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![]() | - Astounding hard-hitter - Excellent tank - Every ally on the team fully benefits from his leader skill boost - Great healer - Excellent linkset | |
![]() | - Support only covers his fellow Turles allies - Goku's Family enemies are completely irrelevant - Buildup requires multiple Super Attacks and the only way to do so in the first few turns has a 50% chance to trigger (which itself won't work below 50% HP) | |
![]() | - Great support unit - Great hard-hitter - Great tank - Infinite DEF stacker - Okay linkset | |
![]() | - Guard and addtional Super requires Goku to be placed as the first attacker but he cannot tank enemy hits before attacking especially after his damage reduction boost is up | |
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![]() | - Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game | |
![]() | - Mediocre linkset - Standby Skill and Revive boost is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | |
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![]() | - Potent leader skill, especially Ki +4 boost to all - Above average offense and defense in both forms - Active Skill transformation and easygoing Active Skill conditions make him him very versatile Base - Stacks DEF on Super Attack - Always gets 250% ATK buff on this team due to 5+ LCW allies; Type advantage against Wicked Bloodline Super Saiyan - A 180% ATK buff, low chance to crit, and type effectiveness against Extreme Class enemies, and guaranteed critical and additionals against Wicked Bloodline enemies, make him an offensive juggernaut - Evasion chance, 18% damage reduction, and stacking from Base allow Bardock to retain defensive viability | |
![]() | - Low-Class Warrior teams and Revenge category don’t synergize as well as other category combinations, no thanks to the fact Bardock’s linkset caters to the former Super Saiyan - Ki, crit, evade, and damage reduction buffs are timed, lasting only 5 turns - No other ally on the team shares Super Saiyan since Super Saiyan Bardock doesn't technically belong to the Category | |
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![]() | - Astounding hard-hitter - Astounding tank - Great Rainbow Ki-chaning support - Great damage reduction support unit - Active Skill is easy to fulfill in both types of events | |
![]() | - Abysmal linkset - Only his fellow Goku (Youth) allies benefit from his category support and only Giant Ape variants shares most of his links | |
![]() | - Hits and defends decently well for a F2P LR, especially one that supports - Base 50% support to all Super Class allies, and additional 20% for Team Bardock allies - Links incredibly well with the F2P units on the team, and offer them marginal support in return | |
![]() | - Team Bardock allies are severely outclassed - Does not offer Ki support to non-Team Bardock allies | |
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![]() | - Excellent hard-hitter - Excellent tank - Additional attack condition is easily met due to Turles being the main leader - Excellent linkset | |
![]() | - Forgoes running Goku allies for his additional boost | |
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![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset - Active Skill conditions are easy to fulfill - Can be used as the unofficial leader for the team as every ally not named Turles fully benefit under his leader skills | |
![]() | - None of the Goku allies available on the team link any well with Bardock | |
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![]() | - Excellent hard-hitter - Excellent tank - Great stunner - Excellent linkset | |
![]() | ??? | |
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![]() | - Supports every Team Bardock and Crossover Bardock allies on the team - Excellent tank - Excellent linkset | |
![]() | - While his condition requiring a Bardock ally is easily met, neither of them are capable of tanking before attacking - Goku, Turles and Raditz allies don't benefit from his support | |
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![]() | - Offensive is rounded off with a niche but powerful Active Skill that can hit extremely hard in conjunction with his critical hit passive - Builds up Ki, ATK, and DEF over the course of battle - Chance to stun on Super | |
![]() | - Links terribly with the rest of the team besides Goku (Youth) (Giant Ape) allies, although Bardock's Ki +4 lead mitigates this | |
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![]() | - Excellent support unit - Great tank - Great stunner - Decent linkset - Great healer - Infinite DEF stacker | |
![]() | - Transformation, while chance-based, is unconditional and can't choose when to trigger it - Transformation only lasts for 3 turns - Does not get the additional defense buffs against Extreme Class enemies - Only Great Ape Turles shares the majority of his links in the team | |

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![]() | - All-around Ki +3, 30% all support to all allies - Always achieves his healing passive due to being on a full LCW team - F2P leader for the category | |
![]() | ??? | |
![]() | - Versatile, being Ki-sufficient against one foe and greatly defensive against multiple - Can seal with Ultra-Super Attack - Benefits offensively and defensively from Grand Opening Team Bardock’s 60% support | |
![]() | - Can't link with the primary leader of the category - Frieza enemies are extremely rare | |
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![]() | - Decent hard-hitter - Great tank - Great linkset - Active Skill is somewhat easy to use - Can be used as the unofficial leader for the team as every ally on the team fits under his leader skill boost | |
![]() | - Supreme multiplier hinders his damage potential - Damage output is severely gimped when facing two enemies, despite his main role as an AoE unit - Can't hit hard against a single enemy at full HP | |
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![]() | - Great tank - Great linkset | |
![]() | - Guard not only is locked behind multiple enemies but a low chance on top of that | |
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![]() | - Great hard-hitter - Great tank | |
![]() | - Mediocre linkset - Has no SA effect aside from debuffing the enemy | |
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![]() | - Decent hard-hitter - Great tank - Infinite DEF stacker | |
![]() | - Abysmal linkset - Much of his passive is entirely reliant on facing multiple enemies, rendering him ill-suited in events facing only 1 enemy | |
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![]() | - Great nuking power, offering a sizeable ATK and DEF buffs - Links well with Raditzs on the team - Boasts Giant Form transformation in back pocket | |
![]() | - Offense depends on the amount of orbs collected | |
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![]() | - Great offensive and defensive buff, and links quite well with Giant Ape allies on the team - Links better with All-or-nothing Punch Goku (Youth) better than his AGL counterpart, and hits harder - Boasts Giant Form transformation in back pocket | |
![]() | - One-dimensional | |
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![]() | - Can get up to 50% damage reduction and has potent nuking abilities - Seals on Super Attack - Links incredibly with fellow Team Bardock allies | |
![]() | - Requires at least 5 Team Bardock allies for full damage reduction | |
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![]() | - Can be a potent attacker and utility unit if stunners and sealers are present on the team - Stacks DEF indefinitely, and additional PHY typing make him optimal for LGE - Links incredibly with fellow Team Bardock allies | |
![]() | - Relies on the presence of sealers to activate stun, and stunners to get a critical hit | |
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![]() | - Versatile, boasting ATK and DEF +250% against a single foe and can launch an additional Super Attack when there are multiple - High chance to stun on Super Attack - Links well with fellow Team Bardock allies | |
![]() | ??? | |
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![]() | - Great defensive capability thanks to high chance to evade - Offers significant utility by lowering ATK and DEF and changing orbs for Ki-hungry LRs and nukers on the team - Excellent linkset for fellow Team Bardock allies - Her support directly multiplies Team Bardocks' boosts rather than adding on to them due to her dodge being calculated when attacking | |
![]() | ??? | |
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![]() | - Versatile, with a Ki +1, +200% ATK and DEF buff against one enemy and Ki +2, damage reduction, and guaranteed stun against multiple - Raises ATK indefinitely and has a high chance to stun for 2 turns on Super - Additional ATK buff and high chance to crit against the common Son Family and not-so-common Namekian categories | |
![]() | - Stun has varied usage, being ineffective in most Dokkan Events and longer-term events but highly valuable in SBR - Despite his buffs against Son Family, he is disadvantaged against the final stage of LGE and suffers there defensively | |
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![]() | - Extremely potent against Wicked Bloodline enemies, as well as multiple enemies, which comes in handy against certain SBR stages - Links carry this guy to the moon, and has a reliable linking partner in Plucky Low-Class Warrior Tora (Giant Ape) - Boasts Giant Ape transformation in back pocket | |
![]() | - Offensive and defensive capabilities are a lot less stellar at level 1 links | |
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![]() | - Can fully heal you if HP falls below 30% - Gets a DEF buff for 3 turns on Super, culminating to up to 60% DEF | |
![]() | - Buffs only increase as HP gets lower, so he begins with only +20% ATK and DEF, and F2P stats only worsen his situation - HP heal is too restricted and risky to be of benefit | |
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![]() | - Incredibly potent attacker - Links decently well with the rest of the team | |
![]() | - Doesn't have an initial DEF boost | |
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![]() | - Super Attack affects all enemies, making him a good F2P option on a WT LCW team, or simply to clear stages where multiple enemies can be a nuisance | |
![]() | - Almost entirely outclassed by Cold-Hearted Warrior Raditz on a serious LCW team - Low F2P stats and a conditional passive mean that in normal battles vs. one enemy, Raditz will be dead weight | |
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![]() | - Can reach great heights with orb changers on the team - Links very well with other Giant Ape and Team Bardock allies - Boasts Giant Ape transformation in back pocket | |
![]() | - Inconsistent offense and defense | |
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![]() | - Good offensive prowess - Links very well with other Giant Ape and Team Bardock allies - Boasts Giant Ape transformation in back pocket | |
![]() | - No defensive presence at all - Shattering the Limit rather than Fierce Battle hinders his offensive abilities | |
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![]() | - Changes orbs, helping the many nukers on the team such as Atrocious Crackdown Raditz (Giant Ape) - Links very well with other Giant Ape and Team Bardock allies - Boasts Giant Ape transformation in back pocket | |
![]() | - Low offensive and defensive buffs - Entirely outclassed by AGL EZA Ape Bardock | |
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![]() | - Dual offensive and defensive buff - Links well with Giant Ape allies on the team - Boasts Giant Form transformation in back pocket | |
![]() | - Being a WT card with F2P stats, he will have mediocre performance until rainbowed - Buffs are not enough to compensate for his mediocre stats | |

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![]() | - Second-best offensive support on the team, and can heal the entire team significantly at the start of each turn - Lowers ATK on Super Attack - Links incredibly well with the numerous Giant Ape characters on the team, as well as Grand Opening Team Bardock, and boasts Giant Form transformation in back pocket | |
![]() | - No defensive presence, other than his healing - Requires 3 or more Giant Form allies to fulfill his healing passive in its entirety | |
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![]() | - Decent replacement for Explosive Evolution Turles - High chance to stun for 2 turns | |
![]() | - Overtaken almost entirely by his Dokkanfest counterpart | |
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![]() | - Good offensive and defensive buff on Super that can be further augmented with support - Medium chance to stun the enemy | |
![]() | - Being a WT card with F2P stats, he will have mediocre performance until rainbowed - Links terribly with the rest of the team | |

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![]() | - Offers offensive and defensive support - Links incredibly well with other Team Bardock and Giant Ape allies - Boasts Giant Form transformation in back pocket | |
![]() | - Flat buff support makes no impact on allies - Doesn't have much else for himself besides his flat buffs | |
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![]() | - Offers support to STR and AGL types on the team | |
![]() | - Shares a name with the primary category leader, and has to compete with 2 other Bardocks for a slot under Raditz's leader - Support is virtually useless due to the lack of AGL and STR types to support | |
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![]() | - Moderate ATK and DEF buff for 7 turns - High chance to stun | |
![]() | - Buffs are not good enough to compensate for the 7 turn restriction - Outclassed by 2 other Turleses on the team | |
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.