[1] |
||
- Excellent hard-hitter - Excellent tank - Decent stunner | ||
- Mediocre linkset - Damage reduction only works before she attacks and the DEF she acquires after attacking isn't enough to make up for the loss - Her additional boost is entirely reliant on pairing her together with GT Goku with the STR GT one being the only one to share most of her links | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered | ||
- Loses much of his defensive power against enemies that disable evasion | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | ||
- Damage reduction rapidly drops over time | ||
- Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways | ||
??? | ||
- Excellent hard-hitter - Decent tank - Plethora of relevant GT Bosses Category enemies for his additional boost - Great linkset - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
- Once he loses his 3-turn guard, Goku becomes a complete glass cannon | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Representatives of Universe 7 allies are rather lacking | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | ||
- Excellent hard-hitter - Excellent tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - While his own Revive condition is difficult to use, LR TEQ SS Goku can also reliably trigger Goku's Revive boost | ||
- Mediocre linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | ||
- Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common | ||
- Mediocre linkset - Shares zero Ki links with the rest of the team | ||
- Great support unit - Provides the full support boost to Pan and the GT Trio - Provides the 40% support boost to GT Goku - Excellent Ki-changing support - Great debuffer - Great tank - Benefit from Pan's additional leader skill boost | ||
- Mediocre linkset - Aside from Pan and GT Goku, none of the allies receive their additional support boost | ||
- Support a lot of relevant units in this team including the main leader - Infinite DEF stacker - Great tank - Benefit from Pan's additional leader skill boost | ||
??? | ||
- Decent hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | ||
??? | ||
- Excellent hard-hitter - Great tank - Decent linkset | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | ||
- Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | ||
??? | ||
- Excellent hard-hitter - Excellent tank - Great Rainbow Ki-changing support - Great damage reduction support unit - Active Skill is easy to fulfill in both types of events - Benefit from Pan's additional leader skill boost - Decent linkset | ||
??? | ||
- Excellent nuker - Excellent tank - Excellent support unit | ||
- Mediocre linkset - Guaranteed evasion requires 7 Ki Spheres but they cannot change Ki Spheres unless you're at low HP - No other Movie Bosses or Super Bosses on the team besides themselves | ||
- Infinite DEF stacker - Great linkset - Excellent tank | ||
- Category enemy dependent | ||
- Excellent tank - Infinite DEF stacker - Great linkset | ||
- Has no other niches aside from evading, rendering her defenseless against enemies not under the appropriate categories or those that disables evasion | ||
- Great tank | ||
- Abysmal linkset - Majin Power allies are completely irrelevant to the team - Active Skill transformation to Super Buu takes a long time to trigger - Loses evasion after using Active Skill | ||
- Great hard-hitter - Astounding tank - Decent linkset | ||
- Besides TEQ Goku, World Tournament allies are irrelevant to the team | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Active Skill condition is easy to achieve - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
- Lack of other viable Saiyan Roar partners | ||
- Excellent nuker - Great tank - Self-sustainable - Great linkset - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
- Active Skill condition is unappealing - Requires GT Heroes on rotation to tank | ||
- Great hard-hitter - Great tank - Excellent linkset - Decent SA evader - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost - Will easily get his additional Ki boost as every relevant ally on the team is Super Class | ||
- DEF gets significantly weaker at low HP - Full Power partners are suboptimal for him as most of his links is activated by his fellow SS4 Goku | ||
- Great hard-hitter | ||
- Mediocre tank - No Prepared for Battle - Representatives of Universe 7 allies are severely outclassed in the team | ||
- Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | ||
- Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset - Plethora of relevant Super Saiyans Category allies for his additional boost | ||
??? | ||
- Great tank - Great hard-hitter - Great linkset | ||
- Much of her passive is entirely reliant on pairing her together with the LR AGL counterpart | ||
- Insane hard-hitting unit especially against the appropriate categories - Infinite DEF stacker - Self-sustainable - Amazing tank - Excellent linkset | ||
- Unable to perform well against units not in the appropriate categories | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Additional boost requires Power in Full Force Super Saiyan Goten (Kid) in the same rotation but neither of them are capable of tanking before attacking | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Additional boost requires Mustered Power Super Saiyan Trunks (Kid) in the same rotation but neither of them are capable of tanking before attacking | ||
- Excellent support unit - Excellent tank - Great sealer - Great stunner - Great Ki-changing support - Great healer - Unconditional Foresee Super Attack effect | ||
- Abysmal linkset | ||
- Great tank - Great Ki-changing support - Decent linkset - Plethora of relevant allies that benefit from his support | ||
- Additional boost only works at low HP and only twice - Pan does not benefit from his support | ||
- Great support unit - Great hard-hitter - Great tank - Okay linkset | ||
- No Prepared for Battle or Shocking Speed | ||
- Great supporter - Great tank - Decent hard-hitter | ||
- Mediocre linkset - His additional boost require a Goten (Kid) or Trunks (Kid) in the same rotation | ||
- Excellent hard-hitter - Decent tank - Peppy Gals enemies are completely irrelevant so his debuff is completely negligible | ||
- Abysmal linkset - Lack of relevant Joined Forces allies on the team | ||
- Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset | ||
- Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | ||
- Excellent tank - Great hard-hitter - Great linkset | ||
- Loses Prepared for Battle upon Dokkan awakening | ||
- Astounding hard-hitter - Great tank - Decent stunner - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | ||
- Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | ||
- Great hard-hitter - Great tank | ||
- Mediocre linkset - Additional boost is highly dependent on whether or not you get lucky with consecutive Super Attacks | ||
- Excellent hard-hitter - Excellent tank - Active Skill is simple and easy to use - Great linkset | ||
- Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | ||
- Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Great stunner - Great linkset | ||
- Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | ||
- Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts | ||
- Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | ||
- Excellent hard-hitter - Great tank - Great linkset - Mega-colossal damage on both multipliers - Infinite DEF stacker | ||
- Active Skill is quite difficult to utilize - Frieza enemies are very scarce | ||
- Great hard-hitter - Great tank - Great linkset - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
- Obtaining their full boost requires running a full GT Heroes or Dragon Ball Seekers team | ||
- Excellent hard-hitter - Decent tank - Great linkset - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
- No other relevant ally on the team shares Saiyan Roar | ||
- Great all-round unit - Great stunner - Decent linkset - Active Skill is easy to fulfill | ||
??? | ||
- Astounding tank - Great hard-hitter - Excellent linkset - Great Ki-changing support - Plethora of relevant Movie Bosses and Pure Saiyans enemies | ||
??? | ||
- Great hard-hitter - Excellent tank - Excellent linkset | ||
- Super Attack has a chance to sacrifice your HP - Loses much of his passive starting from turn 6 | ||
- Excellent tank - Best linking partner for Goku (Youth) | ||
- Abysmal linkset - His additional damage reduction boost is entirely reliant on running him together with Goku (Youth) | ||
- Excellent tank | ||
- Abysmal linkset | ||
- Great all-round unit - Decent linkset | ||
- Completely outclassed by his LR counterpart | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Otherworld Warriors Category allies are scarce and irrelevant - Lack of Ki-changing passive meant that he'll struggle to get Rainbow Ki Spheres for his additional boosts | ||
- Great linkset - Decent hard-hitter | ||
- Mediocre tank | ||
- Great hard-hitting tank and gains 70% dodge when Awakening - Dodge every attack upon Awakening the first turn - Great linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening | ||
- Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset | ||
- Guard not only isn't guaranteed but a low chance on top of that | ||
- Strong and self-sustainable stacker - Relatively strong linkset with easily-accessible allies of their kind - Upon fusing into Kefla, recovers 60% HP, delivers juggernaut blows and gains evasion | ||
- Can only reach their greatest strength when facing a "Universe Survival Saga" foe - Drops Prepared for Battle and DEF stacking upon fusing into Kefla, which takes until turn 6 | ||
- Great hard-hitter - Great tank | ||
- Abysmal linkset | ||
- Great tank - Decent hard-hitter - Infinite ATK & DEF stacker - Decent stunner - Decent AoE unit | ||
- Additional Super Attack chance against multiple non-WT enemies is too low - Abysmal linkset | ||
- Great hard-hitter - Decent linkset | ||
- Mediocre tank | ||
- Great hard-hitting unit - Great tank | ||
- Mediocre linkset - No initial DEF boost - 12-Ki Super Attack has a chance to debuff themselves | ||
- Great hard-hitter - Decent tank - Decent linkset | ||
- Ki-changing passive requires 1 specific Ki Sphere type and can be detrimental - Difficult to obtain the full boost - Obtaining their additional boost requires running a full Super Heroes team | ||
- Excellent hard-hitter - Decent tank - Great linkset | ||
- Requires another Trunks (Kid) or Krillin on the same rotation or Krillin the team to trigger their additional boosts - Their initial boosts are not guaranteed, potentially rendering them defenseless in the first slot | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Unable to evade before they attack - Unable to run any Vegeta allies on the team to trigger their additional boosts | ||
- Great hard-hitter - Excellent tank - Decent linkset | ||
- Takes way too long to transform into his Super Saiyan Blue state - Loses Prepared for Battle starting from Super Saiyan 3 | ||
- Great hard-hitter - Great tank - Decent stunner - Decent Ki-changing support - Decent linkset | ||
- Ki-changing passive is not guaranteed | ||
- Great linkset - Great hard-hitter - Great tank - Can easily fulfill his conditions as every relevant ally required are under the category | ||
- Shattering the Limit instead of Fierce Battle | ||
- Great linkset - Great hard-hitter - Great tank | ||
- Shattering the Limit instead of Fierce Battle - Second boost requires Goten (Kid) or Krillin on rotation | ||
- Decent nuker - Okay linkset | ||
- Unable to tank unless he collects a lot of Ki Spheres - Only Krillin/Vegeta can meet his condition | ||
- Great hard-hitter - Great tank - Supports Goten, Trunks as well as Caulifla | ||
- No Prepared for Battle | ||
- Great support unit - Great hard-hitter and tank - Decent evader and stunner | ||
- Require your HP falls low enough before his support becomes amazing - Mediocre linkset | ||
- Excellent tank - Amazing healer - Active Skill use it's own multiplier, resulting in one of the highest support boosts - Decent stunner - Benefit from Pan's additional leader skill boost | ||
- Colossal damage on both multipliers - Low stats for an LR due to her F2P potential system, something that no LRs share - Active Skill works only once per battle | ||
- Great support whose buff encompasses every relevant Caulifla & Kale allies including the leader - Decent linkset - Decent hard-hitter and tank | ||
- Does not provide ATK boost to non SS2 category allies | ||
- Great support whose buff encompasses every relevant Caulifla & Kale allies including the leader - Decent linkset - Decent hard-hitter and tank | ||
- No defensive boosts for non-SSJ2 allies - No Prepared for Battle | ||
- Great hard-hitter - Great tank - Infinite ATK & DEF stacker - Great linkset - Benefit from Pan's additional leader skill boost | ||
- Additional ATK boost doesn't apply on the first attack | ||
- Excellent hard-hitter - Decent tank | ||
- Mediocre linkset - Ki boosts are situational | ||
- Great all-round unit that can hit really hard and tank even at start of battle - Great linkset - Great stunner - Transformation is easy to achieve depending on the events you brought him | ||
- Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Some events are too difficult for him to transform | ||
- Great hard-hitter - Great tank - Infinite DEF stacker | ||
- Mediocre linkset - Additional boost only works at low HP | ||
- Infinite ATK & DEF stacker - Hits and tanks decently hard - Great linkset | ||
- Shattering the Limit instead of Fierce Battle - No Prepared for Battle - Vegeta's Family enemies are significantly less common than their counterpart | ||
- Great nuker - Decent tank - Decent healer | ||
- Mediocre links | ||
- Hits and tanks incredibly hard especially for the first few turns - Self-sustainable - Decent stunner - Decent evader | ||
- Passive can ran out in long events - Mediocre linkset | ||
- Great Ki changing support - Great hard-hitting unit while also being able to tank decently at the same time - Great healer - Great linkset | ||
- Category boost is rather difficult to achieve | ||
- Great Ki supporter - Great all-round hard-hitter and tank - Great linkset - Will mostly get his full boost as most Caulifla & Kale allies fits under his categories | ||
??? | ||
- Decent hard-hitter - Decent tank - Active Skill is somewhat easy to use - Decent debuffer | ||
- Abysmal linkset - Flat boosts - Ultra Super Attack sacrifices your HP without any meaningful payoff | ||
- Great hard-hitter - Great tank - Great debuffer | ||
- Mediocre linkset - Only Super Class Majin Buu Saga allies are supported | ||
- Decent hard-hitter - Decent tank | ||
- Mediocre linkset | ||
- Great all-round unit - Excellent links - Can be run with his STR counterpart due to sharing different names | ||
- Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | ||
- Great nuker - Infinite ATK & DEF stacker - Great linkset | ||
- Requires a couple of Ki spheres before he can hit hard and tank pretty well | ||
- Great hard-hitter and tank - Great linkset | ||
- Dodging chance is unreliable | ||
- Excellent stunner - Self-sustainable - Great linkset - Decent tank | ||
??? | ||
- Infinite ATK & DEF stacker - Decent hard-hitter and tank - Decent linkset | ||
- His additional boosts require Ki changers to consistently receive the boosts - Shares the same name with his TEQ counterpart | ||
- Great tank - Benefit from Pan's additional leader skill boost | ||
- Mediocre linkset | ||
- Okay hard-hitter - Okay tank - Decent linkset | ||
- Ki changing ability detriments non TEQ units that are dependent on Rainbow Ki - Will never receive the second boost in this team | ||
- Decent hard-hitter - Decent tank - Decent linkset | ||
- Will never receive the second boost in this team | ||
- Decent hard-hitter and tank - Decent debuffer - Great stunner - Decent linkset | ||
- Unable to run Android #18 allies - Third boost is restricted to stunned enemies | ||
- Great Ki Changer support that can hold on his own | ||
- No Prepared for Battle | ||
- Okay hard-hitter - Self-sustainable - Okay healer - Decent stunner | ||
- Mediocre linkset - Must be on the main rotation to get the full boosts | ||
- Decent stunner - Okay tank - Decent debuffer | ||
- Ki and ATK boost is not guaranteed - Abysmal linkset - DEF boost only works for the first 3 turns | ||
- Self-sustainable - Decent hard-hitter and tank | ||
- No Prepared for Battle | ||
- Hits decently hard with his EZA stats - Decent stunner | ||
- No Prepared for Battle - Abysmal Ki Multiplier | ||
- Great hard-hitting unit - Decent linkset | ||
- Minimal defensive boosts | ||
- Great hard-hitting unit - Great linkset - Self-sustainable - Decent tank - Fulfills Pan's conditions - Benefit from Pan's additional leader skill boost | ||
- Can only tank after launching a Super Attack and even then, it's only temporary | ||
- Great nuker - Self-sustainable - Great linkset - Benefit from Pan's additional leader skill boost | ||
- Relies on multiple Ki changers to nuke really hard | ||
- Great hard-hitting unit - Decent tank - Great links | ||
- Takes a bit too much time to get his full build-up | ||
- Okay hard hitter - Great linkset - Benefit from Pan's additional leader skill boost | ||
- No DEF boost | ||
- Will never struggle for Ki - Hits quite hard for a regular gacha unit - Excellent linkset | ||
- Sacrifices HP with each Super Attack - No DEF boost - JP only | ||
- Decent linkset | ||
- No DEF boost - Surviving K.O. is virtually worthless | ||
Great support for INT LRs - Okay stunner - Great linkset | ||
- Has no other passives aside from a minimal ATK boost | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.