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- Potent leader skill, especially Ki +4 boost to all - Above average offense and defense in both forms - Active Skill transformation and easygoing Active Skill conditions make him him very versatile Base - Stacks DEF on Super Attack - Always gets 170% ATK buff on this team due to 5+ LCW allies; Type advantage against Wicked Bloodline Super Saiyan - A 180% ATK buff, low chance to crit, and type effectiveness against Extreme Class enemies, and guaranteed critical and additionals against Wicked Bloodline enemies, make him an offensive juggernaut - Evasion chance, 18% damage reduction, and stacking from Base allow Bardock to retain defensive viability | ||
- Low-Class Warrior teams and Revenge category don’t synergize as well as other category combinations, no thanks to the fact Bardock’s linkset caters to the former Super Saiyan - Ki, crit, evade, and damage reduction buffs are timed, lasting only 5 turns | ||
- Versatile, with a Ki +1, +200% ATK and DEF buff against one enemy and Ki +2, damage reduction, and guaranteed stun against multiple - Raises ATK indefinitely and has a high chance to stun for 2 turns on Super - Additional ATK buff and high chance to crit against the common Son Family and not-so-common Namekian categories | ||
- Stun has varied usage, being ineffective in most Dokkan Events and longer-term events but highly valuable in SBR - Despite his buffs against Son Family, he is disadvantaged against the final stage of LGE and suffers there defensively | ||
- Offensive is rounded off with a niche but powerful Active Skill that can hit extremely hard in conjunction with his critical hit passive - Builds up Ki, ATK, and DEF over the course of battle - Chance to stun on Super | ||
- Links terribly with the rest of the team besides Goku (Youth) (Giant Ape) allies, although Bardock's Ki +4 lead mitigates this - Must align Active Skill with critical hit passive for maximum benefit | ||
- Always Supers on the team thanks to the Ki +4 lead and premier Super Attack - Pairs excellently with Explosive Evolution Turles, activating up to ATK +80% and DEF +25% in links and Ki +5 from support and links combined, and still links well with Giant Ape allies on the team - Medium chance to stun the enemy for two turns | ||
- No defensive presence, outside of BBB | ||
- Can reach great heights with orb changers on the team - Links very well with other Giant Ape and Team Bardock allies - Boasts Giant Ape transformation in back pocket | ||
- Inconsistent offense and defense | ||
- Good offensive prowess - Links very well with other Giant Ape and Team Bardock allies - Boasts Giant Ape transformation in back pocket | ||
- No defensive presence at all - Shattering the Limit rather than Fierce Battle hinders his offensive abilities | ||
- Changes orbs, helping the many nukers on the team such as Atrocious Crackdown Raditz (Giant Ape) - Links very well with other Giant Ape and Team Bardock allies - Boasts Giant Ape transformation in back pocket | ||
- Low offensive and defensive buffs | ||
- Offers Ki +3 and ATK +40% to all allies, currently the best offensive support the game can offer - Medium chance to stun an enemy for 2 turns on Super - Debuffs Super Class enemies by a marginal amount - Boasts Boost from the Tree of Might as a backhand, turning Turles into an offensive and defensive behemoth | ||
- Evolution form can hinder the unit's supportive abilities - Lacks any defensive qualities in Base form outside of BBB | ||
- Hits and defends decently well for a F2P LR, especially one that supports - Base 30% support to all Super Class allies, and additional 30% for Team Bardock allies - Links incredibly well with the Giant Ape units on the team, and offer them marginal support in return | ||
- Currently only available at 69%, limiting their potential - Does not offer Ki support | ||
- Versatile, being Ki-sufficient against one foe and greatly defensive against multiple - Can seal with Ultra-Super Attack - Benefits offensively and defensively from Grand Opening Team Bardock’s 60% support | ||
- Shares a name with the primary leader of the category, meaning the combo of this unit and Team Bardock is only possible on LCW sub-leads | ||
- Versatile, boasting ATK and DEF +120% against a single foe and can launch an additional Super Attack when there are multiple - Chance to stun on Super Attack - Links well with fellow Team Bardock allies | ||
- Low F2P stats hold him back | ||
- Good defensive capability thanks to high chance to evade - Offers significant utility by lowering ATK and DEF and changing orbs for Ki-hungry LRs and nukers on the team - Excellent linkset for fellow Team Bardock allies | ||
- Virtually no offensive presence whatsoever - Can be hit hard due to F2P stats if dodge fails or is disabled | ||
- Can be a potent attacker and utility unit if stunners and sealers are present on the team - Stacks DEF indefinitely, and additional PHY typing make him optimal for LGE - Links incredibly with fellow Team Bardock allies | ||
- Relies on the presence of sealers to activate stun, and stunners to get a critical hit - Low DEF means that his DEF stack isn't significant enough in short-term events | ||
- Average nuking power, offering moderate ATK and DEF buffs - Links well with Raditzs on the team - Boasts Giant Form transformation in back pocket | ||
- Beginning to age - Offense depends on the amount of orbs collected | ||
- Moderately potent attacker - Links decently well with the rest of the team | ||
- Quite rare - F2P and SSR stats hold him back | ||
- Dual offensive and defensive buff - Links well with Giant Ape allies on the team - Boasts Giant Form transformation in back pocket | ||
- Being a WT card with F2P stats, he will have mediocre performance until rainbowed - Buffs are not enough to compensate for his mediocre stats | ||
- Decent offensive buff, and links quite well with Giant Ape allies on the team - Links better with All-or-nothing Punch Goku (Youth) better than his AGL counterpart, and hits harder - Boasts Giant Form transformation in back pocket | ||
- One-dimensional | ||
- Good offensive and defensive buff on Super that can be further augmented with support - Medium chance to stun the enemy | ||
- Being a WT card with F2P stats, he will have mediocre performance until rainbowed - Links terribly with the rest of the team | ||
- Can fully heal you if HP falls below 10% - Gets a DEF buff for 3 turns on Super, culminating to up to 60% DEF | ||
- Extremely rare (currently unobtainable) - Buffs only increase as HP gets lower, so he begins with only +20% ATK and DEF, and F2P stats only worsen his situation - HP heal is too restricted and risky to be of benefit | ||
- Second-best offensive support on the team, and can heal the entire team significantly at the start of each turn - Lowers ATK on Super Attack - Links incredibly well with the numerous Giant Ape characters on the team, as well as Grand Opening Team Bardock, and boasts Giant Form transformation in back pocket | ||
- No defensive presence, other than his healing - Requires 3 or more Giant Form allies to fulfill his healing passive in its entirety | ||
- All-around Ki +2, 30% all support to all allies - Always achieves his healing passive due to being on a full LCW team - F2P leader for the category | ||
- Low F2P stats on top of a mere 30% buff for himself make his ATK and DEF stacking insignificant in anywhere but longer-term events - Healing is still rather restricted, and competes with Turles and his Giant Form self for a slot on an optimized LCW team | ||
- Decent replacement for Explosive Evolution Turles - High chance to stun for 2 turns | ||
- Overtaken almost entirely by his Dokkanfest counterpart | ||
- Can get up to 50% damage reduction and has potent nuking abilities - Seals on Super Attack - Links incredibly with fellow Team Bardock allies | ||
- Unable to be run on the main LCW team due to sharing a name with the leader, and competes with Dazzling Life Force Bardock under secondary leads - Requires at least 5 Team Bardock allies for full damage reduction | ||
- Super Attack affects all enemies, making him a good F2P option on a WT LCW team, or simply to clear stages where multiple enemies can be a nuisance | ||
- Almost entirely outclassed by Cold-Hearted Warrior Raditz on a serious LCW team - Low F2P stats and a conditional passive mean that in normal battles vs. one enemy, Raditz will be dead weight | ||
- Can gain additional buffs when facing 2 or more enemies, which make him quite potent | ||
- Outclassed by his Dokkanfest counterpart - Being a WT card with F2P stats, he will have mediocre performance until rainbowed | ||
- Gains an additional ATK buff when facing 2 or more enemies - Links quite well with fellow Team Bardock and Giant Ape allies - Boasts Giant Ape transformation in back pocket | ||
- Entirely outclassed by TEQ Ape Bardock - SSR status and F2P stats hold him back - Offensive and defensive buffs are not good enough to sustain him in the current meta | ||
- Offers offensive and defensive support - Links incredibly well with other Team Bardock and Giant Ape allies - Boasts Giant Form transformation in back pocket | ||
- Flat buff support makes no impact on allies - Doesn't have much else for himself besides his flat buffs | ||
- Offers support to STR and AGL types on the team | ||
- Shares a name with the primary category leader, and has to compete with 2 other Bardocks for a slot under Raditz's leader - Support is virtually useless due to the lack of AGL and STR types to support | ||
- Moderate ATK and DEF buff for 7 turns - High chance to stun | ||
- Buffs are not good enough to compensate for the 7 turn restriction - Outclassed by 2 other Turleses on the team | ||
- Boasts great offensive and defensive prowess on Super, with a chance to seal - Offers massive 40% when HP is below 70% - Links generally well with Raging Counterattack Bardock throughout all forms | ||
- Vulnerable before Super Attacking | ||
- Offers Ki and a minor offensive boost to all allies if HP > 30% - Seals enemy on Super Attack - Shares 7 links with Raging Counterattack Bardock in his Super Saiyan form, and is generally his best linking partner | ||
- Support fizzles out when HP is critical - No defensive utility, and doesn't hit very hard either | ||
- Pure offensive support if HP > 30% | ||
- Support only lasts when HP is vital - No defensive utility, and doesn't hit very hard either - Competes with Courage in the Heat of Battle Super Saiyan Bardock and Mark of Saiyan Strength Super Saiyan 3 Bardock as AGL Bardock's linking partners | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.