INT LR Cell, leader of the Androids/Cell Saga Category, is an absolute titan with a glaring weakness: a transformation condition of 30% or less HP. Even with this problem, Cell still dominates the battlefield. In his Perfect Form, he massively lowers DEF upon Super Attacking and greatly raises ATK for 1 turn upon Super Attacking. He begins with 80% ATK & DEF and further raises DEF by up to 80% - a greater boost with more HP remaining. He also takes cues from his PHY counterpart, gaining 1 Ki and 20% ATK per existing enemy. If you manage to get him to transform while staying alive, it's all worth it to see Perfect Cell in action. Like LR Gogeta & Vegito, he fully recovers HP to avoid remaining under such a daunting threshold. He still massively lowers DEF upon Super Attacking, but now lowers ATK & DEF upon Ultra Super Attacking, wonderful for debuffing the enemy. Now, Cell takes cues from EZA STR Cell by accumulating Ki Spheres - he begins with 4 Ki and 120% ATK & DEF, and gains an additional 20% ATK & DEF per 4, 6, and 8 Ki Spheres obtained, meaning you'll want a ki changer of sorts on the team to maximize Cell's damage output. Finally, his Active Skill, which requires you to face only a single enemy, greatly raises Cell's ATK, causes ultimate damage to the enemy and massively lowers DEF. You'll want to link Cell up with a Perfect Cell, since he unfortunately lacks Shocking Speed with his PHY counterpart but shares Ultimate Lifeform, Kamehameha, Revival, Messenger from the Future, Big Bad Bosses and Fierce Battle with all 3 EZA Perfect Cell units.
The leader of Kamehameha and an alternate leader for Super AGL, Super Saiyan Gohan (Youth) is an amazing card. He stacks DEF on both Super Attacks, making him self-sustainable as a defender. He begins with 100% ATK & DEF, with an additional 1 Ki (up to 5) and 10% ATK & DEF (up to 70%) at the start of each turn. Much like in the anime, Gohan unfortunately takes a lot to transform into Super Saiyan 2 via Active Skill. You either need an Android #16 ally on the team or an Androids Category enemy present at the start of the 5th turn - oh, and both conditions also require HP to be at 58% or less. But once Gohan lets his hidden strength erupt, he becomes a merciless force on the battlefield. He no longer stacks DEF but greatly raises it for 1 turn instead on both Super Attacks (along with ATK on his Father-Son Kamehameha). Much like his INT counterpart, Gohan is a devastating nuker. He gets 20% ATK, 7% DEF and an extra 1 Ki per Ki Sphere, making it easy for him to hit super hard, even without too much Ki available. When facing a single enemy, he will randomly change one Ki Sphere type to Rainbow. When facing multiple enemies, Gohan will launch an additional Super Attack. Finally, if his Super Saiyan father is attacking on the same turn, Gohan gets an additional 59% ATK when Ultra Super Attacking. His links of Super Saiyan, Kamehameha, Prepared for Battle and Fierce Battle can easily be shared with most of the team.
These LR Androids really are no joke. They lower enemy stats upon Super Attacking, get 1 Ki and 78% ATK & DEF right off the bat, provide Androids allies with 2 Ki and 40% ATK, and have a medium evasion chance at 66% or more HP, which makes them good for dodging tough attacks and then debuffing foes to make sure they're no real threat. When HP is 66% or less with 2 or more Android allies on the team, or when up against any Cell opponent (sans Cell Jr.), #16 will fight in #17 and #18's stead via an Active Skill Exchange. And man, is he good. He greatly raises his own DEF (1 turn) and lowers the enemy's stats on his normal Super Attack, and greatly raises his ATK (1 turn) and sacrifices 6% HP on his Ultra Super Attack. The last bit isn't too bad, as in the right situation it can help other units like The True Value of Perfect Form Cell (Perfect Form) reach their transformation thresholds. In addition, #16 won't really take any damage with a whopping 6 Ki and 200% ATK & DEF all to himself, which works wonders when coupled with his LR stats. He has a high critical hit chance, and will launch an additional Super Attack when facing an enemy from this saga. Though #16 swaps out Shocking Speed for the inferior Tough as Nails, he and the other Androids still link great with Rival Duo, Soul vs Soul, Android Assault, Infinite Energy and Fierce Battle. Thus, Newly Acquired Chance Android 16 is a great partner for them.
Ah, the original Father-Son Kamehameha Gohan. Now with a renewed Super Attack animation, he remains one of the most outstanding hard hitters in Dokkan Battle, thanks to his nuking Passive Skill. He gets 1 additional Ki and 18% ATK per obtained Ki Sphere, allowing him to Super Attack quite easily. He also greatly raises his ATK for 1 turn after Super Attacking, so if he gets an additional Super Attack it will be magnified in strength. He has Super Saiyan, Kamehameha, Prepared for Battle, Shocking Speed and Fierce Battle as his best Link Skills.
Piccolo is the main leader of both Namekians and Rivals Category, and an excellent card for Androids/Cell Saga whose full potential can't necessarily be utilized here. He gets a 100% ATK & DEF boost, recovers 7% HP when HP is 77% or below, and foresees incoming Super Attacks from his Passive Skill, making Piccolo a great utility unit for predicting big hits, combined with tanking them thanks to stacking DEF upon Super Attacking. His Active Skill requires you to be at 70% HP or above with a Namekian teammate present once 4 turns of battle have passed, at which point Piccolo and Kami can fuse into the Nameless Namekian. His Super Attack now greatly raises his ATK for 1 turn and is coupled with a high chance to stun. His previous ATK & DEF boost is increased to 120%, and his HP recovery is increased from 7% to 10%. Piccolo still foresees Super Attacks, but he also reduces damage by 40% and gains a 10% critical hit chance (which can rise to 40% with greater HP). In order to even use his fusion with Kami, you'd be forced to run Terrifying Plot Demon King Piccolo (Elder) under Cell's secondary lead. The two Namekians don't link together at all, so the scenario is super unlikely. Even without transforming, Piccolo is still a great unit thanks to his DEF stacking and versatile links including Z Fighters, Experienced Fighters, Shocking Speed and Fierce Battle.
LR Cell and his Cell Jr. squad are a strong team that functions well on Androids/Cell Saga, their links of Messenger from the Future, Big Bad Bosses, Shocking Speed, Ultimate Lifeform and Fierce Battle shared with many other Cell units. Cell gets 90% ATK & DEF at the start of turn, along with 1 Ki and 10% for every existing enemy, which - when coupled with his AoE Super Attack that recovers 10% HP - makes him an outstanding unit for events such as the World Tournament and Super Battle Road. He calls in the Cell Jr. squad for his Ultra Super Attack, which raises his ATK for 1 turn - doesn't seem like a big buff, until you take his LR stats into consideration. Overall, quite a powerful choice for this team.
LR Super Saiyan Trunks (Teen) remains one of the most impressive LRs to date. He raises DEF upon Super/Ultra Super Attacking, which compensates for a lack of defense in his Passive Skill. Designated as a mighty hard hitter, his Passive Skill gives him 120% ATK and a high chance to perform a critical hit. Trunks links well with Super Saiyan, Shocking Speed, Prepared for Battle, Royal Lineage and Shattering the Limit.
EZA STR Perfect Cell has risen above and beyond his counterparts, partly because although he lacks Ultimate Lifeform and Attack of the Clones, he has Shocking Speed, a much more versatile Link Skill. He stacks ATK & DEF on both his AoE and normal Super Attack, the former of which also recovers 10% HP. Cell begins with 100% ATK and 50% DEF, plus an additional 30% ATK & DEF when 6 or more Ki Spheres have been obtained, meaning you'll want to get a versatile Ki changer to really make Cell shine. When facing 2 or more enemies, Cell will lower their ATK & DEF by 20%, turning him into a menacing debuffer. All of this, combined with ugpraded EZA stats, results in an amazing unit you definitely want to use on Androids/Cell Saga.
After Extreme Z-Awakening, Gohan has drastically improved into an astounding offensive unit, and an alternate leader for this Category. He is much more suitable as a possible replacement for his INT LR counterpart now, greatly raising ATK for 1 turn upon Super Attacking which couples well with his immense multiplier. He begins with 3 Ki and 77% ATK & DEF at the start of the turn, and when Super Saiyan Goku is also attacking in the same turn, he'll gain an additional 59% ATK when Super Attacking, which allows Gohan to outright demolish opponents. His links of Super Saiyan, Golden Warrior, Kamehameha, Prepared for Battle and Fierce Battle remain unchanged and viable for this team, and though his defensive stat didn't get much of a raise, his attack stat has been properly boosted to display Gohan's true might. He shares all but 1 link with AGL Gohan.
The 120% lead for Androids/Cell Saga, Android #16 can be a vital member of the team for several reasons. Instead of raising DEF upon Super Attacking like his TEQ counterpart, #16 massively lowers the enemy's DEF instead. He starts with 100% ATK & DEF and a high chance to guard all attacks. He also further raises DEF by another 100% and grants all allies 3 Ki and 50% ATK when any Super Saiyan Gohan or Super Saiyan 2 Gohan ally is present, making #16 one of the best supports in Dokkan history, and makes up for his less than pleasant linkset, his best links being Rival Duo and Fierce Battle.
EZA Goku / Gohan are great on Androids/Cell Saga, mostly involving Super Saiyan Goku. He raises his own DEF and lowers the enemy's ATK upon Super Attacking, increasing your survivability. He gets 50% ATK & DEF at the start of the turn, and provides Goku's Family allies with 2 Ki and 30% ATK & DEF, making him a powerful supporter. In addition, Goku can activate the Passive Skill requirements for both AGL & STR SS2 Gohan, which when coupled with Super Saiyan, Golden Warrior, Prepared for Battle, Kamehameha, and his supporting passive, makes him a stellar partner for the two. After Exchanging via Active Skill, Gohan will fight in his father's stead, which keeps him from providing the aforementioned benefits to other Gohan units, but makes this Gohan a great unit on his own. He raises ATK & DEF for 1 turn and lowers the enemy's ATK & DEF upon Super Attacking, gains 3 Ki and 90% ATK & DEF to himself, and strikes back against Androids/Cell Saga foes with an additional 50% ATK & DEF, 2 additional attacks and a high critical hit chance. His links, save for Kamehameha (now The Saiyan Lineage), remain unchanged. All in all, a very helpful tag-team.
TEQ EZA Perfect Cell more or less relies on accumulating lots of Ki Spheres to deal damage, gaining 15% ATK & DEF per Ki Sphere and an extra 1 Ki per Rainbow Ki Sphere, but he can hit extremely hard when enough Ki has been obtained. He also recovers 10% HP upon Super Attacking, making him a useful healer. Generally, Ultimate Lifeform and Attack of the Clones will be his only useful ki links, but he also has Big Bad Bosses, Kamehameha and Fierce Battle for attacking power.
INT Super Vegeta is a great unit to have here in Androids/Cell Saga. His passive gives him an unconditional +80% ATK & DEF boost and furthermore, he also gets an additional boost up to +120% ATK & DEF depending on your HP remaining so at full HP, he gets a massive boost of +200% ATK & DEF and his Super Attack also greatly raises his ATK for 1 turn enabling him to hit really hard for a normal SSR unit. As an added bonus, when he encounters an Androids enemy, he gets a guaranteed critical hit against them, allowing him to utterly kick any mechanical cyborgs under their belt for massive damage. His links are excellent in this category, featuring Super Saiyan, Prodigies, Prepared for Battle, & Fierce Battle.
All the EZA Perfect Cell units are great to have, INT Cell being no exception. He greatly stacks ATK upon Super Attacking, making him a wonderful hard hitter. He has a simple yet powerful 90% ATK & DEF boost, and recovers 20% HP when HP hits or falls below 30% - a relatively short but sweet Passive Skill. His best links here include Attack of the Clones, Big Bad Bosses, Ultimate Lifeform, Kamehameha, and Fierce Battle.
EZA Super Vegeta / Super Trunks are pretty nice to have. Vegeta stacks ATK & DEF upon Super Attacking and boasts a simple yet effective 2 Ki and 90% ATK & DEF from his Passive Skill, along with weakening Regeneration (useless outside of the Cell event). With his Active Skill, Trunks takes over to fight in his place, but although his initial 7 Ki and 140% ATK & DEF boost is higher, he will lose 1 Ki and 10% ATK & DEF over time with each passing turn, maxing out at a crippling -6 Ki and -90% stat debuff, which - albeit true to Trunks's inexperience with the Super Saiyan form at the time - is really disappointing. You'd likely use him as a finisher unit after building up offensive/defensive power as Vegeta. Though Trunks no longer stacks ATK & DEF upon launching a Super Attack, raising it for only 1 turn instead, he also greatly lowers the enemy's DEF, which helps him bring the hurt. Ki isn't an issue for the duo, as besides their sole attacking link Super Saiyan, they have Royal Lineage, Golden Warrior, The Saiyan Lineage, Prepared for Battle and Shattering the Limit to work with.
1st Form Cell is a great Prime Battle LR that does a lot besides his flat boosts. He gets ATK & DEF +20000 at the start of the turn and 1 Ki (up to 6) per Super Attack launched. When Ki is 18 or more, Cell gains an additional 20000 ATK, and performs a critical hit on an enemy with their ATK lowered. His Super Attack recovers 15% HP and his Ultra Super Attack lowers the enemy's ATK & DEF, which is super helpful as healing and debuffing, along with his Ultra Super Attack fulfilling the "ATK Down" requirement for his critical hits. He links wonderfully with other Cell units, boasting Big Bad Bosses, Attack of the Clones, Shocking Speed and Shattering the Limit. Though his flat buffs hold Cell back, his LR stats and surprising versatility make him a nice choice for Androids/Cell Saga.
What's this?! A good Krillin? This Battlefield-obtained 120% subleader is actually a great choice for this Category. He stacks DEF and boasts a high chance to stun upon Super Attacking. Krillin starts with 80% ATK & DEF, and gains an additional 7% per Androids/Cell Saga ally, guaranteeing quite a big boost in offensive and defensive power that makes up for low stats. He gets 4 Ki as the 1st attacker and 2 Ki as the 2nd attacker in a turn, and launches an additional Super Attack when an Androids Category is present. His best links here consist of Experienced Fighters, Shocking Speed, Rival Duo and Shattering the Limit.
This Battlefield-obtained Android #18 is a 120% Siblings' Bond leader and a nice fit here. She stacks ATK per Super Attack for a start, which helps compensate for low F2P stats. #18 has 100% ATK & DEF, and can naturally evade and perform critical hits, having an 18% chance for each. With either Android #16 or #17 attacking in the same turn, she'll gain an additional 80% ATK & DEF and another 18% to her evasion and critical chances. Her links are decent enough, and while Future #18 might be one of her better linking buddies, you'd probably want INT #16 on the team to instead focus on her Passive Skill.
The UR version of PHY LR Cell is a great partner for him and a useful unit here should you be running any leader other than INT LR Cell, who shares this Cell's name. He is an AoE unit that recovers 7% HP upon Super Attacking. He has 70% ATK & DEF at the start of the turn and gains an additional 1 Ki and 8% ATK per existing enemy, making him great for the World Tournament. His links of Gentleman, Big Bad Bosses, Shocking Speed, Ultimate Lifeform and Fierce Battle are nice.
LR Super Saiyan Trunks (Future) is a decent Prime Battle LR. He greatly raises ATK for 1 turn upon Ultra Super Attacking, which is nice. His passive consists of ATK +25000 at the start of the turn, along with an additional 8 Ki and 20000 DEF when facing 2 enemies or more. Despite his flat boosts, Trunks can be an impressive damage dealer and a strong linking partner for his LR PHY counterpart, with whom he shares 5 links, including Super Saiyan and Royal Lineage.
This Super Saiyan 2 Gohan is a very good unit inside of this category. He is a support unit that buffs all AGL, PHY and TEQ units with Ki +2 and ATK and DEF +30% which is a very, very good passive boost as many units in this category are AGL, PHY and TEQ such as LR SSJ Gohan, PHY Piccolo, LR Trunks, etc. He Massively Raises ATK for 1 turn during his super attack, which makes him hit fairly hard as a support unit. He has links like Super Saiyan, Prepared for Battle, Shattering the Limit and Golden Warrior which makes him link up pretty well with the other units in this category. Overall, this Gohan is amazing as a support type unit for this category and is not to be underestimated.
WT Cell (Perfect Form) is a nice Extreme Class buffer that requires an inferior Androids/Cell Saga leader to run, since he and INT LR Cell share the same name. Though he greatly raises ATK for 1 turn upon Super Attacking, Cell's main role is to support, which he does quite well. He provides 30% ATK & DEF and 2 Ki to Extreme Class allies while decreasing Super Class enemies' DEF by 50%, allowing him to exploit foes before his harder-hitting teammates. He links alright with Gentleman, Kamehameha and Ultimate Lifeform.
Super Saiyan Goku is a very interesting and situational unit. His passive contains a 59% ATK boost and either the power to have a high chance to dodge as the first attacker or have a damage reduction of 59% and the ability to counter with enormous power as the 2nd or 3rd attacker. His passive makes it almost always a win when inside the 2nd and 3rd slot, but you can also put him in the 1st slot if you want to risk on dodging most of the enemy's attacks. His super attack also contains a medium chance to stun which can be very useful in certain stages. Since this unit is the exact name "Super Saiyan Goku", he will activate LR SSJ Gohan's passive boost when he becomes SSJ2 which can possibly be a huge factor on putting this unit on your team or not. He does have the links Super Saiyan, Shocking Speed, and Shattering the Limit which are not to difficult to find across this category. Overall, he is a decent pick if you don't have anyone else to run.
AGL Super Vegeta doesn't fit the best on here. His support of 2 Ki and 25% ATK & DEF is still useful, albeit limited to AGL, STR and PHY allies. He also weakens Regeneration, useless outside of the Cell event, but he raises his ATK for 9 turns upon Super Attacking, allowing him to somewhat compensate with his low stats for more offense. He also links pretty great with Super Saiyan, Soul vs Soul, Golden Warrior and Shattering the Limit.
The JP reward for the 300M event, Cell is rather lackluster. He and STR Hercule share the same stats and passive - 33% ATK & DEF, plus the same boost when attacking, plus the same boost again with 3 Ki for 3 turns after receiving an attack. Even though AGL Cell can't be properly run on the team due to sharing INT LR Cell's name, he has better links than the Hercule below and as such is more viable, though not by a long shot. If you don't have LR Cell, #16 or Krillin yet, you could run this guy as a leader.
The Friend Summon LR Androids really aren't a great choice, but their ability to activate Infinite Energy and Shocking Speed with their PHY counterpart makes them useful. They also lower the enemy's ATK & DEF upon Ultra Super Attacking, which is neat. Overall, their flat passive boost and lack of anything else useful keep them from ascending any higher on this tier list.
The Global reward for the 300M event, Hercule is....*wheeze* okay. No, he's bad. He and AGL Cell share the same stats and passive - 33% ATK & DEF, plus the same boost when attacking, plus the same boost again with 3 Ki for 3 turns after receiving an attack. Even though AGL Cell can't be properly run on the team due to sharing INT LR Cell's name, he has much better links than this Hercule, whose best link is Soul vs Soul, which might not even be around that often. If you don't have LR Cell, #16 or Krillin yet, you could run this guy as a leader.
EZA Janemba is actually a pretty decent fit here linkwise (ex. Big Bad Bosses, Shocking Speed, Fierce Battle). And of course he has the power and beyond to prove it. He greatly lowers DEF when Super Attacking to keep foes vulnerable. He has 70% ATK & DEF and an active guard, and gains an additional 40% ATK for 4 turns and a medium evasion chance for 1 turn when his guard is activated. He can additionally activate Nightmare with AGL Cell Jr. and STR Perfect Cell.
EZA Buuhan is another nice choice, having Shocking Speed, Big Bad Bosses, Kamehameha and Fierce Battle to share with the team. He greatly lowers ATK & DEF on both Super Attacks for maximum debuff power. Buuhan is an amazing nuker and healer, gaining 17% ATK, 10% DEF and 10000 HP per Ki Sphere. In addition, he regains 15% HP when defeating an enemy.
Bibidi, Babidi Buu is a decent choice here. His links might not work the best, Nightmare and Shattering the Limit being his strongest, but his supporting Passive Skill makes up for it. He has no qualms about who he provides 40% DEF to, at least while HP is at or above 81%. When HP dips to 80% or below, Buu will instead provide 3 Ki and 40% ATK to all allies, matching Turles's and Bulla's support. He also has 80% DEF to himself and a high chance to stun the enemy on his Super Attack. Buu's stats aren't too high but as a supporter, it's not that big of a deal.
The distinct lack of Super Attack sealers on this team makes INT GT Cell quite useful, along with providing Gentleman, Ultimate Lifeform and Shocking Speed for various Cell units, primarily The True Value of Perfect Form Cell (Perfect Form) with the first two links. He has 80% ATK & DEF, and gains an additional 100% ATK and all-Type effectiveness when the target enemy is stunned, which INT Krillin can be good for activating. A nice unit to fill in any empty slot on the team you might have.