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![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Infinite ATK & DEF stacker - Active Skill is easy to fulfill | |
![]() | - Super Vegito only lasts for 4 turns | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill is easy to fulfill - Plethora of relevant allies on the team that benefit from his support | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Active Skill condition is easily fulfilled - Great Ki supporter - Great linsket | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank - Standby Skill condition is easily fulfilled - Guard condition is easily fulfilled as every ally on the team not named Vegeta belong to his Category requirements - Great linsket | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Transformation conditions are easy to fulfill - One of the very few units that can foresee super attacks | |
![]() | - Nullifying Super Attacks is very difficult to properly utilize - Foreseeing Super Attack and damage reduction only lasts for 5 turns - Fused Fighter is shared only by their post-Fusion Goku & Vegeta counterparts | |
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![]() | - Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | |
![]() | - Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | |
![]() | - Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally such as Super Saiyan God SS Evolved Vegeta can also give him the Revive boost | |
![]() | - Loses much of his defensive power against enemies that disable evasion | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally such as Goku (Ultra Instinct) can also give him the Revive boost | |
![]() | - No Super Saiyan or Warrior Gods | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker | |
![]() | - Active Skill is quite difficult to utilize - Frieza enemies are very scarce | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Initial passive is easily met | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name as his INT counterpart, leading them to compete for team placement - Damage reduction and criticals require multiple Super Attacks but each additionals only have a 30% chance to become Super Attacks | |
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![]() | - Excellent hard-hitter - Excellent evader and tank - Great linkset | |
![]() | ??? | |

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![]() | - Astounding evader - Plethora of relevant allies that benefit from his support | |
![]() | - Abysmal linkset | |
![]() | - Great support unit - Great tank - Infinite DEF stacker - Okay linkset | |
![]() | - Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | |
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant MBS Goku allies for his additional boosts - Decent linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker | |
![]() | - Mediocre linkset - Active Skill Exchange can only be either activated when you're below 70% HP (at which point Piccolo only gets the guaranteed evasion) or turn 6 when Gohan's initial passive runs out | |
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![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | |
![]() | - Damage reduction rapidly drops over time | |
![]() | - Astounding hard-hitter - Astounding tank - Excellent linkset - Infinite DEF stacker - Transformation is easy to fulfill - One of the very few units that can foresee super attacks | |
![]() | - Fused Fighter is shared only by their post-Fusion Goku & Vegeta counterparts | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset - Plethora of relevant Kamehameha Category allies for their damage reduction | |
![]() | - Every other allies on the team that meets their Unit Super Attack and Active Skill requirements are severely outclassed - Initial boosts are not guaranteed | |
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![]() | - Astounding hard-hitter - Astounding tank - Active Skill has no other conditions aside from being turn-based - Infinite DEF stacker | |
![]() | - Mediocre linkset | |
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![]() | - Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | |
![]() | - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | |
![]() | - Excellent hard-hitter - Excellent tank - Initial passive is easily met - Active Skill is somewhat easy to use - Decent linkset | |
![]() | - Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units | |
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![]() | - Excellent hard-hitter - Excellent evader and tank - Decent support unit | |
![]() | - Mediocre linkset | |
![]() | - Astounding hard-hitter - Excellent tank - Plethora of relevant Majin Buu Saga allies for his additional boost | |
![]() | - Mediocre linkset - Goten and Trunks allies are completely irrelevant to the team - Ki-changing passive requires running a team full of Majin Buu Saga allies | |
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - No Prepared for Battle | |
![]() | - Excellent hard-hitter - Astounding tank - Excellent linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Great tank | |
![]() | - Abysmal linkset - Debuffs her own DEF after using Active Skill - Additional attack and boost requires Videl to receive an attack but she cannot tank enemy hits before attacking - Evasion only works before she attacks or as the 3rd attacker and none at all as the 2nd attacker | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset | |
![]() | - Representatives of Universe 7 allies are rather lacking | |
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![]() | - Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Standby Skill and Revive counterattack can be reliably triggered - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank as SS3, astounding tank as base - Great linkset - Infinite DEF stacker - Standby Skill can be reliably triggered - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Initial passive is easily met - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever - Switches Prepared for Battle for Over in a Flash upon fusing into Vegito | |

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![]() | - Every ally on the team not named Vegeta or Bardock benefits from her support - Great tank | |
![]() | - Abysmal linkset | |
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![]() | - Great tank - Plethora of relevant allies that benefit from their support | |
![]() | - Abysmal linkset - Becomes weaker if they fail to evade an attack - Loses the support boost if you're at low HP | |
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![]() | - Supports every relevant Goku allies on the team - Infinite DEF stacker - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Supports every relevant Vegeta allies on the team - Infinite DEF stacker - Great linkset | |
![]() | - Mediocre tank | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Standby Skill is based on the turn when Trunks first has his initial passive triggered so he won't trigger it until turn 7 at worst if you're unlucky - Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks especially considering that none of them are even guaranteed in the first place | |
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![]() | - The "Great Wall", boasting ultimate defenses continuously fueled by easy guard conditions and ATK & DEF stacking - Shining defenses make it extremely easy for boosts to build up and assert tanking dominance - Their ability to tank before attacking makes them a valuable unit to protect them from units that are squishy before they attack - Active Skill heavily bolsters damage output and keeps rotation allies safe - Strong linkset | |
![]() | - Initial damage may not be as explosive - Future Saga allies are severely overshadowed by the massive amount of better options available in the team | |
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![]() | - Excellent hard-hitter - Excellent tank - Additional boost is easily met - Great linkset | |
![]() | - No Prepared for Battle - Base Form's guard isn't guaranteed and damage reduction doesn't work at full HP - Not enough relevant Bond of Master and Disciple Category allies for his additional boost | |
![]() | - Excellent hard-hitter - Great tank - Decent stunner - Decent debuffer - Active Skill has no conditions aside from being turn-based - Initial condition is easily met - Plethora of relevant Super Heroes allies for his initial Active Skill - Nullification encompasses the majority of the relevant enemies in the game - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Mediocre linkset - Struggles to reach his full Ki without the use of Ki-changers - Guard only lasts for 3 turns and the defensive boost he receive isn't enough to make up for it - Buildup requires multiple Super Attacks but not only does his additional Super Attack condition requires a lot of Ki, it also isn't even guaranteed | |
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![]() | - Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - Revive boost can be reliably attained by running other Revive units on the team - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Abysmal linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | |
![]() | - Great hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | |
![]() | ??? | |
![]() | - Excellent tank - Great hard-hitter - Infinite DEF stacker - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Only TEQ Android 18 (or the Future Androids if you use Vegeta & Trunks' second leader skill) can fulfill his Transformation condition and said unit is completely irrelevant to the team - Obtaining his second boost with Super Saiyan Goku on rotation requires one of them to float due to Vegeta & Trunks' reliance on being the 1st attacker to get their guard | |
![]() | - Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank - Great Rainbow Ki-chaning support - Great damage reduction support unit - Active Skill is easy to fulfill in both types of events - His lack of build-up based passive and Ki-changing support meant that he can be run as a floater for the team | |
![]() | - Abysmal linkset - All other allies that benefit from his category support are severely outclassed | |
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![]() | - Excellent hard-hitter - Great tank - Plethora of relevant Representatives of Universe 7 allies for his additional boosts | |
![]() | - No Prepared for Battle | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill condition is simple and easy to fulfill even without the Category bonus - Great linkset | |
![]() | - No other relevant Low-Class Warrior teammates to add to his passive - Wicked Bloodline enemies are very scarce | |
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![]() | - Excellent hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - DEF isn't good enough in the early turns until he stacks enough DEF | |
![]() | - Astounding hard-hitter - Great tank - Decent linkset | |
![]() | - No Prepared for Battle - Active Skill can be quite difficult to achieve - Goku allies require them to float (and Goku (Youth), the best floater option doesn't meet their condition) for their additional boost due to the Vegeta & Trunks' reliance on being the 1st attacker to get their guard | |
![]() | - Astounding hard-hitter - Great tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | |
![]() | ??? | |
![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common | |
![]() | - Mediocre linkset - Shares zero Ki links with the rest of the team | |
![]() | - Excellent hard-hitter - Great tank - Unit Super Attack will easily be met - Infinite DEF stacker - Active Skill conditions are easily met - AoE Super deals mega-colossal damage | |
![]() | - Mediocre linkset | |
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as every relevant ally on the team belong to the Category requirements even if Vegeta & Trunks don't meet said condition - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | |
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![]() | - Great nuker - Excellent tank - Infinite DEF stacker before SSGSS - Can be used as the unofficial leader for the team as every ally benefits from his leader skills one way or another - Great linkset | |
![]() | - Takes too long for him to transform into his Super Saiyan Blue state - Loses the ability to stack after transforming into SSGSS - Ki-changing passive in the first 2 forms isn't guaranteed - Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them | |
![]() | - Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset | |
![]() | - Vegeta & Trunks do not meet his Category requirement | |
![]() | - Astounding hard-hitter - Great nuker - Decent tank - Great linkset, shares up to 5 links with the main leader and the former can used as their shield to protect them before they attack - While their Active Skill will never be used in short events, it can reliably be used in long events any time | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank - Decent linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker - Has the ability to stun 1 attack - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Shares no Ki links with the main leader, forcing you to run SS4 as floaters to activate most of their links | |
![]() | - Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset | |
![]() | - Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | |
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![]() | - Great hard-hitter - Excellent tank - Great linkset - Their passive requiring a Trunks ally is easily met due to the leader being part Trunks | |
![]() | - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP | |
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![]() | - Great hard-hitter - Excellent tank - Great linkset - His condition requiring a Trunks ally is easily met as the leader meets both the requirements - Best ally on the team to fulfill Vegeta & Trunks' initial Active Skill condition | |
![]() | - ??? | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | |
![]() | - Great hard-hitter - Great tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
![]() | - Great hard-hitter - Great tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
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![]() | - Great hard-hitter - Excellent tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Great stunner - Great linkset | |
![]() | - Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | |
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![]() | - Excellent hard-hitter - Great tank - Decent linkset - Plethora of relevant Goku allies for his initial passive | |
![]() | - While his initial passive is easily met, it only lasts for 5 turns - No other Team Bardock allies for his initial Active Skill condition | |
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![]() | - Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | |
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![]() | - Great hard-hitter - Excellent tank - Great linkset | |
![]() | - Transformation is not guaranteed | |
![]() | - Great all-round unit - Recovery could prove to be incredibly clutch - Great linkset | |
![]() | - Transformation conditions are very difficult to achieve outside of very long events | |
![]() | - Great all-round unit - Recovery could prove to be incredibly clutch - Great linkset | |
![]() | - Transformation conditions are very difficult to achieve outside of very long events | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Guard not only isn't guaranteed but a low chance on top of that | |

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![]() | - Great hard-hitter - Great tank - Active Skill use it's own multiplier that lasts 2 turns, resulting in one of the highest support boosts - Plethora of relevant Goku allies for their additional boosts - Great linkset | |
![]() | - Active Skill only works once per battle | |
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![]() | - A good number of relevant allies not only benefit from her initial support but also her additional support boost including the main leader - Great tank - Great stunner - Decent linkset | |
![]() | - Has no meaningful defense if she gets hit by any enemy attacks | |
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![]() | - Excellent tank - Active Skill is easy to fulfill - Infinite DEF stacker - Excellent stunner - Excellent defensive supporter | |
![]() | - Mediocre linsket - Heavenly Events allies are limited and relatively weak - Unit Super Attack requires AGL Krillin but he has horrible synergy with the rest of the team | |
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![]() | - Great support unit - Excellent tank - Great linkset - Great sealer | |
![]() | - Guard doesn't trigger on the first hit, causing him to take significant damage or even worse, one-shotted by an enemy Super beforehand | |
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![]() | - Excellent offensive support unit - Plethora of relevant Power Beyond Super Saiyan allies that links well with Vegeta & Trunks as the 2nd attacker in a turn - Excellent linkset - Great tank | |
![]() | - Majin Vegeta is not supported - No offensive or defensive support | |
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![]() | - Excellent support unit whose buff encompasses a lot of relevant allies in this team - Infinite DEF stacker - Great hard-hitter - Great tank | |
![]() | Goku & Vegeta allies are not supported - Mediocre linkset | |
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![]() | - Great hard-hitter - Great tank - Excellent linkset | |
![]() | - DEF boost becomes significantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies links poorly with Goku - Majin Vegeta nullifies Goku's additional Super Class boost | |
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![]() | - Decent hard-hitter - Great tank - Decent stunner | |
![]() | - Shares zero Ki links with Vegeta & Trunks - Damage reduction only works before she attacks but she also has to compete the slot with Vegeta & Trunks who can only guard in the first slot - Her additional boost is entirely reliant on pairing her together with GT Goku but that means either one of them has to be placed as the second attacker with none of them being good partners for Vegeta & Trunks | |
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![]() | - Great all-round unit - Great stunner - Active Skill is easy to fulfill - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Abysmal linkset | |
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![]() | - Excellent nuker - Decent tank - Great Ki-chaning support - Great linkset | |
![]() | - Active Skill condition is unappealing and doesn't even hit hard on top of that - Additional DEF boost requires another GT ally on rotation | |
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![]() | - Great nuker - Excellent tank - Great Ki-chaning support - Great linkset | |
![]() | - Active Skill condition is unappealing and doesn't even hit hard on top of that - Additional ATK boost requires another GT ally on rotation | |
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![]() | - Excellent hard-hitter - Great tank - Excellent linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Great tank - Excellent linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | ??? | |
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![]() | - Great hard-hitting tank and gains 70% dodge when Awaken - Dodge every attack upon Awakening the first turn - Excellent linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | |
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![]() | - Excellent tank - Great defensive supporter - Great hard hitter - Decent linkset - A good number of relevant allies are supported with his passive | |
![]() | - Initial guard is not guaranteed | |
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![]() | - Decent hard-hitter - Excellent tank - Decent linkset - Decent stunner | |
![]() | - Takes way too long to transform into Super Saiyan Blue - Loses Prepared for Battle upon transforming into Super Saiyan 3 | |
![]() | - Great hard-hitter - Great tank - Great sealer - Decent debuffer - Decent linkset | |
![]() | - Will never receive their maximum boosts as the main leader isn't under their categories | |
![]() | - Great hard-hitting unit - Great tank | |
![]() | - Mediocre linkset - No initial DEF boost - 12-Ki Super Attack has a chance to debuff themselves | |
![]() | - Great hard-hitter - Great tank - Great sealer - Decent linkset | |
![]() | - Frieza enemies are very scarce | |
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![]() | - Great hard-hitter - Decent tank - Decent stunner - Decent Rainbow support | |
![]() | - Ki changing is not guaranteed - Chances of being able to get all 5 Rainbow Ki is incredibly low | |
![]() | - Excellent hard-hitter and nuker - Decent tank - Decent linkset | |
![]() | - Shattering the Limit instead of Fierce Battle hinders his damage output - Active Skill conditions are very restrictive - His additional boosts are locked behind a Movie Heroes Goku ally | |
![]() | - Decent tank - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Mediocre nuker | |
![]() | - Great hard-hitter - Decent tank - Decent stunner - Unlike other LRs, Majin Vegeta does not need to launch an 18-Ki super to maximize his damage output - Plethora of Goku allies to trigger his Ki and crit boost | |
![]() | - Ultra Super Attack deals colossal damage - Kid Trunks and Bulma allies are completely irrelevant to the team - No Prepared for Battle - Ki boost and guaranteed crits at low HP are severely restrictive | |
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![]() | - Excellent tank, especially in short events - Great stunner | |
![]() | - Can only hit hard against a stunned enemy - Passive will run out on longer events | |
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![]() | - Great Ki changer support - Decent nuker - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Little to no DEF boost | |
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![]() | - Great hard-hitting unit - Great debuffer - Okay stunner - Great linkset - Great defensive Super RoG support | |
![]() | - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Great all-round unit - Powerful link bridger with Shocking Speed, Over in a Flash, and Prepared for Battle - Can be run with his STR counterpart due to sharing different names | |
![]() | - Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | |