- Astounding hard-hitter - Astounding tank - Transformation has no conditions aside from being turn-based - Infinite DEF stacker - Great linkset | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Active Skill has no conditions attached against 2 or more enemies and helps him build up faster - Reliable Giant Form transformation - Decent linkset | ||
- Initial passive only has a 50% chance to proc within the same turn | ||
- Able to output high damage numbers - He can take some damage himself thanks to his Super Attacks raising his DEF temporarily and can recover HP - His enraged form is effective against all types and takes no damage | ||
- Reaching his monstrous levels of damage is easier said than done - The ki he gets from landing final blows is situational | ||
- Able to reach excellent levels of DEF - Gains Ki and ATK with more enemies on the field - His Perfect evolution offers a complete free heal, great levels of Ki, ATK & DEF and is able to raise them further with ki spheres | ||
- His evolved form is risky and difficult to pull off - His active skill, although capable of heavy damage, is restricted in itself as well as needing to be evolved - His linking partner is restricted to Ceaseless Terror Perfect Cell | ||
- Excellent tank - Great linkset | ||
- No other Super Bosses ally on the team besides Goku Black and Fusion Zamasu | ||
- Excellent hard-hitter - Excellent tank - Great debuffer - Okay healer - Great linkset | ||
- Only 3 other Potara allies are available with INT LR Goku Black being the most relevant among them - Damage reduction buildup resets at the end of next - Ki boost requires 5 attacks as opposed to 1, rendering him dependant on INT Ki Spheres once his five turns are up - Active Skill will never be used to its full potential - Unarmed Super Attack enemies are almost non-existent | ||
- Great tank | ||
- Mediocre linkset - Lack of relevant Frieza allies for his additional boosts | ||
- Great hard-hitter - Astounding tank - Plethora of relevant allies that not only benefit from their support but also their additional support boost - Decent linkset | ||
??? | ||
- Their support is pretty nice, but at a catch - They gain a great ATK boost when facing "Pure Saiyans" | ||
- Their support only affects Pure Saiyans and "Joined Forces" | ||
- Recovers HP with supers - Reduced incoming damage - Can have decent ATK & DEF boosts | ||
- His ATK & DEF boosts are completely dependent on his HP - Realm of Gods Category allies are incredibly limited | ||
- He has a good chance to stun and negates type disadvantage - His damage is decent | ||
- His synergy is certainly lacking - Like others who specialize in debuffs, he has to deal with bosses frequently being immune | ||
- Excellent hard-hitter - Excellent tank - Great linkset | ||
- Space-Traveling Warriors allies do not link with Boujack in the team | ||
- Extreme INT's most potent support unit - Able to dish out damage and take hits thanks to his nuke ability - Changes ki spheres | ||
- This issue is less of a performance-flaw but he is relatively rare to acquire due to the infrequency of type-based banners | ||
- Excellent support - Great tank - 1-time HP recovery in clutch situations | ||
- Mediocre linkset - Additional support requires you to be at low HP where her evasion is also nullified - Only Extreme Class allies benefit from her second support | ||
- Great ATK & DEF buffs - Further boosts DEF upon taking damage - Recovers a small portion of HP based on the damage he has dealt - Lower enemy's ATK on a super - A good amount of relevant Dragon Ball Heroes are available in this team | ||
- His additional defense buff is on a turn limit but it can be reactivated - Saiyan-based links on a team not really dominated by them | ||
- Decent hard-hitter - Great tank | ||
- His additional conditions will almost never trigger - Mediocre linkset | ||
- Able to stack DEF - Built in criticals and can deal fairly heavy damage - His transformation solidifies his strengths and provides ki to allies | ||
- Untransformed, he requires time to maximize his strength - He has too low initial defense boost which can be a little concerning early on - His transformation is a nuisance to pull off | ||
- Decent hard-hitter - Great tank | ||
- Unable to run Trunks in the team - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP - Mediocre linkset | ||
- Great hard-hitter - Great tank | ||
- Switches into a Super Class unit upon Exchange, resulting in Goku getting zero boosts from their leader skill - Revival Exchange is very difficult to utilize - Planet Namek Saga enemies are very scarce - Mediocre linkset | ||
- Great hard-hitter - Excellent tank - Saiyan enemies are incredibly common | ||
- Active Skill conditions are rather unappealing - Mediocre linkset | ||
- Great hard-hitter - Excellent tank - Great sealing unit - Plethora of relevant Time Travelers allies for his additional boost | ||
- Abysmal linkset | ||
- Great hard-hitter - Great tank - Great linkset | ||
- Support only encompasses a limited number of allies | ||
- Excellent supporter - Infinite ATK stacker - Decent healer - Decent stunner - Great hard-hitter - Great tank - Great linkset | ||
??? | ||
- Great hard-hitter - Excellent tank - Excellent healer - Great linkset - Nullification heals yourself and can be reliably triggered | ||
- Foresee Super Attack only works at low HP - Aside from LR Cell and Hell Fighter 17, none of the units he supports have any relevancy | ||
- Great hard-hitter - Excellent tank - Additional support boost can easily be met due to Ginyu being on the same type as this unit | ||
- Links poorly with the rest of the team outside of their fellow Ginyu Force members | ||
- Great ATK & DEF boosts - Able to launch multiple attacks per turn - Nice synergy | ||
- ATK/DEF buffs are drop with lower HP, making them less reliable in some cases - His additional attacks are not guaranteed - Artificial Life Forms support only encompasses INT Cell as the only relevant unit in the team | ||
- Great hard-hitter - Great tank - Great linkset - Great healer | ||
- Additional boost doesn't work at low HP | ||
- Great hard-hitter - Great tank - Great debuffer - Decent linkset | ||
- No Big Bad Bosses - No other Representatives of Universe 7 ally besides himself - Passive becomes significantly weaker against Extreme Class enemies | ||
- Good ATK/DEF boost - Can gain a large ATK boost and type effectiveness when the enemy is stunned | ||
- His secondary boosts are not the easiest to activate | ||
- Huge Ki, ATK, & DEF buffs when facing a single enemy - Raises ATK with each super while also sealing the enemy - If facing two or enemies, he reduces damage received | ||
- His links are not the best suited for the team - Only one part of his passive can ever be active; This means he's either dealing damage with consistency or takes less damage but with no damage output | ||
- Can recover HP after his turn - Can gain a good amount of ATK & DEF with "Wicked Bloodline" allies | ||
- Unfortunately, realizing his full potential on this team is difficult given the lack of strong Wicked Bloodline units on Extreme INT | ||
- Decent buffs and can launch additional attacks | ||
- His links don't help his case on this team | ||
- Deals huge amounts of damage with his Super Attacks - Decent amount of DEF thanks to his boost and DEF boost on a super - Recovers HP with his Super Attack - Gives 1 Ki to all allies along with an additional Ki for Majin Power allies | ||
- Shares no Ki links outside of other Majin units, making him reliant on INT Buuhan for Ki - His miniscule Ki boost won't work if he falls below 70% HP | ||
- Great hard-hitter and tank - Great linkset - Their additional Ki boost is easily fulfilled thanks to the plethora of debuffers in this team - Great debuffer | ||
- Their Active Skill condition is almost impossible to be fully utilized - Lack of other relevant GT Bosses allies | ||
- Excellent support unit - Excellent tank - Great sealer - Great stunner - Great Ki-changing support - Great healer - Unconditional Foresee Super Attack effect | ||
- Abysmal linkset | ||
- Great tank - Decent support unit - Decent linkset - Standby Skill has no conditions aside from being turn-based | ||
- Difficult to attain Majin Vegeta's full Ki | ||
- Gives ki and potentially a nice amount of ATK & DEF to allies | ||
- His support is entirely reliant on collecting INT Ki Spheres which steals other INT units the opportunity for Ki | ||
- Gives himself a good amount of defense - Recovers HP - The strength of his buffs are quite nice at 40% | ||
- Unfortunately, he cannot give his allies all of his boosts, as they are HP-dependent; He'll either give a DEF boost or ATK & Ki | ||
- Starts off with nice ATK & DEF boosts - She offers a variety of extra abilities and boosts depending on if the enemy is inflicted with certain debuffs - She gives herself extra DEF on supers | ||
- Her extreme z-awakening certainly gave her some more power but her tool kit still requires the enemy to have been debuffed in some manner which is not always possible in certain events | ||
- Decent hard-hitter - Great tank - Decent support unit - Decent stunner | ||
- Unable to run any Android #17's to fulfill his boost | ||
- Janemba excels defensively, always having his guard active and having a nice DEF boost to boot as well as the chance for evasion - Offensively, Janemba is no slouch either, being able to output some relatively solid numbers - His synergy is great for the team | ||
- Super Attack doesn't have any effect aside from lowering DEF | ||
- Starts off with good ATK & DEF boosts and raises his ATK upon supers - Against "Goku's Family" enemies, his traction is excellent, offering support, guard and damage reduction | ||
- When not fighting the mentioned category, he isn't particularly powerful but can still do some work | ||
- Decent debuffer - Plethora of relevant Vegeta allies to benefit from his full support - Decent tank | ||
- Not enough Pure Saiyans allies to receive his full boosts | ||
- Excellent tank - Decent debuffer | ||
- Abysmal linkset - Very few Androids-Cell Saga allies to trigger his chance to guard - Guard is only guaranteed when he's facing 3 or more enemies | ||
- Gains ATK, DEF, and health with each ki sphere obtained - His super attacks can debuff the enemy - Links well with others - Best linking partner for INT Kid Buu | ||
- Health recovery is a flat boost which limits how much he can heal - His ability to deal heavy damage and take hits is not guaranteed to be consistent | ||
- Starts off with good ATK & DEF boosts and can raise his DEF through supers - Offers support to "Target: Goku" allies which there are some nice options available on E. INT - Guaranteed crits against Goku enemies | ||
- His guaranteed crits won't always go off but are very nice for certain events - His synergy with others isn't the best | ||
- Decent stun chance - Strong initial boost - Shares a good amount of common links - Possess the unique Giant Form transformation | ||
- His Giant Form is rather restrictive | ||
- Ok F2P unit | ||
- Debuffs are not guaranteed - Her additional boosts requires the enemy to be at low HP - Critical stacking will never be boosted to their highest potential as the enemies will be immune to debuffs by the 5th turn - Abysmal linkset | ||
- Changes orbs - Good buffs to ATK & DEF and can stack ATK - Small but helpful damage reduction | ||
- Her full potential requires an Android 17 ally | ||
- Good ATK & DEF buffs and can stack ATK - Recovers health when HP is low | ||
- His HP recovery is a risky gambit to pull off | ||
- Decent ATK & DEF boosts - Changes ki spheres - Self-sufficiency with rainbow ki spheres | ||
- He can't capitalize on his true maxim without "Androids" allies; thankfully however, there are some nice options to utilize on Extreme INT | ||
- Nice ATK & DEF boosts and able to stack both attributes - Negates type disadvantage and innate ability to evade - Able to recover a nice portion of HP | ||
- His health regain is fairly situational - Like some of the other Saiyans on the team, synergy can be of concern at times | ||
- Able to output some nice damage - Has some nice synergy | ||
- His ATK boost is HP-dependent but not too harsh - No defense buff means he can't take any hits | ||
- Able to reach a good ATK & DEF boost - Can stack ATK with Super Attacks | ||
- Starts off with low boosts - Saiyan-based links don't synergize too well on a team that isn't Saiyan dominated - Aside from his ATK/DEF boosts, he's rather one-dimensional | ||
- His Super ATK is an AoE attack - Okay ATK boost | ||
- His synergy is not the best - His max potential can only be activated when he's fighting more than one opponent | ||
- He can launch a volley of additional attacks - He can boost himself through super attacks, albeit only for 9 turns | ||
- Tien would be great if he actually had noteworthy "DB Saga" teammates on Extreme INT | ||
- He gives quite a good boost of ATK and Ki and an even more potent boost of defense to all of his allies - His links are great | ||
- As far as his own boosts go, they are good but nothing exceptional | ||
- Offers a nice amount of ki, ATK, & DEF - He reduces damage received | ||
- He's a nice support but his potency is not as powerful as others | ||
- Offers Ki & DEF | ||
- Possessed Trunks doesn't offer ATK - Unlike the other supports, he doesn't offer anything outside of support | ||
- Offers Ki and ATK | ||
- No DEF boost in his support - His boosts only apply if HP is above 50% | ||
- Good chance to stun enemies and potentially debuffs enemy ATK | ||
- His links are horrid for the team - Unfortunately, several bosses in the game have an immunity to either or both of his debuffs - Virtually no stopping power or defense | ||
- Ability to nuke | ||
- No defense buffs makes him very fragile - He cannot nuke with any orbs, as he requires INT orbs | ||
- Debuffs enemies ATK & DEF | ||
- His debuffs cannot connect with all bosses unfortunately - He cannot deal nor take any damage | ||
- Offers a variety of debuffs against enemies and has a built-in evasion | ||
- As aforementioned, debuffs are not always going to connect against bosses and she can't do much else for the team | ||
- His flat, miniscule boosts have aged horribly | ||
- Regains HP | ||
- His HP recovery is based on damage dealt and given he has pretty pitiful damage output, it's not as powerful as it could be - He has no defensive viability either | ||
- Offers a sizeable ATK debuff to the enemy | ||
- His debuff is not always going to connect - Aside from the debuff, he cannot offer anything else to the team | ||
- Decent potential to stun the enemy | ||
- Stuns are not always able to land unfortunately - He has no other admirable qualities | ||
- ATK boost behind a manageable restriction | ||
- His damage output is still mediocre and can't offer anything else to the team | ||
- Small ATK & DEF buffs | ||
- His restriction for his buffs is a bit of an annoyance, his buffs still don't aid him much and ultimately, can't offer much | ||
6 July 2020 | First release |
30 August 2020 | Accounted for Oceanus Shenron's awakening |
4 September 2020 | Updated for [Golden Malice Golden Frieza] and [Rageful Erasure Frieza (Final Form)] EZA's. Super Baby 2 dropped to top of B tier as a result. |