Dragon Ball Z Dokkan Battle Wiki

PSA - For those who wanted to add their own EZA details for the units, please do so either in your own blog page or the discussion tab. Anyone who put their own EZA ideas in the character pages will be banned immediately, regardless if your revert it or not.

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Card
Reasoning
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S1
Roar of Resentment Frieza (Full Power)
- Excellent hard-hitter
- Excellent tank
- Goku enemies are very widespread
- Great linkset
- Infinite DEF stacker
- Requires Frieza allies to active most of his links with his FF counterpart being the best among them
- Active Skill is pretty difficult to utilize
- DEF boost becomes significantly weaker after 6 turns
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S2
Surge of Heightened Fighting Spirit Super Saiyan Broly
- Astounding hard-hitter
- Astounding tank
- Excellent support unit
- Transformation has no conditions aside from being turn-based
- Mediocre linkset
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S3
Demon King's Great Wish Demon King Piccolo (Elder)
- Great support unit
- Excellent tank
- Standby Skill condition is easily fulfilled
- Mediocre linsket
- Lack of relevant Demonic Power allies for his Category condition
S4
Infinite Power of Darkness Dark King Mechikabura (Power of Time Unleashed)
- Excellent nuking power
- Decent debuffer
- Excellent tank
- Shares a good number of villain links including Big Bad Bosses
- Aside from Big Bad Bosses, none of his links can be reliably activated
S5
Decisive Strike of Rebellion Vegeta
- Excellent hard-hitter
- Excellent tank
- Infinite DEF stacker
- Active Skill can be used due to his ability to launch multiple Super Attacks
- Mediocre linkset
- His limit on the nuking potential prevents Vegeta from fully utilizing the Ki-changing passive
- Obtaining the full Ki Sphere requires Vegeta to be placed as the 1st attacker but he cannot tank enemy hits if he didn't get the additional DEF boost at below 50% HP
S6
Beautiful Final View Frieza (1st Form)
- Astounding hard-hitter
- Great tank
- Plethora of relevant ally for his initial passive
- Active Skill has no conditions aside from being turn-based
- Great linkset
- Low-Class Warrior enemies are absolutely non-existent
S7
Dark Barrier That Isolates All Fu (Youth) (Dogidogi Fully Absorbed)
- Great hard-hitter
- Great tank
- Great linkset
- Damage reduction is RNG-based as none of his additionals are guaranteed
- Every ally on the team that meets his conditions are severely outclassed

S8
True Power of a God Zamasu
- Excellent hard-hitter
- Excellent tank
- Great linkset
- Great healer
- Active Skill has no conditions aside from being turn-based
- Infinite DEF stacker
???
S9
Regality King Vegeta
- Excellent tank
- Mediocre linkset
- Ki support requires King Vegeta be placed as the 1st or 2nd attacker but he cannot tank before attacking
- All allies that benefit from his support are severely outclassed
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S10
Emperor's Newfound Power Golden Frieza
- Excellent hard-hitter
- Excellent tank
- Great linkset
- Decent debuffer
- No Big Bad Bosses
- Active Skill is pretty difficult to utilize given his innate tankiness not to mention that it also negates his additional boosts
- Loses much of his passive if his HP goes below 50%
- Damage reduction rapidly drops over time
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S11
Destructive Scattershot Strike Buu (Super)
- Excellent hard-hitter
- Excellent tank
- AoE Super deals mega-colossal damage
- Great healer
- Unless he's against the appropriate Category enemies, Super Buu's guard is not guaranteed
- Mediocre linkset
- Active Skill is difficult to utilize
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S12
The Ultimate Shadow Dragon Omega Shenron
- Great hard-hitter
- Excellent tank
- Great linkset
- Active Skilll and Revive can be reliably triggered
- Obtaining his Ki and damage reduction requires a full GT Bosses team
- Additional ATK boost requires multiple attacks but Omega has no built-in additionals prior to reviving
- Ki-changing passive only lasts for 7 turns after which he struggles to get his damage reduction without Ki changers




Card
Reasoning

SU S1
Fierce Focused Attack Hyper Meta-Rilldo
- Currently the team's most powerful support and best leader
- Able to output damage and take hits with enough orbs gathered, which shouldn't be of issue thanks to his orb-changing
- His links don't synergize the best but considering he provides such powerful boosts, this isn't really an issue

SU S2
Swirling Dark Magic Darkness Towa
- Offers an astounding amount of Ki, ATK & DEF
- Offers a very powerful boost and a complete heal upon falling below 30% HP
- The heal and secondary boost activate only once
- Her links aren't superb by any means



Card
Reasoning
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A1
Rampaging Vicious Saiyans Nappa/Vegeta
- Nappa starts off with modest buffs and has an active skill which allows him to evade enemy attacks
- Vegeta offers more powerful boosts and is able to get guaranteed crit at the full 24 Ki
- Vegeta also provides a nice 50% heal upon the switch in
- They offer interesting gimmicks but they are rather strange; Nappa's active will reduce his damage by 50%, the active skill requirements for the switch with Vegeta require a dip in HP and achieving 24 Ki is not always manageable
- Synergy can be of concern at times
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A2
Ultimate Malign Being Super Baby 2 (Giant Ape)
- Excellent hard-hitter
- Excellent tank
- Great linkset
- Reliable Giant Ape Transformation
- Shares Shattering the Limit instead of Fierce Battle with other top tier units
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A3
Wicked Wizard and Lord of the Demon Realm Babidi & Dabura
- They start off the match with nice boosts
- They gain some interesting and nice buffs when the enemy is struck with some sort of debuff and they themselves can inflict some of these debuffs
- Very few relevant allies can benefit from their support
- Though their buffs have some strength, they are conditional and sometimes, not feasibly possible with certain bosses
- Not enough Majin Buu Saga allies for their additional boosts
A4
Ultimate Life Form with Immense Power Cell (1st Form)
- Excellent hard-hitter
- Excellent tank
- Transformation has no other conditions aside from being turn-based
- Great linkset
- Active Skill can be difficult to use
A5
Foe Elimination Circuit Android 13
- Starts the match with great boosts
- His attacks are always guaranteed to land
- Transformed, he can get stronger with "Target: Goku" allies
- He has excellent links
- He serves as the best partner for Super #17
- His transformation requires the use of at least two other Android characters on the team and can't choose when to trigger it
A6
Swirling Ambition Turles (Giant Ape)
- Great hard-hitter
- Great tank
- Excellent linkset
- Additional boosts are easily fulfilled due to the plethora of relevant Space-Traveling Warriors and Planetary Destruction allies on the team
- Unreliable Giant Form transformation

A7
Grisly Destruction Android 18 (Future)
- Decent ATK & DEF boost
- Changes ki spheres to aid in consistently getting super attacks; also provides another orb change upon meeting the HP requirement
- Rilldo now changing orbs and being a great support to boot already one ups her in this area
- Her links are not very good
A8
Dispersion of Evil Cell Jr.
- They start off with nice boosts to ATK & DEF
- They can further build their ATK, DEF and evasion with "Artificial Life Forms" allies, of which Extreme AGL does have some nice options available
- Part of their passive requires the use of a Perfect Cell unit, but the best option available on Extreme AGL only appears on turn 5 at least
- Without Artificial Life Forms allies, their strength is not as apparent
A9
No One Escapes Daiz & Cacao
- Great hard-hitter
- Great tank
- Decent linkset
- Buildup requires multiple Super Attacks and the only way to do so has a 50% chance to proc each turn

A10
Fusion with the Big Gete Star Metal Cooler
- Starts off with decent boosts
- He gets stronger with received attacks and recovers HP at the end of the turn
- His Giant Form transformation can be reliably triggered
- His defensive boosts are rather mediocre until he gets a few hits each of which can be damaging to your HP
A11
Returning Demon Lord Demon God Dabura (Xeno)
- He starts off with a great ATK & DEF boost
- Depending on the amount of opposition he faces, he can gain even more boosts and debuff the enemy or evade enemy attacks alongisde a stun potential on his super
- He doesn't gain any additional ATK boosts from facing 2 or more enemies but his defensive strengths makes up for this

A12
Explosive Evolution Turles
- Excellent support unit
- Excellent tank
- Great stunner
- Great linkset
- Great healer
- Infinite DEF stacker
- Transformation, while chance-based, is unconditional and can't choose when to trigger it
- Transformation only lasts for 3 turns
- Does not get the additional defense buffs against Extreme Class enemies
- Only Great Ape Turles shares most of his links
A13
Captain's Ace in the Hole Captain Ginyu
- Great hard-hitter
- Great tank
- Infinite DEF stacker
- Active Skill can be reliably used on difficult events
- Only Burter can be ran to meet his conditions
- Abysmal linkset
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A14
Secret Weapon of Confidence Pilaf & Shu & Mai
- Great hard-hitter
- Decent tank
- Mediocre linkset
- Super Attack effect does not raise DEF whatsoever
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A15
Sinister Genius Scientist Dr. Wheelo
- Great hard-hitter
- Great tank
- Plethora of relevant Revenge allies for his initial boost
- Mediocre linkset
- Guard not only isn't guaranteed but a low chance on top of that

A16
The Ultimate Android Super 17
- Reduces damage received with further damage reductions with each attack received
- There are a good amount of Target: Goku allies supported in this team
- Able to build to a great attack boost
- Provides himself with Ki with each attack received
- He has some nice links
- His damage needs some time to ramp up since he has to be attacked

A17
Power-Up Through the Mask Black Masked Saiyan
- Gains powerful boosts under an easy condition and is able to technically launch early supers at 10 Ki
- He has access to enemy debuffs with his supers
- Part of his passive requires "Crossover" allies which can be provided by Extreme AGL but would be then forming the team around him.
A18
Golden Overheated Power Golden Metal Cooler
- Great tank
- Mediocre linkset
- Crossover allies are irrelevant to the team
- Seals himself when your HP reaches below 20%, making him completely defenseless as his boost is entirely on Super Attacks

A19
The Ultimate Evil and Hatred Baby Janemba
- Recovers HP and has tremendous boosts to ATK & DEF
- Able to evade enemy attacks
- He has some good links
- Lacks Big Bad Bosses shared with the other villains
- His additional boost won't work at low HP
A20
Ruled by Bloodlust Android 17
- Great hard-hitter
- Great tank
- Decent support unit
- Great linkset
- Will easily meet his conditions due to the plethora of relevant #17 allies
???




Card
Reasoning
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SU A1
Limitless Energy Androids 17 & 18
- Great hard-hitter
- Great tank
- Excellent defensive supporter
- Decent debuffer
- Low initial DEF boost
SU A2
Resolute Execution Cooler (Final Form)
- Offers a nice ATK & DEF boost to allies
- Able to launch additional attacks and builds ATK with each one performed up to a max of 50%
- Each chance of them becoming Supers are way too low
SU A3
Pinnacle of Chaos Omega Shenron
- Offers Ki and ATK
- Has some nice links to offer
- His support doesn't offer defense and is not as potent as others



Card
Reasoning
B1
Deeply Engraved Strength Goku Black
- Decent tank
- Great linkset
- No other relevant Future Saga ally besides himself
- Low initial DEF until he receives enemy attacks
B2
Demonic Fighter of Steel Metal Cooler (AGL)
- Gains a nice amount of traction with other "Wicked Bloodline" allies
- Offers allies Ki when above the HP threshold
- The unit is completely dependent on units from the aforementioned category to be effective
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B3
Beyond the Ferocious Flash Majin Vegeta
- He gains a powerful boost upon launching a Super Attack
- His 18 Ki is an AoE, a useful trait for events like World Tournament or SBR
- Provides a sizeable amount of DEF boost
- His links aren't the best suited on a team that isn't solely composed of Saiyans
- His additional boosts are completely locked out in an Extreme Class team with only a Goku enemy being the one to potentially meet this requirement
B4
Power for the Death-Match Vegeta (Giant Ape)
- Great tank
- Decent hard-hitter
- Mediocre linkset
- Additional boost only works at low HP

B5
True Nature of the Beautiful Demon Mamba
- Great tank
- Abysmal linkset
- Hits like a wet feather against enemies immune to debuffs

B6
Rose Stained Super Saiyan Goku Black (Super Saiyan Rosé)
- Starts off with a great ATK boost and gives his allies Ki and ATK
- He has excellent links
- He can build up to a hefty defense boost
- His defense on short, difficult events like Super Battle Road isn't as viable due to the need to be attacked to gain it
B7
Formidable Reputation Vegeta (Kid)
- Decent hard-hitter
- Great tank
- Mediocre linkset
- While there are a good number of Gifted Warriors allies, your only other Youth option is Vegeta (Kid) & Raditz (Kid)
B8
Power Taken From Others Majin Buu (Piccolo)
- Has great boosts to his ATK & DEF
- Offers a limited but nice support to some of his allies
- Recovers HP every time he shows up and can potentially evade attacks
- His support is fairly limited in this team
- His evasion is nice but due to it only being a medium chance, it shouldn't be heavily relied upon

B9
Unusual Evolution Broly (Wrathful)
- Starts off the match with modest ATK & DEF boosts
- Over time, he becomes consistent with Super attacks due to ki gain and can build up to 206% in both ATK & DEF
- A team that isn't solely compromised of Saiyans makes his link set a small issue at times but his ki gain per turn alleviates this issue
B10
Proof of Resurrection Golden Frieza
- His tanking is practically unrivaled with a restriction that isn't too harsh
- He does give himself some ki and a nice ATK boost with enough gathered orbs
- Should HP actually fall below the threshold, his tanking completely dies
- Getting 4 ki spheres doesn't sound hard on paper, but bad ki setups will occasionally prove annoying

B11
Earth-Piercing Light Frieza (Final Form)
- His super attack is an AoE
- Regardless of how many enemies he faces, he gains some nice boosts to help him
- He possesses the ability to seal and stun
- His most helpful boost is apparent only when facing more than one enemy
B12
Almighty Cleave Cooler
- He starts off with nice boosts and is able to stack his DEF
- Debuffs enemies upon facing "Goku's Family" units and provides ki to allies
- Built-in chance for an additional attack
- His links don't have the most synergy
- His conditions based on facing a specific category will not always be met
B13
Pride of the Fastest One Burter
- Gains ATK & DEF per ki sphere
- Raises DEF on super to somewhat help him with taking hits and able to evade under a condition
- Having his own orbs allows for easy potential, bolstering his strengths
- His evasion is locked to attacking under the first slot
- His links and passive are really only built for the "Ginyu Force" team which the team lacks
B14
Tremendous Potential Hit
- Great hard-hitter
- Decent tank
- Decent stunner
- Decent debuffer
- Mediocre linkset
- WT stats hampers his potential

B15
Oppressive Combat Perfect Cell (Angel)
- Gains nice boosts with orbs gathered and can bolster his stats with each super attack
- Gathering rainbow orbs will support his allies with Ki
- He offers some nice villain based links as well
- His strength is very dependent on orbs and as such, a bad turn can hamper him
- His type effectiveness passive is impractical for this team
B16
Saiyan Strike! Vegeta (Dokkan Butoden)
- Has decent boosts to both ATK & DEF
- His links are not very well suited to the team
B17
Absolute Defiance Android 18
- Starts off with nice boosts and built-in crit and evasion
- Paired with 17 or 16, these boosts magnify
- Extreme AGL has no 16 and the only viable 17 isn't particularly great
- Her links are not particularly helpful

B18
Uncontrollable Instinct Buu (Kid)
- Recovers a beefy amount of HP every time he enters the battle
- Gains some boosts with ki spheres obtained
- His ATK & DEF capabilities are completely on how many orbs he manages to gather
- Unless he's linked up with Majin Buu (Piccolo), his gets no Ki from his links
B19
Creeping Conspiracy Yamu & Spopovich
- They recover HP and lower ATK with Super Attacks and start off with modest boosts
- With time, they become very self-sufficient, hit harder and build a nice amount of defense
- Their links are ultimately atrocious
- Since their boosts need time to gather strength, they aren't very good for shorter, more difficult events
B20
Daring Planetary Invasion Vegeta (Kid) & Raditz (Kid)
- Begins the match with decent boosts
- Gains some nice traction when accompanied by "Pure Saiyans" and "Joined Forces" allies in the same rotation
- Without members from either of the respective categories, they aren't very impressive
- They can have a difficult time trying to synergize with non-Saiyan members
B21
Duplicated Ability Duplicate Vegeta (Super Saiyan God SS)
- Begins the match with modest boosts
- Able to build further ATK & DEF and debuff enemies at the presence of a "Vegeta's Family" enemy
- When not facing a Vegeta's Family enemy, this unit doesn't have much traction
- It will take some time to build the full extent of his passive should the opportunity arise
B22
Unstoppable Evolution Ahms (3rd Form)
- Offers allies Ki and DEF
- Has decent boosts himself
- Gives "Artificial Life Forms" allies an ATK boost
- The issue with a category-related boost on a mono team is that not everyone will benefit from it
B23
A Scene Before the Game Cell (Perfect Form)
- His boosts are fairly straightforward
- Ultimately, he's not exceptional in any particular place
- He really only has two usable links




Card
Reasoning
SU B1
Razor-Sharp Thouser
- Offers Ki, ATK & DEF
- His boosts are the lowest out of the supports available for E. AGL
- His only usable link is Shocking Speed



Card
Reasoning
C1
Tyrannical Maelstrom Full Power Boujack
- Has a nice ATK boost
- His links are a bit clunky
- No defense boost makes him squishy
C2
Shady Business Frieza (Final Form) (Angel)
- Gains okay boosts for a limited time
- After the turn restriction ends, he becomes deadweight
C3
Merciless Buckshot Cyclopian Guard
- Gives allies a nice DEF boost
- Reduces received damage for a few turns
- Their tanking abilities drop off considerably after the reduction wears off
- Offensively, they are not impressive in the slightest
C4
Corroding Menace Super Baby 1
- His boosts are unconditional
- Though his boosts require no effort from the player, they have not aged well at all and will worsen with stronger leaders
C5
Merciless Swift Strike Zangya
- Recovers HP every time she enters the field
- Aside from her HP recovery, she offers no other utility to the team
- Her only practical link is Shocking Speed
C6
Raging Wickedness Super Janemba
- He has a nice link set and changes orbs
- His damage boost might as well not exist, he lacks defense, and if orb changing is really a necessity, Future 18 has better boosts
C7
Noble Prince Vegeta
- His passive is at least on a simple restriction
- Even with SA 15, his huge multiplier limits his damage output
- No defense to boot and his links are not very good
C8
Evolved Form Cell (Perfect Form)
- Reduces enemy ATK
- His damage and defense are pitiful
- Since some bosses are immune to ATK lowering, his utility is further diminished
C9
The Pinnacle of Evil Golden Frieza (AGL-1)
- Reduces enemy ATK
- He has the same flaws as Evolved Form Perfect Cell
C10
The Pinnacle of Evil Golden Frieza (AGL-2)
- Able to reduce enemy defense by a good amount
- Unfortunately, DEF reduction isn't noticeable on some events where enemies tend to have % reductions rather than high DEF
- His damage and defense are non-existent



Card
Reasoning



Changelog
Date
Changes
4 April 2020First release
15 June 2020Unit postions updated
24 September 2020Changed and updated unit descriptions
3 October 2020Added Angel Cell Awakening (A tier); Yamu and Spopo dropped to B tier; changed a few descriptions
11 December 2020Demon Lord Dabura and Black Masked Saiyan awakening accounted for.
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