Dragon Ball Z Dokkan Battle Wiki

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Card
Reasoning
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S1
Incomparable Radiance Super Saiyan Goku + Super Saiyan Vegeta (Angel)
- Astounding hard-hitter
- Astounding tank
- Great linkset
- Infinite ATK & DEF stacker
- Active Skill is easy to fulfill
- Super Vegito only lasts for 4 turns
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S2
Saiyan Warriors with Ultimate Power Super Saiyan 4 Goku & Super Saiyan 4 Vegeta
- Astounding hard-hitter
- Excellent tank
- Decent linkset
- Active Skill in both forms are simple and easy to use
- Infinite ATK & DEF stacker
???
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S3
Divine Warriors with Infinite Power Super Saiyan God Goku & Super Saiyan God Vegeta
- Astounding hard-hitter
- Excellent tank
- Great linkset
- Active Skill in both forms are simple and easy to use
- Infinite ATK & DEF stacker
???
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S4
Ultimate Saiyan Power Roar Super Saiyan 3 Goku (GT) (Golden Giant Ape)
- Astounding hard-hitter
- Excellent tank
- Great linkset
- Infinite DEF stacker
- Active Skill is easy to fulfill
- Plethora of relevant allies on the team that benefit from his support
???
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S5
Audacious Finish Super Saiyan 3 Gotenks
- Astounding hard-hitter
- Astounding tank
- Great linkset
- Both Active Skill conditions are easy to fulfill
- Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up
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S6
All-Out Super Attack Super Saiyan Gohan (Teen)
- Astounding hard-hitter
- Excellent tank
- Standby Skill condition is easily fulfilled
- Great linsket
???
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S7
Fighter Entrusted with Fate Super Saiyan 2 Gohan (Youth)
- Astounding hard-hitter
- Excellent tank
- Plethora of relevant allies for his initial condition
- Great linsket
- Loses the additional attacks after 4 turns
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S8
Fusion Reborn Goku (Angel) & Vegeta (Angel)
- Astounding hard-hitter
- Astounding tank
- Great linkset
- Transformation conditions are easy to fulfill
- One of the very few units that can foresee super attacks
- Nullifying Super Attacks is very difficult to properly utilize
- Foreseeing Super Attack and damage reduction only lasts for 5 turns
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S9
Transcendent Divine Power Goku (Ultra Instinct -Sign-)
- Astounding hard-hitter
- Astounding tank
- Initial boost is easily met
- Active Skill has no condition aside from being turn-based
- Excellent linkset
- Plethora of relevant allies on the team that fully benefit from his Domain
- Switches Over in a Flash for the inferior Shocking Speed upon using Active Skill
S10
Battle to Protect Tomorrow Super Saiyan 2 Goku
- Astounding hard-hitter
- Excellent tank
- Active Skill can be reliably used even in fast-paced events such as Super Battle Road
- Great linkset
???
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S11
Fierce Clash of Burning Power Super Saiyan Goku & Super Saiyan Gohan (Youth) & Super Saiyan Trunks (Teen)
- Astounding hard-hitter
- Astounding tank
- Astounding support unit
- Plethora of relevant All-Out Struggle and Movie Heroes allies for their defensive support
- Standby Skill is somewhat easy to use
- Great linkset
???
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S12
True Ultra Instinct Goku (Ultra Instinct)
- Astounding hard-hitter
- Astounding tank
- Great linkset
- Revive Skill is easily triggered
- Loses much of his defensive power against enemies that disable evasion




Card
Reasoning
SU S1
Next-Generation-Guiding Turtle School Master Roshi
- Astounding support unit
- Excellent tank
- Active Skill has no conditions aside fromm being turn-based
- Every Goku allies on the team meets his Category requirements
- Abysmal linkset
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SU S2
Furious Counterattack Goku
- Great support unit
- Great tank
- Infinite DEF stacker
- Okay linkset
- Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit



Card
Reasoning
A1
Battle for the Dragon Balls in the Demon Realm Super Saiyan Goku (Mini) (DAIMA)
- Great hard-hitter
- Excellent evader and tank
- Great linkset
???
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A2
Strike of Full Anger Super Saiyan Goku
- Excellent hard-hitter
- Excellent tank
- Great linkset
- Infinite DEF stacker
- Active Skill is quite difficult to utilize
- Frieza enemies are very scarce
A3
Battle to Become the Strongest Super Saiyan Goku (GT)
- Excellent hard-hitter
- Great tank
- Great linkset
- Active Skill condition is unappealing unless you get lucky with a Hidden Potential additional Super
- GT Heroes and Giant Ape Power allies are scarce
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A4
Universe 7's Final Will to Fight Frieza (Final Form) (Angel) + Goku
- Excellent hard-hitter
- Great tank
- Mediocre linkset
- Takes too long to be able to Reverse Exchange into Goku
- Frieza has no meaningful DEF unless you're below 77% HP
A5
Pressed-for-Time Showdown Super Saiyan 3 Goku (Angel)
- Excellent hard-hitter
- Excellent tank
- Decent linkset
- Plethora of relevant Majin Buu Saga allies for his additional boosts
- Damage reduction rapidly drops over time
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A6
Fused Hope Goku & Vegeta (Angel)
- Astounding hard-hitter
- Excellent tank
- Excellent linkset
- Infinite DEF stacker
- Transformation is easy to fulfill
- One of the very few units that can foresee super attacks
???
A7
Rousing Fighting Spirit Super Saiyan 2 Goku (Angel)
- Excellent hard-hitter
- Excellent evader
- Plethora of relevant allies on the team to meet his Ki-changing conditions
- Transformation is easy to achieve depending on the events you brought him
- Great linkset
- Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side
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A8
Full-Tilt Kamehameha Super Saiyan 2 Gohan (Youth)
- Great hard-hitter
- Great tank
- Great support unit
- Great linkset
- Full Ki-changing passive has an incredibly strenuous condition
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A9
Battle Against Limits Goku (Kaioken)
- Excellent hard-hitter
- Great tank
- Decent linkset
- Shares Shattering the Limit instead of Fierce Battle with other top tier units
- Active Skill takes a quite a bit of RNG to trigger
- Damage reduction is entirely reliant on STR Ki Spheres, making it possible for him to lack any meaningful defense if RNG isn't on your side
- Vegeta enemies aren't particularly common
A10
Countdown to Despair Majin Buu (Ultimate Gohan)
- Excellent hard-hitter
- Great tank
- Abysmal linkset

A11
Pint-Sized Super Warriors Super Saiyan Trunks (Kid) & Super Saiyan Goten (Kid)
- Excellent hard-hitter
- Excellent tank
- Great linkset
- Every ally on the team that meets their Unit Super Attack and Active Skill requirements are severely outclassed
- Initial boosts are not guaranteed
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A12
Beyond Boundless Power Super Saiyan God SS Goku (Kaioken) & Super Saiyan God SS Evolved Vegeta
- Astounding hard-hitter
- Excellent tank
- Plethora of relevant Super Heroes allies for their Ki-changing passive
- Active Skill is somewhat easy to use
- Decent linkset
- Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units
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A13
Dilemma on the Battlefield Krillin & Gohan (Kid)
- Great hard-hitter
- Great tank
- Infinite DEF stacker
- Active Skill is simple and easy to fulfill
- Mediocre linkset
- Struggles to reach the full Ki needed to get their full passive without Outfit Change or Active Skill
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A14
All-Out Ultimate Battle Super Saiyan Goku & Super Saiyan Vegeta & Super Saiyan Trunks (Teen)
- Astounding hard-hitter
- Great tank
- Initial passive is easily met due to the main leader being part of the Category
- Great linkset
- Active Skill has no conditions aside from being turn-based
- Loses their damage reduction after 5 turns, leaving them with nothing but raw defense
- 12-Ki and additional Supers do not raise their DEF whatsoever
- No Kamehameha
A15
Surpassing All Perfect Cell
- Great hard-hitter
- Excellent tank
- Abysmal linkset
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A16
Greatest Evolution of Power Super Saiyan 4 Goku
- Excellent hard-hitter
- Astounding tank
- Excellent linkset
- Standby Skill and Transformation can be reliably triggered
- Excellent healer
???
A17
Exploding Fist Super Saiyan 3 Goku
- Excellent hard-hitter
- Excellent tank
- Standby Skill can be reliably triggered
- Decent linkset
???
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A18
Magnificent Ultimate Battle Ultimate Gohan
- Astounding hard-hitter
- Excellent tank
- Plethora of relevant Majin Buu Saga allies for his additional boost
- Mediocre linkset
- Every Goten and Kid Trunks allies that meets his Unit Super Attack condition are severely outclassed
- Ki-changing passive requires running a team full of Majin Buu Saga allies
A19
Fighter Entrusted with Allies' Wishes Super Saiyan God Goku
- Astounding hard-hitter
- Astounding tank
- Infinite DEF stacker
- Active Skill can easily be used due to being able to launch multiple attacks
- Excellent linkset
- Initial passive is easily met as every relevant ally on the team are Super Class anyways
???
A20
The Awakened Ego and Joy of Combat Majin Buu (Good)
- Excellent hard-hitter
- Astounding tank
- Infinite DEF stacker
- Excellent healer
- Active Skill can be reliably used
- Revive passive can be triggered by another ally being KOed in the team
- Abysmal linkset
- Revive specifically requires Buu to be KOed




Card
Reasoning
SU A1
Fierce Battle for Space and Time Super Saiyan Goku (Xeno)
- Supports every relevant Goku allies on the team
- Infinite DEF stacker
- Great linkset
- Mediocre tank
SU A2
Frontline Courage Krillin
- Great support unit
- Great tank
- Decent hard-hitter
- Mediocre linkset
- His additional boost require a Goten (Kid) or Trunks (Kid) in the same rotation
SU A3
Vanguard Warrior's True Value Super Saiyan 2 Gohan (Teen)
- Great support unit
- Okay linkset
- Can hold his own for a support
- Second boost is difficult to trigger in short events
- No Prepared for Battle
SU A4
Collision With Disaster Great Saiyaman (SS2)
- Great support unit
- Every top tier units are Super Class allies
- Excellent linkset
- Great hard-hitter
- Decent tank
- WT stats hampers his tanking potential



Card
Reasoning
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B1
All-Out Final Battle Super Saiyan God SS Goku & Super Saiyan God SS Vegeta
- Excellent hard-hitter
- Excellent tank
- Infinite DEF stacker
- Initial passive is easily met due to TEQ Vegito being available in the team
- Great linkset
- Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito if they couldn't fuse after their initial passive runs out
- 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever
- Loses Kamehameha upon fusing into Vegito Blue
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B2
Invincible Absorption Majin Buu (Gotenks)
- Great hard-hitter
- Great tank
- Excellent healer
- Great sealer
- Active Skill conditions are easy to achieve
- Abysmal linkset
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B3
Sign of a Turnaround Goku (Ultra Instinct -Sign-)
- Excellent hard-hitter
- Excellent tank
- Excellent linkset
- Shares the same name as his TEQ counterpart before the former transforms using Active Skill
B4
Showdown for the World's Strongest Goku
- Astounding hard-hitter
- Astounding tank
- Ki Blast Super Attacks comprises of almost every relevant enemies in the game
- Other allies in the team can also give him the Revive boost
- Mediocre linkset
- Standby Skill is very difficult to use
- Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends
B5
Split Into Good and Evil Majin Buu (Good)/Majin Buu (Pure Evil)
- Great hard-hitter
- Astounding tank
- Additional boost is easily fulfilled by running INT Majin Buu (Good) on the team
- Abysmal linkset
- Active Skill transformation to Super Buu takes a long time to trigger
- Loses evasion after using Active Skill
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B6
Ultimate and Invincible Fusion Vegito
- Astounding hard-hitter
- Great tank
- Transformation condition is very easy to achieve without requiring any specific categories or character
- Great linkset
???
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B7
Ultimate and Supreme Fusion Gogeta
- Astounding hard-hitter
- Great tank
- Transformation condition is very easy to achieve without requiring any specific categories or character
- Great linkset
???
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B8
Extraordinary Super Warrior Super Saiyan Goku
- Great hard-hitter
- Astounding tank
- Great linkset
- Infinite DEF stacker
- Revival and Active Skill can be reliably triggered
???
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B9
Awakened True Power Super Saiyan Gohan (Youth)
- Excellent tank
- Excellent hard-hitter
- Infinite DEF stacker
- Active Skill and Ultra Super Attack conditions can be fully utilized in this team
- Excellent linkset
- The only Androids option to fulfill Gohan's condition is Cell, all of whom link poorly with the rest of the team
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B10
Miracle-Calling Clash Super Saiyan Gohan (Teen) & Super Saiyan Goten (Kid)
- Astounding hard-hitter
- Great tank
- Decent linkset
- Plethora of relevant Goku allies for their additional boost
- No Prepared for Battle
- Active Skill can be quite difficult to achieve
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B11
Earth-Shaking Immense Power Super Saiyan Goku
- Excellent hard-hitter
- Excellent tank
- Excellent defensive support unit
- Great linkset
- Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks
???
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B12
A Soul Pumped Up in Battle Goku
- Excellent hard-hitter
- Excellent tank
- Infinite DEF stacker
- Active Skill conditions are easily met
- Ki Blast Super Attack enemies are incredibly common
- Decent linkset
- Shares zero Ki links with the rest of the team
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B13
Awakened Super Hero Ultimate Gohan
- Excellent hard-hitter
- Great tank
- Decent stunner
- Decent debuffer
- Active Skill has no conditions aside from being turn-based
- Initial condition is easily met
- Nullification encompasses the majority of the relevant enemies in the game
- Mediocre linkset
- Struggles to reach his full Ki without the use of Ki-changers
- Guard only lasts for 3 turns and the defensive boost he receive isn't enough to make up for it
- Additional boosts require multiple Super Attacks but not only does it require him to collect a lot of Ki, it isn't even guaranteed
B14
Final Super Power Super Saiyan God SS Goku (Kaioken)
- Excellent hard-hitter
- Decent tank
- Plethora of relevant Representatives of Universe 7 allies for his additional boosts
- No Prepared for Battle
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B15
Golden Fist Super Saiyan 3 Goku
- Excellent hard-hitter
- Great tank
- Decent linkset
- Shares Shattering the Limit instead of Fierce Battle with other top tier allies
- Loses his damage reduction after performing his Ultra Super Attack
- Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster
B16
Dark Menace Goku Black
- Decent nuker
- Decent tank
- Decent linkset
- Super Bosses allies are completely irrelevant to the team
- Low initial DEF boosts before receiving hits
B17
Quest for the Dragon Balls Goku (Youth)
- Excellent hard-hitter
- Excellent tank
- Great Rainbow Ki-chaning support
- Great damage reduction support unit
- Active Skill is easy to fulfill in both types of events
- Provides support to the main leader in the team
- Decent linkset
- Besides himself, his category support only encompasses Pan and pre-teen Gohans
B18
Earth's Dominant Elite Yamcha
- Excellent hard-hitter
- Great tank
- Great stunner
- His initial and Active Skill conditions are easily met as every Goku and Gohan allies on the team fit under his passive
- Decent linkset
- Initial passive while easily met, only lasts for 4 turns
- Forgoes running Vegeta and other Fused Saiyans to fulfill his conditions
B19
Stamina to Attack Evil Pan (GT)
- Excellent hard-hitter
- Great tank
- Decent stunner
- Mediocre linkset
- Damage reduction only works before she attacks and the DEF she acquires after attacking isn't enough to make up for the loss
- Her additional boost is entirely reliant on pairing her together with GT Goku with the PHY SS one being the only one to share most of her links
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B20
Mark of Almighty Power Goku Black (Super Saiyan Rosé)
- Great hard-hitter
- Decent tank
- Decent healer
- Rage Mode
- Mediocre linkset
- Active Skill conditions are extremely difficult to fulfill
- Final Blow is very situational, leaving him to struggle for Ki otherwise
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B21
Legend Reborn Super Saiyan God Goku
- Excellent hard-hitter
- Excellent tank
- Decent linkset
- Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements
- Shares Shattering the Limit instead of Fierce Battle with other top tier units
- No Prepared for Battle
B22
Shocking Absorption Ability Buu (Super)
- Decent hard-hitter
- Decent tank
- Great healer
- Excellent support unit as Buucolo
- Transformation has no condition aside from being turn-based
- Abysmal linkset
- Buutenks is the worst transformation among the 3 forms and it's pretty easy to get if you're not careful
- Buuhan's guard is not guaranteed
- All other Buu units that share most of his links are severely outclassed
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B23
Universe-Shaking Strike Super Saiyan Goku & Super Saiyan Gohan (Youth)
- Astounding hard-hitter
- Great nuker
- Decent tank
- Great linkset
- While their Active Skill will never be used in short events, it can reliably be used in long events any time
- Low DEF boost before attacking
- Despite leading the team, they don't share Kamehameha to link with many other top tier units
B24
Warriors Entrusted with Earth's Fate Super Saiyan Goku/Super Saiyan Gohan (Youth)
- Decent hard-hitter
- Great tank
- Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available
- Great stunner
- Great linkset
- Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack
- Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts
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B25
The True Value of Perfect Form Cell (Perfect Form)
- Excellent tank
- Transformation can prove to be very clutch in critical moments
- Fulfill Gohan's transformation condition
- Abysmal linkset
- All other Cells that shares Ki links with him are severely outclassed
- Transformation and Active Skill conditions are very difficult to fulfill
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B26
Apex of Supreme Saiyan Power Super Saiyan 4 Goku
- Great hard-hitter
- Great tank
- Excellent linkset
- Active Skill condition is easy to achieve
- Best linking partner for LR SS4 Goku & SS4 Vegeta
???
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B27
Fused Super Power Super Saiyan Goku & Super Saiyan Vegeta
- Excellent all-round unit
- Recovery could prove to be incredibly clutch
- Great linkset
- Transformation conditions are very difficult to achieve outside of very long events
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B28
Fused Fighting Force Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel)
- Excellent all-round unit
- Recovery could prove to be incredibly clutch
- Great linkset
- Transformation conditions are very difficult to achieve outside of very long events
B29
Pinnacle of Fury Goku
- Great hard-hitter
- Great tank
- Infinite DEF stacker
- Transformation can be easily achieved in difficult events
- Possess Rage Mode for free damage
- Great linkset
- Guard not only isn't guaranteed but a low chance on top of that
- No Kamehameha
B30
All-or-nothing Punch Goku (Youth)
- Great all-round unit
- Great stunner
- Decent linkset
- Active Skill is easy to fulfill
???
B31
Strength Beyond Gods Super Saiyan God SS Vegito
- Great hard-hitter
- Great tank
- Great linkset
- Infinite DEF stacker
- No Prepared for Battle
- Requires a lot of buildup, making him unfeasible for short events
B32
Peerless Gleam Super Saiyan 4 Gogeta
- Great hard-hitter
- Great tank
- Decent debuffer
- Links very well with other Fused Saiyans
- Great Super Attack countering unit
- Attack effectiveness is not guaranteed
- No Saiyan Roar
B33
Epitome of Sublime Beauty Goku Black
- Infinite DEF stacker
- Decent linkset
- Incredibly restrictive transformation condition
- Mediocre tank
B34
Ultimate Super Saiyan Super Saiyan 4 Goku
- Great hard-hitter
- Decent tank
- Excellent linkset
- Best linking partner PHY SS4 Goku & SS4 Vegeta
???
B35
Transdimensional Instinct Goku (Ultra Instinct -Sign-)
- Great hard-hitting tank and gains 70% dodge when Awaken
- Dodge every attack upon Awakening the first turn
- Excellent linkset
- Infinite ATK and DEF stacker
- Super Attacks never dampened by Type disadvantage upon Awakening
- Links well with the other Fused Saiyans
- Loses some of his DEF boost upon awakening
- Must drop to below 50% health to Awaken




Card
Reasoning
SU B1
Proof of Tough Trainings Super Saiyan Goku
- Great support unit
- Decent hard-hitter
- Great tank
- Gives the secondary boost for Super Saiyan 2 Gohan's passive
- Great linkset
- Unable to support at low HP
- Guard chance at low HP is not guaranteed
SU B2
Long-awaited Serious Duel Super Saiyan 2 Goku
- Great support
- Decent linkset
- Decent hard-hitter and tank
- No defensive boosts for non-SSJ2 allies
- No Prepared for Battle
SU B3
Shattering Strike Super Saiyan 2 Goku
- Great support
- Great linkset
- Decent hard-hitter and tank
- No offensive boosts for non-SSJ2 allies
SU B4
Inklings of Ultimate Power Super Saiyan 3 Goku (GT) (Golden Giant Ape)
- Decent support
- Great Ape transformation
- Shares Saiyan Roar with SSJ4 Goku
- Decent linkset
- No further boosts aside from ATK



Card
Reasoning
C1
Boiling Power Super Saiyan Goku
- Decent hard-hitter
- Excellent tank
- Decent linkset
- Takes way too long to transform into his Super Saiyan Blue state
- Loses Prepared for Battle starting from Super Saiyan 3
- Loses Kamehameha starting from Super Saiyan God
C2
Peerless Super Power Super Saiyan 4 Gogeta
- Great hard-hitter
- Great tank
- Great linkset
- Decent debuffer
- Loses the additional boosts in long events
- Active Skill is somewhat difficult to achieve
- Lacks Saiyan Roar to link with LR SS4 Goku & SS4 Vegeta
C3
Azure Omnipotence Super Saiyan God SS Vegito
- Excellent all-round unit capable of hitting hard and tank decently at the same time
- Excellent linkset
- No Warrior Gods
- Unable to defend well unless he unleashes consecutive super attacks
C4
Next-Level Strike Super Saiyan God SS Goku
- Great all-round unit
- Excellent linkset
- Can link with his STR counterpart due to sharing different names
- Passive might run out in long events
- His additional boost is very unlikely to happen outside of long events
C5
Welcome to Hell Perfect Cell
- Infinite DEF stacker
- Decent healer and debuffer
- Good villain-based links
- Fulfill Gohan's transformation condition
- No Ultimate Lifeform leaving him unable to link with INT Cell
- Links very poorly with the rest of the team



Card
Reasoning


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