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![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - Domain debuffs Extreme Class allies - No Prepared for Battle | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Active Skill can somewhat be reliably used | |
![]() | - Infinite Zamasu debuffs Super Class allies | |
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![]() | - Great hard-hitter - Astounding tank - Plethora of relevant Bond of Parent and Child allies for their initial boost - Great linkset | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Great linkset | |
![]() | - Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out - 12-Ki Super Attacks and additional Supers don't raise DEF whatsoever - No Dismal Future | |
![]() | - Astounding hard-hitter - Excellent tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - Half-corrupted form debuffs Super Class allies | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Standby Skill has no conditions aside from being turn-based | |
![]() | - Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks especially considering that none of them are even guaranteed in the first place | |
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![]() | - Astounding hard-hitter - Astounding tank - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Plethora of relevant Future Gohan allies for his additional boosts - Great linkset | |
![]() | - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | |
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![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant Trunks allies for his additional boosts - Great linkset | |
![]() | - No Prepared for Battle - Base Form's guard isn't guaranteed and damage reduction doesn't work at full HP | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are severely oveshadowed by their Super Class counterparts in the team - Cannot activate Active Skill and Domain while Fusion Zamasu's or Future Gohan's Domain is active and vice versa | |
![]() | - Astounding hard-hitting unit - Great tank - Decent healer - Great linkset | |
![]() | - Active Skill conditions are rather difficult to fulfill - Final Blow is very difficult to utilize even for his damage output | |
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![]() | - Excellent hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - DEF isn't good enough in the early turns until he stacks enough DEF | |

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![]() | - Supports the majority of the relevant units in this category including her additional boost - Excellent tank | |
![]() | - Mediocre linkset - Unable to defend herself against AoE enemies or those that disable evasion - Gohan and the Androids are not supported | |
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![]() | - Excellent support unit - Great tank - Great linkset | |
![]() | - No Ki support unless you're below 50% HP and only once - Additional damage reduction only has a 30% chance to work within the same turn | |
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![]() | - Great nuker - Great tank - Great linkset | |
![]() | - - Super Bosses allies are severely overshadowed by the Super Class counterparts in the team - Low initial DEF boosts before receiving hits | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Forgoes running Future Gohan allies for his full boost | |
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![]() | - Great Ki-chaning unit - Great hard-hitter - Great tank | |
![]() | - Mediocre linkset | |
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![]() | - Great Ki-chaning unit - Great hard-hitter - Great tank | |
![]() | - Mediocre linkset - Ki Changing passive detriments the TEQ Future Androids who are reliant on TEQ Ki Spheres to nuke | |
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![]() | - Excellent tank - Great hard-hitter - Plethora of relevant SSGSS allies for their additional boost - Great linkset | |
![]() | - Additional enemy boost is only relevant against Zamasu enemies and nowhere else - Active Skill debuffs their own DEF | |
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![]() | - Excellent tank - Great linkset | |
![]() | - Additional damage reduction requires multiple attacks but Trunks has no built-in additionals unless he's fighting a Realm of Gods Category enemy | |
![]() | - Great hard-hitter - Excellent tank - Great healer - Great linkset | |
![]() | ??? | |
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![]() | - Great nuker - Great tank - Great sealer - Nullification can be reliably triggered and encompasses almost every enemy in the game - Active Skill can be reliably activated anywhere and is incredibly potent | |
![]() | - Additional Super Attack only works at low HP - Mediocre linkset | |
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![]() | - Great hard-hitter - Excellent tank - Will easily attain his second boost in this team as every relevant Trunks ally falls under his requirement including the main leader - Great linkset | |
![]() | ??? | |
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![]() | - Great tank unit - Decent hard-hitter - Decent healer | |
![]() | - Passive is rather weak at low HP - Forgoes running Gohan and Trunks allies on the team for his additional damage reduction | |
![]() | - Excellent hard-hitter - Excellent tank - Great debuffer - Okay healer - His condition requiring a Potara ally is easily met as every relevant Zamasu ally fits under the category - Great linkset - Benefits from Vegeta & Trunks' additional leader skill boost | |
![]() | - Damage reduction buildup resets at the start of next turn - Ki boost requires 5 attacks as opposed to 1, rendering him dependant on INT Ki Spheres once his five turns are up - Active Skill will never be used to its full potential - Unarmed Super Attack enemies are almost non-existent - Shares the same name as his TEQ counterpart until the former turns Infinite, at which point his initial passive would have already wore off | |
![]() | - Will easily be get to their full boost due to a big overlap with their categories - Great stunner - Decent Super Class supporter | |
![]() | - Future Gohan and the Androids do not meet their requirements - Poor linkset - Future Saga enemies are almost non-existent | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Additional enemy boost is only relevant against Zamasu and Cell Max enemies and nowhere else | |
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![]() | - Hits and tanks decently hard for a general pool unit - Will easily get the second boost in this team due to Future Gohan being the most relevant unit in the team | |
![]() | - No Prepared for Battle - Additional enemy boost is only relevant against Zamasu and Cell Max enemies and nowhere else - Cell enemies are completely irrelevant | |
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![]() | - Great hard-hitter - Great tank - Decent linkset - Infinite DEF stacker | |
![]() | - No Prepared for Battle - Requires a lot of buildup, making them unfeasible for short events | |
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![]() | - Great hard-hitter - Great tank - Excellent Extreme Class supporter - Great debuffer - Great linkset | |
![]() | - Final Blow is very situational and difficult to properly utilize | |
![]() | - Great tank | |
![]() | - Obtaining his full boost requires running a full Trunks team - Mediocre linkset | |
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![]() | - Infinite DEF stacker - Great linkset | |
![]() | - Incredibly restrictive transformation condition - Mediocre tank | |
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![]() | - Great hard-hitter - Great tank - Decent linkset - Great debuffer | |
![]() | - Active Skill won't activate until as early as turn 5 - Much his debuff-based passive is locked out due to his mediocre conditions - No Prepared for Battle | |
![]() | - Great hard-hitter - Excellent tank - Active Skill and subsequently, revival can be reliably triggered even in difficult events - Great linkset - Has the ability to foresee Super Attacks | |
![]() | - Gohan & Trunks are entirely reliant on AGL Ki Spheres for Ki, making them potentially struggle for Ki if RNG isn't in your favor - Gohan himself must receive the K.O. attack to revive, making it possible to screw you over if he survives or the enemy didn't launch their Super Attack - Future Gohan does not change Ki Spheres after he Exchanges, making it harder to get his Additional Super Attack than his initial state | |

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![]() | - Great support unit - Great tank | |
![]() | - Mediocre linkset - Gohan and Trunks will nullify their offensive boosts | |
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![]() | - Excellent Extreme Class support unit - Great tank | |
![]() | - Mediocre linkset - Passive is severely weakened against Extreme Class enemies - Super Class allies do not benefit from his support | |
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![]() | - Excellent support unit - Great tank - Great linkset | |
![]() | - Low initial DEF until he receives enemy attacks | |
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![]() | - Great tank - Decent support unit - Decent linkset | |
![]() | - Foreseeing Super Attack besides being locked under a condition, isn't guaranteed which becomes detrimental as you have no idea whether the passive activates or the enemy didn't really land a Super Attack the turn it triggered - Saviors comprises only of his other Trunks (Teen) counterparts | |
![]() | - Infinite DEF stacker - Great hard-hitter and tank, particularly for a F2P unit - Excellent linkset | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great linkset | |
![]() | - No other Movie Heroes allies on the team besides himself - Additional DEF boost requires multiple Super Attacks but Trunks has no built-in additionals whatsoever - Mediocre tank - Is completely defenseless against non-Androids/Target: Goku enemies | |
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![]() | - Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset, best linking partner for TEQ Vegito | |
![]() | - No Warrior Gods | |
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![]() | - Great linkset - Decent hard-hitter | |
![]() | - Mediocre tank | |
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![]() | - Support encompasses every Trunks and Future Gohan in the team - Great hard-hitter and great tank - Decent stunner | |
![]() | - No Prepared for Battle - Unable to run Gohan (Youth) in the team | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Guard only works against multiple enemies and isn't guaranteed | |
![]() | - Great hard-hitter - Great tank - Excellent linkset | |
![]() | - No Ki boost against Super Class enemies, leaving him to struggle for Ki - Wicked Bloodline enemies are very scarce | |
![]() | - Great hard-hitter, especially against multiple enemies - Great tank - Decent linkset | |
![]() | - No Prepared for Battle - His additional boost requires to KO the enemy first | |
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![]() | - Decent attacker - Great tank - Great linkset - Decent stunner | |
![]() | ??? | |
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![]() | - Decent attacker - Great tank - Great linkset | |
![]() | ??? | |
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![]() | - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Unconditional 100% ATK boost - Gives Extreme Class allies +3 Ki and a 30% ATK boost at the start of the turn | |
![]() | - Does not support Super Class allies - Requires taking enemy attacks to build up DEF boost | |
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![]() | - Great Ki changer support - Great nuker - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Decent hard-hitter - Great tank - Okay debuffer | |
![]() | - ATK debuff only lasts for 1 turn - Mediocre linkset | |
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![]() | - Great hard-hitting unit - Great debuffer - Okay stunner - Great linkset | |
![]() | - Support only encompasses himself, Vegito and SSB Goku - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Will be able to hit extremely hard thanks to his EZA stats - Great support for other Zamasu units - Great debuffer - Links excellently with other Zamasus | |
![]() | - Debuffs Super Class allies - Doesn't really provide that much of a DEF boost for himself | |
![]() | - Great F2P unit with decent LR stats - Decent debuffer - Great Zamasu-based linkset | |
![]() | - Requires KOing enemies to get the full boost which is difficult given his low initial boost - Cannot link well with Super Class allies | |
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![]() | - Infinite ATK & DEF stacker - Very strong synergy with his STR Android #18 counterpart - Additional Super Attack can be easy to achieve given the amount of Hybrid Saiyans enemies | |
![]() | - Cannot be utilized to his full potential unless he is on the same rotation as Destructive Android Android 18 (Future) - Mediocre linkset - F2P stats | |
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![]() | - Infinite ATK & DEF stacker - Very strong synergy with her TEQ Android #17 counterpart - Additional Super Attack can be easy to achieve given the amount of Hybrid Saiyans enemies | |
![]() | - Cannot be utilized to her full potential unless she is on the same rotation as Lethal Android Android 17 (Future) - Mediocre linkset - F2P stats | |
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![]() | - Infinite ATK stacker - Self-sustainable - Great linkset | |
![]() | - Low stats for an EZA - Horrible Ki multiplier - Can only be utilized to his full potential with having Super Saiyans on the same rotation as him | |
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![]() | - Decent debuffer - Decent tank unit - Great linkset | |
![]() | - F2P stats - Forgoes running his PHY support counterpart | |
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![]() | - Self-sustainable - Decent tank and hard-hitting unit | |
![]() | - Mediocre linkset - Will not always get the second boost | |
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![]() | - Unconditional 70% AK and DEF boost - Has a high (50%) chance to critical hit when fighting an Androids Category enemy | |
![]() | - Second boost requires two or more enemies to activate - Critical hit from passive requires specific enemies to activate | |
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![]() | - Gains a 30% ATK & DEF boost for 7 turns from start of turn | |
![]() | - Passive boost does not last forever - Extreme damage with Super Attack | |

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![]() | - Great support unit that can hold his own at the same time - Great linkset | |
![]() | - Needs TEQ Trunks as the leader to be utilized to his full potential | |
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![]() | - Decent support unit that can hold on his own - Great linkset | |
![]() | - No Ki support | |
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![]() | - Easily gives the full boost to his allies due to a strong category overlap - Decent tank and debuffer | |
![]() | - Low WT stats | |
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![]() | - Excellent stunner - Great Ki supporter - Decent tank | |
![]() | - Only AGL units are fully supported - Only gives the full support to Future Android #18 - Mediocre linkset | |
4 Mar 2020 | First release |
11 Mar 2020 | Passion of the Warrior Race Super Saiyan God SS Vegeta added to S True Power of a God Zamasu demoted to A |
8 Apr 2020 | Blade of Hope and Dreams Super Saiyan Trunks (Future) promoted to S Furious Punishment Goku Black (Super Saiyan Rosé) demoted to A |
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.