- Excellent hard-hitter - Astounding tank - Active Skill can activated very early in the fight | ||
- Mediocre linkset | ||
- Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill conditions are simple and easy to use | ||
- Unable to run any Goku allies for his additional boost - Mediocre linkset | ||
- Astounding hard-hitter - Great tank - Transformation and Active Skill conditions are easy to fulfill | ||
- Mediocre linkset | ||
- Great hard-hitter - Astounding tank - Decent linkset | ||
- The only other relevant Majin Power ally in the team is severely hindered due to lack of the former's allies - Active Skill transformation to Super Buu takes a long time to trigger - Loses evasion after using Active Skill | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Active Skill can somewhat be reliably used | ||
??? | ||
- Great tank | ||
- Damage reduction rapidly drops over time aside from his 10th turn but after that, his becomes virtually defenseless - Poor linkset - Low F2P stats | ||
- Great hard-hitter - Excellent tank | ||
- Mediocre linkset - Their damage reduction can only work if they're placed as floaters - Even though they require multiple attacks to build up, their status as a floater meant that they're going to build up rather slowly at that - Pure Saiyans/Terrifying Conquerors allies are rather lacking | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Passive becomes severely hindered against non-Saiyan enemies | ||
- Recovers HP - Able to deal great damage and tank extremely well when fully built up - Excellent links | ||
??? | ||
- Great hard-hitter - Decent tank - Decent linkset | ||
- Majin Power allies are scarce and irrelevant - Super Attack effect does not raises DEF whatsoever | ||
- Excellent hard-hitter - Excellent tank - His additional boosts are easily met thanks to his ability to change Ki Spheres - Great linkset | ||
??? | ||
- Excellent nuker - Excellent tank - Great sealer - Nullification can be reliably triggered and encompasses almost every enemy in the game - Active Skill can be reliably activated anywhere and is incredibly potent - Can also support other units thanks to their ability to change Ki Spheres to TEQ | ||
- Additional Super Attack only works at low HP | ||
- Currently Extreme TEQ's best wingman, providing Ki, ATK, & DEF to great degrees - Greatly debuffs enemies upon supers | ||
- Most of his links are rather difficult to be properly utilized | ||
- Offers Ki, ATK & DEF to allies - Can hold his own pretty well for being a support | ||
- Links are not the best | ||
- Super ATK will heal HP and ultra-Super ATK debuffs opponent - Becomes more self-sufficient with each Super ATK - Guaranteed crits against enemies in ATK down status - Builds up DEF very well with each Super Attack | ||
- His guaranteed criticals can be difficult to pull off, especially given the prevalence of bosses having immunities | ||
- Great hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Giant Form Transformation can be reliably triggered - Goku enemies are a commonplace | ||
- Abysmal linkset - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Ultra Super Attack has no SA effect aside from damaging all enemies - Giant Form has the potential downside of lasting only 1 turn | ||
- Great tank - Excellent linkset | ||
- Crossover allies are completely irrelevant to the team - Guard only lasts for 5 turns at which point he becomes virtually defenseless | ||
- Deals a sizeable amount of damage especially when provided with supports - Amazing linkset | ||
- His second passive can only be achieved by running Furious Last Resort Vegeta (Giant Ape) in the same rotation - He cannot tank until he attacks, leaving him defenseless in the first slot | ||
- Great hard-hitter - Great tank - Excellent Ki-changing support - Excellent stunner - Will easily get 7 Ki Spheres in the team - Decent linkset | ||
- Their reliance on 7 TEQ Ki Spheres for their additional attack starves other units that rely on Ki Spheres for Ki | ||
- Raises ATK & DEF on supers until his Golden Form - ATK, DEF and HP recovery incrementally strengthens with each form - Good Links | ||
- Unless on longer events, reaching his last transformations isn't always feasible | ||
- Great hard-hitter - Great tank - Excellent linkset - Decent stunner | ||
- None of his other allies who can stun before Cooler attacks have any relevancy on the team and unless Cooler's additional is a Super, he himself won't be able to utilize the crit bonus on a stunned enemy | ||
- Excellent tank - Reliable Giant Form transformation - Decent linkset | ||
- Low intial DEF boost before the first hit - Much of his boosts are entirely reliant on a Saiyan-based enemy, making him a rather mediocre unit against any other enemies | ||
- Gives all allies a good ATK & DEF buff - Ultra-Super ATK gives allies a further 30% buff - Can hold himself pretty well for a support | ||
- Aside from Guldo, no one on the team will receive his full support - Support does not offer ki | ||
- Infinite DEF stacker - Excellent tank - His additional boosts can easily be met as every ally on the team are Extreme Class - Great healer - Okay debuffer - Decent linkset | ||
- Guard is reliant on evasion - ATK debuff only last for 1 turn | ||
- Excellent tank - Decent hard-hitter - Decent linkset | ||
- His support requires Ki changers to consistently get the boost - His transformation loses the guarding capabilities as well as support in favor of slightly higher boosts and unreliable evasion - His links pre-transformed are rather mediocre - Active Skill is very difficult to utilize | ||
- Great hard-hitter - Great tank - Decent stunner - Decent debuffer | ||
- No other Universe 6 allies besides himself, leaving him defenseless before he attacks - Mediocre linkset | ||
- Extreme TEQ does offer some relatively nice "Wicked Bloodline" units for upping his passive - Can debuff enemy ATK | ||
- Getting his full passive is not the easiest task on this team - His debuff is not always going to connect due to bosses being immune at times | ||
- Great hard-hitter - Great tank | ||
- His Active Skill condition is almost impossible to be fully utilized - Mediocre linkset - Will never receive the full boost without running specific Androids + Target: Goku allies - Ki boost is not guaranteed - Additional boost and damage reduction only takes effect the next turn - SA effect is near-worthless | ||
- Decent hard-hitter - Decent tank - A good number of relevant allies benefit from his support | ||
- Only Hit meets his USS condition | ||
- Offers a great lead for Extreme TEQ - Will always reduce damage taken - Able to dish out damage on a great scale | ||
- His damage reduction isn't as potent when under 50% HP Doesn't have any SA effects aside from lowering DEF | ||
- Deals an astounding amount of damage thanks to his EZA stats and immense multuplier while he also being able to take a lot hits - Debuffs enemies upon supers - Stacks ATK & DEF infinitely with each super - Provides a sizeable amount of Ki boosts | ||
- His passive is nullified against 3 or more enemies which hampers his effectiveness in events such as Super Battle Road | ||
- Able to debuff, stun and seal - Provides a sizable boost to himself | ||
- Unfortunately, a multitude of bosses have immunities to one, if not all of his debuffs - Only Ginyu Force ally available is the TEQ LR Ginyu (Goku) | ||
- Gives himself ki and a good amount ATK boost along with a decent amount of DEF boost defending on your HP - Reduces damage if your HP is above the threshold - Recovers HP after receiving ATK | ||
- Loses damage reduction once he falls below 80% HP | ||
- Great stunner - Decent hard-hitter - Great tank | ||
- Abysmal linkset - He can only tank before attacking at less than 50% HP | ||
- Great support unit | ||
- Mediocre linkset - Every other allies on the team that meets her Category requirements are severely outclassed | ||
- Excellent support unit - Decent tank | ||
- Guard has a low chance of triggering | ||
- Offers allies Ki and support - Seals the enemy's Super Attack - Provides a sizeable amount of ATK & DEF boost to herself (her conditions is meaningless unless you run TEQ SS2 Vegeta in this team) | ||
- Her links leaves a lot to be desired | ||
- Good ATK & DEF boost - He can continue to grow his ATK stat thanks to the raise with each Super Attack - He gives his allies a nice buff | ||
- His best potential requires "Dragon Ball Heroes" units but as far as Extreme TEQ goes, he is the only one of his kind | ||
- One of the better leaders for Extreme TEQ with an unprecedented 130% boost to stats - He can deal quite a deal of damage and is capable of launching an additional super attack with TEQ ki spheres - Good saiyan and villain link set | ||
- Though his defense reduction is not as big of an issue as it once was, it's still advised to take caution with him on more difficult events - Doesn't have any Super Attack effects besides massively lowering DEF | ||
- His damage output is excellent - Debuffs Super class enemies and can offer some defense to his allied "Realm of Gods" teammates | ||
- His defense boost isn't exceptional by any means and can leave him hanging on tougher events | ||
- Great hard-hitter - Infinite ATK and DEF stacker - Decent Rainbow Ki support - Okay stunner | ||
- Mediocre linkset - Will never receive the second boost in this team | ||
- Starts off with a good ATK & DEF boost and can continue to raise his ATK through supers - His passive is versatile, either offering another great ATK & DEF boost or reducing damage and stunning the enemy - He does gain additional ATK and a crit chance against specific categories | ||
- Given his critical hits are gated behind facing categories, they won't always activate | ||
- Gains a good deal of ATK & DEF with every ki sphere - Recovers health with super ATKs - Rainbow ki spheres give him a better case of self-sufficiency | ||
- His offensive and defensive potential will vary based on the orbs he's collected | ||
- Has relatively great buffs so long as he can maintain HP - An AoE attack which also has the ability to stun and can receive a powerful, one-time boost when applicable | ||
- His synergy is the not greatest - One of his boosts can only be activated once | ||
- Great tank - Decent Ki changer support | ||
- Mediocre linkset - Flat nuking boost - Transformation time is too long unless he face the appropriate categories but even then they aren't really that common | ||
- Solid ATK, DEF and ki buff - Able to raise ATK for 6 turns | ||
- Geared more for "Shadow Dragon Saga" - Links don't work particularly well | ||
- Raises DEF with every super attack - Gives himself decent ki, ATK, & DEF buffs - He can potentially grow his ATK and chance to perform critical hits | ||
- For him to grow his ATK and crit chance, he requires time and a health restriction, which can be tedious - He's far from a team player with his links | ||
- Okay ATK & DEF boost - Recovers some HP in a dire situation - Decent stunning chance | ||
- His health recovery is fairly situational | ||
- Decent ATK & DEF buffs - Able to indefinitely stack ATK & DEF | ||
- The other two parts of his passive are not practical; Future 18 currently has no Extreme TEQ units and facing "Hybrid Saiyans" or "Earthlings" bosses are situational | ||
- Decent debuffer - Decent hard-hitter - Decent tank | ||
- Mediocre linkset - Support is very limited - "Planet Namek Saga" enemies are very scarce - Requires running a Frieza ally to receive additional boosts but they link poorly with any of them | ||
- Great ATK & DEF buffs upon Super ATK and can be further increased - Attacks are always guaranteed to land | ||
- His links aren't particularly good for the team | ||
- Relatively nice buffs with a manageable restriction - Guaranteed a Super ATK with just 8 ki | ||
- His full potential requires "Androids" allies | ||
- Can recover HP with attacks | ||
- HP recovery is based on damage dealt and given he has no ATK boost, can be a pain at times - He's relatively fragile | ||
- Seals the enemy's super attack - Plethora of strong "Crossover" units meaning it's easy to get the full boost | ||
- His links are utter rubbish | ||
- Excellent debuffer - Great healer | ||
- Will never receive the full boost without running very specific units - Mediocre linkset - Your only Bojack option in this team is the outdated SSR version | ||
- Super Attacks temporarily raise ATK & DEF and seals them - Gains a good amount of ATK & DEF from ki spheres | ||
- She can never hit her max potential on this team even after running sub-optimal units in this team - Her synergy is not very good | ||
- Decent ATK, DEF and Ki buffs | ||
- Boosts are turn-limited, making him deadweight afterwards | ||
- Gives himself decent buffs and stacks DEF | ||
- Extreme TEQ does have some excellent "Terrifying Conquerors" units to it but not everyone can really benefit off of this support | ||
- Offers Ki and DEF | ||
- Nothing particulary noteworthy about the unit, especially since his support is outclassed by others | ||
- Can be obtained for free | ||
- His only use, which is dealing damage, is something he still is lackluster in | ||
- Can be obtained for free | ||
- Offers literally nothing to the team | ||
- Potential to deal some damage | ||
- Tao falls short in most departments and his ATK boost is gated behind RNG | ||
- His passive is a flat, one-time activation. After that, he might as well not exist on the team | ||
- Changes STR orbs to TEQ ones | ||
- His damage is pitiful, cannot tank, and doesn't offer much in general | ||
- Recovers health based on damage dealt | ||
- He cannot take hits and given he has no damage boost, his health recovery isn't as powerful | ||
- Straightforward, guaranteed ATK passive | ||
- No defensive buffs and his ATK is still relatively mediocre | ||
- Offers ki to teammates | ||
- Aside from the ki support, he offers nothing else to the team | ||
23 June 2020 | First release |
29 August 2020 | Updated positions of units |
5 September 2020 | Raditz to A1; Accounted for Majin Vegeta's EZA to A1; Removed a con from Golden Cooler as that doesn't pertain to unit performance |
29 September 2020 | - Changed descriptions for units in S tier |