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![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill is easy to fulfill - Astounding defensive support unit | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Both Active Skill conditions are easy to fulfill | |
![]() | - Additional DEF boost against Super Attacks isn't guaranteed, potentially ending your run against non-Ki Blast Super Attacks once his initial damage reduction is up | |
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![]() | - Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | |
![]() | - Transformation is Health based. | |
![]() | - Excellent hard-hitter - Astounding tank - Active Skill can activated very early in the fight - Great linkset | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent evader and tank - Great linkset | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Decent linkset - Revive Skill is easily triggered | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name as his INT counterpart, leading them to compete for team placement | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name as his INT counterpart, leading them to compete for team placement - Damage reduction and criticals require multiple Super Attacks but each additionals only have a 30% chance to become Super Attacks - Universe Survival Saga allies are completely irrelevant to the team | |
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![]() | - Astounding hard-hitter - Astounding tank - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Great linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant MBS Goku allies for his additional boosts - Decent linkset | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank - Infinite DEF stacker - Active Skills have no conditions aside from being turn-based - Excellent linkset | |
![]() | - Has no meaningful defense against enemies disable Evasion or AoE attacks - Super Saiyan God SS Gogeta's healing may inadvertently jeopardize SSGSS Goku & SSGSS Vegeta's Potara fusion, though stalling Gogeta's Transformation takes away his own guard and greatly compromises his defensive presence | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset | |
![]() | - Transformation takes too long to trigger especially given his mediocre base state - Besides Broly, all other allies that benefit from his Domain are severely outclassed | |
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![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | |
![]() | - Damage reduction rapidly drops over time | |

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![]() | - Great support unit - Great tank - Decent linkset | |
![]() | - Only gets significant damage reduction at low HP - Super Attack effect does not raises DEF whatsoever | |
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![]() | - Excellent linkset - Excellent offensive support unit - Great sealer - Great tank | |
![]() | - Can only tank if he launches a Super Attack | |
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![]() | - Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Great linkset | |
![]() | - Some events are too difficult for him to transform - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | |
![]() | - Decent hard-hitter - Excellent tank - Revive is easy to trigger - Excellent healer - Great linkset | |
![]() | - Besides his fellow Broly counterparts, Uncontrollable Power allies are scarce and irrelevant | |
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![]() | - Astounding hard-hitter - Excellent tank - Great support unit - Ki-changing passive is easily met - Decent linkset | |
![]() | - Besides his Broly counterparts, Extreme Class allies are severely overshadowed in the team | |
![]() | - Astounding hard-hitter - Great tank - Transformation and Active Skill conditions are easy to fulfill - Great linkset | |
![]() | - Virtually defenseless before performing a Super Attack | |
![]() | - Astounding hard-hitter - Excellent tank - Ki-changing passive is easily met - Active Skill is somewhat easy to use - Great linkset | |
![]() | - Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units - Active Skill debuffs their defense heavily | |
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![]() | - Astounding hard-hitter - Excellent tank - Transformation has no condition aside from being turn-based - Decent linkset | |
![]() | - Additional boost requires multiple Ki Spheres but Kefla has no way of changing Ki Spheres outside of her Active Skill - Every other Kefla partners require a similar number of Ki Spheres, rendering either one of them to struggle to attain their additional boost | |
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![]() | - Astounding hard-hitter - Excellent tank - Great linkset | |
![]() | - Active Skill takes a long time to trigger - No Prepared for Battle - Super Saiyan Gotenks' recovery isn't guaranteed | |
![]() | - Excellent hard-hitter - Astounding tank - Excellent linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer | |
![]() | - Damage reduction requires him to be placed as the 1st attacker but SS4 Goku has difficulty tanking enemy hits before he attacks. - Due to being an INT Unit, he may dodge, which does NOT count for getting hit. | |
![]() | - Astounding hard-hitter - Excellent tank as SS3, astounding tank as base - Great linkset - Infinite DEF stacker - Standby Skill can be reliably triggered | |
![]() | Can get caught early. | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Great linkset | |
![]() | - Passive is only effective against Goku enemies and becomes a completely liability anywhere else | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways - Active Skill is very powerful, always lands a critical hit, transforming him in the process, allowing him to link with SS2 and SS3's easier. | |
![]() | - Super Saiyan God Goku has a harder time getting Ki Spheres after his Intro ends - If the current boss has Dodge Nullification, Super Saiyan Goku is very hard to use Defense-wise | |
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![]() | - Astounding hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Great linkset | |
![]() | - Passive gets significantly weaker in the 1st slot. | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Initial Passive Skill is easily met with TEQ Vegito being available in the team - Excellent linkset | |
![]() | - Active Skill can be strenuous to use - If left unfused for too long and their initial Passive Skill deteriorates, they become virtually defenseless with normal Super Attacks not being able to raise DEF to widen a safety net | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset | |
![]() | - 12-Ki Super Attack deals Supreme damage and has no SA effect aside from lowering DEF - His best linking partners shares both his Ki links which ensures that he won't be able to get 11 Ki or less - Additional boost requires multiple attacks but Gotenks has no built-in additionals to build up faster | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset - Active Skill is somewhat easy to utilize | |
![]() | - Guard only lasts for 5 turns at which point he becomes virtually defenseless - Additional boost requires multiple Super Attacks but Vegeta has no built-in additionals unless he's up against a Cell enemy - Cell enemies are completely irrelevant | |
![]() | - Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset - Fulfills SSGSS Goku & SSGSS Vegeta's condition | |
![]() | - Has no meaningful defense against enemies disable Evasion or AoE attacks | |
![]() | - Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | |
![]() | - Has no meaningful defense against enemies disable Evasion or AoE attacks | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | |
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![]() | Used to be the best unit in the game - Crimson Gods: - Powerful stacking reinforced by first-turn guard and utterly insane Ki accumulation abilities - Dominant damage due to multiple Super Attacks, Type advantage and critical hits - Easy Transformation conditions Azure Gods: - Inimitable duo wielding attack nullification, evasion and unmatched levels of divine damage - Active Skill unleashes the transcendent might of Gogeta Blue and demolishes everything - Lack of Over in a Flash more than made up for by Goku & Vegeta's Ki accumulation and the godly grandeur that are Godly Power and Warrior Gods - Links doesn't change at all upon Transformation, allowing them to pair with their Untransformed counterpart to create one of the most devastating combination the game has to offer | |
![]() | - Only have a 35% Chance to dodge as the Azure Gods | |

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![]() | - Great support unit - Okay linkset - Can hold his own for a support - Benefit from SSG Goku & SSG Vegeta's additional leader skill boost | |
![]() | - Second boost is difficult to trigger in short events - No Prepared for Battle | |
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![]() | - Great support unit - Excellent linkset - Benefit from SSG Goku & SSG Vegeta's additional leader skill boost | |
![]() | - WT stats render him unable to defend himself | |
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![]() | - Excellent hard-hitter - Great tank | |
![]() | - Representatives of Universe 7 allies are severely outclassed in the team - Guard only lasts for 5 turns. | |
![]() | - Excellent tank - Great hard-hitter- Infinite DEF stacker - Great linkset | |
![]() | - Can only run Androids under the SSGSS's secondary leader skill to utilize his Active Skill - Only Fighter Entrusted with Allies' Wishes Super Saiyan God Goku after Transformation qualify under his additional boost without running Super Saiyan Goku under the SSGSS's second leader skill | |
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![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset - Transformation has no condition aside from being turn-based and can be floated off to attain his Blue Form is he appears in the first turn | |
![]() | Dodge-or-Die Unit | |
![]() | - Unquestionably used to be the best unit in the game, between working under this Leader Skill's terrifying 200% lead and: Vermillion Saiyans: - Powerful stacking reinforced by first-turn guard and utterly insane Ki accumulation abilities - Dominant damage due to multiple Super Attacks, Type advantage and critical hits - Easy Fusion conditions Unrivaled Ultimate Gogeta: - Unconquerable devastator that stops and counters enemies in their tracks - Active Skill embodies the "JFC Gogeta" meme to its fullest - Lack of Fused Fighter more than made up for by Gogeta's Ki accumulation and the maelstrom of power that is Saiyan Roar | |
![]() | - Lack of Prepared for Battle and Fused Fighter meant that outside of their GT SS4 partners, they don't have many other allies that they can pair with for Ki | |
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![]() | - Great nuker - Great tank - Infinite DEF stacker before SSGSS - Great linkset | |
![]() | - Takes too long for him to transform into his Super Saiyan Blue state - Loses the ability to stack after transforming into SSGSS - Ki-changing passive in the first 2 forms isn't guaranteed - Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them | |
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![]() | - Great hard-hitter - Great tank - Super Trunks' Actve Skill possess the rare ability to delay enemy's attack for 1 turn - Great linkset | |
![]() | - Androids/Cell Saga allies are irrelevant the team - Super Saiyan Trunks' guard besides being locked in a condition, isn't guaranteed - Transformation is unconditional and can't choose when to trigger it - Super Trunks' guard and additional Super Attack only lasts for 3 turns and due to his Transformation being unconditional, can't be saved for when its needed | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle - Loses much of his initial passive after 11 turns. | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Much of her passive is entirely reliant on pairing her together with the LR AGL counterpart - Only gains Damage Reduction in her Berserker state. | |
![]() | - Insane hard-hitting unit especially against the appropriate categories - Infinite DEF stacker - Amazing tank - Great linkset | |
![]() | - Unable to perform well against units not in the appropriate categories - Additional boosts require obscure allies on the team | |
![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve - Benefit from SSG Goku & SSG Vegeta's additional leader skill boost | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great tank - Great linkset - Infinite DEF stacker - Benefit from SSG Goku & SSG Vegeta's additional leader skill boost | |
![]() | - Build up is takes too much time before he becomes a viable unit | |
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![]() | - Decent hard-hitter - Great tank - Great linkset | |
![]() | - Transformation is not guaranteed | |
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![]() | - Great hard-hitter - Decent tank - Decent linkset | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are severely oveshadowed in the team - Cannot activate Active Skill and Domain while Broly's Domain is active and vice versa | |
![]() | - Great hard-hitter - Decent healer - Decent tank | |
![]() | - Your only linking partner options for this team is INT Goku Black who is severely outclassed in every way possible - Active Skill conditions are extremely difficult to fulfill - Final Blow is very situational, leaving him to struggle for Ki otherwise | |
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![]() | - Excellent hard-hitter - Excellent tank - Active Skill is simple and easy to use - Great linkset | |
![]() | - Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | |
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![]() | - Excellent hard-hitter - Great tank - Excellent AoE unit - Transformation has no condition aside from being turn-based - Excellent linkset | |
![]() | - Super Attack effects are debuffed from Greatly to the base 20% once he transforms | |
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![]() | - Decent hard-hitter - Great tank - Decent linkset | |
![]() | - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP - Trunks allies are completely irrelevant to the team | |
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![]() | - Tertiary Leader Skill boost shatters Goku's past defensive limits and turns him from a nuking megaton into a galaxy-breaking threat - Provides valuable ![]() - High probability of gaining part/all of his "GT Heroes" DEF boost - Active Skill damage pushed to new, terrifying heights - Great linkset | |
![]() | - Active Skill is not only restrictive but also hits like a wet feather | |
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![]() | - Remains a great defensive and solid offensive option for the team despite not gaining the tertiary Leader Skill boost - Provides valuable ![]() - High probability of gaining part/all of his "GT Heroes" ATK boost - Active Skill damage acts as a potential curtain call and can push beyond thresholds for other units' Active Skill conditions - Great linkset | |
![]() | - Active Skill is not only restrictive but also hits like a wet feather | |
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![]() | - Great hard-hitter - Great tank - Excellent linkset - His additional boost requiring a Super Class ally will easily be met | |
![]() | - DEF boost becomes significantly weaker at low HP - Foreseeing Super Attack besides being locked under a HP condition, requires him to be paired with a Full Power ally but none of them share GT or Saiyan Roar to compliment his linkset | |
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![]() | - Extra "Kamehameha" boost pushes his ATK & DEF to astounding heights - Supreme decimator with the highest Super Attack counter potential in the game - Strong anti-Extreme Class utility combined with damage undampened by Type disadvantage - Excellent linkset | |
![]() | - Type advantage is only a coin flip | |
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![]() | - Infinite DEF stacker - Decent linkset | |
![]() | - Incredibly restrictive transformation condition - Mediocre tank | |
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![]() | - Tertiary Leader Skill boost heavily amplifies Super Saiyan 4 Goku's earth-shaking offense - Pseudo-stacking DEF allows Goku to slowly become a reliable wall - Super Attack counter provides strong damage and breathing room - Great linkset | |
![]() | - Can still get caught lacking defensively by enemy attacks and requires pseudo-stacking to hold his own | |
![]() | - Can hit really hard and even hard when fighting a Goku's Family which is super common - Great tank - Great linkset - Saiyan based enemies as well as Goku's Family are a commonpiece - AOE makes him very effective at World Tournaments - attacks never fail to miss | |
![]() | - Can't tank effectively in the first slo | |
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![]() | - Absolute leviathan with overpowering offensive and defensive force - Type advantage combined with Super Attack counters can close out phases and stop deadly damage in its tracks - Active Skill turns Gogeta into an unstoppable dreadnought and shreds through enemy defenses - Linkset holds up, even without Saiyan Roar | |
![]() | - Extra boosts and Type advantage dissipate after turn 8 - Active Skill can take some time to unleash | |
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![]() | - Excellent all-round unit capable of hitting hard and tank decently at the same time - Excellent linkset - Benefit from SSG Goku & SSG Vegeta's additional leader skill boost | |
![]() | - No Warrior Gods - Unable to defend well unless he unleashes consecutive super attacks | |
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![]() | - Remains an incredible defensive and solid offensive option for the team despite not gaining the tertiary Leader Skill boost - Pseudo-stacking ATK allows Vegeta to accumulate his full power rather quickly - Super Attack counter provides strong damage and breathing room - Great linkset | |
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![]() | - Decent hard-hitter - Excellent tank - Decent linkset | |
![]() | - Takes way too long to transform into his Super Saiyan Blue state - Loses Prepared for Battle starting from Super Saiyan 3 | |
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![]() | - Decent hard-hitter - Great tank - Great linkset - Plethora of relevant Universe Survival Saga enemies - Infinite DEF stacker | |
![]() | - Active Skill is virtually locked out in fast-paced events - ATK & DEF boost requires buildup unless Fusing - Kefla requires too much Ki Spheres to attain her additional boost, a trait shared with other Kefla allies leaving one of them to struggle for Ki | |
![]() | - Excellent hard-hitter and nuker - Decent tank - Decent linkset - Self-sustainable - His conditions will easily be met due to Goku being the main leader | |
![]() | - Shattering the Limit instead of Fierce Battle hinders his damage output - While his Goku conditions are easily met, his other conditions are still incredibly restrictive - Him not being on Kamehameha renders him unable to benefit from the LRs additiaional leaders skill boost | |
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![]() | - Excellent hard-hitter - Decent tank - Decent linkset | |
![]() | - Very easy to overcharge Ki due to the plethora of Fused Saiyans in this team | |
![]() | - Great hard-hitting unit - Great tank | |
![]() | - Links are scattered all over the place, leaving them without an ideal partner - No initial DEF boost - 12-Ki Super Attack has a chance to debuff their own DEF | |
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![]() | - Great hard-hitter - Decent tank - Decent stunner - Decent Ki-changing support - Decent linkset | |
![]() | - Ki-changing passive is not guaranteed | |
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![]() | - Amazing tank, especially in short events - Great stunner | |
![]() | - Can only hit hard against a stunned enemy - No Prepared for Battle - Passive can run out on longer events | |

![]() | - Decent nuker - Great tank - Self-sustainable - Excellent linkset | |
![]() | - Can't defend as effectively in the first slot - Lacks any scaling boosts to amplify his nuking ability | |
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![]() | - Decent hard-hitter - Decent tank - Great debuffer | |
![]() | - His only available partner that shares most of his links (and benefits from his offensive support) is the untransformed INT Goku Black counterpart, who is outclassed in every sense of the word - Extreme Class allies are massively overshadowed by their Super Class counterparts | |
![]() | - Great hard-hitter - Decent tank - Decent stunner - Unlike other LRs, Majin Vegeta does not need to launch an 18-Ki super to maximize his damage output - Plethora of Goku allies to trigger his Ki and crit boost | |
![]() | - Ultra Super Attack deals colossal damage - Kid Trunks allies can only be ran under the LRs second leader skill - Unable to run Bulma in this team - No Prepared for Battle - Ki boost and guaranteed crits at low HP are severely restrictive | |
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![]() | - Great hard-hitting unit - Infinite DEF stacker - Great linkset | |
![]() | - Supreme multiplier - Crappy EZA stat growth - Only gets the DEF boost (which is treated as start of turn boost) after he attacks - Critical stacking effect will only be relevant in really long events | |
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![]() | - Decent hard-hitter - Excellent links | |
![]() | - Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | |
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![]() | - Decent hard-hitting unit - Decent debuffer - Okay stunner - Great linkset | |
![]() | - Support only encompasses to Goku and Vegeta units that possess Realm of Gods category - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Great hard hitting unit - Decent tank - Decent linkset | |
![]() | - Shares the same name with his LR counterpart, depriving the latter of a potential ideal partner - Lacks an initial DEF boost - Extreme Class allies are massively overshadowed by their Super Class counterparts | |
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![]() | - Great hard-hitting unit - Great linkset | |
![]() | - Debuffs own DEF with every Ki Sphere obtained - Needs 3 orbs of a specific type for a 30% chance to perform additional super when other characters have it unconditionally - Has no SA Effect aside from lowering DEF | |
Quick Answers
What is the highest level on the Super Saiyan tier list?
The apex of the Super Saiyan tier list is level 20, titled 'Battle for the Universe'. This level epitomizes the zenith of Saiyan power, representing the ultimate stage in the power beyond Super Saiyan progression and signifying the peak of Saiyan battle supremacy.
Provided by: Fandom
What does 'Power Beyond Super Saiyan' mean in the Dokkan game?
'Power Beyond Super Saiyan' in Dokkan game is a top-tier unit with Super Saiyan God Goku and Super Saiyan God Vegeta. It enhances 'Beyond Super Saiyan' or 'Movie Heroes' Category Ki, HP, ATK, and DEF, and diminishes damage by 40% for two turns. It's purchasable for 150 in the Dokkan Festival Coins Shop.
Provided by: Fandom
What is the best team for the Saiyan Battle for Supremacy?
For the Saiyan Battle for Supremacy, a top-tier team includes Super Saiyan Vegeta, offering 'Pure Saiyans' Category Ki +3 and HP, ATK & DEF +150% or Super Class Ki +3 and HP, ATK & DEF +100%. Goku with 'Super Saiyans' or 'Planet Namek Saga' Category Ki +3, HP +130% and ATK & DEF +170% is also beneficial. Super Saiyan 4 Goku, providing Super STR Type Ki +3, HP, ATK & DEF +120% or Extreme STR Type Ki +1, HP, ATK & DEF +50%, is another solid choice.
Provided by: Fandom
How does the AL tier list compare to the Super Saiyan tier list?
The AL and Super Saiyan tier lists are opinion-based rankings in the Dragon Ball Z Dokkan Battle game. They rank characters like Super Saiyan God SS Goku (Kaioken) & Super Saiyan God SS Evolved Vegeta, known for their hard-hitting power and tanking abilities. The AL tier list likely follows a similar ranking pattern.
Provided by: Fandom
What are the key differences between the power levels of Super Saiyans on the tier list?
Super Saiyans on the tier list exhibit varying power levels and abilities. All-Out Ultimate Battle Super Saiyan Goku, Vegeta, and Trunks are renowned for their hard-hitting power and tanking abilities, but their damage reduction ceases after 5 turns. All-Out Final Battle Super Saiyan God SS Goku and Vegeta are potent hard-hitters and tanks with an infinite DEF stacker, but can become defenseless if their initial Passive Skill deteriorates. Beyond Boundless Power Super Saiyan God SS Goku (Kaioken) and Evolved Vegeta are also potent hard-hitters and tanks, but their partner options are limited to other Universe Survival Saga units due to a lack of Ki links.
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