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![]() | - Astounding hard-hitter - Astounding tank - Astounding support unit - Plethora of relevant All-Out Struggle and Movie Heroes allies for their defensive support - Standby Skill is somewhat easy to use - Great linkset | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill is easy to fulfill - Plethora of relevant allies on the team that benefit from his support | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank - Standby Skill condition is easily fulfilled - Guard condition is easily fulfilled as every ally on the team belong to his Category requirements - Great linsket | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Astounding tank - Active Skill has no other conditions aside from being turn-based - Infinite DEF stacker | |
![]() | - Mediocre linkset | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - Active Skill takes a quite a bit of RNG to trigger - Damage reduction is entirely reliant on STR Ki Spheres, making it possible for him to lack any meaningful defense if RNG isn't on your side - Vegeta enemies aren't particularly common | |
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![]() | - Excellent hard-hitter - Excellent evader and tank - Decent support unit | |
![]() | - Mediocre linkset | |
![]() | - Astounding hard-hitter - Excellent tank | |
![]() | - Mediocre linkset - Unit Super Attack is locked out in the team - Majin Buu Saga allies are scarce | |
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![]() | - Great hard-hitter - Great tank - A good number of Demonic Power relevant allies to fulfill his initial passive | |
![]() | - Abysmal linkset | |
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![]() | - Great nuker - Decent debuffer - Great tank | |
![]() | - Abysmal linkset | |
![]() | - Excellent hard-hitter - Astounding tank - Great linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Great tank - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - Initial passive requires running at least 2 other Movie Heroes or Super Saiyans allies in the team - Loses their damage reduction after 5 turns, leaving them with nothing but raw defense - 12-Ki and additional Supers do not raise their DEF whatsoever | |
![]() | - Excellent nuker - Excellent tank - Great support unit | |
![]() | - Mediocre linkset - Guaranteed evasion requires 7 Ki Spheres but they cannot change Ki Spheres unless you're at low HP - Besides Zamasu, Movie Bosses and Super Bosses allies are utterly lacking | |

![]() | - Excellent tank - Astounding support unit - Active Skill has no condition aside from being turn-based - Great Ki-changing support - Active Skill helps accumulate more charges for the Standby Skills | |
![]() | - Mediocre linkset | |
![]() | - Great support unit - Great tank - Infinite DEF stacker - Okay linkset | |
![]() | - Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | |
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![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Standby Skill and Revive counterattack can be reliably triggered | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Excellent tank as SS3, astounding tank as base - Excellent linkset - Infinite DEF stacker - Standby Skill can be reliably triggered | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer | |
![]() | - Additional damage reduction and healing is difficult to utilize - Abysmal linkset | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker | |
![]() | - Standby Skill is based on the turn when Trunks first has his initial passive triggered so he won't trigger it until turn 7 at worst if you're unlucky - Damage reduction is RNG-based depending on whether or not you get lucky with Super Attacks especially considering that none of them are even guaranteed in the first place | |
![]() | - Great hard-hitter - Great tank - Decent support unit | |
![]() | - Mediocre linkset - Guard doesn't work as a floater and isn't guaranteed - Struggles to launch his Ultra Super Attack if he's not placed as the 2nd attacker | |
![]() | - Astounding hard-hitter - Astounding tank - Active Skill can somewhat be reliably used | |
![]() | - Mediocre linkset - Infinite Zamasu debuffs Super Class allies | |
![]() | - Excellent tank - Standby Skill condition is easily fulfilled | |
![]() | - Abysmal linsket - Extreme Class allies are severely overshadowed in the team | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill has no conditions aside from being turn-based | |
![]() | - Mediocre linkset - Mutation debuffs Super Class allies | |
![]() | - Astounding hard-hitter - Great tank - Additional boost is easily met as both the leaders are part Goku - Decent linkset | |
![]() | - No Prepared for Battle - Active Skill can be quite difficult to achieve | |
![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common | |
![]() | - Mediocre linkset - Shares zero Ki links with the rest of the team | |
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![]() | - Excellent hard-hitter - Great tank - Infinite DEF stacker - Great linkset - Active Skill has no conditions aside from being turn-based | |
![]() | - DEF isn't good enough in the early turns until he stacks enough DEF | |
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![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Additional boosts are entirely reliant on multiple Rainbow Ki Spheres but Goku Black doesn't change Ki Spheres before Active Skill and they don't become Super Attacks or they're too low after Active Skill - Active Skill Transformation and Domain only lasts for 4 turns - Super Bosses allies are severely oveshadowed in the team - Cannot activate Active Skill and Domain while Fusion Zamasu's Domain is active and vice versa | |
![]() | - Great hard-hitter - Decent healer | |
![]() | - Mediocre tank - Mediocre linkset - Active Skill conditions are rather difficult to fulfill - Final blow is difficult to utilize, leaving him to struggle for Ki otherwise | |
![]() | - Great hard-hitter - Excellent tank - Great Ki-changing support - Excellent linkset | |
![]() | - No other relevant Super Saiyans allies for his additional boosts | |
![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Will easily get his full boost as almost every relevant ally on the team belong to the Category requirements | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | |
![]() | - Great hard-hitter - Great tank - Active Skill is easy to use - Great linkset | |
![]() | - Additional boost and damage reduction is reliant on RNG especially considering that the chance for both additional instances to become Supers aren't really high | |
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![]() | - Excellent tank - Great hard-hitter - Transformation has no other conditions aside from being turn-based - Decent linkset - Great healer | |
![]() | - Initial guard is not guaranteed without other Crossover allies in the team - Crossover allies are completely irrelevant to the team | |
![]() | - Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset | |
![]() | - Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | |
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![]() | - Excellent tank - Great hard-hitter - Decent linkset | |
![]() | - Loses Prepared for Battle upon Dokkan awakening | |

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![]() | - Great tank - Great Ki-changing support - Decent linkset - Great support unit | |
![]() | - Additional boost only works at low HP and only twice | |
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![]() | - Supports every Zamasu and Trunks allies with her support - Excellent tank | |
![]() | - Mediocre linkset - Unable to defend herself against AoE enemies or those that disable evasion - Gohan and the Androids are not supported | |
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![]() | - Great Super Class support unit - Great tank | |
![]() | - Mediocre linkset - No Ki support unless you're below 50% HP and only once - Additional damage reduction only has a 30% chance to work within the same turn - Only Trunks benefit from her additional support boost | |
![]() | - Excellent tank | |
![]() | - Abysmal linkset - Active Skill is pretty difficult to utilize given his innate tankiness not to mention that it's also the state where his additional boosts are negated - Loses much of his passive if his HP goes below 50% - Damage reduction rapidly drops over time | |
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![]() | - Great nuker - Great tank - Decent linkset | |
![]() | - Super Bosses allies are severely overshadowed in the team - Low initial DEF boosts before receiving hits | |
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![]() | - Great tank - Decent healer | |
![]() | - Passive is rather weak at low HP - Abysmal linkset | |
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![]() | - Great hard-hitter - Great tank | |
![]() | - Abysmal linkset - Despite her ability to change multiple Ki Spheres, she doesn't benefit much from them - Tournament Participants allies are scarce and irrelevant | |
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![]() | - Great hard-hitter - Great tank | |
![]() | - Absymal linkset - Peppy Gals allies are irrelevant to the team | |
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![]() | - Decent debuffer - Plethora of relevant Movie Heroes allies that benefit from his support - Plethora of relevant Movie Bosses enemies for his additional boost - Decent Rainbow support | |
![]() | - Abysmal linkset | |
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![]() | - Decent tank - Great linkset - Great sealer | |
![]() | - Every ally on the team that meets his conditions are severely outclassed | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset | |
![]() | - Guard not only isn't guaranteed but a low chance on top of that | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - DEF boost becomes significantly weaker at low HP - Besides being locked under a HP requirement, Full Power allies link poorly with him - No other relevant ally on the team shares Saiyan Roar | |
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![]() | - Great all-round unit - Decent linkset | |
![]() | - Completely outclassed by his LR counterpart | |
![]() | - Great hard-hitter - Great tank - Great healer | |
![]() | - Mediocre linkset - Linking partner is severely restricted to other Zamasu allies | |
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![]() | - Great tank - Great defensive supporter | |
![]() | - Initial guard is not guaranteed - Mediocre linkset - Entrusted Will allies are almost non-existent | |
![]() | - Excellent hard-hitter - Great tank - Great debuffer - Okay healer - His condition requiring a Potara ally is easily met by running other Zamasu allies on the team | |
![]() | - Mediocre linkset - Damage reduction buildup resets at the start of next turn - Ki boost requires 5 attacks as opposed to 1, rendering him dependant on INT Ki Spheres once his five turns are up - Active Skill will never be used to its full potential - Unarmed Super Attack enemies are almost non-existent - Shares the same name as his TEQ counterpart until the former turns Infinite at which point his passive would have already ran out at that point | |
![]() | - Decent tank - Decent Ki changer support - Okay nuker | |
![]() | - Abysmal linkset - Transformation time is too long unless he face the appropriate categories but even then they aren't really that common | |
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![]() | - Great hard-hitter - Decent tank | |
![]() | - Abysmal linkset - Tournament Participants allies are scarce and irrelevant | |
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![]() | - Decent hard-hitter - Decent tank | |
![]() | - Mediocre linkset - Extreme Class allies are severly outclassed in the team - Final Blow is situational and difficult to utilize | |
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![]() | - Great hard-hitter | |
![]() | - Mediocre tank - No Prepared for Battle - No other Representatives of Universe 7 allies in the team | |
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![]() | - Infinite DEF stacker | |
![]() | - Mediocre linkset - Incredibly restrictive transformation condition - Mediocre tank | |
![]() | - Great tank - Excellent supporter of his category - Hits hard for a F2P LR - Has the ability to survive K.O. attacks - Plethora of relevant Goku allies to trigger his boosts - Excellent stunner | |
![]() | - Mediocre linkset - Active Skill is difficult to achieve - Doesn't support any of the main leaders | |
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![]() | - Excellent tank - Decent hard-hitter - Reliable Giant Form transformation - Decent debuffer | |
![]() | - Abysmal linkset | |
![]() | - Great hard-hitter - Great tank - Plethora of relevant Revenge allies for his initial boost | |
![]() | - Abysmal linkset - Guard not only isn't guaranteed but a low chance on top of that | |
![]() | - Great nuker - Decent tank - Decent healer | |
![]() | - Mediocre links | |
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![]() | - Infinite DEF stacker - Hits and tanks decently hard - Great linkset | |
![]() | - Shattering the Limit instead of Fierce Battle - No Prepared for Battle - Vegeta's Family enemies are almost non-existent | |
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![]() | - Decent hard-hitter - Decent tank - Great linkset | |
![]() | - Giant Ape Power allies are scarce and Dragon Ball Heroes allies are sub-optimal for the team | |
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![]() | - Decent hard-hitter - Decent tank - Great linkset | |
![]() | - Full Power and Dragon Ball Heroes allies are virtually sub-optimal on the team - Needs at least 7 enemy attacks for his additional boosts but he cannot properly tank before attacking | |
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![]() | - Great nuker - Decent linkset - His additional boost is easily met due to the plethora of relevant Vegeta allies including the leader | |
![]() | - Unable to tank unless he collects a lot of Ki Spheres | |
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![]() | - Decent hard-hitter - Decent tank - Great healer | |
![]() | - Mediocre linkset - Takes way too long for him to transform into Golden Frieza | |
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![]() | - Excellent tank | |
![]() | - Abysmal linkset - Damage reduction weakens below half your HP - Has no SA effect aside from lowering DEF | |
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![]() | - Great tank that can also hits decently hard - Great linkset | |
![]() | - Requires a bit of buildup to fully boost his DEF | |
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![]() | - Decent healer - Okay stunner - Decent tank | |
![]() | - Extreme Class allies are severely outclassed in the team - Mediocre linkset | |
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![]() | - Decent tank | |
![]() | - Future Saga Category allies are severely outclassed in the team - Low initial DEF until he receives enemy attacks | |
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![]() | - Great stunner - Decent hard-hitter - Great tank | |
![]() | - Abysmal linkset - He can only properly tank at less than 50% HP - Much of his passive restricts him in the first slot but unless you're below 50% HP, he won't be able to tank particularly well | |
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![]() | - One of the best tanks in the game provided your HP is high enough | |
![]() | - Becomes a complete dead-weight should your HP falls below 40% - Abysmal linkset | |
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![]() | - Decent hard-hitter - Decent tank - Okay linkset | |
![]() | - Links drastically change upon "transformation" - Will never be able to receive critical hit bonus in this team | |
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![]() | - Decent healer | |
![]() | - Abysmal linkset | |

![]() | - Decent debuffer - Self-sustainable | |
![]() | - Requires KOing enemies to get the full boost which is difficult given his low initial boost - Abysmal linkset | |
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![]() | - Decent hard-hitter - Okay tank - Decent linkset | |
![]() | - Lack of an initial DEF boost - Low F2P stats | |
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![]() | - Great Ki changer support - Decent nuker - Great linkset | |
![]() | - Abysmal tank | |
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![]() | - Infinite DEF stacker | |
![]() | - Abysmal linkset - No other allies benefits from his support | |
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![]() | ??? | |
![]() | - Lacks an initial DEF boost - Extreme Class allies are severely outclassed in the team | |
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![]() | - Infinite ATK stacker - Decent hard-hitter and tank - Great linkset | |
![]() | - Requires Piccolo on the team to activate the third boost - No Prepared for Battle - Low F2P stats - Second boost only works at low HP | |
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![]() | - Decent debuffer - Decent Ki-changing support - Great healer | |
![]() | - Cannot defend himself in the first few turns but even fully built-up, he still can't properly tank - Mediocre linkset - Ki-changing passive is not guaranteed - Nobody else aside from STR Namek Goku benefits from his support | |
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![]() | ??? | |
![]() | - Abysmal tank - Mediocre linkset - Only support his fellow Zamasu allies | |
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![]() | - Great debuffer - Decent tank - Self-sustainable - Decent hard-hitter | |
![]() | - Abysmal linkset - Unit becomes weaker after 5 turns | |
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![]() | - Hits decently hard for a F2P unit especially against a Realm of Gods enemy - Great linkset - Decent healer and stunner | |
![]() | - F2P stats - Category bonus is rather situational | |
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![]() | - Decent hard-hitter and tank | |
![]() | - Mediocre linkset - Mediocre support | |
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![]() | - Okay healer | |
![]() | - Unable to fully utilize her passive in the team | |
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![]() | - Great Ki Changer support that can hold on his own | |
![]() | - No Prepared for Battle | |
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![]() | - Self-sustainable - Decent hard-hitter and tank | |
![]() | - No Prepared for Battle | |
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![]() | - Okay all-round unit | |
![]() | - No Prepared for Battle - Tends to struggle in launching a Super Attack | |
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![]() | - Self-sustainable - Hits decently hard | |
![]() | - No Prepared for Battle | |
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![]() | - Decent hard-hitter and tank - Decent stunner | |
![]() | - Mediocre linkset - Low EZA stats and low Ki multiplier hinders his damage output | |
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![]() | - Self-sustainable - Decent stunner - Decent hard-hitter and tank | |
![]() | - Mediocre linkset - WT stats | |
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![]() | - Decent nuking unit - Decent linkset - Okay DEF supporter | |
![]() | - Shadow Dragon Saga enemies are very scarce - Generally outclassed as a unit even with his potential being fully utilized | |
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![]() | - Decent hard-hitter - Decent tank - Decent stunner - Decent linkset - Benefits from Ginyu's additional leader skill boost | |
![]() | - F2P stats - HP recovery is very difficult to properly utilize | |
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![]() | - Decent ATK boost - Decent linkset - Giant Form | |
![]() | - It's an okay unit at best | |
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![]() | - Self-sustainable - Okay semi-nuker and tank - Okay healer - Decent Ki-changing support - Best partner for AGL Nail | |
![]() | - Poor linkset | |
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![]() | - Okay linkset | |
![]() | - Mediocre nuker - No Prepared for Battle - Low F2P stats | |
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.