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- Excellent hard-hitter - Astounding tank - Excellent linkset - Possesses Rage Mode for free damages | ||
- Active Skill is difficult to trigger in short events - Doesn't get additional damage reduction as a floater - Additional attack cannot be triggered in the first slot and most of his partners cannot tank before attacking | ||
- Astounding hard-hitter - Astounding tank - Transformation is easy to achieve depending on the events you brought him | ||
- Abysmal linkset - Only Majin Vegeta and Dabura meets his Ki-changing conditions | ||
- Excellent hard-hitter - Great tank - Great linkset | ||
- Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are completely irrelevant in the team | ||
- Great nuker - Great tank - Great linkset | ||
- Super Bosses allies are completely irrelevant in the team - Low initial DEF boosts before receiving hits | ||
- Astounding hard-hitting unit - Great tank - Decent healer - Great linkset | ||
- Active Skill conditions are rather difficult to fulfill - Final Blow is very difficult to utilize even for his damage output | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Reliable Giant Ape Transformation | ||
- Shares Shattering the Limit instead of Fierce Battle with other top tier units | ||
- Great hard-hitter - Excellent tank - Great linkset - Excellent healer - Great debuffer - Revive has no conditions attacked - Active Skill can be reliably used thanks to his revive condition | ||
- Unlike most Revive characters, Metal Cooler must specifically be the one to be KOed by the enemy, making it possible to screw you over if the enemy Supers your squishier allies on rotation - Unarmed Super Attack enemies are almost non-existent and isn't guaranteed | ||
- Excellent tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based - Decent linkset - Great healer | ||
- Initial guard is not guaranteed without other Crossover allies in the team - Crossover allies are completely irrelevant to the team - No Big Bad Bosses | ||
- Excellent tank - Decent debuffer - Great healer - Decent linkset | ||
- Requires another Heroes unit on rotation to receive the guaranteed guard | ||
- Great tank - Excellent linkset | ||
- Crossover allies are completely irrelevant to the team - Guard only lasts for 5 turns at which point he becomes virtually defenseless | ||
- Great hard-hitter - Excellent tank | ||
- Unable to run Trunks in this team - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Mediocre linkset | ||
- Great hard-hitter - Great tank - Decent debuffer - Decent healer - Reliable Giant Form transformation - Great linkset | ||
- Low initial DEF boosts during the first few hits | ||
- Excellent tank - Decent hard-hitter - Decent linkset - Active Skill is easy to accomplish given his tankiness - Decent supporter | ||
- His support requires Ki changers to consistently get the boost - His transformation loses the guarding capabilities as well as support in favor of slightly higher boosts and unreliable evasion - Shares zero Ki links in his untransformed state | ||
- Great tank - Decent support unit - Decent linkset - Standby Skill has no conditions aside from being turn-based | ||
- Difficult to attain Majin Vegeta's full Ki | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill can be reliably used on difficult events | ||
- No other Ginyu Force allies besides himself - Abysmal linkset | ||
- Great hard-hitter - Great tank - Excellent defensive supporter - Great debuffer - Great linkset | ||
- Offensive support only encompasses other Goku Black units of which only his untransformed counterpart are available as his link partner - Final Blow is situational and difficult to properly utilize | ||
- Infinite DEF stacker - Great linkset | ||
- Incredibly restrictive transformation condition - Mediocre tank | ||
- Great hard-hitter - Decent debuffer - Decent tank - Decent linkset | ||
- Require running other Crossover units to receive the second boost - Unable to tank as the first attacker | ||
- Decent damage dealer - Excellent tank - Great healer - Great linkset, links very well with LR Baby | ||
- No Big Bad Bosses - Additional boost will not take effect at low HP | ||
- Great F2P unit that can hit hard and tank very well - Great linkset | ||
- No Shattering the Limit - Becomes rather weak at low HP - Doesn't support Janemba with his passive | ||
- Great support unit - Decent tank | ||
- Support only encompasses his fellow Metal Cooler allies of which only Metal Cooler Army and the Type Metal Cooler can link with him | ||
- Great tank - Excellent healer | ||
- Mediocre linkset - Obtaining his full boost requires running another 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | ||
- Great tank - Decent linkset | ||
- Mediocre linkset - Obtaining his full boost requires running another 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | ||
- Great tank - Great healer - Decent linkset | ||
- Mediocre linkset - Obtaining his full boost requires running another 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | ||
- Decent tank - Great debuffer - Decent linkset | ||
- Mediocre linkset - Obtaining his full boost requires running another 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | ||
- Great tank | ||
- Mediocre linkset - Crossover allies are irrelevant to the team - Seals himself when your HP reaches below 20%, making him completely defenseless as his boost is entirely on Super Attacks | ||
- Decent hard-hitter - Excellent tank - Great linkset | ||
- Evasion boost is unreliable and only lasts for one turn - Has no SA effect besides lowering DEF | ||
- Great hard-hitting unit - Excellent tank - Great linkset | ||
- Must receive an ATK first if he wants to get the additional boost - Has no SA effect besides lowering DEF | ||
- Best linking partner for Goku Black (SSR) - Great tank - Great linkset | ||
- Low initial DEF until he receives enemy attacks - Support only encompasses his fellow Goku Black allies | ||
- Decent debuffer - Great hard-hitter - Decent tank - Infinite ATK & DEF stacker - Self-sustainable | ||
- Mediocre linkset - His additional boosts are nullified when fighting multiple enemies | ||
- Great hard-hitter - Decent tank - Decent support unit - Decent linkset | ||
- Unable to run any Android #17's in this team without running them under Janemba's second leader skill | ||
- Great hard-hitter against debuffed enemies - Great tank - Decent debuffer | ||
- Abysmal linkset - Very unlikely to receive the full boost against a fully-debuffed enemy | ||
- Great hard-hitter - Decent tank - Decent stunner - Unlike other LRs, Majin Vegeta does not need to launch an 18-Ki super to maximize his damage output | ||
- Ultra Super Attack deals colossal damage - His additional boosts are completely locked out in this team aside from facing a Goku enemy - No Prepared for Battle | ||
- Great hard hitting unit - Great supporter - Great linkset | ||
- Shares the same name with his LR counterpart, depriving the former of an ideal linking partner - Lacks an initial DEF boost | ||
- Amazing support that can hold on his own pretty well - Good linkset | ||
- Has no SA effect besides lowering DEF | ||
- Decent tank - Decent support unit | ||
- Mediocre linkset - Obtaining his full boost requires running another 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | ||
- Great F2P unit with decent LR stats - Decent debuffer - Self-sustainable - Great Zamasu-based linkset | ||
- Requires KOing enemies to get the full boost which is difficult given his low initial boost - Cannot link well with other non-Zamasu allies | ||
Infinite DEF stacker - Decent stunner that can stun without requiring a Super Attack - Decent hard hitter and tank | ||
- Mediocre linkset | ||
- Great Ki changing support - Great hard-hitting unit while also being able to tank decently at the same time - Great healer - Category bonus is easy to fulfill due to the plethora of Goku's Family enemies | ||
- No Prepared for Battle | ||
- Decent debuffer - Okay tank - Great linkset | ||
- WT stats hamper his potential - Only Goku Black allies fully benefit from his support but even then it's only a 20% DEF boost for that | ||
- Has relatively great buffs so long as he can maintain HP - An AoE attack which also has the ability to stun and can receive a powerful, one-time boost when applicable | ||
- His synergy is the not greatest - One of his boosts can only be activated once | ||
- Self-sustainable - Decent tank - Infinite ATK stacker - Decent healer - Decent debuffer | ||
- Abysmal linkset - Low F2P stat | ||
- Decent hard-hitter and tank - Okay linkset | ||
- Low F2P stats - Unlikely to get the full boost out of unrealistic cases - No Prepared for Battle | ||
- Decent debuffer - Great villain-based linkset - Fully benefits from STR Cooler's first support passive | ||
- No DEF boost - Shares the same name with the much better AGL Baby - Great Ape chance is rather unreliable | ||
- The right to brag your friends that you've fully awakened this unit | ||
- Fully maxing him costs a significant amount of your resources, your time and your sanity - A complete and utter garbage in every sense of the word | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.