![]() ![]() ![]() ![]() ![]() ![]() | |
---|---|
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |


![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Plethora of relevant allies on the team that meets his damage reduction condition - Both Active Skill conditions are easy to fulfill | |
![]() | - Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | |
![]() |
||
![]() | - Astounding hard-hitter - Excellent tank - Decent linkset | |
![]() | - Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset | |
![]() | - Evasion becomes weaker by the 8th turn | |
![]() |
||
![]() | - Great hard-hitter - Astounding tank - Additional boost is easily fulfilled by running AGL Buu (Super) on the team | |
![]() | - Abysmal linkset - Active Skill transformation to Super Buu takes a long time to trigger - Loses evasion after using Active Skill | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Great linkset - Active Skill is somewhat easy to utilize | |
![]() | - Guard only lasts for 5 turns at which point he becomes virtually defenseless - Additional boost requires multiple Super Attacks but Vegeta has no built-in additionals unless he's up against a Cell enemy - Cell enemies are completely irrelevant | |
![]() |
||
![]() | - Astounding hard-hitter - Astounding tank - Additional boost is easy to trigger due to most of the best allies on the team being in Androids/Cell Saga - Transformation and Active Skill is easy to trigger - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | |
![]() | - Super Saiyan Trunks' guard isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | |
![]() |
||
![]() | - Astounding nuker - Astounding tank - Infinite DEF stacker before SSGSS - Great linkset | |
![]() | - Takes too long for him to transform into his Super Saiyan Blue state - Loses the ability to stack after transforming into SSGSS - Ki-changing passive in the first 2 forms isn't guaranteed - Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them | |
![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Great linkset | |
![]() | - Will never be able to transform in this team | |
![]() |
||
![]() | - Infinite DEF stacker - Great hard-hitter and tank - Foresee Super Attack has no conditions attached - Okay healer - Fulfills Kid Gohan's Unit Super Attack condition | |
![]() | - Active Skill requires running either Kami or the Super Strike Piccolo which severely drags the team down - Lacks Gaze of Respect or Demonic Ways to link with Kid Gohan | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Great healer | |
![]() | - Unless he's against the appropriate Category enemies, Super Buu's guard is not guaranteed - Abysmal linkset - Active Skill is difficult to utilize | |
![]() |
||
![]() | - Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Gives the secondary boost for Super Saiyan 2 Gohan's passive - Great stunner | |
![]() | - Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | |

![]() |
||
![]() | - Excellent support unit - Astounding hard-hitter - Excellent tank and evader | |
![]() | - Mediocre linkset | |
![]() |
||
![]() | - Great support unit - Great tank - Decent linkset | |
![]() | - Only gets significant damage reduction at low HP - Super Attack effect does not raises DEF whatsoever | |
![]() |
||
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant Androids enemies for his additional boost - Great linkset | |
![]() | - Passive becomes significantly weaker at low HP | |
![]() |
||
![]() | - Infinite DEF stacker - Excellent tank - Decent Ki-chaning support - Decent healer - Great linkset | |
![]() | - Ki-changing passive is not guaranteed - Additional Super Attack doesn't stack DEF | |
![]() |
||
![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Needs to be in the first slot to fully activate his passive at which point that his evasion cannot trigger before attacking | |
![]() |
||
![]() | - Great nuker - Great tank - Great linkset - Plethora of relevant Rapid Growth allies for his support and Ki-changing passive | |
![]() | ??? | |
![]() | - Great hard-hitting unit - Great tank | |
![]() | - Mediocre linkset - No initial DEF boost - 12-Ki Super Attack has a chance to debuff themselves | |
![]() |
||
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Very easy to overcharge Ki thanks to Gohan's Ki support | |
![]() |
||
![]() | - Decent attacker - Great tank - Great linkset - Decent stunner | |
![]() | ??? | |
![]() |
||
![]() | - Decent attacker - Great tank - Great linkset | |
![]() | ??? | |
![]() |
||
![]() | - Decent hard-hitter - Decent tank - Great healer - Excellent support unit as Buucolo - Transformation has no condition aside from being turn-based | |
![]() | - Abysmal linkset - Buutenks is the worst transformation among the 3 forms and it's pretty easy to get if you're not careful - Buuhan's guard is not guaranteed - All other Buu units that share most of his links are severely outclassed | |
![]() ![]() |
||
![]() | - Infinite ATK stacker - Decent healer - Decent stunner - Great hard-hitter - Great tank | |
![]() | - Besides the pre-awakened Garlic Jr., Extreme Class units in this team only consists Super Buu units, all of whom links poorly with him - Abysmal linkset | |
![]() ![]() |
||
![]() | - Great sealing unit - Great hard-hitter - Self-sustainable - Great linkset | |
![]() | - No initial DEF buff | |
![]() |
||
![]() | - Decent hard-hitter - Great tank - Self-sustainable | |
![]() | - WT Stats | |
![]() |
||
![]() | - Infinite ATK & DEF stacker - Self-sustainable - Great linkset - Super Trunks's downside isn't much of an issue given that you're probably gonna use him for long anyway | |
![]() | - Active Skill is more often than not worse in long events due to not being able to stack his DEF | |
![]() |
||
![]() | - Self sustainable - Second boost is easy to achieve by the amount of Gokus in the team - Decent tank | |
![]() | - No Prepared for Battle | |
![]() |
||
![]() | - Self-sustainable - Decent tank and hard-hitting unit | |
![]() | - Mediocre linkset - Will not always get the second boost | |

![]() ![]() |
||
![]() | - Excellent tank - Great hard-hitter - Active Skill is easy to fulfill - Infinite DEF stacker - Excellent stunner - Excellent defensive supporter | |
![]() | - Mediocre linsket - While Unit Super Attack is possible in this team, your only options are PHY Piccolo or UR Piccolo & Krillin but none of them shares any common links with Gohan | |
![]() ![]() |
||
![]() | - Great healer - Great defensive support unit - Great linkset | |
![]() | - Mediocre tank | |
![]() |
||
![]() | - Great support unit - Great Ki-changing support - Decent tank | |
![]() | - Mediocre linkset - Additional support boost requires at least 7 Ki Spheres which is difficult when Piccolo is floated off as a support | |
![]() ![]() |
||
![]() | - Great supporter - Their additional boosts will easily be fulfilled in this team - Has the ability to foresee Super Attacks | |
![]() | - Despite being built to support Kid Gohan, they share zero links with each other | |
![]() |
||
![]() | - Excellent healer - Decent stunner | |
![]() | - Mediocre tank - Mediocre linkset - No initial ATK boost | |
![]() |
||
![]() | - Decent debuffer and healer | |
![]() | - Weak F2P stats - Shares the same name with the much better STR Buu - No Ki links aside from Shattering the Limit | |

![]() |
||
![]() | - Great support unit whose buff encompasses the top tier Gohans in this team - Can hold his own thanks to his infinite DEF buff as well as his debuff on enemy's ATK - Gives the secondary boost for Super Saiyan 2 Gohan's passive - Great linkset | |
![]() | - Active Skill is more often than not, worse unless you face the appropriate category enemy | |
![]() |
||
![]() | - Decent debuffer - Okay support unit - Decent hard-hitter and tank | |
![]() | - Require Goku (Angel) to get the 40% support boost - Mediocre linkset - Low F2P stats | |
![]() |
||
![]() | - Decent stunner | |
![]() | - Requires Kid Goten to obtain his second boost - Minimal support boost - Mediocre linkset | |
![]() |
||
![]() | - Okay all-round unit - Excellent healer | |
![]() | - Extreme PHY allies consists only of himself | |
![]() |
||
![]() | - The one and only Kami unit in the game - The right to brag to your friends about Extreme Z-Awakening him - Helps to finish your run as soon as possible | |
![]() | - Wastes away all the hard-earned World Tournament medals for other better units - Unable farm his Super Attack in any way without using your precious Kais - Very to hard to pull this unit, let alone open all his paths unless you're willing to sell thousands upon thousands of SRs and Rs at a reduced price - Has a great chance (or semi-high chance if you're insane enough to place him in slot 1) of getting one-shotted by the enemy and lose your daily Red Zone limit - The enemy is more than likely just going to get tickled by his attacks before retaliating back with great force - Recovers just enough HP for the enemy to continue beating him up even further, assuming you even survive in the first place - Takes significant damage from even the most basic-level enemies in Tutorials | |