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![]() | - Astounding hard-hitter - Astounding tank - Active Skill condition is easily fulfilled - Great Ki supporter - Great linsket | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Both Active Skill conditions are easy to fulfill | |
![]() | - Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | |
![]() | - Astounding hard-hitter - Astounding tank - Astounding support unit - Plethora of relevant All-Out Struggle and Movie Heroes allies for their defensive support - Standby Skill is somewhat easy to use - Great linkset | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Transformation conditions are easy to fulfill - One of the very few units that can foresee super attacks | |
![]() | - Nullifying Super Attacks is very difficult to properly utilize - Foreseeing Super Attack and damage reduction only lasts for 5 turns | |
![]() | - Astounding hard-hitter - Astounding tank - Standby Skill conditions are easily fulfilled - Plethora of relevant allies that benefit from their support | |
![]() | - Mediocre linsket | |
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker | |
![]() | - Mediocre linkset - Active Skill Exchange can only be either activated when you're below 70% HP (at which point Piccolo only gets the guaranteed evasion) or turn 6 when Gohan's initial passive runs out | |
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant MBS Goku allies for his additional boosts - Decent linkset | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset | |
![]() | - Damage reduction only applies after attacking, rendering him defenseless against coercion and AoEs - Additional ATK & DEF boosts requires Rainbow Ki Spheres but Gogeta has no Ki-changing ability in his passive - Guard is not guaranteed against Super Class enemies | |
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![]() | - Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Great linkset | |
![]() | - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | |
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![]() | - Astounding hard-hitter - Excellent tank - Decent linkset | |
![]() | - Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | |
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![]() | - Excellent hard-hitter - Excellent tank - Great linkset | |
![]() | - Evasion becomes weaker by the 8th turn | |
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![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | |

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![]() | - Great hard-hitter - Astounding tank - Great support unit - Great sealer - Great linkset - His condition requiring a Movie Heroes allies is easily met as most of the relevant units belong to the category including the main leaders | |
![]() | ??? | |
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![]() | - Highly versatile debuffer, sealer, supporter and evader (the latter 3 abilities available from only 1 ![]() - Relatively easy access to Unit Super Attack - Strong tanking power - Potent linkset (shortcomings compromised by flexible secondary Leader Skill) | |
![]() | - Active Skill's conditions make it more of a clutch factor than a readily-available tool | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - No Prepared for Battle | |
![]() | - Astounding hard-hitter - Great tank - Initial passive is easily met due to the main leader belonging to the Category requirements - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - Loses their damage reduction after 5 turns, leaving them with nothing but raw defense - 12-Ki and additional Supers do not raise their DEF whatsoever | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Standby Skill and Revive counterattack can be reliably triggered | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank as SS3, astounding tank as base - Great linkset - Infinite DEF stacker - Standby Skill can be reliably triggered | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer - Great linkset | |
![]() | - Additional damage reduction and healing is difficult to utilize - His best linking partners do not belong to the Super Heroes Category | |
![]() | - Excellent hard-hitter - Great tank - Decent stunner - Decent debuffer - Active Skill has no conditions aside from being turn-based - Initial condition is easily met - Plethora of relevant Super Heroes allies for his initial Active Skill - Nullification encompasses the majority of the relevant enemies in the game - Decent linkset | |
![]() | - Struggles to reach his full Ki without the use of Ki-changers - Guard only lasts for 3 turns and the defensive boost he receive isn't enough to make up for it | |
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![]() | - Excellent hard-hitter - Excellent tank - Trunks ally is easily met due to TEQ Super Trunks being available on the team - Decent linkset | |
![]() | - No Prepared for Battle - Base Form's guard isn't guaranteed and damage reduction doesn't work at full HP | |
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![]() | - Infinite DEF stacker | |
![]() | - Mediocre linkset - Wicked Bloodline enemies are irrelevant - Only TEQ Piccolo (Power Awakening) can fulfill his additional boosts | |
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![]() | - Excellent hard-hitter - Excellent tank - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | |
![]() | - Androids/Cell Saga allies are irrelevant to the team - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | |
![]() | - Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | |
![]() | ??? | |
![]() | - Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset - Plethora of relevant Super Saiyans Category allies for his additional boost | |
![]() | ??? | |
![]() | - Great hard-hitter - Great tank - Active Skill is easy to use - Great linkset | |
![]() | - Additional boost and damage reduction is reliant on RNG especially considering that the chance for both additional instances to become Supers aren't really high | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset - His initial passive will easily be met due to most of the relevant ally on the team being Goku | |
![]() | - While his initial passive is easily met, it only lasts for 5 turns - No other Team Bardock allies for his initial Active Skill condition | |
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker as Piccolo - Decent linkset | |
![]() | - Ki boost and guard only lasts for 5 turns - Neither of their Active Skill conditions are appealing | |
![]() | - Excellent all-rounder - Clutch recovery factor & Type advantage via Gogeta - Provides access to Paikuhan's Unit Super Attack - Strong linkset - Great linking partner to TEQ Goku (Angel) & Vegeta (Angel) | |
![]() | - Strenuous fusion conditions | |
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![]() | - Infinite DEF stacker - Great tank - Decent Ki-chaning support - Decent healer - Great linkset | |
![]() | - Ki-changing passive is not guaranteed - Additional Super Attack doesn't stack DEF | |
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![]() | - Great hard-hitter - Excellent tank | |
![]() | - Only the Super Trunks and Gohan & Trunks provides him the additional boost - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP - Mediocre linkset | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Additional enemy boost is only relevant against Zamasu and Cell Max enemies and nowhere else | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset | |
![]() | - Guard not only isn't guaranteed but a low chance on top of that | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - DEF boost gets significantly weaker at low HP - Nobody else shares Saiyan Roar in the team - Besides being locked under a HP requirement, Full Power allies are utterly lacking | |

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![]() | - Great support unit - Great tank | |
![]() | - Mediocre linkset - No Ki support unless you're below 50% HP and only once - Additional damage reduction only has a 30% chance to work within the same turn - Only Future Gohan and Super Trunks benefit from her additional support boost | |
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![]() | - Great debuffer - Despite being primarily a support, Tien hold on his own pretty well | |
![]() | - Supports nobody but Super TEQ - Poor linkset | |
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![]() | - Decent offense, defense & stun power - Prevails over his PHY counterpart with support boost for everyone - Strong linkset | |
![]() | - Loses to his PHY counterpart in the attacking/defending department - Support boost requires more than 1 foe | |
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![]() | - Excellent stunner - Great Ki supporter - Can hold her own very well for a support | |
![]() | - Peppy Gals allies only includes herself - Mediocre linkset - Foresee Super Attack is difficult to properly utilize | |
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![]() | - Great nuker - Great tank - Great linkset | |
![]() | - Rapid Growth consists only of his fellow Gotenks allies, none of whom are relevant to the team | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Needs to be in the first slot to fully activate his passive at which point that his evasion cannot trigger before attacking - Heavenly Events consists only of his fellow Gotenks allies, none of whom are relevant to the team | |
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![]() | - Great hard-hitter - Excellent tank - Great linkset | |
![]() | - Only Remaining Hope Super Saiyan Gohan (Future) & Trunks (Youth) (Future)/Super Saiyan Gohan (Future) and Super Trunks can meet his conditions | |
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![]() | - Great hard-hitter - Excellent tank - Active Skill and subsequently, revival can be reliably triggered even in difficult events - Great linkset - Has the ability to foresee Super Attacks | |
![]() | - Their reliance on AGL Ki Spheres of Ki can make them potentially struggle for Ki if RNG isn't on your side - Gohan himself must receive the K.O. attack to revive, making it possible to screw you over if he survives or the enemy didn't launch their Super Attack - Future Gohan does not change Ki Spheres after he Exchanges, making it harder to get his Additional Super Attack than his initial state | |
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![]() | - Great hard-hitter - Great tank - Great linkset - His additional boost is easily met due to the plethora of relevant Goku allies | |
![]() | ??? | |
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![]() | - Insane damage output with constant Type advantage - Strong defensive ability - Augmented utility with ![]() - Excellent linkset | |
![]() | - Requires Rainbow Ki changers to consistently receive his additional boosts | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - ??? | |
![]() | - Great hard-hitter - Great tank - Great sealer - Decent linkset | |
![]() | - Frieza enemies are very scarce - Shares Shattering the Limit instead of Fierce Battle with other summonable LRs | |
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![]() | - Great nuker - Decent linkset - His additional boost is easily met due to the plethora of relevant Vegeta allies including the leader | |
![]() | - Unable to tank unless he collects a lot of Ki Spheres | |
![]() | - Great hard-hitter - Decent tank - Decent stunner - Unlike other LRs, Majin Vegeta does not need to launch an 18-Ki super to maximize his damage output - Plethora of Goku allies to trigger his Ki and crit boost | |
![]() | - Ultra Super Attack deals colossal damage - Can only run Kid Trunks and Bulma allies under Paikuhan's second leader skill - No Prepared for Battle - Ki boost and guaranteed crits at low HP are severely restrictive | |
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![]() | - Huge nuking, tanking & healing power - Provides strong ally boosts via Super Attacks - Potent linkset - Fulfills SS2 Vegeta's conditions | |
![]() | - Goku is by no means common, requiring 1000 consecutive logins to acquire and 1000 more to EZA | |
![]() | - Decent hard-hitter - Great tank - Okay support - Decent debuffer - Transformation is easy and simple to activate | |
![]() | - Abysmal linkset - Loses his support buff upon Transformation - Majuub, his best partner will cause the LR to lose his additional boost in favor of a support which is not enough to make up for the loss | |
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![]() | - Self-sustainable - Great hard-hitter - Great tank - Great debuffer | |
![]() | - Mediocre linkset - Only Super Class Majin Buu Saga allies are supported which doesn't include either of the leaders | |
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![]() | - Decent attacker - Great tank - Great linkset - Decent stunner | |
![]() | ??? | |
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![]() | - Decent attacker - Great tank - Great linkset | |
![]() | ??? | |
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![]() | - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Amazing tank that can also hits decently hard - Great linkset | |
![]() | - Requires a bit of buildup to fully boost his DEF | |
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![]() | - Excellent tank - Decent debuffer | |
![]() | - Abysmal linkset - Lack of other relevant Androids/Cell Saga allies to trigger his chance of guard - Guard is only guaranteed when he's facing 3 or more enemies | |
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![]() | - Decent hard-hitter - Decent tank - Okay linkset | |
![]() | - Will never receive his Unit Super Attack without running Hercule units under Paikuhan's second leader skill - Links drastically change upon "transformation" - Will never be able to receive critical hit bonus in this team | |
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![]() | - Decent debuffer - Great hard-hitter - Great tank - Great Ki changing support | |
![]() | - Abysmal linkset - Attack effectiveness only works at high HP | |
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![]() | - Decent debuffer - Decent Ki-changing support - Great healer - Excellent synergy with Nail | |
![]() | - Cannot defend himself in the first few turns but even fully built-up, he still can't properly tank - Mediocre linkset - Ki-changing passive is not guaranteed - Nobody else aside from Nail or Namek Goku benefits from his support | |
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![]() | - Okay AOE unit - Okay stunner | |
![]() | - No Prepared for Battle - Awful matchup against a single enemy | |
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![]() | - Capable of hitting extremely hard with his one-time nuke - Decent sealer - Decent tank | |
![]() | - ATK boost only works once and it also erases his DEF as well as stunning himself - Low stats even for a general SSR unit - Abysmal linkset | |
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![]() | - Good linkset - Fulfills Earnest Determination Nail's passive Before Transforming - Unconditional ATK+DEF +60% - +12% ATK and +2 ki per rainbow orb - 30% DEF Raise on SA - Relatively easy transformation condition to achieve After Transforming - 30% Heal when transforming - Unconditional ATK+DEF +70% - Creates his own rainbow orbs and gets +3 ki, 15% ATK, and 18000 HP per rainbow orb - Raises DEF by 30% for 3 turns on SA | |
![]() | - Stats are on the lower side even for a Free to Play EZA unit - May not transform in face pace events | |
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![]() | - Self-sustainable - Decent tank and hard-hitting unit | |
![]() | - Mediocre linkset - Will not always get the second boost | |
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![]() | - Great linkset | |
![]() | - Low F2P stats - Passive boost will not always happen | |
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![]() | - Decent nuking unit - Decent linkset - Okay DEF supporter | |
![]() | - Shadow Dragon Saga enemies are very scarce - Generally outclassed as a unit even with his potential being fully utilized | |

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![]() | - Excellent tank | |
![]() | - Mediocre linkset - Unable to defend herself against AoE enemies or those that disable evasion - Only Super Trunks benefit from her support | |
Quick Answers
What is the role of Connected Hope in Dokkan?
In Dokkan, Connected Hope is a category that offers Ki +3 and HP, ATK & DEF +170% or Super Class Ki +3 and HP, ATK & DEF +130%. It can lessen damage by 40% for two turns and postpone all rival attacks for a turn. It's applicable in Super Battle Road stages 61 - 70 and has a 5% likelihood of being featured in summon rates.
Provided by: Fandom
Who is the leader of Connected Hope in Dokkan?
Paikuhan is the leader of the Connected Hope team in Dokkan. As a Super Class Leader, he offers a Category Ki +3, and HP, ATK & DEF +170% boost. Despite these benefits, his damage output is not high and he is vulnerable to taking substantial damage, hence he should be kept off rotation when feasible.
Provided by: Fandom
How does Connected Hope contribute to the gameplay of Dokkan?
Connected Hope plays a vital role in Dokkan gameplay. It provides Category Ki +3, HP, ATK & DEF +170% or Super Class Ki +3, HP, ATK & DEF +130%. It also offers a 40% damage reduction for 2 turns and a one-turn delay on all enemy attacks. Connected Hope can also restore 70% HP and boost all allies' DEF by 50% for 2 turns. It is featured in Super Battle Road stages 61 - 70. However, caution is advised when using certain cards such as PHY Gogeta & Nail.
Provided by: Fandom
What are some strategies to effectively use Connected Hope in Dokkan?
To use Connected Hope effectively in Dokkan Battle, utilize its Category Ki +3, HP +130%, and ATK & DEF +170% boosts. It can recover 70% HP and boost all allies' DEF by 50% for two turns, while reducing damage by 40%. Be cautious with PHY Gogeta & Nail. Connected Hope can delay opponents' attacks for a turn and can be a Time Limit category leader alongside Furious Finish Super Saiyan Gotenks.
Provided by: Fandom