Dragon Ball Z Dokkan Battle Wiki

PSA - For those who wanted to add their own EZA details for the units, please do so either in your own blog page or the discussion tab. Anyone who put their own EZA ideas in the character pages will be banned immediately, regardless if your revert it or not.

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Card
Reasoning
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S1
Audacious Finish Super Saiyan 3 Gotenks
- Astounding hard-hitter
- Astounding tank
- Great linkset
- Plethora of relevant allies on the team that meets his damage reduction condition
- Both Active Skill conditions are easy to fulfill
- Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up
S2
Astounding Fusion Power Gotenks
- Astounding hard-hitter
- Excellent tank
- Decent linkset
- Active Skill takes a long time to trigger
- No Prepared for Battle
- Super Saiyan Gotenks' recovery isn't guaranteed
S3
Overconfident Challenge Gotenks
- Excellent hard-hitter
- Excellent tank
- Decent linkset
- Evasion becomes weaker by the 8th turn
S4
Split Into Good and Evil Majin Buu (Good)/Majin Buu (Pure Evil)
- Great hard-hitter
- Astounding tank
- Additional boost is easily fulfilled by running AGL Buu (Super) on the team
- Abysmal linkset
- Active Skill transformation to Super Buu takes a long time to trigger
- Loses evasion after using Active Skill
S5
Grim Reaper of Justice's Rampage Super Saiyan 3 Gotenks
- Excellent hard-hitter
- Great tank
- Decent linkset
- 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF
- His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less
- Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster
S6
Tenacious Secret Plan Super Vegeta
- Excellent hard-hitter
- Great tank
- Great linkset
- Active Skill is somewhat easy to utilize
- Guard only lasts for 5 turns at which point he becomes virtually defenseless
- Additional boost requires multiple Super Attacks but Vegeta has no built-in additionals unless he's up against a Cell enemy
- Cell enemies are completely irrelevant
S7
Super Power Counterattack Super Saiyan Trunks (Teen)
- Astounding hard-hitter
- Astounding tank
- Additional boost is easy to trigger due to most of the best allies on the team being in Androids/Cell Saga
- Transformation and Active Skill is easy to trigger
- Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn
- Great linkset
- Super Saiyan Trunks' guard isn't guaranteed
- Transformation is unconditional and can't choose when to trigger it
- Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed
S8
Limitless Combat Power Super Saiyan Vegeta
- Astounding nuker
- Astounding tank
- Infinite DEF stacker before SSGSS
- Great linkset
- Takes too long for him to transform into his Super Saiyan Blue state
- Loses the ability to stack after transforming into SSGSS
- Ki-changing passive in the first 2 forms isn't guaranteed
- Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them
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S9
Awakened True Power Super Saiyan Gohan (Youth)
- Astounding hard-hitter
- Astounding tank
- Infinite DEF stacker
- Great linkset
- Will never be able to transform in this team
S10
Kami and Demon King United Piccolo
- Infinite DEF stacker
- Great hard-hitter and tank
- Foresee Super Attack has no conditions attached
- Okay healer
- Fulfills Kid Gohan's Unit Super Attack condition
- Active Skill requires running either Kami or the Super Strike Piccolo which severely drags the team down
- Lacks Gaze of Respect or Demonic Ways to link with Kid Gohan
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S11
Destructive Scattershot Strike Buu (Super)
- Excellent hard-hitter
- Excellent tank
- AoE Super deals mega-colossal damage
- Great healer
- Unless he's against the appropriate Category enemies, Super Buu's guard is not guaranteed
- Abysmal linkset
- Active Skill is difficult to utilize
S12
Warriors Entrusted with Earth's Fate Super Saiyan Goku/Super Saiyan Gohan (Youth)
- Great hard-hitter
- Astounding tank
- Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available
- Gives the secondary boost for Super Saiyan 2 Gohan's passive
- Great stunner
- Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack
- Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts




Card
Reasoning
SU S1
Wielder of Thunder Magic Glorio
- Excellent support unit
- Astounding hard-hitter
- Excellent tank and evader
- Mediocre linkset
SU S2
Immutable Fighter Super Vegeta
- Great support unit
- Great tank
- Decent linkset
- Only gets significant damage reduction at low HP
- Super Attack effect does not raises DEF whatsoever



Card
Reasoning
A1
New Power from Training Super Vegeta
- Excellent hard-hitter
- Excellent tank
- Plethora of relevant Androids enemies for his additional boost
- Great linkset
- Passive becomes significantly weaker at low HP
A2
Unusual Pairing Super Saiyan 3 Gotenks & Piccolo
- Infinite DEF stacker
- Excellent tank
- Decent Ki-chaning support
- Decent healer
- Great linkset
- Ki-changing passive is not guaranteed
- Additional Super Attack doesn't stack DEF
A3
Victory at Hand Gotenks
- Great hard-hitter
- Great tank
- Great linkset
- Needs to be in the first slot to fully activate his passive at which point that his evasion cannot trigger before attacking
A4
Reckless Strength Super Saiyan Gotenks
- Great nuker
- Great tank
- Great linkset
- Plethora of relevant Rapid Growth allies for his support and Ki-changing passive
???
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A5
Budding Warrior Trunks (Kid) & Goten (Kid)
- Great hard-hitting unit
- Great tank
- Mediocre linkset
- No initial DEF boost
- 12-Ki Super Attack has a chance to debuff themselves
A6
Naught but Rampage Super Saiyan 3 Gotenks
- Excellent hard-hitter
- Great tank
- Decent linkset
- Very easy to overcharge Ki thanks to Gohan's Ki support
A7
Confident of Victory Super Trunks
- Decent attacker
- Great tank
- Great linkset
- Decent stunner
???
A8
Convergent Fury Super Trunks
- Decent attacker
- Great tank
- Great linkset
???
A9
Shocking Absorption Ability Buu (Super)
- Decent hard-hitter
- Decent tank
- Great healer
- Excellent support unit as Buucolo
- Transformation has no condition aside from being turn-based
- Abysmal linkset
- Buutenks is the worst transformation among the 3 forms and it's pretty easy to get if you're not careful
- Buuhan's guard is not guaranteed
- All other Buu units that share most of his links are severely outclassed

A10
Demon of Destruction and Vengeance Super Garlic Jr.
- Infinite ATK stacker
- Decent healer
- Decent stunner
- Great hard-hitter
- Great tank
- Besides the pre-awakened Garlic Jr., Extreme Class units in this team only consists Super Buu units, all of whom links poorly with him
- Abysmal linkset

A11
Devastating Fusion Power Super Saiyan Gotenks
- Great sealing unit
- Great hard-hitter
- Self-sustainable
- Great linkset
- No initial DEF buff
A12
Ready for a New Battle Gohan (Youth)
- Decent hard-hitter
- Great tank
- Self-sustainable
- WT Stats
A13
Invincible Battle Form Super Vegeta/Super Trunks
- Infinite ATK & DEF stacker
- Self-sustainable
- Great linkset
- Super Trunks's downside isn't much of an issue given that you're probably gonna use him for long anyway
- Active Skill is more often than not worse in long events due to not being able to stack his DEF
A15
Soaring New Generation Super Saiyan Gohan (Youth)
- Self sustainable
- Second boost is easy to achieve by the amount of Gokus in the team
- Decent tank
- No Prepared for Battle
A16
Rapid Growth Super Trunks
- Self-sustainable
- Decent tank and hard-hitting unit
- Mediocre linkset
- Will not always get the second boost




Card
Reasoning

SU A1
The Power to Protect Gohan (Kid)
- Excellent tank
- Great hard-hitter
- Active Skill is easy to fulfill
- Infinite DEF stacker
- Excellent stunner
- Excellent defensive supporter
- Mediocre linsket
- While Unit Super Attack is possible in this team, your only options are PHY Piccolo or UR Piccolo & Krillin but none of them shares any common links with Gohan

SU A2
Fighter's Self-Awareness Super Saiyan Gohan (Youth)
- Great healer
- Great defensive support unit
- Great linkset
- Mediocre tank
SU A3
Full-Throttle Focused Attack Piccolo
- Great support unit
- Great Ki-changing support
- Decent tank
- Mediocre linkset
- Additional support boost requires at least 7 Ki Spheres which is difficult when Piccolo is floated off as a support

SU A4
Teamwork for Victory Piccolo & Krillin
- Great supporter
- Their additional boosts will easily be fulfilled in this team
- Has the ability to foresee Super Attacks
- Despite being built to support Kid Gohan, they share zero links with each other



Card
Reasoning
B1
Destruction Descending Buu (Super)
- Excellent healer
- Decent stunner
- Mediocre tank
- Mediocre linkset
- No initial ATK boost
B2
Evil Onslaught Buu (Super)
- Decent debuffer and healer
- Weak F2P stats
- Shares the same name with the much better STR Buu
- No Ki links aside from Shattering the Limit




Card
Reasoning
SU B1
Answers Found in Training Super Saiyan Goku/Super Saiyan Gohan (Youth)
- Great support unit whose buff encompasses the top tier Gohans in this team
- Can hold his own thanks to his infinite DEF buff as well as his debuff on enemy's ATK
- Gives the secondary boost for Super Saiyan 2 Gohan's passive
- Great linkset
- Active Skill is more often than not, worse unless you face the appropriate category enemy
SU B2
From Father to Son Goten (Kid)
- Decent debuffer
- Okay support unit
- Decent hard-hitter and tank
- Require Goku (Angel) to get the 40% support boost
- Mediocre linkset
- Low F2P stats
SU B3
Passing the Mantle Goku (Angel)
- Decent stunner
- Requires Kid Goten to obtain his second boost
- Minimal support boost
- Mediocre linkset
SU B4
Dimension-Breaking Roar Buu (Super)
- Okay all-round unit
- Excellent healer
- Extreme PHY allies consists only of himself
SU B5
God-Guided Path Kami
- The one and only Kami unit in the game
- The right to brag to your friends about Extreme Z-Awakening him
- Helps to finish your run as soon as possible
- Wastes away all the hard-earned World Tournament medals for other better units
- Unable farm his Super Attack in any way without using your precious Kais
- Very to hard to pull this unit, let alone open all his paths unless you're willing to sell thousands upon thousands of SRs and Rs at a reduced price
- Has a great chance (or semi-high chance if you're insane enough to place him in slot 1) of getting one-shotted by the enemy and lose your daily Red Zone limit
- The enemy is more than likely just going to get tickled by his attacks before retaliating back with great force
- Recovers just enough HP for the enemy to continue beating him up even further, assuming you even survive in the first place
- Takes significant damage from even the most basic-level enemies in Tutorials



Card
Reasoning



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Reasoning


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