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![]() | - Excellent hard-hitter - Astounding tank - Active Skill can activated very early in the fight | |
![]() | - Mediocre linkset - Additional Super Attack requires Broly to be placed as the 2nd or 3rd attacker but none of his other Broly partners are capable of tanking enemy hits before attacking | |
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![]() | - Astounding hard-hitter - Astounding tank - Excellent support unit - Plethora of relevant allies on the team that meets his conditions - Active Skill is easy to use even without the initial condition - Great linkset | |
![]() | ??? | |
![]() | - Great hard-hitter - Astounding tank - Goku enemies are a commonplace | |
![]() | - Abysmal linkset - Giant Form transformation is incredibly difficult to reliably trigger - Giant Form has the potential downside of lasting only 1 turn | |
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![]() | - Astounding hard-hitter - Excellent tank - Great linkset | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant allies on the team that meets his Category requirements - Excellent healer - Great linkset | |
![]() | ??? | |
![]() | - Great hard-hitter - Astounding tank - Excellent support unit - Plethora of relevant Uncontrollable Power allies for his additional boosts - Revive is easy to trigger - Excellent healer | |
![]() | - Mediocre linkset | |
![]() | - Astounding hard-hitter - Astounding tank for the first 3 turns/Active Skill, great tank afterwards - Plethora of relevant allies on the team that meets his connditions - Great linkset | |
![]() | - Loses guard after 3 turns, rendering him near defenseless outside of his Active Skill - Guaranteed Super Attack requires Cell Max to receive a Super Attack but he cannot tank after 3 turns outside of his Active Skill and being hit with a Stun or Seal will cripple him | |
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant Goku enemies to trigger his guaranteed crits - Great linkset - Infinite DEF stacker | |
![]() | - Active Skill is pretty difficult to utilize - DEF boost significantly weakens starting from turn 6 leaving him defenseless if Frieza did not stack enough DEF by the time it runs out | |
![]() | - Astounding hard-hitter - Excellent tank - Astounding support unit | |
![]() | - Transformation takes too long for it to trigger especially due to his mediocre Base Form - Cannot Transform with his Active Skill while another character's Domain is up - Mediocre linkset | |
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![]() | - Astounding hard-hitter - Excellent tank - Excellent support unit - Plethora of relevant Planetary Destruction allies for his Ki-changing passive | |
![]() | - Abysmal linkset | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill conditions are simple and easy to use | |
![]() | - Unable to run any Goku allies for his additional boost - Mediocre linkset | |
![]() | - Excellent hard-hitter - Astounding tank - Excellent linkset - Possesses Rage Mode for free damages | |
![]() | - Active Skill is difficult to trigger in short events - Doesn't get additional damage reduction as a floater - Additional attack cannot be triggered in the first slot and most of his partners cannot tank before attacking | |
![]() | - Excellent hard-hitter - Great tank | |
![]() | - Mediocre linkset - Takes too long to be able to Reverse Exchange into Goku - Frieza has no meaningful DEF unless you're below 77% HP | |
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![]() | - Excellent hard-hitter - Astounding evader - Great linkset | |
![]() | - Has no SA effects besides lowering DEF | |
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![]() | - Great hard-hitter - Excellent tank - Decent linkset | |
![]() | ??? | |

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![]() | - Excellent support unit - Excellent tank - Great linkset | |
![]() | - Has no SA effect aside from lowering DEF | |
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![]() | - Excellent support - Great tank - 1-time HP recovery in clutch situations | |
![]() | - Mediocre linkset - Additional support requires you to be at low HP where her evasion is also nullified - Only Extreme Class allies benefit from her second support | |
![]() | - Excellent hard-hitter - Astounding tank - Great linkset - Excellent healer - Great sealer - Active Skill conditions are easy to achieve - Infinite DEF stacker | |
![]() | - Will only get Big Bad Bosses upon transforming into Buuhan | |
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![]() | - Great hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can be reliably used - Excellent healer - Decent linkset | |
![]() | - Revive specifically requires Buu to be KOed and every other ally with such mechanic are severely outclassed - Revive will be much harder to get noting Buu is an Infinite DEF Stacker | |
![]() | - Astounding hard-hitter - Great tank - Transformation and Active Skill conditions are easy to fulfill | |
![]() | - Mediocre linkset - Super Saiyan Broly has nothing but raw DEF - Defenseless before performing a Super Attack | |
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![]() | - Excellent hard-hitter - Excellent tank - Great linkset | |
![]() | - Majin Buus are the only relevant Demonic Power allies and only Majin Buu (Ultimate Gohan) and Buu (Kid) shares most his relevant links | |
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![]() | - Excellent hard-hitter - Excellent tank - Transformation condition is simple to fulfill - A good amount of units are supported - Great linkset | |
![]() | - His signature links are restricted to his INT LR counterpart | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Active Skill can be used due to his ability to launch multiple Super Attacks | |
![]() | - Mediocre linkset - His limit on the nuking potential prevents Vegeta from fully utilizing the Ki-changing passive - Obtaining the full Ki Sphere requires Vegeta to be placed as the 1st attacker but he cannot tank enemy hits if he didn't get the additional DEF boost at below 50% HP | |
![]() | - Excellent hard-hitter - Excellent tank - A good amount of units are supported in this team - Great stunner - Excellent linkset - Active Skill conditions are mutually exclusive and can be used twice per battle | |
![]() | - Struggles to achieve the maximum Ki needed for his full boosts outside of his Active Skill unless the enemy can be debuffed | |
![]() | - Excellent nuker - Excellent tank - Excellent support unit - Decent linkset | |
![]() | - Guaranteed evasion requires 7 Ki Spheres but they cannot change Ki Spheres unless you're at low HP | |
![]() | - Astounding hard-hitter - Excellent tank | |
![]() | - Abysmal linkset - Active Skill conditions are too unreliable as none of their additional Supers are guaranteed or unconditional - 12-Ki and additional Supers don't raise their DEF whatsoever | |
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![]() | - Great hard-hitter - Astounding tank - Additional boost is easily fulfilled by running INT Majin Buu (Good) on the team - Decent linkset | |
![]() | - Active Skill transformation to Super Buu takes a long time to trigger - Loses evasion after using Active Skill - Requires Majin allies to trigger his additional Damage Reduction | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - Initial DEF boost requires Frieza to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction drops to non-existent levels - Not enough DEF boost as the 2nd or 3rd attacker especially after the 5th turn he appears | |
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![]() | - Excellent hard-hitter - Astounding tank - Great linkset - Active Skill can somewhat be reliably used | |
![]() | - Running him on his team requires you decide on who's domain to use. | |
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![]() | - Astounding hard-hitter - Astounding tank - Transformation has no conditions aside from being turn-based - Infinite DEF stacker - Great linkset | |
![]() | ??? | |
![]() | - Great hard-hitter - Great tank | |
![]() | - Switches into a Super Class unit upon Exchange, resulting in Goku receiving zero boosts from their leader skills - Vegeta has no meaningful DEF aside from a partly damage reduction - Mediocre linkset | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker | |
![]() | - Mediocre linkset - Passive is only effective against Goku enemies and becomes a completely liability anywhere else | |
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![]() | - Astounding hard-hitter - Great tank - Great linkset - Plethora of relevant Super Bosses allies for his additional boosts | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Cannot activate Active Skill and Domain while Fusion Zamasu or Broly's Domain is active and vice versa | |
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![]() | - Astounding hard-hitter - Great tank - Plethora of relevant allies for his additional boosts - Active Skill has no conditions aside from being turn-based - Great linkset | |
![]() | - No Metamorphosis - Low-Class Warrior enemies are absolutely non-existent - Has no defensive capabilities aside from raw DEF | |
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![]() | - Astounding hard-hitter - Excellent tank - Active Skill has no conditions attached against 2 or more enemies and helps him build up faster - Reliable Giant Form transformation - Great linkset | |
![]() | - Initial passive only has a 50% chance to proc within the same turn | |
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![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill has no conditions aside from being turn-based | |
![]() | - Doesn't share Big Bad Bosses before fusing | |
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![]() | - Great nuker - Great tank - Great linkset - Plethora of relevant Super Bosses allies for his additional boosts | |
![]() | - Low initial DEF boosts before receiving hits - Virtually useless outside of fighting Super Class enemies or TEQ Enemies | |
![]() | - Great hard-hitter - Great tank | |
![]() | - Abysmal linkset - DEF stacking requires 15-17 Ki which not only is difficult due to his Ki boosts, it isn't even guaranteed - Every ally on the team that meets his Category requirements are severely outclassed | |
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - AoE Super deals mega-colossal damage - Great healer | |
![]() | - Unless he's against the appropriate Category enemies, Super Buu's guard is not guaranteed - No The Wall Standing Tall or Big Bad Bosses - Active Skill is difficult to utilize | |
![]() | - Astounding hard-hitting unit - Great tank - Decent healer - Great linkset | |
![]() | - Active Skill conditions are rather difficult to fulfill - Final Blow is very difficult to utilize even for his damage output - Requires 18 Ki to properly survive. | |
![]() | - Excellent hard-hitter - Excellent tank | |
![]() | - Mediocre linkset - Exchange is locked behind a HP condition and only lasts for 3 turns - Loses Shocking Speed for the completely inferior Tough as Nails upon using Active Skill - Cell enemies are completely irrelevant - Androids allies aren't particularly common | |
![]() | - Astounding hard-hitter - Great tank - Excellent linkset - Decent debuffer - Active Skill can be reliably activated in long events due to his frequent additional attacks - Plethora of relevant Terrifying Conquerors allies for his initial passive | |
![]() | - Requires his 12 Ki to ensure his survival | |

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![]() | - Excellent support unit - Excellent tank - Great sealer - Great stunner - Great Ki-changing support - Great healer - Unconditional Foresee Super Attack effect | |
![]() | - Abysmal linkset | |
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![]() | - Excellent support unit - Excellent tank - Great stunner - Excellent linkset - Great healer - Infinite DEF stacker | |
![]() | - Transformation, while chance-based, is unconditional and can't choose when to trigger it - Transformation only lasts for 3 turns - Does not get the additional DEF buffs against Extreme Class enemies | |
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![]() | - Excellent tank - Decent hard-hitter - Decent linkset - Active Skill is easy to accomplish given his tankiness - Great supporter | |
![]() | - His support requires Ki changers to consistently get the boost - His transformation loses the guarding capabilities as well as support in favor of slightly higher boosts and unreliable evasion - His links pre-transformed are rather mediocre | |
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![]() | - Excellent support unit - Decent healer - Decent stunner - Great hard-hitter - Great tank - Great linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Transformation can prove to be very clutch in critical moments - Decent linkset | |
![]() | - Transformation and Active Skill conditions are difficult to fulfill | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Decent debuffer | |
![]() | - No Big Bad Bosses - Active Skill is pretty difficult to utilize given his innate tankiness not to mention that it's also the state where his additional boosts are negated - Loses much of his passive if his HP goes below 50% - Damage reduction rapidly drops over time | |
![]() | - Excellent hard-hitter - Excellent tank | |
![]() | - Debuffs own ATK after using Active Skill - Mediocre linkset - Exchange is difficult to achieve | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Reliable Giant Ape Transformation | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units | |
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![]() | - Astounding hard-hitter - Excellent tank - Great healer - Excellent linkset | |
![]() | - Support is not only restricted to a restrictive condition but it's rather minimal at that - Goku's Family enemies are completely irrelevant - Buildup requires multiple Super Attacks and the only way to do so in the first few turns has a 50% chance to trigger (which itself won't work below 50% HP) | |
![]() | - Great hard-hitter - Excellent tank - Great linkset - Excellent healer - Great debuffer - Revive has no conditions attacked - Active Skill can be reliably used thanks to his revive condition | |
![]() | - Unlike most Revive characters, Metal Cooler must specifically be the one to be KOed by the enemy, making it possible to screw you over if the enemy Supers your squishier allies on rotation - No Universe's Most Malevolent - Unarmed Super Attack enemies are almost non-existent and isn't guaranteed | |
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![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant allies that benefit from his support - Infinite DEF stacker - Excellent linkset - His additional attack boost is easily met due his innate debuff Super Attack effect - Plethora of relevant Saiyan enemies for his crit bonus and Active Skill condition | |
![]() | - You must decide if he should tank or if he should attack. | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Requires specific Target: Goku units to receive his full boost - Transformation is unconditional and can't choose when to trigger it aside from not running Androids allies on the team | |
![]() | - Excellent hard-hitter - Excellent tank - Great healer - Great linkset | |
![]() | ??? | |
![]() | - Great hard-hitter - Excellent tank - Great linkset - Active Skilll and Revive can be reliably triggered | |
![]() | - GT Bosses allies are severely outclassed in the team - Additional ATK boost requires multiple attacks but Omega has no built-in additionals prior to reviving - Ki-changing passive only lasts for 7 turns after which he struggles to get his damage reduction without Ki changers | |
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![]() | - Great hard-hitter, excellent hard-hitter as Buuhan - Excellent tank - Great healer - Great linkset - Excellent support unit as Buucolo - Transformation has no condition aside from being turn-based | |
![]() | - Buutenks is the worst transformation among the 3 forms and it's pretty easy to get if you're not careful - Buuhan's guard is not guaranteed - Doesn't get Big Bad Bosses unless he transforms into Buuhan | |
![]() | - Excellent hard-hitter - Excellent tank - Great debuffer - Okay healer - His condition requiring a Potara ally is easily met due to the plethora of relevant Zamasu allies on the team - Great linkset | |
![]() | - Damage reduction buildup resets at the start of next turn - Ki boost requires 5 attacks as opposed to 1, rendering him dependant on INT Ki Spheres once his five turns are up - Active Skill will never be used to its full potential - Unarmed Super Attack enemies are almost non-existent - Shares the same as his TEQ counterpart until the former turns Infinite at which point his passive would have already ran out at that point | |
![]() | - Great hard-hitter - Excellent tank - Great linkset - Plethora of relevant Space-Traveling Warriors Category ally for his Ki-chaning passive | |
![]() | - Requires STR Boujack to activate his signature links - Share Shattering the Limit instead of Fierce Battle with the top tier units | |
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![]() | - Excellent hard-hitter - Excellent tank - Transformation has no other conditions aside from being turn-based - Decent linkset | |
![]() | - Active Skill can be difficult to use | |
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![]() | - Great hard-hitter - Great tank - Decent linkset | |
![]() | - Active Skill condition is difficult to fulfill - Absorption does not work at full HP - No Big Bad Bosses | |
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![]() | - Great hard-hitter - Great tank - Decent debuffer - Decent healer - Reliable Giant Form transformation - Great linkset | |
![]() | - No Universe's Most Malevolent - Low initial DEF boosts during the first few hits | |
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![]() | - Excellent nuker - Excellent tank - Decent linkset - Great sealer - Nullification can be reliably triggered and encompasses almost every enemy in the game - Active Skill can be reliably activated anywhere and is incredibly potent | |
![]() | - Additional Super Attack only works at low HP | |
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![]() | - Infinite DEF stacker - Great linkset | |
![]() | - Incredibly restrictive transformation condition - Mediocre tank | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill can be reliably used on difficult events | |
![]() | - Abysmal linkset - No other relevant Ginyu Force allies to add on to his boosts | |
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![]() | - Excellent hard-hitter - Great tank - Excellent AoE unit - Transformation has no condition aside from being turn-based | |
![]() | - Mediocre linkset | |
![]() | - Great hard-hitter - Great tank - Great linkset - Mega-colossal damage on both multipliers | |
![]() | - Having a very low HP puts you in a really dangerous spot and you either die from an unlucky Super Attack or use support items to heal yourself - Sacrifices HP with each 12-Ki Super Attack which has big risks of being detrimental in harder events | |
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![]() | - Great tank | |
![]() | - Abysmal hard-hitter - No other Trunks ally on the team to provide his additional boosts - Abysmal linkset - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP | |
![]() | - Excellent hard-hitter - Excellent tank - Great stunner | |
![]() | - Mediocre linkset - Active Skill is very difficult to utilize | |
![]() | - Excellent hard-hitter - Great tank - Saiyan based enemies as well as Goku's Family are incredibly common - AOE makes him very effective at World Tournaments | |
![]() | - Links poorly with non-Saiyan villains | |
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![]() | - Great hard-hitter - Great tank - Great linkset - Great debuffer | |
![]() | - No other relevant ally on the team that shares the majority of his links | |
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![]() | - Great hard-hitter - Great tank - Great healer - Infinite ATK & DEF stacker - Excellent linkset | |
![]() | - Takes way too long for him to transform into Golden Frieza | |
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![]() | - Great hard-hitter - Great tank - Excellent linkset | |
![]() | - ATK & DEF boost require buildup - Has no SA effect aside from lowering DEF | |
![]() | - Great AoE unit - Great healer - Great hard-hitter - Great tank - Decent linkset | |
![]() | ??? | |
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![]() | - Great hard-hitter - Excellent tnk - Great stunner - Great sealer - Great debuffer - Instant transformation condition - Great linkset - Infinite DEF stacker | |
![]() | - No Big Bad Bosses or Revival | |
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![]() | - Excellent tank - Hits incredibly hard particularly after fully boosted - A good amount of Target: Goku allies in this team - Decent linkset | |
![]() | - No Big Bad Bosses | |
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![]() | - Great hard-hitting unit - Excellent tank - Excellent linkset | |
![]() | - Evasion boost is unreliable and only lasts for one turn - Has no SA effect besides lowering DEF | |
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![]() | - Decent hard-hitter - Decent tank - Decent stunner - Decent debuffer - Best linking partner for STR Hit & SSG Goku | |
![]() | - No other relevant Universe 6 allies on the team, leaving him defenseless before he attacks - Mediocre linkset | |
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![]() | - Great hard-hitter - Decent tank - Great debuffer - Decent linkset | |
![]() | - No Big Bad Bosses - His additional boost is entirely reliant on running the PHY Frieza (Angel) on rotation - Passive becomes significantly weaker against Extreme Class enemies | |
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![]() | - Decent tank - Active Skill is somewhat easy to use | |
![]() | - Mediocre linkset - Supreme multiplier hinders his damage potential - Damage output is severely gimped when facing two enemies, despite his main role as an AoE unit - Can't hit hard against a single enemy at full HP | |
![]() | - Great hard-hitter - Great tank | |
![]() | - His Active Skill condition is almost impossible to be fully utilized - Mediocre linkset - Will never receive the full boost without running specific Androids + Target: Goku allies - Ki boost is not guaranteed - Additional boost and damage reduction only takes effect the next turn - Ultra Super Attack has no SA effect besides lowering DEF | |
![]() | - Great hard-hitter - Decent tank - Decent stunner - Unlike other LRs, Majin Vegeta does not need to launch an 18-Ki super to maximize his damage output | |
![]() | - Ultra Super Attack deals colossal damage - His additional boosts are completely locked out in this team aside from facing a Goku enemy - Mediocre linkset | |
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![]() | - Great hard hitting unit - Great Extreme Class supporter - Excellent linkset | |
![]() | - Lacks an initial DEF boost | |
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![]() | - Excellent tank - Shares the 2 common Frieza linkset with others | |
![]() | - No Big Bad Bosses - Damage reduction weakens below half your HP - Has no SA effect aside from lowering DEF | |
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![]() | - Great hard-hitting unit - Decent tank - Great healer - Okay Ki support | |
![]() | - Loses his passive boost as your HP gets weaker - Shares no Ki links outside of other Majins | |
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![]() | - Excellent debuffer - Great linkset - Amazing Full Power support | |
![]() | - Supports only Full Power allies - Has no SA effect besides lowering DEF | |
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![]() | - Excellent hard-hitting unit - Decent linkset | |
![]() | - Debuffs own DEF with every Ki Sphere obtained - Has no SA effect besides lowering DEF | |
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![]() | - Insane hard-hitting unit - Infinite ATK & DEF stacker - Good Saiyan-based linkset | |
![]() | - Supreme multiplier - Crappy EZA stat growth - Only gets the DEF boost (which is treated as start of turn boost) after he attacks - Critical stacking effect will only be relevant in really long events | |
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![]() | - Will be able to hit extremely hard thanks to his EZA stats - Great support for other Zamasu units - Great debuffer - Links excellently with other Zamasus | |
![]() | - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Infinite DEF stacker - Decent healer and debuffer - Good villain-based links | |
![]() | - No Ultimate Lifeform leaving him unable to link with INT Cell | |

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![]() | - Great hard-hitter - Astounding tank - Plethora of relevant allies that not only benefit from their support but also their additional support boost - Decent linkset | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great tank - Excellent defensive supporter - Great debuffer - Great linkset | |
![]() | - Only his fellow Zamasu allies benefits from his offensive support - Requires a full rainbow team to get the leader skill boost - Final Blow is situational and difficult to utilize | |
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![]() | - Excellent support unit - Great debuffer - Can hold her own very well despite being a support | |
![]() | - No links to activate aside from Thirst for Conquest and Shattering the Limit | |
![]() | - Hits and tanks pretty well despite being a Ginyu Force support | |
![]() | - Links poorly with the rest of the team outside of his fellow Ginyu Force members - Only gives a lesser support to other Extreme Class allies | |
9 Jun 2020 | First release |
6 Jul 2020 | Mythic Evolution Super Saiyan 3 Broly promoted to A Surpassing All Perfect Cell demoted to B |