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![]() | Super Saiyan Goku: - Unconditional 200% ATK along with an additional 200% boost when attacking along with type effectiveness and 2-3 additional supers allow Goku to hit particularly hard - Stacks ATK to build-up Vegito's counters and ultimate damage - Can get up to 90% damage reduction as the slot 2 attacker - Shares the common Saiyan-based links in the team - After Vegeta appears, Goku can use his Active Skill to temporarily fuse into Super Vegito Super Saiyan Vegeta (Angel): - Damage reduction and guard when receiving an attack allow Vegeta to fill the team's slot 1 tank - Stacks DEF for further tanking - Vegeta's Active Skill gives him and Goku permanent boost and guard in battle Super Vegito: - Ferocious multiplier along with 300% ATK and an additional 10% ATK enable his counters to one-shot enemy bosses with impunity - Guaranteed guard and 60% damage reduction allows him to tank even their strongest Super Attacks - Active Skill taunts the enemy attacks to him to cover the rotation and allow further counters against them - Has a 4-turn Super Attack scouter to determine your rotation - Supports the "Earth-Protecting Heroes" and "Potara" Category allies on rotation | |
![]() | - Super Vegito only lasts for 4 turns - Using Vegeta's Active Skill will permanently lock Vegito out for the rest of battle | |
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![]() | - Unconditional +200% ATK along with an additional ATK on receiving an attack as well as increasing based on his Ki meter along with a guaranteed additional Super and criticals allow Gotenks to hit tremendously hard - With a Final Trump Card ally on rotation, Gotenks gets up to 55% damage reduction which along with a DEF boost when receiving attacks, allow Gotenks to fill the valuable slot 1 tank - Against Ki Blast Super Attacks, Gotenks not only shrug them off but also counter back with tremendous power | |
![]() | - Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | |
![]() | - Unconditional Ki +5 and ATK & DEF +200% along with a stacking boost of +2 Ki and up to ATK +200% and DEF +150% every time he attacks and an additional stacking 77% ATK within the same turn each time he performs a Super Attack - Guard conditions are easily achieved as relevant Super Class allies belong to his Category requirements - Ultra Super Attack effect raises all Super Class allies DEF on rotation - Standby Skill is very easy to use - Shares the majority of the Saiyan-based links in the team | |
![]() | - Standby Mode's requirements meant that one must forgoe running Majin Buu allies for his full damage reduction - Obtaining all 7 Dragon Balls for his attack effectiveness is dependent on whether or not you get lucky with RNG | |
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![]() | Before Transforming: - Unconditional Ki +2 and 200% ATK and DEF buffs while also having 70% chance of a critical hit - Gains 200% extra ATK & DEF when performing a Super Attack - Has a guaranteed additional with a 50% of it becoming a Super Attack - SA raises his DEF, does immense damage and also has a 30% chance to stun the enemy -Shares a good number of links with the Saiyans - Transformation condition is easy to fulfill - If he's not below the HP requirement, he has an additional DEF boost and guaranteed guard so he's not defenseless if you start your turn above the threshold After Transforming: - Passive is buffed to Ki +3 and 300% ATK and DEF unconditionally and for the first 6 turns after transformation, his critical hit chance is boosted to 70%. - - Gains 200% extra ATK & DEF when performing a Super Attack while gaining another 100% ATK and 200% DEF for 6 turns after Transformation - SA raises his DEF and does immense damage - Gains a stacking dodge and damage reduction which allow him to tank after his guard and additional DEF runs out | |
![]() | - Only has Prepared for Battle in his SS2 form, which hurts his ability to synergize with the team | |
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![]() | - Presence of Shocking Speed and Majin affords him several decent options for linking partners - Greatly Lowers ATK on Super - ATK +40%, DEF +30% and recovers 15000 HP per Ki Sphere obtained - Additional Super is completely unconditional - Gets crit and damage reduction from Rainbow Ki Spheres | |
![]() | - Damage output and defense capabilities are tied to nuking so can be unreliable - Majin Buu-centric links do not synergize at all with Saiyans | |
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![]() | - Can be used as a viable leader of a more Extreme-focused Majin Buu Saga team - Unconditional Ki +2 ATK & DEF +250% along with an additional ATK & DEF +40% with each attack performed - Guaranteed additionals means that he could build up very quickly, getting the full boost at 3 turns at worst - 50% crit chance meant that you can invest in additionals for further buildup - Big Bad Bosses and Super Attack effect of raising DEF allows Kid Buu to tank extremely well - Active Skill amplifies his stats even further and in most of the stages he can be run, he'll face Majin Buu Saga enemies allowing him to trigger it immediately - Links very well with other Majin allies - Has a full damage reduction of 70-50% which makes Kid Buu almost unkillable especially after accumulating DEF from attacks - Heals 20% of your HP at the end of turn, making a Majin-based team virtually unkillable | |
![]() | - If he's not facing a Majin Buu Saga enemy, his Active Skill is very difficult to trigger in short events unless you're lucky to have 6 attacks directed at you - His links can only be triggered by his fellow Majin allies | |
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![]() | Base State - Unconditional ATK & DEF +200% along with an additional +100% ATK & DEF and +58% on an attack allow him to hit particularly hard - Guaranteed guard and DEF when receiving an attack allow for strong tanking - With another Power Absorption or Transformation Boost in the same rotation, he gets an additional +50% crit chance and gives Extreme Class allies +2 Ki and +50% ATK & DEF While Transforming - ATK +300% along with an additional +100% ATK boost and the ability to launch up to 2-3 additional attacks enable Super Buu to hit incredibly hard - Each Super Attack massively raises his ATK which carries over to his Untransformed state - Unconditional 70% damage reduction along with +300% DEF and another +40% DEF when receiving attacks per Ki Sphere along with recovering 30% HP at the end of turn makes him nigh-unkillable at all times - Domain buffs every ally on the team - Links very well with the other Majins | |
![]() | - Only Majin Buu allies belong to his Category requirements, requiring you to pair with another Majin Power ally to fully utilize his potential and using his instant Active Skill requires running a team full of Power Absorption due to Kid Buu not being a part of the Category - Domain and Transformation only lasts for 3 turns before he returns to his Untransformed state - Fused Fighters enemies aren't particulary common | |
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![]() | - Changes Ki Spheres to Rainbow Spheres to help Goku better attain his additional boosts Before Transforming - Unconditional +150% ATK+DEF Boost - Additional stat boosts to both ATK+DEF dependent on HP - Further +120% ATK+DEF on SA if you get 3 or more orbs - Good linkset for the team, shares up to 6 links with Majin Vegeta - Raises DEF for 1 turn on Super Attack After Transforming - Unconditional +200% ATK+DEF Boost - Additional stat boosts to both ATK+DEF dependent on HP - Super effective against all types with 3+ orbs - Guard against all attacks with 6+ orbs - Greatly Raises DEF for 1 turn on Super Attack with a 50% chance to stun - Shares all 7 links with Majin Vegeta | |
![]() | - Loses Prepared for Battle for Over in a Flash when he transforms - Transformation conditions can be tough to achieve in some modes - Goes from Super Class to Extreme Class when transforming, which restricts who can be used as support for him | |
![]() | - Insane amount of ATK & DEF boosts thanks to his unique damage multiplier that only depends on the Ki collected - Thanks to the plethora of MBS Goku in this category, Vegeta can be utilized to his full potential, allowing him to consistently land Super Attacks, use his Active Skill, and launch a Unit Super Attack | |
![]() | - He unfortunately lacks Prepared for Battle shared to link with Goku in the team | |
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![]() | - Unconditional ATK +150% along with an additional ATK +150% on a Super as well as crit chance, 1 additional with a 70% chance of Super and guaranteed additional Super in slot 2 or 3 allow Goku to hit very hard - +150% DEF along with an additional +150% DEF on a Super as well as guaranteed guard in slot 1 make him a powerful tank - Initial passive gives himself a full damage reduction that depletes each turn, giving him ample time to set up his permanent damage reduction once they wore off - Has a 50% chance to counter enemy's Ki Blast supers - Over in a Flash is shared by Gotenks and the OG Super Saiyan 3 Goku so linking partner isn't an issue - Active Skill can be triggered as early as turn 4 | |
![]() | - Goku's initial damage reduction drops rapidly over time | |
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![]() | - Great linkset with Prepared for Battle, Shocking Speed, and Fused Fighter - 80% damage mitigation and counters on normals - 25% ATK+DEF buff with one hit (up to 100%) - Can foresee Super Attacks | |
![]() | - Gets hit very hard on super attacks - Guard and ability to foresee super attacks is restricted to only when you are under 50% HP, which is relatively hard to do | |
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![]() | Before Transforming - Very good unconditional start of turn buff of Ki +2 and ATK+DEF +200% - Gains an additional 2 Ki per non-rainbow orb obtained - Unconditional 30% damage reduction along with another 20% if they're above 50% HP - Active Skill is significantly easier to achieve than their INT counterpart - Raise DEF infinitely when supering - Has an unconditional 70% chance of an additional Super along with another guaranteed at turn start or if HP is above 77% so even if they could not meet their Active Skill conditions, they are still capable of stacking DEF until the time is right After Transforming - Links very well with the other Saiyans - Heals HP 100% upon transforming - Unconditional Ki +5 and 250% ATK+DEF boost - Has a guaranteed 3-turn guard and an unconditional 30% damage reduction along with another 30% against normal attacks - Ability to counter normal attacks dramatically increases his damage output - Gains an additional 2 ki with any orb - Can foresee super attacks for 10 turns - Raise ATK & DEF for 1 turn when supering which helps with his counter damage a lot - Additional ATK +30% after receiving an attack allow Vegito's counters to hit really hard - Has an unconditional 50% crit chance along with an additional 20% with each attack or counter he performs | |
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![]() | - Above 80% HP, gives a monstrous 60-70% ATK+DEF buff along with +2-4 ki - At 79% HP and below he gives a more modest +30-50% ATK+DEF support along with 2 Ki - Reduces damage every time he receives attacks - Monstrous 250% ATK & DEF boost on a Super | |
![]() | - Linkset massively hurts his ability to synergize with super class units, particularly if he does not get ki support from his own passive - Doesn't have any Super Attack effect besides lowering DEF | |
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![]() | - Support encompasses alot of relevant allies on the team - DEF and evasion allow him to survive enemy attacks with impunity - Greatly stacks ATK to power up his Active Skill ultimate | |
![]() | - Super Vegito does not benefit from his support - Horrendous links | |
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![]() | - Unconditional ATK & DEF +100-300% along with an additional +150% on a Super with a 50% chance of an additional allow them to hit hard and tank well - Can get up to 80% dodge chance which renders them untouchable by the enemy - In a full Kamehameha rotation, they get an additional 30% damage reduction and up to 80% crit chance - Shares most of the Saiyan-based linkset in the team | |
![]() | - Additional initial boosts are entirely dependent on RNG - None of the allies who meet their requirements are capable of tanking enemy hits before attacking | |
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![]() | - Unconditional ATK +150% along with an additional ATK +150% on a Super as well 1 additional with a 70% chance of Super allows Buu to hit decently hard - +150% DEF along with an additional +150% DEF on a Super as well as guaranteed guard above 50% HP and permanent DEF stacking each turn make him an absoulte mammoth of a tank - Has insane healing-based passive that makes the team nigh-unkillable - Upon being Revived, Buu gains an additional +100% ATK & DEF, permanent guard, another additional Super and can survive 1 K.O. attack - Active Skill has a Ghost Usher mechanic that prevents the enemy from attacking in the turn the Active Skill is active - Shares the common Majin-based links with the other Majin allies - Every Majin allies benefit from his additional leader skill boost | |
![]() | - To get the Revive passive, Buu must specifically be the one to get K.Oed for it to trigger and even though other allies can trigger it, nobody else on the team has a built-in Revive for this to happen | |
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![]() | - Guaranteed guard on all states - Greatly stacks ATK & DEF infinitely with each Super Attack - Active Skill does not require any additional restrictions besides being turn-based - Having a DEF boost and damage reduction in the first turn he appears protects Gohan in the turn that he's the weakest - Can do up to 2 additionals each with a 70% chance of a Super to build-up his DEF even faster - Ultimate Gohan's additional Super is completely unconditional and coupled with a 58% ATK boost after receiving an attack and type effectiveness or crit with the right conditions, allow him to be a powerful offensive powerhouse - Links incredibly well with the AGL LR Ultimate Gohan | |
![]() | - Links leave a lot to be desired | |
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![]() | - Changes Ki Spheres to Rainbow Spheres to help Goku better attain his additional boosts Before Transforming - Unconditional +150% ATK+DEF Boost - Additional stat boosts to both ATK+DEF dependent on HP - Further +120% ATK+DEF on SA if you get 3 or more orbs - Good linkset for the team After Transforming - Unconditional +200% ATK+DEF Boost - Additional stat boosts to both ATK+DEF dependent on HP - +133% ATK+DEF on attacking if you get 3+ orbs - Guaranteed additional Super and super effective against all types if you get 6+ orbs - Greatly raises ATK on Super Attack with a 50% chance to stun | |
![]() | - Loses Prepared for Battle for Over in a Flash when he transforms - Transformation conditions can be tough to achieve in some modes - Doesn't have any meaningful defense aside from evasion, rendering him defenseless against dodge-disabling enemies or if RNG isn't on your side | |
![]() | Before Transforming - Very good unconditional start of turn buff of Ki +2 and ATK+DEF +120% - Links very well with other Buu units - Gains an additional 2 Ki per non-rainbow orb obtained - Heals HP every turn - Active Skill conditions are relatively easy to fulfill given his healing-based passive - Stack DEF on an Ultra Super Attack - Has a 70% chance to guard or guaranteed at turn start or if he's below 90% HP - Additional Super is completely unconditional - Has a 30% chance to evade or 50% if he's below 80% HP when receiving an attack After Transforming - Links excellently with other Majins - Unconditional Ki +5 and 250% ATK+DEF boost - Gains an additional 2 ki per Ki Sphere - Has 1 unconditional additional Super Attack as well as another for the first 3 turn he appears - Guard is completely unconditional - The next turn he appears, he gets a multiplicate 50% ATK boost on the next attack he performs if HP is above 50% at the end of turn - Gains 5 Ki and ATK & DEF +50% for 5 turns after transformation and starting from the 6th, 100% ATK & DEF | |
![]() | - Links poorly with the team besides other Majins and doesn't even get Big Bad Bosses until the latter turns into Buuhan | |
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![]() | - Self-sufficient on ki as he gets +5 ki whenever he gets 7+ ki, which is guaranteed to happen - +258% ATK along with an additional +100% ATK on a Super and Greatly Raises ATK every Super Attack - Has guaranteed guard and chance of evasion as the 2nd or 3rd attacker - With a full Super Class team, Gohan gets an additional Super and a medium crit chance - Has a stacking DEF and evasion boost with each Super Attack - Supports all Super Class allies on the team | |
![]() | - Only +40% DEF from his passive leads to him being quite underwhelming on that front - Lack of Prepared for Battle which hurts his ability to synergize with the team | |
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![]() | - Unconditional +180% ATK along with an additional 58% depending on your Ki Meter allow Gohan to hit incredibly hard, especially considering that he has 3 additionals that can potentially turn into Super Attacks - Ultra Super Attack raising his ATK infinitely and 12-Ki Super raising his ATK for 3 turns builds his Active Skill to allow Gohan to provide a 1-time nuke on his Ultimate attack - 180% DEF along with up to 58% DEF at 12/18 Ki respectively and unconditional guard makes him a strong tank - Links very well with Power Beyond the Extremes Gohan (Teen) after the latter used his Active Skill - Unconditional 9 Ki and orb-chaning passive means that reaching 24 Ki isn't an issue - Gives all allies 58% DEF for 2 turns and every other allies 20% DEF at 24 Ki which helps them tank enemy attacks better - Active Skill is nothing short of simple to utilize, only requiring you to wait for 6 turns or against a single enemy that has already been weakened | |
![]() | - Even though Gohan's Unit Super Attack conditions are easily met due to the plethora of relevant Goten/Trunks/Gotenks allies available, they don't share any common links with each other apart of Fierce Battle - Links poorly with most of the allies on the team besides the aforementioned TEQ Gohan (Teen) | |
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![]() | - Unconditional ATK +150-250% along with an additional ATK +50-100% boost on a Super Attack allows them to hit incredibly hard - 150-200% DEF and unconditional 40-50% damage reduction allow them to tank incredibly well - With a Majin Power ally on the same rotation, they get an additional damage reduction boost up to 70% which in this team is incredibly easy to achieve especially by running the INT Majin Buu (Good) ally on the team - Additional boost against non-Majin Power enemies is easy to accomplish as they only appear in Majin Buu Saga Red Zone - Shares a lot of common links with their fellow Majins | |
![]() | - Must wait for at least 7 turns before he transform into Super Buu - Super Buu is inferior to Evil Buu as the ability to gain ATK and critical chance for each Rainbow Sphere does not compare to Evil Buu's evasion chance | |
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![]() | - Insane +180% ATK & DEF boost right off the bat - An additional +158% ATK boost when attacking amd an additional +58% as well as a 70% chance of an additional Super after receiving an attack - Guaranteed Super Attack in the main rotation - Has a 70% chance to dodge either before she attacks or as a slot 3 attacker - Gets a stacking ATK & DEF boost with each attack dodged | |
![]() | - Links are outright horrible - Debuffs her own DEF after using Active Skill - Requires Teen Gohan in the team to triger her additional boosts but she shares only Fierce Battle with every single one of them - Additional 58% ATK & DEF and additional Super requires Videl to receive an attack but she cannot tank at all before she attacks - Evasion does not work after she attacks if she's placed in the main rotation | |
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![]() | - Valuable Fusion links and synergy with Super Saiyan 3 Gotenksl Gotenks: - Steady stat buff and self-Ki - Rapid turn 3 transformation Super Saiyan Gotenks: - Excellent stunning chance on a Super Attack - Possible additional Super Attack augments defense and stunning Super Saiyan 3 Gotenks: - Gigantic amounts of damage output and defensive power - Gains Over in a Flash for better linking - Active Skill-type transformation allows conservation of this form | |
![]() | - Heavily RNG-based (boosts, additional Super Attacks, stunning, evasion, HP recovery) - Minimum turn 7 requirement at 70% HP or more for final form can be super strenuous in lightning-fast events - Lacks Prepared for Battle compared to other pre-Super Saiyan 3 Gotenks | |
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![]() | - Unconditional Ki +3 and ATK & DEF +200% along with an additional ATK & DEF +150% on a Super Attack - Gets an unconditional 30% critical and 50% dodge chance - If he's not placed in slot 1, he gets an additional ATK & DEF +159% and +20% chance to crit and evade - If his HP is below 59%, he gets another 159% ATK and 50% chance to crit - Shares the ideal Super Saiyan 3 linkset in the team - Standby Skill is pretty easy to use even without the HP condition - During the Standby Mode, Goku has a 70-90% chance of evading normal attacks and if there is a Super Attack redirected to him, he will counter the enemy and gets a guaranteed evasion for the rest of the turn - Goku's Standby Mode has an unconditional scouter effect to allow him to anticipate where the Super will land for his Finish Attack | |
![]() | - Lack of any built-in additionals hamper his damage output - Only gets guaranteed crit if he's below 59% HP - Can get hit hard if he fails to evade an attack | |
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![]() | - Unconditional ATK & DEF +177% along with an additional boost of ATK & DEF +77% on a Super Attack as well as an additional ATK & DEF +77% at slot 2 or 3 allow Gotenks to hit quite and and tank very well despite his banner unit stats - Has a 70% chance to dodge enemy attacks (or 50% by turn 8) which allow him to further build up his ATK & DEF - Gains a stacking critical hit chance with each Super Attack he performs - Has a 70% chance to launch an additional Super Attack - Links very well with his fellow Gotenks and Super Saiyan 3 Goku allies | |
![]() | - Unlike most other allies, Gotenks' Ki boost isn't guaranteed which means that if not paired with other Over in a Flash or Fused Fighter allies, Gotenks has a chance to struggle for Ki - His evasion chance depletes to 50% by turn 8 | |
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![]() | - Good unconditional attack and defense boost of +200% along with an additional 150% for the first 5 turns - Very good multiplicative damage output thanks to +150-100% ATK & DEF - Has an unconditional critical chance while providing other allies with a crit chance - Has a 50% to launch an additional Super for the first 7 turns from his appearance - Has a 30% to dodge along with an additional 30% before he attacks | |
![]() | - Hurt by a lack of ki links outside of Over in a Flash - Additional super chance is turn restricted to 7 turns so can struggle on longer events - Has no Super Attack effect besides lowering enemy's DEF | |
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![]() | - Unconditional +150% ATK & DEF along with an additional +200% ATK and +100% DEF allow him to hit very hard - Has crit and damage reduction at exactly 11 Ki which works even if there are other units that gives him Ki mid-turn - At 12 Ki, Gotenks has a 50% chance to dodge along with a separate 33% dodge on a Super Attack - Able to consistently get his 11 ki Super Attack, which makes him one of the hardest hitters on the team - Links well with other fusions, Super Saiyan 3 units and Majin Vegeta | |
![]() | - Every of his ideal Gotenks partner shares both his Ki links which render his 11 Ki impossible - At 12-Ki Super, Gotenks' Super Attack multiplier is nerfed to immense and has no other Super Attack effect besides lowering enemy's DEF - Gotenks' boost with each attack performed requires multiple attacks but he has no built-in additionals aside from his Hidden Potential | |
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![]() | - Unconditional +8 Ki and +188% boost as well as an additional +88% boost on a Super Attack - Gets another additional +6 Ki as well +66% boost and a 70% crit chance on a debuffed enemy - Gets a guaranteed additional Super Attack at 22-Ki - Has a 70% chance to dodge in the team - - Supports all Majin Buu allies in this team | |
![]() | - Babidi and Dabura does not get their own support - Links leave a lot to be desired - Debuff is next to worthless in most of the difficult events | |
![]() | Unconditional ATK & DEF +200% along with a 50% boost at 50% or more HP and another 100% ATK or DEF depending on the attacking slot allow them to hit extremely hard and tank incredibly well despite having no multiplicative boosts - Can potentially launch 3 Super Attacks with at least 2 guaranteed and 1 70% chance discounting Hidden Potential additionals - Has the rare Super Attack effect of being able to greatly raises DEF for 99 turns in their Ultra Super - Infinite DEF stacking allow them to tank extremely well as the event goes on - Ki with each Ki Sphere and every time they perform a Super Attack meant that they'll never struggle for Ki - Has a stacking crit chance to 50% - Shares a lot of relevant links with many of his teammates - Both of Standby Skill's condition can be reliably triggered - During Standby, Vegeta becomes one of the best tanks in the game and after collecting enough number of Ki Spheres, they can fire the Spirit Bomb at full force | |
![]() | - Prior to using their Standby Mode, they're entirely reliant on raw DEF to tank and due to their damage output, meant that they tend to kill the target too quickly to properly build up their DEF prior to the final phase | |
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![]() | - Unconditional ATK & DEF +120% along with an additional Ki +5 and ATK & DEF +120% for the first 4 turns allow Super Buu to hit hard and tank very well - AoE deals mega-colossal damage and unlike many other units with similar SA effect, Super Buu's kit isn't overbalanced to compensate for this - Can get up to ATK +90% and DEF +30% when attacking at 90% or more HP - If he gets hit then he gets an additional ATK +100% for the next attack - Gains up to 7 Ki and +140% DEF every time he gets hit - Has a chance to guard which is guaranteed if he's facing a Majin Buu Saga or Fused Fighters enemy - Shares the signature Majin-based links with his fellow allies - Active Skill massively heals the team which allows Buu to get his full boost | |
![]() | - Unless Super Buu is facing a Majin Buu Saga or Fused Fighters enemy (of which the Anniversary Battle is the only relevant event among them), Buu's guard has a 30% chance to fail - Does not share Big Bad Bosses nor The Wall Standing Tall with the rest of the Majins | |
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![]() | - Gets Ki, ATK, DEF, crit and evasion with every Majin Power allies on the team and if every one of them belongs to said Category, then he gets an unconditional additional Super and crit - Gets a 60% ATK & DEF on a Super Attack and an additional ATK +60% if you're above 60% HP - Recovers HP like most of the Majins - Can Survive K.O. attacks once which can be clutch due to his evasion chance - Has a 50% chance to counter enemy Ki Blast supers and due to his Super Attack effect massively raising ATK for 4 turns, it can hit incredibly hard - Shares the common Majin-based link to pair with other Buu allies | |
![]() | - To get the full boost, Evil Buu requires to be run in a team full of Majin Buus at the expense of every other allies - Super Attack effect does not raises DEF whatsoever, making Evil Buu a glass cannon in every sense of the word | |
![]() | - Starts off as a solid tank with a solid 200% DEF buff - Gains an additional 120% ATK & DEF on a Super Attack - Will gain a giant 200% ATK buff when performing an 18 Ki SA - Has a sizeable damage reduction before he performs an Ultra Super Attack - Gains an additional ATK boost and stacking Ki with each Super Attack he performs - He can gain a huge amount of a 1-time boost in a desperate pinch | |
![]() | - His big caveat is that he loses the 50% damage reduction on his 18 ki SA, meaning he is a glass cannon. - Damage Output on his 12ki is very mediocre - Despite requiring 18-Ki to hit hard, he has no way of providing Ki for himself outside of his links - Additional boost requires multiple Super Attacks but Goku has sources of additionals to buildup faster - Given the existence of both his AGL and STR units, there is pretty much no reason to use this unit when there are better alternatives available - Shares Shattering the Limit instead of Fierce Battle like most other summonable LRs | |
![]() | - Unconditional ATK+DEF +158% - Gains 1 Ki for every non-Rainbow Ki Spheres which helps them reliably get their 24 Ki - Stacks Ki and ATK+DEF with each attack performed up to a max of +5 ki and 100% ATK+DEF - Guaranteed additional attack which has 50% chance of being a super - When there is a Goku ally on rotation, they get another +58% ATK & DEF along with another attack with a 50% chance of Super which is easily done by running the PHY SS3 Goku & SS2 Vegeta together - At 24 Ki or Active Skill, they gain a further ATK boost to 50% - Extremely powerful active skill attack that counts as an attack to build their passive | |
![]() | - Links extremely poorly with Majin Vegeta and in general is hurt by a lack of any relevant ki links - Necessitates running a specific unit as a linking partner to really optimize - Active skill conditions can be tough to meet at times | |

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![]() | - Can get up to 4 Ki and +200% ATK & DEF with 4 other Super Class ally on the team - Gets an additional ATK & DEF +200% on attacking - Gets a guaranteed guard against all attacks - Gives all allies +1 Ki and +40% ATK & DEF | |
![]() | - Horrid linkset - Nobody else but his fellow Kais benefit from his additional support boost | |
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![]() | - Excellent support for Super PHY, providing +3 Ki as well as 60% ATK & DEF boost for all allies of such type - Changes one Sphere to PHY Ki Spheres while also getting +50% ATK & DEF (20% with a PHY Ki Sphere) with each Ki Sphere - Raises ATK with each Super Attack - Decent chance of stunning the enemy | |
![]() | - His linkset his extremely bad as it is - Guard requires running another 3 PHY allies and even then it only lasts for 4 turns at which point he becomes defenseless afterwards | |
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![]() | - LR Buutenks's best friend - Heals 18% HP on Super - Changes one Sphere to PHY Ki Spheres while also getting +50-70% ATK & DEF with each Ki Sphere | |
![]() | - Buu-centric linkset restricts his linking options - Besides LR Buutenks, there aren't any other relevant Extreme PHY allies | |
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![]() | - Ki +2 and 35% ATK+DEF support for all allies - Gives himself +100% ATK & DEF - Greatly raises ATK & DEF for 1 turn on a Super Attack - Medium chance of a critical hit and evasion after the third Super Attack | |
![]() | - Lacks Prepared for Battle - His second boost won't be able to trigger until as early as turn 5 unless you're lucky enough to get an Additional Super | |
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![]() | - Unconditional ATK & DEF +180% - Additional ATK & DEF up to +100% with each attack performed - Gives all Gifted Warriors and Siblings' Bond allies +3 Ki and +60% ATK & DEF if that afromented ally is on the team, he gets 50-70% evasion chance | |
![]() | - No Prepared for Battle - Gifted Warriors and Siblings' Bond allies only comprises of a small fraction of relevant allies | |
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![]() | - One of the best tanks in the entire game due to his 50% chance to dodge and between 50-90% damage mitigation | |
![]() | - Garbage linkset - Mediocre damage output | |
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![]() | - Passively provide themselves +5 Ki and +150% ATK & DEF as well as an additional 50% ATK & DEF on a Super Attack - Has a 50% chance for an additional Super and a 50% chance to evade attacks - Grant themselves an additional +3 Ki and +50% ATK & DEF on a debuffed enemy which there are plenty in this team - Heals 10% at the end of the turn which attack is received - Best linking partner for AGL Babidi/Dabura | |
![]() | - Their additional boosts requiring a debuffed enemy is completely locked out in the hardest events - Links poorly with the team outside of other Babidi or Dabura units | |
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![]() | Base Super Buu - Has a great amount of DEF boost when all his boost is activated - Greatly lowers ATK on Super Majin Buu (Ultimate Gohan) - Gains Big Bad Bosses to link with Buuhan and Kid Buu - Unconditional Ki +2 , 180% ATK+DEF and 80% ATK when attacking and Greatly raises both ATK+DEF for 3 turns on SA - Heals 12% HP at the start of turn - Has a 50% chance of launching an additional Super Attack along with a 70% chance to guard for the first 6 turns he's up before being reduced to 50% starting from turn 7 Majin Buu (Gotenks) - Gains Over in a Flash, allowing him to link well with Super Saiyan 3 units and Majin Vegeta - Seals and lowers ATK on Super Attack - Unconditional Ki +1, ATK +180% and DEF +140%, along with an additional ATK & DEF +80% when attacking with an extra 80% ATK & DEF if the enemies attack or defense has been lowered - Gains 1 Ki, DEF +80% and a 70% for an additional Super for the first 6 turns he's up Majin Buu (Piccolo) - Supports all allies for +3 ki and 40% DEF - Unconditional +140% ATK+DEF - Heals 20% HP at the start of turn - Massively Raises DEF on SA - Reduces damage received by 50% in slot 1 and 2 - As a floater, he gets a 60% DEF boost as well as a 40% ATK and crit support to all allies - Recovers an additional 10% HP for the first 6 turns he's up | |
![]() | - Needing 5 turns to transform is terrible - Compared to the other 2 Buu forms, Buutenks is pretty much the worst form in his kit and in harder events, it's pretty to fall below 80% HP if the enemy Supers at the wrong time - Big Bad Bosses is only shared by Buuhan so if you transform into his other forms, you're deprived Buuhan and Kid Buu of their crucial link - Buuhan's guard isn't guaranteed so there's still a chance for the guard to fail and you die to enemy Supers | |
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![]() | - Unconditional ATK & DEF +180% - Unconditional -50% damage reduction - Additional boost of +120% ATK on a Super Attack and a further -30% damage reduction with Goten (Kid) or Krillin in the same rotation - Depending on rotation they're placed, they also provide offensive support or an additional ATK boost and crit chance for himself - Great linkset | |
![]() | - Second boost is dependant on Goten (Kid) on the same rotation there's no Goten (Kid) allies capable of tanking enemy hits before they attack | |
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![]() | - Unconditional ATK & DEF +180% - Unconditional -50% damage reduction - Additional boost of +120% ATK on a Super Attack and a further -30% damage reduction with Trunks (Kid) or Krillin in the same rotation - Depending on rotation they're placed, they also provide offensive support or an additional ATK boost and crit chance for himself - Great linkset | |
![]() | - Second boost is dependant on Trunks (Kid) on the same rotation there's no Trunks (Kid) allies capable of tanking enemy hits before they attack | |
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![]() | - Changes INT orbs to STR orbs - Unconditional ATK+DEF +150%, with an extra +50% ATK+DEF per STR orb obtained - AoE Super Attack with a 30% chance to stun - Reduces damage by 30% along with an additional 3% per STR orb starting from the 4th - Has a guaranteed additional Super with at least 5 orbs obtained | |
![]() | - Buu-centric linkset has zero synergy with Saiyans - Only gets extra ATK+DEF if he gets STR orbs, which can lead to him looking really unimpressive | |
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![]() | - His 180% boost along with an additional 50% on Super Attack allows him to hit incredibly hard even at full HP - Below 88% HP, he gets an additional +88% ATK and can change Ki Spheres to INT to consistently attain his defensive boosts - Easily one of the best tanks in the team thanks to his 20-50% damage reduction and DEF boost in collecting up to 6 Ki Spheres - His Active Skill is an AoE attack that not only deals critical damage but also stuns them, making it a valuable last resort move - A good number of relevant Trunks allies are available in this team to give himself an additional damage reduction - Every Vegeta and Kid Trunks & Goten as well as Fat Buu allies benefits from his additional leader skill boost | |
![]() | - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP - His lack of Prepared for Battle meant that without his ability to change Ki Spheres, Vegeta will struggle to launch his Super Attack, let alone attain his additional boost unless paired with his TEQ SS2 counterpart as well as hampering most of his other units who are reliant on Ki | |
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![]() | - Unconditional 3 Ki and +200% ATK & DEF and 30% damage reduction - Gains a 150% ATK & DEF boost on a Super - Presence of Over in a Flash gives him several options for link partners | |
![]() | - Buu-centric links are hard to activate - Shares the same name and type with his infinitely superior LR counterpart | |
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![]() | - Unconditional ATK & DEF +100% along with an additional ATK & DEF +150% on a Super allows Gotenks & Piccolo to hit decently hard and tank well - 12-Ki Super stacks DEF - At 11 or less Ki, they have a 50% chance of an additional Super which can be triggered even at 12 Ki if they get a Hidden Potential Super - Has a chance to change Ki Spheres to Rainbow and has a percentage-based heal per Rainbow Ki Sphere - Despite seemingly having their links crippled due to being a Joined Forces unit, Gotenks & Piccolo actually uses the formers linkset rather than the standard Combination links which allows them to link well with Gotenks units | |
![]() | - Unlike other Ki Changers, Gotenks & Piccolo's Rainbow Ki-changing passive isn't guaranteed - Due to additional Super using the lowest Ki Meter, any additional Supers won't stack their DEF | |
![]() | Before Transforming - Astoundingly good unconditional start of turn buff of ATK+DEF +180% - Links decently with Super Vegito - Gains an additional 2 Ki per rainbow orb obtained - Has a medium chance to crit and evade After Transforming - Shares every single links with the Super Vegito leader - Full Heals HP upon transforming - Unconditional 200% ATK+DEF boost - Ability to counter normal attacks dramatically increases his damage output - Gains an additional 3 ki per rainbow orb - Reduces damage by 30% for 3 turns after Fusion before being reduced to 15% starting from the 4th turn | |
![]() | - Transformation conditions can be difficult to utilize | |
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![]() | - Very good linkset with both Prepared for Battle and Shocking Speed - Unconditional 180% ATK & DEF buff along with an additional Ki and ATK & DEF for every other Defenders of Justice" or "Exploding Rage allies on the team - Has a guaranteed crit against a "Majin Buu Saga" enemy - Has an additional ATK boost, damage reduction along with a one-time HP recovery in a pinch against Extreme enemies - Has an additional that has a 50% chance of becoming a Super Attack | |
![]() | - Defenders of Justice and Exploding Rage allies are absolutely worthless - Against a Super Class enemy, Gohan has nothing but raw DEF which isn't the slightest bit enough to tank even normals from them | |
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![]() | - Gives himself +158% DEF along with an additional +50% DEF for all Super Class allies - Hits relatively hard thanks to an unconditional +158% ATK boost - Can Guard against all attacks and if it triggers, will get a guaranteed guard and a 50% chance of an additional Super starting from the next turn - Provides 2 Ki and +30% ATK Entrusted Will allies | |
![]() | - Only gets an initial 50% chance to guard, which causes him to get hit quite hard if it doesn't trigger - Lacks Prepared for Battle so can struggle for ki - Entrusted Will support only covers Gotenks and his fellow Ultimate Gohans | |
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![]() | - Great linkset - Passive is very easy to activate as you would always float him - Self-sufficient from passive - Provides Otherworld Warriors support with each Rainbow Ki collected | |
![]() | - Otherworld Warriors allies aren't really relevant - Due to being unable to change Ki Spheres along with the fact that he's mandated as a floater, it'll be difficult for Goku to consistently get high boosts | |
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![]() | - 80% damage mitigation on normal attacks - Shares a lot number of relevant links with the Super Class allies on the team | |
![]() | - Gets absolutely destroyed on super attacks even at his highest DEF possible and unlike other Super Vegito allies, he doesn't have the ability to Foresee Super Attacks whatsoever - His damage output is severely lacking unless he receives a lot of normal attacks but it's also very likely that one of them is a Super Attack | |
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![]() | - Very good linkset - Can deal fairly good damage thanks to their ATK & DEF +50% along with an 20% ATK per orb obtained and ATK +80% on a Super | |
![]() | - Rapid Growth allies only consists of his fellow Gotenks counterparts all of whom aren't really good enough to warrant adding to the team | |
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![]() | - Unconditional +100% ATK & DEF along with an additional ATK & DEF +50% on a Super - Fairly good linkset - Gains additional boost for every other Heavenly Events ally on rotation | |
![]() | - Heavenly Events ally consist only of himself and Super Buu but due to linking horribly with the latter, this restricts him to other Gotenks partners only - Extra slot 1 boost will never be activated as he is not good enough to warrant it | |
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![]() | - His DEF +150% boost as well as an additional DEF with each orb and evasion each time he is hit allows him to tank really well - His Super Attack gives all allies +30% DEF for the entire rotation, giving other allies more defensive capabilities and thanks to his 50% chance of an additional Super, this can trigger twice for even more defensive output - His Super Attack of giving all allies +30% ATK is much more potent on Super Vegito allies as it directly multiplies his counterattack damage rather than additively adding to his Super Attack multiplier - 30% ATK+DEF support for all allies - Solid linkset with Prepared for Battle, The Saiyan Lineage and Fused Fighter, giving him great synergy with the main leader | |
![]() | - No ki support | |
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![]() | - Gains an uncoditional 150% ATK & DEF boost along with additional boosts each time they evade and attack - Gets an additional DEF +50% and 50% chance to dodge as the 1st attacker in a turn - Gains a 50% chance to launch an additional Super Attack - Gains an additional Ki +2 and ATK & DEF +50% if there is a Vegeta on the team (which is easily met due to both the main leaders being part Vegeta) as well as a 30% chance to crit if said Vegeta is on the same rotation - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - While their conditions regarding Vegeta are easily met, they only share two links with Majin Vegeta, in fact they don't even share Ki links with any other Vegeta allies - Their evasion and DEF boost as the first attacker do not trigger before they attack, rendering them virtually defenseless if the enemy attacks first | |
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![]() | - Good linkset, shares a good number of links with the main leader - ATK +150% along with an additional +20% ATK per orb obtained as well as a stacking critical hit chance, so able to output reasonably good damage if given enough orbs - Gives 3 Ki to all allies, making him a viable support - His Super Attack gives all allies +30% DEF for the entire rotation, giving other allies more defensive capabilities - His Super Attack of giving all allies +30% ATK is much more potent on Super Vegito allies as it directly multiplies his counterattack damage rather than additively adding to his Super Attack multiplier - His defensive boost including during a Super Attack along with his high chance of an additional Super allows Vegito to tank really well | |
![]() | - In contrast to his TEQ counterpart, Vegito has Brainiacs in place of The Saiyan Lineage which is far harder to trigger and he doesn't provide any offensive or defensive buffs | |
![]() | - At their best, they can output extremely good damage, can tank incredibly well and are virtually completely self-sufficient on ki - On 18 ki Super Attack they either raise their defense by 30% or Greatly Raise both their ATK+DEF depending on if you get Super Saiyan or Super Saiyan 3 Gotenks respectively - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Their potential output varies drastically as the amount of ki you get is random and their linkset is quite bad for a lot of top units on this team - If you get a 12 ki super attack, either from ki or the hidden potential, you risk lowering your DEF by 30% for 1 turn, which is a death sentence in the current meta. - Them lacking any initial DEF boost makes them ill-suited to be a slot 1 attacker and their haphazard links meant that they can't be paired with anyone as a slot 2 unit | |
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![]() | - Great linkset including sharing Saiyan Pride with Majin Vegeta - Damage and defensive output is reasonably solid when he gets enough orbs - Unlike his Goku counterpart, Vegeta raises his DEF with his Super Attack, allowing him to tank pretty well even if he can't collect a good number of orbs, which is also backed by his evasion chance - Thanks to the numerous relevant Gokus in the team including the main leader, Vegeta's Ki-changing passive can easily be fulfilled - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Has Golden Z-Fighter instead of The Saiyan Lineage which can only be triggered by either his STR Goku counterpart or through Hercule | |
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![]() | - Great linkset - Unconditional +100% ATK & DEF - Further 100% ATK when performing a Super Attack - Supports all allies with +18% ATK & DEF along with additional crit chance and damage reduction with Trunks (Kid) on rotation or Krillin/Android #18 on the team | |
![]() | ??? | |
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![]() | - Great linkset - Unconditional +100% ATK & DEF - Further 100% ATK when performing a Super Attack - Supports all allies with +18% ATK & DEF along with additional crit chance and damage reduction with Goten (Kid) on rotation or Krillin/Android #18 on the team - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | ??? | |
![]() | As Babidi - Gets an unconditional Ki +3 and ATK & DEF +140% along with an ATK & DEF +30% to all Extreme Class allies - Gains Evasion against a Super Class enemy or a critical hit support and an additional ATK & DEF +40% on a Super Attack against an Extreme Class enemy - Has a 50% chance to seal or stun depending on the Super Attack - Standby Skill only requires waiting until turn 4 for Majin Vegeta During Majin Vegeta - Tanks incredibly well with enough Ki accumulated - Deal a good amount of damage during the Finish Attack - The drastic link change into Majin Vegeta meant that he can pair with up with other Majin Vegeta units during the state that helps give him Ki to tank | |
![]() | - Babidi's links cannot be activated by any relevant units - Given that Standby Charge doesn't stack with one another, there's simply no reason to use this state when he shares the same Category and Standby Charge as the LR SS3 Goku & SS2 Vegeta - Babidi's boost against Super Class is completely inferior compared to the boost he gets against Extreme Class enemies | |
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![]() | - Unconditional +130% ATK & DEF - Extra +30% ATK & DEF per rainbow orb allows him to hit quite hard - Raises ATK & DEF by 30% on a Super Attack - 30% chance to stun on Super Attack - Has a chance to change Ki Spheres to Rainbow - Can deal type effective damage against all types for 7 turns | |
![]() | - Unlike other units, Goku's Ki-Changing passive isn't guaranteed - Lacks Prepared for Battle as a ki link | |
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![]() | - Can reliably get his 11 ki Super Attack on this team - Hits excellently hard right from turn 1 while also capable of tanking decently - Links well with other fusions, Super Saiyan 3 units and Majin Vegeta - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Additional boost disappears starting from turn 7 | |
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![]() | - Unconditional +100% ATK & DEF - Further 100% ATK when performing a Super Attack - Supports all allies with a generous +3 Ki and +30% ATK & DEF along with additional crit chance and damage reduction with Goten (Kid), Trunks (Kid) or Krillin on the team | |
![]() | - Android-centric linkset has zero viable link partners | |
![]() | - Gets an unconditional ATK & DEF +70% along with an additional Ki +3 and ATK & DEF +70% for the first 7 turns - Gains an additional boost of up to +4 Ki and ATK & DEF +140% if there's both Goku & Vegeta attacking in the same turn - Their conditions can easily be met thanks to Goku & Vegeta (Angel) being the main leader | |
![]() | - While their conditions are easily met, doing so denies Goku & Vegeta the opportunity to be paired up with better partners such as his LR counterpart - Aside from Fused Hope Goku & Vegeta (Angel) (but before they fuse into Super Vegito where they only share one link), they don't share many other links with other Goku and Vegeta allies that they're reliant on the same rotation with - Ultra Super Attack while hitting hard, does not raise DEF compared to their 12-Ki Super | |
![]() | - Monstrous damage output thanks to his +180% attack buff on Super Attack - Decent +150% DEF boost - 18 ki Super Attack is a powerful AoE - 30% chance to stun on both 12 and 18 ki supers - Majin Vegeta's Ki and additional ATK & DEF boost as well as additional Ki and crit chance with a Trunks (Kid) on the team and Goku on the same turn respectively can easily be fulfilled in this team - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Ultra Super Attack deals colossal damage, making detrimental if facing a single enemy - Linkset is not ideal - Bulma allies are completely locked out in this team | |
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![]() | - Solid linkset - Able to output a good amount of damage with his nuking potential - His Ki-changing passive can easily be attained thanks to the leader along with running his Vegeta counterpart together | |
![]() | - Unlike his Vegeta counterpart, he doesn't raise DEF on a Super Attack, making him fragile unless he collects a sizeable number of orbs - Has Golden Z-Fighter instead of The Saiyan Lineage which can only be triggered by either his INT Vegeta counterpart or through Hercule | |
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![]() | - Greatly debuffs enemy's ATK & DEF - Unconditional boosts of up to Ki +3 and ATK & DEF +150% - Recovers 10% HP at end of turn - Active Skill has no conditions whatsoever - Kibitokai has a guaranteed stunning effect that lasts for 2 turns | |
![]() | - Links leave a lot to be desired - Guaranteed stunning effect only works once | |
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![]() | - Excellent good damage output thanks to a plethora of attack links and a 170% attack buff - Heals 12% HP - Shares the standard Ki links with the other Majins - Gives 70% DEF plus an additional +30% DEF on a super attack - Provides Ki support to Extreme Class Majin Power allies | |
![]() | - 70% of his attack boost is conditional on being above 30% HP, which drastically cuts his damage output if not active - Villain links are hard to activate due to a lack of top tier Extreme units on the team - Most support units on the category only support Super Class allies, which Kid Buu cannot benefit from | |
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![]() | - Insane ATK boost of up to +376% ATK - Supports Super Class Majin Buu Saga units - Greatly lower enemy's ATK with each Super Attack - High chance of stunning them for 1 turn | |
![]() | - Links leave a lot to be desired - Extreme Class Majin Buu Saga allies are not supported | |
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![]() | - Unconditional +77% ATK & def - Gains 7% ATK+DEF, Ki +1, 7777 HP and critical chance +7% per orb obtained - Raises all allies ATK & DEF by 20% on 12 ki for 2 turns - Raises all allies ATK+DEF by 30% on 18 ki | |
![]() | - Linkset, while fairly solid, is hurt by a lack of Super Saiyan, Fierce Battle, or Shattering the Limit | |

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![]() | - Unconditional ATK+DEF +58% - Mitigates damage by 58% - 30% chance to stun on SA - +2 ki and 30% ATK+DEF support | |
![]() | - Lacks several major ki links - Only available from the World Tournament - Support is restricted to Super Class units | |
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![]() | - Ki +3 and 30% ATK+DEF support - Excellent linkset with both Prepared for Battle and Shocking Speed - Gives a sizeable ATK & DEF boost to himself particularly against Extreme Class enemies | |
![]() | - Only available from the World Tournament - Support is limited to Super Class allies | |
![]() | - 4 Ki and 50% DEF support helps a plethora of units who otherwise struggle for ki on the team - Seals on 12 ki super attack - Raise their ATK & DEF for 1 turn on a Super Attack - Provide themselves +70% ATK & DEF along with an additional +58% ATK and additional attack with a medium chance of becoming a Super against Extreme Class enemies | |
![]() | - Linkset is garbage - Support is limited to Super Class units | |
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![]() | - ATK & DEF +30% support - Good linkset | |
![]() | - Only available from the World Tournament - Support limited to Super Class allies - Evasion only works after he attacks, leaving him defenseless if the enemy attacks first | |
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![]() | - Best available linking partner for LR Gohan+Goten - 2 Ki and +40% ATK+DEF support - Lowers ATK on SA | |
![]() | - Support is limited to Movie Heroes allies, who are relatively rare on the category - Lacks Prepared for Battle | |
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![]() | - Gives himself a good amount of stat boost along with additional support to Power Absorption allies - Recovers HP each turn he appears - High chance to stun on a Super Attack | |
![]() | - Linking partner is restricted to other Majin allies but even then he lacks Infinite Regeneration with other Majins - Kid Buu doesn't benefit from his support | |
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![]() | - Changes AGL orbs to STR orbs, which offsets his lack of Prepared for Battle - +20% ATK+DEF per orb obtained - Against Goku's Family enemies, he gets 25% ATK+DEF per orb obtained - Greatly raises ATK+DEF on Super Attack - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Lack of Prepared for Battle and Fierce Battle, two extremely common links on the team - Extreme Class unit, which restricts his support options | |
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![]() | - Changes STR orbs to AGL orbs - Good linkset - +20% ATK, +10% DEF and 10,000 HP recovered per orb obtained - +25% ATK and +15% DEF per orb against Vegeta's Family enemies - Greatly Raises ATK+DEF on Super Attack | |
![]() | - Competes with a Dokkanfest unit of the same name - Vegeta's Family enemies aren't super common so doesn't often gain the extra boost from his passive - Can struggle defensively against harder events | |
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![]() | - +77% ATK+DEF on Super Attack - Further raises his ATK+DEF on Super Attack - Immense Damage - Gives all allies +3 ki - Potentially can get an extra 60% ATK+DEF - Good linkset | |
![]() | - Only gets the extra stat buff from his passive from Super Saiyan 2 allies, and although there are several good options for this, it is fairly restrictive | |
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![]() | - Fantastic defensive unit due to an unconditional +90% ATK+DEF, an additional 15% DEF (up to 60%) per attack received, and a 6 turn 30% ATK+DEF raise on Super Attack - Good linkset - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - At the onset of a stage, he can be prone to taking a lot of damage as he won't have built up | |
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![]() | - All allies Ki +3 and 30% DEF - Unconditional buff of ATK+DEF +70% - Good linkset - Raises DEF by 30% for 6 turns | |
![]() | - ATK support is limited to Super Saiyan 2 allies | |
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![]() | - All allies Ki +3 and +30% ATK - Unconditional ATK+DEF +70% | |
![]() | - DEF support is limited to Super Saiyan 2 allies - Lacks Prepared for Battle | |
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![]() | - Unconditional +120% ATK+DEF - Stacks ATK on SA and has a 50% chance to seal from his passive - Super Class Category support for +2 ki and ATK+DEF +30% | |
![]() | - Lacks any relevant major ki links - Extreme Class units do not benefit from his support, which, while not an issue at present, could be an issue in the future | |
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![]() | - Provides herself a sizeable amount of ATK boosts - Guaranteed guard along with raising DEF on super allows her to tank enemy attacks | |
![]() | - Realm of Gods allies in this category are rather mediocre - Links leave a lot to be desired | |
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![]() | - Unconditionally gives 3 Ki and 100% ATK with a further boost of up to 100% ATK & DEF depending on your remaining HP - Links excellently with the other Majins but especially with Kid Buu - Reduces damage by 20% at high HP | |
![]() | - Passive has a really annoying restriction of only activating at 80% HP or more - Buu-centric linkset | |
![]() | - 30% chance to stun on 12 ki - 3 turn 50% DEF raise on 18 ki - Self-sufficient with 7 ki and +77% ATK from his passive - Passive gives himself an additional 3 Ki and +77% DEF for 3 turns - Has a chance of evading enemy's attack for 3 turns after receiving an attack - Debuffs enemy's ATK by -22% for 3 turns | |
![]() | - Passive has a 70% chance to activate, which, while reliable, can leave him with no ATK boost at all if it does not activate - Garbage linkset - DEF buff only works for the first 3 turns | |
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![]() | - Linkset is very good for the team - Seals on Super Attack - +120% on Super Attack and Immense Damage allows him to hit quite hard - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Defensively underwhelming in shorter events before he gets a chance to build up | |
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![]() | - Decent ATK & DEF boost of +66% - Gives further boosts with each attack received | |
![]() | - His 305% heal only activates below 40% HP, which is relatively tough to get to - Buu-centric linkset | |
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![]() | - Unconditional ATK+DEF +70% - 30% DEF raise for 3 turns on SA - Creates rainbow orbs which helps the team shore up its ki issues - Very good link partner for LR Gohan+Goten | |
![]() | - Lacks Prepared for Battle - Damage output is underwhelming compared to other S Tier units | |
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![]() | - Great linkset - Unconditional +80% ATK+DEF and further raises ATK+DEF on Super - 30% chance to Stun on Super attack - Against multiple enemies, grants 1 ki and 40% ATK+DEF support to all allies | |
![]() | - Against only one enemy, which is most of the game, he ends up being a fairly generic character that simply is a worse version of the PHY SS1 Gotenks, especially if its a longer event | |
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![]() | - Unconditional ATK+DEF +90% - Debuffs all enemies ATK+DEF by 20% - Against Majin Buu Saga enemies, he launches a guaranteed additional and 50% chance to dodge, which is extremely helpful against this category's SBR stage - Shattering the Limit allows him to link with several units for ki | |
![]() | - Majin Buu-centric linkset severely limits his options for linking partners - Much better options to use if you are not against Majin Buu saga category enemies | |
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![]() | - Stacks DEF on Super Attack along with a 25% chance to stun from his passive - Unconditional +120% ATK+DEF - Extreme Class Category Ally support for +2 ki and +30% ATK+DEF | |
![]() | - Linkset has zero synergy with any Saiyans on the category - Until either a new leader for the category comes out who better supports existing Extreme Class units or some stronger Buu units release, it is tough to justify using him most of the time | |
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![]() | - Gives himself +60% ATK & DEF along with an additional 3 Ki and +60% ATK & DEF depending on your remaining HP - Gains a one time +88% boost on a Super Attack at low HP - AoE super attack - 25% chance to stun on Super - Benefits from the additional 30% boost from Majin Vegeta's additional leader skill | |
![]() | - Linkset is not ideal | |
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![]() | - Good utility with the ability to heal 30% of damage dealt as HP along with a medium chance of a critical hit and a 30% chance to stun | |
![]() | - No offensive boosts - While he does have a decent defensive boosts along with a decent evasion chance, they aren't enough for him to tank in hard events, making his healing worthless if he gets targeted by the enemy | |
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![]() | - Gives himself +120% ATK & DEF on a Super Attack - Gains an additional +30% ATK & DEF along with a 30% chance of critical hit and Super Attack after performing 3 Super Attacks | |
![]() | - Lacks Prepared for Battle - Can't receive his third boost until his 7th turn unless you're lucky that he gets an Hidden Potential Additional Super | |
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![]() | - Very good damage output thanks to +90% attack buff on Super Attack - Good linking partner for LR Gohan+Goten | |
![]() | - Lacks Prepared for Battle - Only a 40% DEF buff on Super Attack, which causes him to take quite a lot of damage - Lack of ki links combined with only getting a stat boost on Super Attack can leave you in situations where he has no defensive buff at all - Competes with two very good support units of the same name | |
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![]() | - ATK+DEF +80% - +3 ki from passive helps him be self-sufficient even with his lack of ki links | |
![]() | - Passive is conditional on being above 30% HP, which isn't a terrible restriction, but can cause him to essentially be dead weight if you fall below that - Lack of Prepared for Battle hurts his synergy with other team members | |
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![]() | - Unconditional +3 ki and ATK +100% - +120% DEF - Performs a guaranteed crit when HP is 79% below | |
![]() | - DEF buff is restricted to only when he is above 80% HP, otherwise he only he gets +40% DEF - Lacks Prepared for Battle - Competes with two other EZA units and a category lead for a spot | |
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![]() | - With his full passive, can output very good damage thanks to +140% ATK | |
![]() | - Overshadowed by his AGL Dokkanfest counterpart - As your HP drops, his damage output wanes noticeably - 40% DEF boost is very mediocre - Only has Over in a Flash as a ki link | |
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![]() | - Guaranteed to get his ATK boost of +100% as you will always start at 6 ki - 30% chance to stun - +120% DEF - Performs a guaranteed crit when HP is 79% below | |
![]() | - DEF buff is restricted to only when he is above 80% HP, otherwise he only he gets +40% DEF - Lacks Prepared for Battle - Competes with two other EZA units and a category lead for a spot | |
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![]() | - Recovers 14% HP every time he is on rotation - Can deal solid damage due to his attack links and nuking passive | |
![]() | - Does not create his own orbs so struggles to hit hard - Competes with two dokkanfest units for a spot - Lack of other top tier Buu units to use as linking partners for him - Defense is sub-par unless you get him a hefty number of orbs | |
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![]() | - Her overall kit is very good with the ability to double debuff an attacked enemy with her Super and her passive while providing an 80% DEF boost on a Super Attacl - Recovers 20% of damage dealt as HP | |
![]() | - Lack of Peppy Gals options on the teams massively restricts her potential stat boost from her passive especially when you have a far better Videl counterpart available for you to use - Linkset is not very good for this team | |