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- Guaranteed additional Super along with another 70% chance of a Super along with a 30% crit chance with each Super Attack allow Goku to hit extraodinaliry hard - Unlike other nukers, Goku's ATK per Ki Sphere is permanent and last throughout the whole battle so he doesn't need to collect 7 Spheres again the next time he appears - DEF per attack performed, along with guaranteed guard and damage reduction allow Goku to fulfill as the team's slot 1 tank - Ki-changing passive helps him able to collect the 5 Ki Spheres needed for his guaranteed guard - Shares a lot of good links with the Saiyans - Active Skill can be activated instantly with a Xeno ally in the same turn - Everyone on the team gets the full 200% leader skill boost | ||
- Guaranteed additional Super and DEF boost only lasts for 4 turns after which he becomes significantly weaker - He needs to get the 5 Ki Spheres every turn to not die to enemy attacks | ||
- Can reach to high damage numbers from receiving hits - 60-80% damage reduction enables him to be a sufficient slot 1 tank - Shares almost every links with Fu and Mechikabura | ||
- Obtaining a full damage reduction requires running an Extreme Class team | ||
- Criticals allow him to hit particularly hard - Can tank attacks very well at up to 60% damage reduction - Plethora of relevant Extreme Class partners to get his initial damage reduction and additionals | ||
- Damage reduction is RNG-based as none of his additionals are guaranteed - Ki-changing passive is conditional and not guaranteed | ||
- Extremely powerful nuking unit, particularly due to his ATK & DEF on Super and guaranteed additional Super, allowing his nuke to scale with damage - Depending on what color of Ki Spheres he collects (or both with a same type Ki Sphere), he either gains an additional ATK and/or DEF boost - Recovers HP with each Rainbow Ki Sphere collected - Lower enemy's ATK on a Super - Between his DEF on a super along with his ATK debuff, Mechikabura can easily tank enemy super attacks with impunity - Damage reduction on Rainbow Ki Spheres makes him a powerful tank | ||
- Only Sealas, Hearts and Super Fu shares Big Bad Bosses in this team - His links are ill-suited in a team filled with Super Class Unites | ||
- Unconditional Ki +3 and ATK & DEF +300% along with an additional ATK & DEF +150% when performing a Super Attack - For the first 6 turns, Vegito has a 70% chance of critting along with an unconditional 60% damage reduction - Has a 70% chance to launch an additional Super Attack - Shares the common Super Saiyan 4 links with everyone including up to 6 with All-Piercing Fusion Power Super Saiyan 4 Vegito (Xeno) - Active Skill will easily trigger on the 3rd turn of the battle - Possesses the rare 160% Ki multiplier - Everyone on the team gets the full 200% leader skill boost | ||
-Unlike other Heroes units released within the same year, Vegito doesn't raises his DEF on a Super Attack | ||
- Is able to hit particularly hard against low-HP enemies - Can tank against high-HP enemies | ||
- Debuffs are all but locked out in the hardest events - Final Blow is very difficult to get given his mediocre damage output - Damage reduction gets weaker against weaker enemies | ||
- His astoundingly hard thanks to his full passive boost - Tanks extremely well especially after performing a Super Attack - Seals the enemy with his Super Attack - Rainbow Ki-changing passive ensures that his team never struggles for Ki | ||
- Not only he is not able to tank before attacking, but he also lacks any partners that can shield him in the first slot - While Trunks can get to very high defensive stats, he doesn't have any other defensive mechanic such as guard, damage reduction or evasion, leaving him unable to properly age well as the game progresses | ||
- Provides a good amount of initial boost, along with an additional ATK & DEF boost when supering - Extra ATK and crit chance that increases with each super performed - Launches an additional super when the enemy is affected with any debuffs, easily achievable with the leader - Will link well with Gotenks & Gohanks - Infinitely raises DEF with Super ATK | ||
- Not all enemies can be debuffed | ||
- Unconditional Ki +3 and ATK & DEF +180% along with an additional ATK & DEF +150% when attacking - Gets a guaranteed guard on all attacks which allows him to tank before attacking - Transformation has no other conditions aside from being turn-based - Full Power Rosé boost is increased to +4 Ki and ATK & DEF +200-350% along with an additional ATK & DEF +150% on an attack - Full Power Rosé gives signficant HP recovery to the team and has a guaranteed guard against all attacks - Has an unconditional AA with a 50% chance of being a Super - Everyone on the team gets the full 200% leader skill boost | ||
- Despite being the main villain, Crimson Masked Saiyan does not share Big Bad Bosses to link with the other villains - Full Power Rosé's conditional additionals requires him to fight against an "SSGSS" type of enemy which are absolutely non-existent and even then it isn't guaranteed | ||
- Can be used as the unofficial leader of the team since all Heroes units fit under his category - Offers himself sizeable boosts - Damage reduction is easily attained - Every unit benefits from his initial support and the main leader of the team fully benefits from his support - Amazing linkset including sharing 6 links with Limit Breaker Vegito | ||
- Only SSJ4 units fully benefit from his support | ||
- Unconditional ATK & DEF +150% along with an additional ATK & DEF +150% on a Super Attack - Gives Extreme Class allies ATK & DEF +30% and Ki up to +5 and additional support of up to 20% per STR or Rainbow Ki Sphere obtained - Shares the rare Big Bad Bosses link with the other Heroes villains - Has an unconditional ability to change Ki Spheres for further supporting and evasion | ||
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- Decent boosts at the start - Lower enemy ATK with each Super Attack and given that he gets 2 guaranteed Super AttackS, this effect is amplified - Will easily achieve their additional Super Attack condition as Super Saiyan 3 is dominated by Heroes units - Builds up rather quickly thanks to his guaranteed Super Attack conditions - Has a guaranteed unconditional crit - Strong linkset | ||
- Despite being meant to be paired with Wishing for a Peaceful History Super Saiyan 3 Gohanks (Xeno), neither of them are slot 1 tanks - Having nothing but raw DEF meant that they won't be able to age particularly well | ||
- Best support for the team - Extremely tanky thanks to her DEF buff with each dodge - Has a 50% chance to stun on a Super Attack | ||
- DEF boost is reliant on evasion and resets at the next turn, making it possible for RNG to screw you over | ||
- Provides an astounding 3 Ki and 64% ATK & DEF to all allies - Has a stacking Evasion chance that allows her to reliably avoid enemy attacks | ||
- Even with the defensive boosts, Aeos is not able to tank even their basic attacks, making her a "Dodge or Die" unit | ||
- Decent boosts at the start - Lower enemy ATK with each Super Attack and given that he gets 2 guaranteed Super Attacks, this effect is amplified - Will easily achieve their additional Super Attack condition as Super Saiyan 3 is dominated by Heroes units - Builds up rather quickly thanks to his guaranteed Super Attack conditionss - Has a guaranteed unconditional crit - Strong linkset | ||
- Despite being meant to be paired with Power to Overcome Crisis Super Saiyan 3 Gotenks (Xeno), neither of them are slot 1 tanks - Having nothing but raw DEF meant that they won't be able to age particularly well | ||
- Has a guaranteed guard for 5 turns, allowing him to take hits to raises his DEF - Will easily get his full boost in the team - Gets a 70% chance to crit on the next turn that the character attack or attacked 5 times in battle - Shares Big Bad Bosses to link with Hearts, Fu and Sealas | ||
- Guard only lasts for 5 turns, after which he becomes a sitting duck | ||
- Unconditional 60% damage reduction and his 280% DEF boost on a Super will allow Golden Metal Cooler to tank incredibly well - Has a 70% chance to launch another additional Super Attack - Can hit decently hard thanks to his sizeable ATK boost | ||
- Has a built-in debuff where he seals himself if your HP falls below 20%, and since he gets his DEF entirely on Super, he'll become a complete deadweight if an ally got hit at the wrong time - His Metal Cooler-based links cannot be activated at all in this team | ||
- Immense damage modifier - Always has an ATK & DEF boost of 150% - Gains extra DEF for 5 turns after receiving attack (up to 775% DEF) - Regenerates 10% of damage dealt, making him a great healer - Decent linkset, especially for linking with Cumber & Black Masked Saiyan - Will always get the unconditional guard | ||
- His additional defense buff is on a turn limit but it can be reactivated | ||
- Infinite DEF stacker - Unconditional ATK & DEF +150% - Gives Goku's Family allies Ki +2 and ATK & DEF +50% - Decent linkset, especially for linking with Vegeta - 70% chance to stun on a super | ||
- Aside from his intro passive, Goku lacks anything but raw DEF which even if it stacks, is entirely start of turn so he stacks too slowly for it to be any meaningful | ||
- Unconditional ATK & DEF +150% - Gives Vegeta's Family allies Ki +2 and ATK & DEF +50% - Decent linkset, especially for linking with Goku - Infinite DEF stacker - Lowers ATK on a Super | ||
- Aside from his intro passive, Vegeta lacks anything but raw DEF which even if it stacks, is entirely start of turn so he stacks too slowly for it to be any meaningful | ||
- Greatly raises DEF infinitely - Unconditional ATK boost of 200%, DEF boost of 100% & disables guard along with an additional ATK & DEF +50% on a Super - Can launch at least 2 Supers per turn - Debuffs attacked enemies for 2 turns - Receives further boost on an ATK-debuffed enemy which this team has plenty | ||
- Bad linkset - Takes time to build up DEF - Debuff is locked out in the hardest events and the crit isn't even guaranteed | ||
- Offers generous amount of unconditional ATK & DEF boost along with an additional DEF boost when attacking - 50% damage reduction with another 2 Giant Ape Power Category allies allow Gohan to tank before attacking, offering him a slot 1 tank that almost no other units can fulfil - Decent stunning chance on a Super Attack - Links very well with the Limit Breaker units | ||
- Requires a team full of Giant Ape Power allies to get the damage reduction | ||
- Gets a decent amount of boosts at start of turn and it further increases on a Super - When his conditions are met, he can also launch another additional Super Attack for free for double the damage, allowing him to get his additional boost after performing 5 or more Super Attacks - Best paired with his Limit Breaker Goku counterpart as it also activates his offensive support buff - Can be run as a full Super Class leader where everyone on the team benefits from Vegeta's additional leader skill boost | ||
- Vegeta's bonus of disabling guard and guarantee to hit is forgettable and completely inferior to Goku's guaranteed crits - Utilizing Vegeta's full potential forces you to run a full Super Class team unless you can make an Extreme Class rotation on the other side of the turn | ||
- Gets a decent amount of boosts at start of turn and it further increases on a Super - When his conditions are met, he can also launch reduces damage received, allowing him to tank enemy attacks better before getting the additional buff - Best paired with his Limit Breaker Vegeta counterpart as it also activates his defensive support buff - Can be run as a full Super Class leader where everyone on the team benefits from Goku's additional leader skill boost | ||
- Even though he needs to take enemy hits before getting the additional buff, Goku's low defensive stats meant that he's likely to take significant damage before attacking even though he's meant to be paired up as the shield to Vegeta's sword - Utilizing Goku's full potential forces you to run a full Super Class team unless you can make an Extreme Class rotation on the other side of the turn | ||
- Super Hearts has unconditional guard for 5 turns, allowing him to tank very well before attacking - Provides support to Extreme Class allies and on a full villain team, his supports gets increased to 3 Ki and 50% ATK & DEF - Has a good chance of stunning the enemy - Under a full Extreme Class team, Hearts can transform in turn 3 and hits extremely hard in his Ultimate state - Shares a lot of common links with most of the villains of the team inclduing Big Bad Bosses - Everyone on the team gets the full 200% leader skill boost | ||
- Super Hearts' guard only lasts for 5 turns, neccesetating the need to transform in order to keep up - While you can get away with running a couple of Super Class allies as Super Hearts', Ultimate Hearts' forces you to run a full Extreme Class roster in order to utilize his full potential - Fierce Battle is not shared by any other Extreme Class allies besides Broly or his untransformed counterpart | ||
- Immense modifier, rare on non-DF units - Shares a good number of relevant links with Hearts and Mechikabura Before Transforming: - ATK & DEF boost of up to +340% when supering - Supports Artificial Life Forms and Time Travelers for Ki +1, ATK & DEF +20% - Has a 30% chance to evade enemy's attacks After Transforming: - Gets Ki, ATK & DEF unconditionally from passive - Gains extra ATK & DEF when super attacking that multiplies to a +384% ATK & DEF boost - Gets another stacking ATK & DEF boost of up to 30% with each attack performed, up to +450% - Gains a guaranteed crit against an ATK/DEF debuffed enemy - Has a guaranteed attack that has a 50% chance of becoming a Super | ||
- Not the best linkset, but gives ki to self - Only Ahms fully benefit from his support - Doesn't get DEF/Full DEF until super attacking | ||
- Immense modifier, rare on non-DF units - Unconditional ATK & DEF +150% + guarding all attacks - Extra ATK & DEF boost when Super Attacking that multiplies up to +275% ATK and +425% DEF - Damage reduction per DB Heroes ally on the team, and this is everyone, which gives him the rare niche of being able to tank before attacking - Great linkset, especially with SSJ3 Gohan & SSJ3 Vegeta - 70% stun chance with super | ||
- Doesn't link very well with non-SSJ3s on this team | ||
- Nice 140% ATK & DEF buff along with an additional ATK & DEF +70% on a Super and gives Extreme class allies Ki +4 & DEF +40% - Always reduces enemy ATK & DEF by 30% - Will easily get the full boost in this team | ||
- Won't link great with allies - Only supports extreme class allies - Obtaining his additional DEF boost requires running a full Extreme Class team | ||
- Immense modifier on super - Gets Ki +3 and ATK & DEF +160% when attacking - Has an unconditional ATK & DEF +120% - Good linkset, especially for working with Cumber & Masked King | ||
- He does not get the DEF boost until attacking (which is calculated at the start of turn) which leaves him ill-suited to tank in the first slot | ||
- Deals a sizeable amount of damage especially when provided with supports - Amazing linkset - He has a good number of viable Giant Ape Power teammates in this team including SSJ4 Vegito | ||
- He cannot tank until he attacks, leaving him defenseless in the first slot and is especially destroyed against AoE enemies | ||
- Immense modifier - Gets an unconditional 3 Ki and ATK & DEF +130% - Gets ATK & DEF +30% per Time Travelers allies, which is almost everyone on this team, and crit chance +3% per ally of that category too - Gets a multiplied ATK & DEF boost of up to 30% each time he receives an attack - Reduces 30% of the damage received and counters normal attacks | ||
- Loses DEF when attacked (30% of total defence, which nullifies his additional DEF boost) - Abysmal linkset | ||
- Nice ATK & DEF boost when supering (150%) - Extra Ki, ATK, DEF & Evasion with Time Travelers allies, which is almost every DB Heroes unit - Sealer - Immense damage modifier, rare on non-DF units - Gets an additional boost when evading an attack | ||
- Not the best linkset on this team - Only gets most of his DEF after super attacking, so no DEF when tanking up front. | ||
- Gives himself a nice +3 Ki and ATK & DEF +200% along with an additional ATK & DEF +100% on a Super - Gets an unconditional additionals with a 50% chance of Super along with 2 other additionals one of which is guaranteed and another at a 70% chance - Shares Saiyan Roar to link with the Super Saiyan 4s including all 7 with his "weaker" counterpart - Stacks DEF for up to 4 turns for further tanking | ||
- Even though he is meant to be an all-out damage dealing unit, Broly's lack of ATK buildup passive, supreme multiplier, below average base ATK stats or even a lack of ATK raising his Super Attack effect means that he doesn't deal as much damage as expected - Both his conditional additionals are absolutely irrelevant besides battling against Fusion Zamasu, leaving him lacking in the defensive compartment outside of said conditions | ||
- Unconditional +3 Ki, +150% ATK & 150% DEF boost along with additional ATK & DEF boosts depending on the number of enemies - High stunning chance - Lowers enemy's ATK upon attacking | ||
- Links leaves a lot to be desired - Damage reduction only works when there are at least three enemies and only up to 30% against five enemies | ||
- Offers a potent amount of boost to her allies - Can hold herself decently thanks to her ATK & DEF boost - Offers a one-time recovery in dire situations - Debuffs the enemy and seals them with her super attack | ||
- Only Extreme Class allies benefit from her one-time boost - Super Attack does not raise DEF whatsoever, leaving her entirely on dodges to defend herself - Evasion only works above 50% HP at start of turn, the same time at which she gives the greater support | ||
- Gives herself +120% ATK & DEF - Unconditionally boosts allies' ATK & DEF (+40%), Ki (+3) and crit chance (+12%) - 70% chance of giving extra ATK & extra DEF, both 12% - Massively raises DEF with super, and seals with it too - Gives her team a 12% HP recovery at the end of turn after she received an attack | ||
- Won't link well with many units (will link great with Towa though) | ||
- Gives all allies Ki +1, & ATK & DEF +30%- Can hold her own of a support thanks to her buffs along with greatly lowering ATK on a Super | ||
- Only gives buff if there are Extreme Class allies on the team | ||
- Gives all allies Ki +2, & ATK & DEF +30% - Seals the enemy's Super Attack for 1 turn and debuff enemy's ATK for 2 turns - 30% chance to stun on a Super Attack | ||
- F2P stats and weak links hold her back | ||
- Gives himself a nice +3 Ki and ATK & DEF +280% - Gets a guaranteed critical hit and ATK +120% against a single enemy - Shares many common links with the Saiyan-based units - Gains an additional stacking ATK & DEF +40% (up to 120%) with each Super Attack he performs | ||
- Even though he needs Super Attacks to get the full boost, he has no built-in additionals to build-up faster unless he's up against multiple enemies which itself is only relevant in Super Battle Road type of events | ||
- Unconditional ATK & DEF boost and support (Ki +2, ATK & DEF +40%) - Gets 2 additional attack with a 50% to be a super when there are 3 DB Heroes allies, which will be active at all times - Infinitely stacks ATK on a super with an immense modifier - Has stacking damage reduction every time he performs a Super Attack within the same turn | ||
- Won't link too well with most of the top tier DB Heroes allies | ||
- Unconditional ATK & DEF +100%, plus an additional ATK & DEF +100% when attacking - Guaranteed to change Ki Spheres to Rainbow with no strings attached - Gets an additional DEF boost and a percentage based HP recovery each Rainbow Ki Sphere she obtains - Gains an additional huge ATK boost on a sealed enemy - Seals the enemy on a Super Attack - 50% chance to dodge attacks | ||
- Foreseeing Super Attack has a 30% chance of not triggering | ||
- Nice ATK & DEF boost of 200% at start of turn, with Ki +2 - Gets a 50% DEF boost after receiving an attack - Immense modifier, rare on non-DF units - After receiving attack, he has a high chance of stunning Super Class enemies - Will link ok - Great ape transformation can be reliably triggered - Gets 3 ki from passive as great ape and has a 30% chance to stun the enemy for 2 turns - Gets a multiplied ATK boost and guaranteed crit on a stunned enemy | ||
- Stuns may not activate, and have conditions to do so - Even though he gets most of his passive upon taking hits, Cumber doesn't really have adequete defensive capabilities before he attacks | ||
- Hits incredibly hard particularly against debuffed enemies - Tanks incredly well particularly after her Super Attack due to it massively raising her DEF - Greatly lower enemy's ATK on a super - Has a 30% chance to stun all enemies | ||
-- Very unlikely to receive the full boost especially on stunning enemies | ||
- Has a 50% chance to evade attacks - Can hit decently hard when the enemy is weak enough - Shares a good number of links with the villains | ||
- Low defensive buffs - Critical chance is uneccesarily restricted due to it being a stacking chance but by turn 5 or more, the enemy would have already be immune to being debuffed - Hits like a wet feather against full HP enemies | ||
- Unconditional ATK & DEF Boost, 100% boost, along with an additional 100% ATK boost on a super - Great links for linking with other SSJ3s - Raises ATK & DEF for 6 turns with Super - Gains extra permanent 10% ATK & DEF (up to 30%) with each Super Attack performed - Has a 50% for an additional Super Attack for the first 5 turns | ||
- Low Ki multiplier - Won't link very well with allies outside of SSJ3s | ||
- Unconditionally get ATK & DEF boost + disabling enemy guard - Extra chance for critical & ATK boost per DB Heroes ally, which is max, 35% - Immense modifier, rare on non-DF units - Extra 50% ATK & DEF when super attacking, multiplied up to +425% ATK and +275% DEF - Great linkset, especially with SS3 Gohan & SS3 Goku - For 3 turns, he gets a 50% chance to do another additional Super Attack | ||
- Doesn't link very well with non-SS3s on this team - Additional attack only last for 3 turns, turning him into defensive liability starting from turn 4 | ||
- Unconditional ATK & DEF boost - Extra ATK & DEF when Super Attacking, multiplied up to 275% (or +325% with 3 or more Ki Sphere) - Great linkset, especially with SSJ3 Vegeta & SSJ3 Goku - Raises ATK for 9 turns and seals the enemy with super attack - Gains an additional buff depending on the Ki Spheres collected which easily accomplished thanks to God Trunks's passive | ||
- Doesn't get extra DEF until after supering | ||
- Infinite ATK & DEF stacking - Unconditional ATK & DEF boost with Ki - Gives extreme class allies ATK & DEF when he attacks - Launches and additional when he receives an attack as first attacker | ||
- Not the best linkset outside of linking with SS Cumber - While he's reliant on slot 1 to get most of his passive, his low initial defensive boost will cause him to take significant damage for the first few hits | ||
- Seals the enemy's super attack - Will easily get the full boost in this team | ||
- His links are utter rubbish | ||
- Offers generous amount of unconditional ATK & DEF boost - Can deal guaranteed critical hit at full HP - Will easily get the second boost since all the units here are in the Crossover category - Links very well with the SS4s on the team - Unconditional sealer | ||
- His damage boost only works at next to full HP so one Super Attack will nullify this passive - While he can get a huge amount of starting boosts, they're not multiplied whatsoever so his defensive output is rather average at best | ||
- Unconditional ATK & DEF boost, +100% & always disables enemy guard - 50% chance to guard all attacks - Great linkset, especially for linking with SSJ3 Vegeta, Gohan and Goku & Gotenks - Raises DEF for 9 turns with super, crafting a sturdy tank - Accumulates additional ATK boost each time he performs an attack or tank an enemy's attack | ||
- Guard may not always activate - Won't link well with the team excluding the SSJ3s | ||
- Unconditional ATK & DEF boost (120%) and 12% regeneration, which is handy - Also has a 50% chance to evade any attack along with a stacking 12% with each successful evasion, which makes him very slippery and good - At 60% or more HP, gains an additional ATK & DEF +120% on a Super Attack | ||
- Won't link great on DB Heroes - Additional doesn't work if your hP is below 60% | ||
- Unconditional ATK & DEF & Ki boost, along with an additional ATK & DEF boost on an ATK-debuffed enemy - Launches additional attack, when facing 1 enemy it has a 50% chance to be a super, and when facing more than one enemy, it is a 70% chance to be a super - Greatly debuffs the enemy on a Super Attack - Stacks DEF infinitely with each Super Attack | ||
- Doesn't share a lot of links with the majority of the Heroes units | ||
- Gives Extreme class allies Ki +3, & ATK & DEF +40% - Gives an extra 60% to ATK & DEF to allies, and regenerates all HP when HP < 30% - Can hold her own of a support thanks to her buffs along with greatly lowering ATK on a Super | ||
- Only supports the extreme allies, so not that many on this team | ||
- Infinite ATK & DEF stacker - Unconditional ATK & DEF boost (120%) and gives Super Class allies Ki +2, DEF +30% - Gives Youth allies ATK +30% - Gains an additional DEF +30% when attacking - Has a 50% chance to launch an additional Super Attack | ||
- No other Youth allies besides Xeno Pan for his offensive support | ||
- Unconditional ATK & DEF buff, and gives Extreme allies Ki and DEF - Also gives Artificial Life Forms allies ATK +30% - Gains a stacking DEF boost with each attack he receives - Shares Big Bad Bosses to link the main DBH villains | ||
- Artificial Life Forms allies are almost non-existent | ||
- Gives himself ATK DEF at all times - Gives allies DEF +50% when HP >= 81% - When HP <= 80%, he give allies Ki +3 and ATK +50% - 50% stun chance on super | ||
- Mediocre stats, and not a great linkset - Never will give both ATK & DEF to allies | ||
- Decent linkset for linking with SS3 counterpart - Gets ki and ATK under conditions | ||
- Flat ATK boost - Low Ki multiplier & SSR stats - Conditions are bad on passive - Worst DB Heroes card in the game | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.