great debuffer - Great linkset - Benefit from Gamma 2's additional leader skill boost | ||
- Additional damage reduction does not work at full HP | ||
- Decent Ki changing support - Decent nuker - Great tank and hard-hitter - Great linkset | ||
- Additional boost requires running DBS Android #18 in the same rotation | ||
- Great hard-hitter and tank - Okay nuker - Great linkset | ||
- - Additional boost requires running DBS Android #17 in the same rotation | ||
- Astounding hard-hitter - Excellent tank - Transformation can prove to be very clutch in critical moments - Decent linkset | ||
- Transformation and Active Skill conditions are difficult to fulfill | ||
- Great hard-hitter - Great tank - Excellent linkset | ||
- Final Blow is near-impossible to achieve - Critical hit only works at low HP on either side at which point the game is probably decided anyway | ||
- Amazing support unit that can hold very well on his own - Excellent debuffer - Great linkset | ||
- Supports only Extreme TEQ allies | ||
- Excellent support unit - Great hard-hitter - Excellent tank - Excellent healer - Great linkset - Nullification heals yourself and can be reliably triggered | ||
- Foresee Super Attack only works at low HP | ||
- Great hard-hitter - Great tank - Great support unit - Excellent linkset | ||
- No Shocking Speed - Requires specific Target: Goku units to receive his full boost - Transformation is unconditional and can't choose when to trigger it | ||
- Decent hard-hitter - Excellent tank - Great linkset | ||
- Unable to run any Goku allies for their additional boosts - Besides Cell, no other allies on the team benefits from their support - Active Skill is difficult to use and it's rather negligible despite being able to be used up to 8 times per battle - Damage reduction does not work before attacking, leaving them ill-suited as the 1st attacker or against AoE enemies | ||
- Excellent tank - Excellent hard-hitter - Transformation has no other conditions aside from being turn-based - Great linkset - Benefit from Gamma 2's additional leader skill boost | ||
- Active Skill can be difficult to use | ||
- Great hard-hitter - Excellent tank - Great linkset | ||
- Active Skill condition is difficult to fulfill - Absorption does not work at full HP - The best Androids leaders on the team are Super Class, whose presence weakens them if they're on the same rotation before Super #17 | ||
- Great tank - Plethora of Artificial Life Forms in this category | ||
- Mediocre linkset - Require Cell on rotation to utilize his additional Super Attack (and INT Cell links poorly with them) | ||
- Excellent nuker - Astounding tank - Great linkset - Great sealer - Nullification can be reliably triggered and encompasses almost every enemy in the game - Active Skill can be reliably activated anywhere and is incredibly potent | ||
- Additional Super Attack only works at low HP | ||
- Great hard-hitter - Great tank - Great debuffer - Excellent healer - Decent linkset - Benefit from Gamma 2's additional leader skill boost | ||
??? | ||
- Excellent tank - Hits incredibly hard particularly after fully boosted - A good amount of Target: Goku allies in this team - Great linkset | ||
- No Big Bad Bosses | ||
- Great Ki-changer - Decent hard-hitter - Great tank - Great linkset | ||
- No other Future Saga allies on the team besides Android #17 (Future) | ||
- Great Ki-changer - Great hard-hitter - Decent tank - Great linkset | ||
- No other Future Saga allies on the team besides Android #18 (Future) | ||
- Decent hard-hitter - Infinite DEF stacker - Decent debuffer - Decent linkset | ||
- Low initial DEF boost - Dragon Ball Heroes allies are suboptimal in the team | ||
- Highly powerful offensively and defensively - Able to accumulate the entirety of his extra boosts on this team - Great linkset | ||
- Attack received-based Ki boost is situational - Attack received-based Active Skill is a pain in the rear - Damage reduction and additional attack boost doesn't take effect until the next turn - Ultra Super Attack does nothing but lower DEF | ||
- Great AoE unit - Great healer - Great hard-hitter - Excellent tank - Great linkset | ||
- Does not benefit from Gamma 2's additional leader skill boost | ||
- Great hard-hitter - Excellent tank - Great linkset - A good number of relevant allies are supported including LR Androids, Cell Saga Cells, Future Androids and Dr Gero - Benefit from Gamma 2's additional leader skill boost | ||
- Androids/Cell Saga and Androids enemies are far and few in-between | ||
- Great hard-hitter - Great tank - Decent support unit - Great linkset - Decent stunner - Will easily meet his conditions due to the plethora of relevant Android #17 units | ||
??? | ||
- Great hard-hitter - Great tank - Decent support unit - Great linkset - Will easily meet his conditions due to the plethora of relevant Android #17 units | ||
??? | ||
- Excellent tank | ||
- Mediocre linkset - Unable to run any Goku (Youth) allies on the team for his additional damage reduction | ||
- Great tank - Great linkset | ||
- No other relevant Peppy Gals allies on the team besides herself | ||
- Decent hard-hitter - Decent tank - Decent debuffer - Great healer - Great linkset | ||
- Transformation is not guaranteed even after the conditions are met | ||
- Decent tank - Decent linkset | ||
- Cell and Super 17 are the only ally that meets his Category requirements | ||
- Great supporter - Decent debuffer - Decent hard-hitter and tank | ||
- Poor linkset | ||
- One of the few units capable of foreseeing Super Attacks - Decent supporter - Decent hard-hitter and tank | ||
- No Shocking Speed - Requires Android #13 on rotation to fully utilize their passive, leaving them only good under his leader skill - Support and damage reduction only happen after #13 has transformed | ||
- Nukes by gaining 20% ATK and 15% DEF with every Ki Sphere obtained - Gives all allies +2 Ki when two or more Ki Spheres are obtained | ||
- Requires taking in a decent amount of Ki before hitting or tanking well (Even with stacking) - All-Type Effectiveness relies on specific units to activate, many of which are not on this Category | ||
- Great Extreme Class supporter that can hold decently well on his own - Decent linkset | ||
- Super Class allies are not supported - Shares the same name with his LR counterpart, rendering them unable to link with one another | ||
- Great hard-hitter - Great tank - Excellent Extreme Class defensive supporter - Decent debuffer | ||
- Gamma 1 and Gamma 2 are not supported - No Android Assault - Low initial DEF boost | ||
- Great tank - Great linkset | ||
- Mediocre damage dealer - Guard not only isn't guaranteed but it isn't even a good chance despite being locked under a condition - Attack effectiveness not only isn't guaranteed at an astonishingly low chance but probably wouldn't be met given that Super Class allies are overshadowed by their Extreme Class counterparts - Support buff is rather forgettable | ||
- Great hard-hitter - Great tank - Great linkset - Benefit from Gamma 2's additional leader skill boost | ||
- Will never receive her second boost in this team | ||
- Infinite ATK & DEF stacker - Very strong synergy with his STR Android #18 counterpart - Additional Super Attack can be easy to achieve given the amount of Hybrid Saiyans enemies - Great linkset | ||
- Cannot be utilized to his full potential unless he is on the same rotation as Destructive Android Android 18 (Future) (the TEQ Future Androids does not give him the boost) | ||
- Infinite ATK & DEF stacker - Very strong synergy with her TEQ Android #17 counterpart - Additional Super Attack can be easy to achieve given the amount of Hybrid Saiyans enemies - Great linkset | ||
- Cannot be utilized to her full potential unless she is on the same rotation as Lethal Android Android 17 (Future) (the TEQ Future Androids does not give her the boost) | ||
- Great tank - Decent linkset | ||
- Guard is not guaranteed | ||
- Excellent tank - Decent debuffer - Decent linkset | ||
- Rather difficult to trigger his guard chance as the main leader isn't under the Androids/Cell Saga category - Guard is only guaranteed when he's facing 3 or more enemies | ||
- Infinite ATK & DEF stacker - Decent healer and debuffer - Excellent linkset | ||
- Lack of Ultimate Lifeform leave him unable to link with INT Cell - Debuff only works against multiple enemies - AOE requires a specific Ki count | ||
- Great tank - Great linkset - Benefit from Gamma 2's additional leader skill boost | ||
- WT stats hamper her potential | ||
- Great Ki changing support - Infinite DEF stacker - Great tank and hard-hitter - Decent linkset - Great synergy with AGL #13 | ||
- Requires Android #18 on rotation to fully utilize his passive | ||
- Great hard-hitter and tank - Decent linkset | ||
- Requires Android #17 on rotation to fully utilize her passive - Ki changing passive can detriment units that are reliant on Rainbow Spheres | ||
- Excellent tank - Infinite ATK & DEF stacker - Great linkset - Plethora of relevant enemies | ||
- Damage reduction only takes place after he attacks | ||
- Decent nuking and healing unit - Shares Ultimate Lifeform with INT Cell - Benefit from Gamma 2's additional leader skill boost | ||
- Unable to link well with non-Cell units | ||
- Great tank - Decent stunner - Decent linkset | ||
- Additional boost only works at low HP | ||
- Great Ki changer - Self-sustainable - Decent hard-hitter and tank - Will easily get the full boost in the category - Decent linkset | ||
- No Big Bad Bosses | ||
- Okay hard hitter and tank - Infinite ATK stacker | ||
- Requires Android #17 on rotation to fully utilize her passive - Poor linkset - F2P stats | ||
- Self-sustainable - Decent tank - Decent linkset | ||
- Low F2P stats | ||
- Decent hard-hitter and tank - Shares Ultimate Lifeform with INT Cell - Benefit from Gamma 2's additional leader skill boost | ||
- Completely outclassed by his TEQ and STR counterpart | ||
- 150% ATK boost and guard activates after receiving an attack - Increases damage reduction by 8% (Up to 40%) with each attack received | ||
- No Goku's Family Category units on this category to activate second passive boost, essentially meaning no DEF boost at all - Requires receiving attacks to activate ATK boost and damage reduction | ||
- Decent sealer | ||
- Can only fully utilize her passive by running an entire team of 18's and 21's which is completely suboptimal for the team - Guaranteed evasion and stun is virtually impossible to be utilize - Mediocre linkset | ||
- Infinite ATK & DEF stacker - Okay unit at best | ||
- Forgoes running Super Class allies to receive his full boost - Mediocre linkset | ||
- A good amount of units fit under both supports - Decent debuffer and evader - Great linkset | ||
- Low F2P WT stats - Not all units fit under Artificial Life Forms | ||
- Decent supporter - Great linkset - Decent healer | ||
- Does nothing else aside from supporting - Unable to defende herself that well | ||
- Gives Extreme Class allies +2 Ki and a 25% ATK and DEF boost - Recovers 7% health at the start of his turn | ||
- No ATK or DEF boost outside of support - Support passive does not apply to Super Class allies here | ||
Gives all allies +1 Ki and a 20% ATK and DEF boost - Nukes by gaining 8% ATK with every Ki Sphere obtained | ||
- No DEF boost outside of support - Cannot hit hard without a good amount of Ki Spheres obtained | ||
- Unconditional 33% ATK and DEF boost - Gains an additional 33% ATK and DEF boost when attacking | ||
- Terrible stats - Outclassed by The True Value of Perfect Form Cell (Perfect Form) | ||
- Unconditional 70% DEF boost
- Gains a 70% ATK boost for 3 turns after receiving an attack | ||
- Terrible stats | ||
- Gains 10% DEF per Ki Sphere obtained - Medium (25%) chance to stun attacked enemy's Super Attack for 2 turns with passive | ||
- No ATK boost - Outclassed by other Android 18 units | ||
- Nukes by gaining 10% ATK per Ki Sphere obtained - High (50%) chance to seal attacked enemy's Super Attack for 2 turns with passive | ||
- No DEF boost - Outclassed by other Android 17 units | ||
- Changes Ki Spheres to Ki Spheres - 20% ATK boost | ||
- No DEF boost - Extreme damage with Super Attack | ||
- Changes Ki Spheres to Ki Spheres - 20% ATK boost | ||
- No DEF boost - Extreme damage with Super Attack | ||
- High (50%) chance to evade enemy attacks (Including Super Attack)
- Lowers enemy's ATK by 10% for 3 turns with Super Attack | ||
- No ATK or DEF boost - Evasion is not always guaranteed | ||
- Recovers a small portion health with every attack he takes - Links well with other Cell units | ||
- No ATK or DEF boost - Extreme damage with Super Attack | ||
- Debuffs enemy's ATK by 12% - Links well with other Cell units | ||
- No ATK or DEF boost - Extreme damage with Super Attack | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.