![]() ![]() ![]() ![]() ![]() ![]() | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |


![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Infinite ATK & DEF stacker - Active Skill is easy to fulfill | |
![]() | - Super Vegito only lasts for 4 turns | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill is easy to fulfill - Plethora of relevant allies on the team that benefit from his support | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Active Skill condition is easily fulfilled - Great Ki supporter - Great linsket | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Decent linkset - Plethora of relevant allies on the team that meets his condition - Both Active Skill conditions are easy to fulfill | |
![]() | - Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | |
![]() | - Astounding hard-hitter - Excellent tank - Standby Skill condition is easily fulfilled - Great linsket | |
![]() | ??? | |
![]() |
||
![]() | - Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | |
![]() | - Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | |
![]() | - Excellent hard-hitter - Astounding tank - Astounding support unit - Plethora of relevant All-Out Struggle and Movie Heroes allies for their defensive support - Standby Skill is somewhat easy to use - Great linkset | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Excellent support unit | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered | |
![]() | - Loses much of his defensive power against enemies that disable evasion | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker | |
![]() | - Active Skill is quite difficult to utilize - Frieza enemies are very scarce | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent evader and tank - Great linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker | |
![]() | - Mediocre linkset - Active Skill Exchange can only be either activated when you're below 70% HP (at which point Piccolo only gets the guaranteed evasion) or turn 6 when Gohan's initial passive runs out | |

![]() |
||
![]() | - Astounding support unit - Excellent tank - Plethora of relevant allies on the team that benefit from his support - Active Skill has no other conditions aside from being turn-based - Great linkset | |
![]() | ??? | |
![]() |
||
![]() | - Astounding evader - Plethora of relevant allies that benefit from his support | |
![]() | - Abysmal linkset | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | |
![]() | - Damage reduction rapidly drops over time | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Great linkset - Plethora of relevant Kamehameha allies for their damage reduction | |
![]() | - Every ally that meets their Unit Super Attack and Active Skill requirements are severely outclassed - Initial boosts are not guaranteed | |
![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Active Skill has no other conditions aside from being turn-based - Infinite DEF stacker | |
![]() | - Mediocre linkset | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | |
![]() | - Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent evader and tank - Decent support unit | |
![]() | - Mediocre linkset | |
![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill is simple and easy to fulfill | |
![]() | - Mediocre linkset - Struggles to reach the full Ki needed to get their full passive without Outfit Change or Active Skill | |
![]() | - Astounding hard-hitter - Excellent tank - Plethora of relevant Majin Buu Saga allies for his additional boost | |
![]() | - Mediocre linkset - Unit Super Attack requires Gotenks in the same rotation but they share zero common links with one another - Ki-changing passive requires running a team full of Majin Buu Saga allies | |
![]() | - Astounding hard-hitter - Astounding tank - Decent linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - No Prepared for Battle | |
![]() |
||
![]() | - Astounding hard-hitter - Excellent tank | |
![]() | - Mediocre linsket - Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | |
![]() |
||
![]() | - Astounding hard-hitter - Great tank | |
![]() | - Abysmal linkset linkset - Debuffs her own DEF after using Active Skill - Additional attack and boost requires Videl to receive an attack but she cannot tank enemy hits before attacking - Evasion only works before she attacks or as the 3rd attacker and none at all as the 2nd attacker | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
![]() |
||
![]() | - Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Astounding support unit - Active Skill has no condition aside from being turn-based - Great Ki-changing support - Great linkset | |
![]() | ??? | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | |
![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | |
![]() | - Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer - Benefit from Goku's additional leader skill boost | |
![]() | - Additional damage reduction and healing is difficult to utilize - Mediocre linkset - His best linking partners do not belong to the Super Heroes Category | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Standby Skill has no conditions aside from being turn-based | |
![]() | - Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks especially considering that none of them are even guaranteed in the first place | |
![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset | |
![]() | - Representatives of Universe 7 allies are rather lacking | |
![]() ![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - While his own Revive condition is difficult to use, LR TEQ SS Goku can also trigger Goku's Revive boost - A good number of relevant allies on the team benefit from Goku's additional leader skill boost | |
![]() | - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | |

![]() | - Great support unit - Great tank - Infinite DEF stacker - Okay linkset | |
![]() | - Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | |
![]() |
||
![]() | - Excellent support unit - Excellent tank - Great Ki-changing support - Great linkset | |
![]() | ??? | |
![]() ![]() |
||
![]() | - Excellent support unit - Great tank | |
![]() | - Abysmal linkset | |
![]() |
||
![]() | - Excellent support unit - Excellent tank - Great sealer - Excellent healer - Unlike other units with Survive K.O. attack, Yajirobe's evasion chance meant that he can properly utilize it to his full potential | |
![]() | - Mediocre linkset | |
![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Active Skill has no conditions attached against 2 or more enemies and helps him build up faster - Reliable Giant Form transformation - Decent linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Initial passive only has a 50% chance to proc within the same turn - No other ally on the team shares the majority of his links | |
![]() | - Excellent hard-hitter - Great tank - Decent stunner - Decent debuffer - Active Skill has no conditions aside from being turn-based - Initial condition is easily met - Plethora of relevant Super Heroes allies for his initial Active Skill - Nullification encompasses the majority of the relevant enemies in the game - Benefit from Goku's additional leader skill boost | |
![]() | - Mediocre linkset - Struggles to reach his full Ki without the use of Ki-changers - Guard only lasts for 3 turns and the defensive boost he receive isn't enough to make up for it - Additional boost requires multiple Super Attacks but not only it's locked behind Ki, it isn't even guaranteed | |
![]() |
||
![]() | - Great hard-hitter - Excellent tank - Revive conditions are easily met - Plethora of relevant Goku allies for Gohan's additional boost | |
![]() | - Mediocre linkset - Almost no relevant Goku allies on the team benefit from their support | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | |
![]() | - Decent hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered - Revive can be used to reliably trigger TEQ Goku's Revive passive boost | |
![]() | ??? | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant Trunks allies for his additional boosts - Great linkset | |
![]() | - No Prepared for Battle - Base Form's guard isn't guaranteed and damage reduction doesn't work at full HP | |
![]() | - Excellent tank - Great hard-hitter - Infinite DEF stacker - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Unable to run any Androids on the team for his Active Skill condition | |
![]() | - Astounding hard-hitter - Excellent tank - Additional boost is easily met due to Goku being the main leader | |
![]() | - Mediocre linkset - Active Skill can be quite difficult to achieve | |
![]() |
||
![]() | - Infinite DEF stacker - Excellent hard-hitter and tank - Foresee Super Attack has no condition attached - Okay healer - Active Skill is easily utilized due to Piccolo (Power Awakening) being available in the team | |
![]() | - Mediocre linkset | |
![]() |
||
![]() | - Astounding hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - DEF isn't good enough in the early turns until he stacks enough DEF | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | |
![]() | - Super Saiyan Trunks' additional boost requires running 3 specific relevant Androids/Cell Saga allies on the team - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | |
![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common | |
![]() | - Mediocre linkset - Shares zero Ki links with the rest of the team | |
![]() | - Astounding hard-hitter - Excellent tank - Unit Super Attack will easily be met - Infinite DEF stacker - Active Skill conditions are easily met - AoE Super deals mega-colossal damage | |
![]() | - Mediocre linkset - Additional boost requires enemy hits but Gohan can only properly tank after attacking | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Great Rainbow Ki-chaning support - Great damage reduction support unit - Active Skill is easy to fulfill in both types of events - Great linkset | |
![]() | - All other allies that benefit from his category support are severely outclassed - Does not benefit from Yamcha's additional leader skill boost unlike other Goku allies | |
![]() ![]() |
||
![]() | - Excellent hard-hitter - Great tank - Great stunner - Every relevant Goku allies on the team benefit from Yamcha's additional leader skill boost - Great linkset | |
![]() | - Initial passive while easily met, only lasts for 4 turns | |
![]() | - Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | |
![]() | ??? | |
![]() |
||
![]() | - Great hard-hitter | |
![]() | - Mediocre tank - No Prepared for Battle - Representatives of Universe 7 allies are severely outclassed in the team | |
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements - Benefit from Goku's additional leader skill boost | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | |
![]() | - Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset | |
![]() | - Yamcha or Goku does not meet his additional condition | |
![]() | - Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset | |
![]() | - Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | |
![]() | - Astounding hard-hitter - Great tank - Great linkset - While their Active Skill will never be used in short events, it can reliably be used in long events any time | |
![]() | - Low DEF boost before attacking | |
![]() |
||
![]() | - Great all-round unit - Great stunner - Active Skill is easy to fulfill - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
![]() |
||
![]() | - Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Gives the secondary boost for Super Saiyan 2 Gohan's passive - Great stunner - Great linkset | |
![]() | - Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset | |
![]() | - Ki boost and guard only lasts for 5 turns - Neither of their Active Skill conditions are appealing | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Decent stunner | |
![]() | - Mediocre linkset - Damage reduction only works before she attacks and the DEF she acquires after attacking isn't enough to make up for the loss - Her additional boost is entirely reliant on pairing her together with GT Goku with the PHY SS one being the only one to share most of her links | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts - Benefit from Goku's additional leader skill boost | |
![]() | - Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | |
![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve - Benefit from Goku's additional leader skill boost | |
![]() | - No other relevant allies on the team shares Saiyan Roar | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Guard not only isn't guaranteed but a low chance on top of that | |
![]() | - Great hard-hitter - Okay tank - Great linkset | |
![]() | - No initial DEF boost, rendering them defenseless in the first slot - ATK, DEF and Ki boost requires buildup - Active Skill and guaranteed Super Attack conditions are incredibly unappealing - Active Skill and additional Super Attack are mutually exclusive unless you used a healing item when your HP starts at less than 58% | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Excellent linkset | |
![]() | - DEF boost becomes significantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies don't share GT or Saiyan Roar with the unit | |
![]() |
||
![]() | - Excellent nuker - Great tank - Great Ki changer support - Great linkset | |
![]() | - Active Skill condition is unappealing - Additional DEF boost requires another GT ally on rotation | |
![]() |
||
![]() | - Great hard-hitter - Excellent tank - Great linkset | |
![]() | - Future Trunks allies on the team are severely outclassed | |
![]() | - Great hard-hitter - Excellent tank - Active Skill and subsequently, revival can be reliably triggered even in difficult events - Great linkset - Has the ability to foresee Super Attacks | |
![]() | - Their reliance on AGL Ki Spheres for Ki could render them potentially struggle for Ki if you did not get lucky with their Ki-changing passive - Gohan himself must receive the K.O. attack to revive, making it possible to screw you over if he survives or the enemy didn't launch their Super Attack - Future Gohan does not change Ki Spheres after he Exchanges, making it harder to get his Additional Super Attack than his initial state | |
![]() |
||
![]() | - Decent hard-hitter - Great tank - Decent linkset | |
![]() | - Active Skill won't activate until as early as turn 5 - Much his debuff-based passive is locked out due to his mediocre conditions - No Prepared for Battle | |

![]() |
||
![]() | - Great hard-hitter - Excellent tank - Great support unit - Great sealer | |
![]() | - Mediocre linkset - Obtaining his damage reduction requires running a full Movie Heroes rotation | |
![]() |
||
![]() | - Supports every relevant Goku allies on the team - Infinite DEF stacker - Great linkset | |
![]() | - Mediocre tank | |
![]() |
||
![]() | - Excellent tank - Decent hard-hitter - Active Skill is easy to fulfill - Infinite DEF stacker - Excellent stunner - Excellent defensive supporter | |
![]() | - Mediocre linsket - Heavenly Events allies are limited and relatively weak - Unit Super Attack requires INT/PHY Piccolo or TEQ Krillin but the former has horrible synergy with the rest of the team | |
![]() | - Great tank - Almost every relevant allies in the team benefit from his support - Hits hard for a F2P LR - Has the ability to survive K.O. attacks - Excellent stunner - Great sealer | |
![]() | - Mediocre linkset - Active Skill is difficult to achieve | |
![]() |
||
![]() | - Excellent support unit whose buff encompasses a lot of relevant allies in this team - Infinite DEF stacker - Great hard-hitter - Great tank | |
![]() | - Yamcha not supported - Mediocre linkset | |
![]() |
||
![]() | - Great supporter - Great tank - Decent hard-hitter - Great linkset | |
![]() | - His additional boost require a Goten (Kid) or Trunks (Kid) in the same rotation all of whom are completely irrelevant to the team | |
![]() |
||
![]() | - Excellent tank - Great defensive supporter - Great hard hitter - Decent linkset - A good number of relevant allies are supported with his passive | |
![]() | - Initial guard is not guaranteed | |
![]() |
||
![]() | - Great hard-hitter - Decent tank - Excellent linkset - Benefit from Goku's additional leader skill boost | |
![]() | - No other relevant ally on the team that shares Saiyan Roar | |
![]() |
||
![]() | - Great hard-hitting tank and gains 70% dodge when Awaken - Dodge every attack upon Awakening the first turn - Excellent linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening - Benefit from Goku's additional leader skill boost | |
![]() | - Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | |
![]() |
||
![]() | - Decent hard-hitter - Excellent tank - Decent linkset - Decent stunner | |
![]() | - Takes way too long to transform into Super Saiyan Blue - Loses Prepared for Battle upon transforming into Super Saiyan 3 | |
![]() | - Great hard-hitting unit - Great tank | |
![]() | - Mediocre linkset - No initial DEF boost - 12-Ki Super Attack has a chance to debuff themselves | |
![]() | - Excellent hard-hitter and nuker - Decent tank - Decent linkset | |
![]() | - Shattering the Limit instead of Fierce Battle hinders his damage output - Active Skill conditions are very restrictive - His additional boosts are locked behind a Movie Heroes Goku ally | |
![]() | - Great hard-hitter - Great tank - Great sealer - Decent debuffer - Decent linkset | |
![]() | - Obtaining their full boost requires running a full GT Heroes team | |
![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - No Ki boost against Super Class enemies, leaving him to struggle for Ki - Wicked Bloodline enemies are very scarce | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Decent stunner - Decent Rainbow support | |
![]() | - Ki changing is not guaranteed - Chances of being able to get all 5 Rainbow Ki is incredibly low | |
![]() |
||
![]() | - Great hard-hitter - Decent linkset | |
![]() | - Mediocre tank | |
![]() | - Great stunner - Decent support unit | |
![]() | - Mediocre linkset - Future Saga enemies are very scarce - Will never be able to get the full boosts in this team | |
![]() | - Great tank - Self-sustainable - Excellent linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Can't defend as effectively in the first slot - Mediocre nuker | |
![]() |
||
![]() | - Great Ki changer support - Decent nuker - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Little to no DEF boost | |
![]() |
||
![]() | - Great all-round unit - Powerful link bridger with Shocking Speed, Over in a Flash, and Prepared for Battle - Can be run with his STR counterpart due to sharing different names | |
![]() | - Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | |