![]() ![]() ![]() ![]() ![]() ![]() | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |


![]() | - Excellent hard-hitter - Astounding tank - Excellent linkset - Possesses Rage Mode for free damages | |
![]() | - Active Skill is difficult to trigger in short events - Doesn't get additional damage reduction as a floater - Additional attack cannot be triggered in the first slot and most of his partners cannot tank before attacking | |
![]() | - Excellent hard-hitter - Astounding tank - Great linkset - Excellent healer - Great sealer - Active Skill conditions are easy to achieve - Infinite DEF stacker | |
![]() | - Will only get Big Bad Bosses upon transforming into Buuhan | |
![]() |
||
![]() | - Gains a good amount of ATK & DEF with ki spheres - Potential for guaranteed evasion - Offers different potential for support | |
![]() | - Their toolkit is unique and strong in various manners but they require a good amount of ki spheres to make it work | |
![]() | - Astounding hard-hitter - Excellent tank | |
![]() | - Abysmal linkset - Active Skill conditions are too unreliable as none of their additional Supers are guaranteed or unconditional - 12-Ki and additional Supers don't raise their DEF whatsoever | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - Initial DEF boost requires Frieza to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction drops to non-existent levels - Not enough DEF boost as the 2nd or 3rd attacker especially after the 5th turn he appears | |
![]() | - Decent hard-hitter - Excellent tank - Decent linkset | |
![]() | - Active Skill and additional damage reduction requires a team full of "Uncontrollable Power" allies | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are almost non-existent | |
![]() ![]() |
||
![]() | - Great nuker - Great tank - Great linkset | |
![]() | - Super Bosses allies are severely overshadowed in the team - Low initial DEF boosts before receiving hits | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank | |
![]() | - Mediocre linkset - Exchange is locked behind a HP condition and only lasts for 3 turns - Loses Shocking Speed for the completely inferior Tough as Nails upon using Active Skill - Cell enemies are completely irrelevant - Androids allies are particularly scarce | |
![]() |
||
![]() | - Astounding hard-hitter - Great tank - Great healer - Excellent linkset | |
![]() | - Support is not only restricted to a restrictive condition but it's rather minimal at that - Goku's Family enemies are completely irrelevant - Buildup requires multiple Super Attacks and the only way to do so in the first few turns has a 50% chance to trigger (which itself won't work below 50% HP) | |
![]() | - Great hard-hitter - Excellent tank - Great linkset - Excellent healer - Great debuffer - Revive has no conditions attacked - Active Skill can be reliably used thanks to his revive condition | |
![]() | - Unlike most Revive characters, Metal Cooler must specifically be the one to be KOed by the enemy, making it possible to screw you over if the enemy Supers your squishier allies on rotation - Unarmed Super Attack enemies are almost non-existent and isn't guaranteed | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Final Blow is near-impossible to achieve - Critical hit only works at low HP on either side at which point the game is probably decided anyway | |

![]() ![]() |
||
![]() | - Best support unit available for Extreme PHY, offering ki, ATK & DEF with great potency and consistency - Recovers HP with super attacks - PHY LR Buutenks's best friend | |
![]() | - ??? | |
![]() |
||
![]() | - Excellent support unit - Excellent tank - Great linkset | |
![]() | - Has no SA effect aside from lowering DEF - Needs to take multiple hits to build his full passive - His defense before attacking is severely lacking | |
![]() |
||
![]() | - Excellent tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based - Decent linkset - Great healer | |
![]() | - Initial guard is not guaranteed without other Crossover allies in the team - Crossover allies are completely irrelevant to the team - No Big Bad Bosses | |
![]() | - Great hard-hitter - Great tank - Decent debuffer - Their second boosts are easily triggered by the plethora of debuffers in this team - Decent linkset | |
![]() | - Unreliable sealing effect | |
![]() ![]() |
||
![]() | - Has a nice ATK boost - Reduces super-class enemy defense by a good amount | |
![]() | - He has similar flaws to Syn Shenron: Fragile, defense-reduction is situational and his synergy is arguably worse - Unfortunately he shares the same name with his LR counterpart who is superior to him in every way | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Excellent AoE unit - Transformation has no condition aside from being turn-based | |
![]() | - Mediocre linkset | |
![]() ![]() |
||
![]() | - Incredible ATK & DEF boost - Offers a debuff to enemy ATK & DEF - Launches an additional attack which can be a super | |
![]() | - Several bosses have immunities to his debuffs | |
![]() ![]() |
||
![]() | - Decent hard-hitter and tank - Great Extreme Class supporter - Decent debuffer - Decent linkset | |
![]() | - Crossover allies are very scarce | |
![]() ![]() |
||
![]() | - Decent ATK & DEF boost - Changes orbs for the team and does it for other orbs when HP falls below 70% | |
![]() | - The other part of his orb changing is HP-restricted - He doesn't offer much for the team in any other department - Future Saga allies besides himself are utterly worthless | |
![]() |
||
![]() | - A good number of relevant allies benefit from their support - Great tank - Decent linkset | |
![]() | - Passive becomes severely weaker against non-Goku enemies | |
![]() |
||
![]() | - Great hard-hitter - Decent tank - Decent debuffer - His additional boost on an ATK-lowered enemy can easily be met with PHY Frieza (Final Form) (Angel) - Plethora of relevant Wicked Bloodline allies for his additional boost | |
![]() | - No Strongest Clan in Space or Thirst for Conquest - Super Strike links are only shared with his fellow King Cold counterpart - Resurrected Warriors are mostly overshadowed in this team - His DEF boost does not activate until he attacks | |
![]() | - Decent tank - Decent linkset | |
![]() | - Much of their debuff-based passive is locked out in most of the relevant events | |
![]() ![]() |
||
![]() | - Great hard-hitter - Great tank - Excellent linkset | |
![]() | - ATK & DEF boost require buildup - Has no other SA effect aside from lowering DEF | |
![]() |
||
![]() | - Great AoE unit - Great healer - Great hard-hitter - Excellent tank - Great linkset | |
![]() | - No other relevant ally shares his signature Cell-based links | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Excellent stunner - Great sealer - Great debuffer - Instant transformation condition - Great linkset - Infinite DEF stacker | |
![]() | - No Big Bad Bosses | |
![]() |
||
![]() | - Great support unit - Great hard-hitter - Excellent tank | |
![]() | - Only Recoome meets their additional conditions | |
![]() |
||
![]() | - Decent hard-hitter - Great tank - Great Ki-changing support - Great sealer | |
![]() | - Abysmal linkset - No other relevant Dragon Ball Heroes allies to attain her Foreseeing chance | |
![]() |
||
![]() | - Great tank - Excellent healer - Decent linkset | |
![]() | - Obtaining his full boost requires running up to other 4 Wicked Bloodline allies - Rainbow-Ki changing passive condition meant that it can only work if they float in the third slot - Additional boost only works with 3 Rainbow Ki Spheres which is difficult due to the category's lack of reliable Rainbow Ki-changers | |
![]() |
||
![]() | - Powerful ATK & DEF boosts - Able to stun super-class enemies after being attacked and debuffs enemies through his super attack - His giant ape transformation provides temporary invulnerability | |
![]() | - Since not all bosses can succumb to debuffs, it's not always going to connect - His Giant Ape transformation is locked behind a notable HP restriction | |
![]() |
||
![]() | - Decent hard-hitter - Decent tank - Active Skill is somewhat easy to use | |
![]() | - Mediocre linkset - Supreme multiplier hinders his damage potential - Damage output is severely gimped when facing two enemies, despite his main role as an AoE unit - Can't hit hard against a single enemy at full HP | |
![]() ![]() |
||
![]() | - Starts off with nice ATK & DEF boosts - Gains type effectiveness and an even greater attack boost when the enemy is sealed - Able to stun the enemy | |
![]() | - The second part of his passive isn't always going to able to be activated; similar story goes for his stun - Additional ATK & DEF boost and additional Super Attack requires very specific allies on the same rotation as him | |
![]() |
||
![]() | - Great tank | |
![]() | - Mediocre linkset - Mediocre damage dealer - Guard not only isn't guaranteed but it isn't even that good of a chance in the first place - Attack effectiveness will never be met - Support buff is rather forgettable | |

![]() |
||
![]() | - Great tank - Great support unit | |
![]() | - Abysmal linkset - Additional offensive support requires running them on the main rotation while also sacrificing their defensive buffs | |
![]() |
||
![]() | - Offers Ki, ATK & DEF | |
![]() | - His ATK & DEF are RNG-based, making him a little rough to consistently rely upon | |
![]() |
||
![]() | - Great support unit - Great tank | |
![]() | - Mediocre linkset - Passive is severely weakened against Extreme Class enemies - Future Saga Category allies are absolutely non-existent | |
![]() |
||
![]() | - Offers Ki, ATK, & DEF - Recovers HP on his turn | |
![]() | - His utility outside of support is a bit limited | |
![]() |
||
![]() | - Excellent debuffer - His additional sealing buff is easily fulfilled in this team and there are plethora of relevant Saiyan enemies as well | |
![]() | - Sealing chance is too unreliable to take advantage of his additional boost | |
![]() ![]() |
||
![]() | - Infinite ATK & DEF stacker - Plenty of Goku's Family enemies for his category bonus - Great hard-hitter and tank | |
![]() | - Can only get the DEF boost if you either launch a Super Attack or you're low on HP - Mediocre linkset | |
![]() |
||
![]() | - Starts off with a good amount of ATK & DEF - Can build a decent amount of ATK & DEF | |
![]() | - He requires a bit of time to get his ATK & DEF going - His links don't help very much | |
![]() |
||
![]() | - Potential to gain a hefty ATK boost - He gives himself ki, ATK, & DEF through his support passive | |
![]() | - His big ATK boost is RNG-based, making it inconsistent to rely upon - There are virtually no units to take advantage of his support - Synergy is also a bit of an issue with him | |
![]() ![]() |
||
![]() | - Indefinitely stacks ATK & DEF - Able to grow his ability to crit to an excellent point - Self-sufficient at 8 Ki, which is very manageable | |
![]() | - His boosts only apply upon attacking, which can leave him hanging if he's in the first slot - His high crit chance requires time to build to the max - Still uses supreme multiplier unlike other non-AOE Dokkan Fest units - Stats are rather low for an EZA due to his crappy leveling | |
![]() |
||
![]() | - Great F2P unit - Decent debuffer - Decent stunner - Okay sealer | |
![]() | - Mediocre linkset - Crossover allies are comparatively lacking | |
![]() |
||
![]() | - Decent hard-hitter - Great tank - Great debuffer - Great linkset | |
![]() | - ATK debuff only lasts for 1 turn | |
![]() ![]() |
||
![]() | - Decent hard-hitter - Great tank - Great linkset | |
![]() | - Has no other role aside from being Omega Shenron's best friend - GT Bosses allies only consists of GT Frieza and Omega Shenron - Very difficult to get the guaranteed crits | |
![]() |
||
![]() | - They can reach great ATK & DEF boosts with "Terrifying Conquerors" allies - They can also launch additional attacks but require Cooler | |
![]() | - Thankfully, Extreme PHY does have what they need to function but it's a very strict set-up and too conditional to really have them excel. | |
![]() |
||
![]() | - Dabura has a great ATK & DEF boost, and can bolster his DEF to greater heights thanks to its stacking effect on super - He has the chance to stun enemies for 2 turns just by attacking them - He offers a nice boost to his extreme-class "Majin Buu Saga" allies | |
![]() | - Given the restriction behind his support, it's not available for all of his teammates - As with others that offer a stun or debuff, it can't always be relied upon | |
![]() |
||
![]() | - Infinite ATK & DEF stacker - Decent hard-hitter and tank | |
![]() | - Transformation condition is difficult to fulfill - Mediocre linkset - Lacks an initial DEF boost | |
![]() ![]() |
||
![]() | - He offers nice ATK & DEF boosts but his ATK can reach greater heights when attacked - His Giant Form offers brief invulnerability and can be used twice | |
![]() | - His second ATK boost is on a turn-limit but thankfully, can be reset after expiring | |
![]() ![]() |
||
![]() | - His ATK & DEF boosts can reach monstrous heights and his DEF is further backed up for multiple turns thanks to his super attack - His Giant form offers temporary invulnerability | |
![]() | - Bergamo starts off with literally no boosts on his own; For events that require units to be prepped up from the get-go like Super Battle Road, this can be quite problematic - His links don't synergize well | |
![]() |
||
![]() | - Recovers HP when needed the most - Offers a decent amount of boost that can go even further with every attack he receives - Shares a good amount of links with PHY Super Buu - Provides Ki for himself with every attack he receives | |
![]() | - It's a risk/reward situation getting his HP recovery to go off | |
![]() |
||
![]() | - They have a decent ATK & DEF boost | |
![]() | - They would have significantly more traction if Extreme PHY actually had an Android 13 unit for them to cooperate with but this restriction only keeps them stalled | |
![]() ![]() |
||
![]() | - Offers decent boosts and can further boost ATK while maintaining HP - Guaranteed to hit for at least neutral damage with super attacks | |
![]() | - His links don't synergize too well | |
![]() ![]() |
||
![]() | - He can build his ATK & DEF boosts to great levels - To help him start off, he has some small boosts | |
![]() | - One of his boosts is on a non-replenishable turn limit - His links don't synergize too well | |
![]() |
||
![]() | - Okay unit - Decent linkset | |
![]() | - Final Blow is incredibly difficult to properly utilize | |
![]() ![]() |
||
![]() | - Starts off with modest boosts and gains more momentum against multiple enemies - Gains an additional ATK boost when enemies have their DEF reduced - His active skill can provide a good debuff against an opponent | |
![]() | - His additional buffs and active skill are fairly situational - Unfortunately, given some bosses can't be debuffed, his active and additional buff won't do much | |
![]() ![]() |
||
![]() | - Gains modest boosts with ki spheres and recovers HP | |
![]() | - His utility is completely dependent on the ki spheres he gains, making him rather inconsistent performance-wise | |
![]() |
||
![]() | - Gives himself ki to help with super attacks and has a decent ATK boost | |
![]() | - Defensively, he's deadweight - He has very little synergy | |
![]() |
||
![]() | - Changes ki spheres - Built-in evasion to avoid damage - Deals some modest damage with super attacks and has stunning potential | |
![]() | - His ATK boost only applies to supers, leaving him hanging if he fails to deliver one - Defensively, Hit has to rely on his evasions; otherwise, he will be taking significant damage | |

![]() |
||
![]() | - He offers some nice boosts to "Movie Bosses" allies, of which there are some nice options on Extreme PHY - He's a nice tank thanks to his DEF boosts and his damage reduction | |
![]() | - Since his support is category restricted, not everyone can benefit from it | |
![]() |
||
![]() | - Changes orbs | |
![]() | - Future 17 does his job but significantly better - His ATK boost is pretty small and he has no defense | |
![]() |
||
![]() | - Offers a seal and debuff to enemies - Able to dodge enemy attacks | |
![]() | - Not all bosses can suffer debuffs - He has no offensive strength and defensively, he's still fragile if he gets hit | |
![]() |
||
![]() | - Gains decent buffs upon reaching the HP restriction | |
![]() | - He has no passive otherwise | |