- Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Transformation conditions are easy to fulfill - One of the very few units that can foresee super attacks | ||
- Nullifying Super Attacks is very difficult to properly utilize - Foreseeing Super Attack and damage reduction only lasts for 5 turns | ||
- Excellent hard-hitter - Excellent tank - Standby Skill and Transformation can be activated very early on in the game - Decent linkset | ||
??? | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally on the team can also give him the Revive boost | ||
- No Super Saiyan or Warrior Gods | ||
- Astounding hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally on the team can also give him the Revive boost | ||
- Loses much of his defensive power against enemies that disable evasion | ||
- Astounding hard-hitter - Excellent tank - Infinite DEF stacker - Active Skills have no conditions aside from being turn-based - Excellent linkset | ||
- Has no meaningful defense against enemies disable Evasion or AoE attacks | ||
- Astounding hard-hitter - Astounding tank - Active Skill has no other conditions aside from being turn-based - Infinite DEF stacker | ||
- Mediocre linkset | ||
- Decent hard-hitter - Excellent tank - Revive is easy to trigger - Excellent healer - Great linkset | ||
- Besides his fellow Broly counterparts, Uncontrollable Power allies are scarce and irrelevant | ||
- Excellent hard-hitter - Excellent tank - Decent linkset | ||
- Ki, additional Super Attack and Active Skill conditions require Jiren to receive attacks but he cannot tank enemy hits before attacking and getting the full Ki Meter also disable one of the enemy's attack directed at him | ||
- Astounding hard-hitter - Excellent tank - Plethora of relevant Super Heroes allies for their Ki-changing passive - Active Skill is somewhat easy to use - Decent linkset | ||
- Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units | ||
- Excellent hard-hitter - Excellent evader and tank - Decent support unit | ||
- Mediocre linkset | ||
- Astounding hard-hitter - Excellent tank - Plethora of relevant Majin Buu Saga allies for his additional boost | ||
- Mediocre linkset - Unit Super Attack is completely locked out in the team - Not enough relevant Majin Buu Saga allies for his Ki-changing passive | ||
- Great support unit - Excellent tank - Great linkset - Great sealer | ||
- Guard doesn't trigger on the first hit, causing him to take significant damage or even worse, one-shotted by an enemy Super beforehand | ||
- Excellent offensive support unit - Excellent linkset - Decent tank - Great sealer | ||
- Only SSBE Vegeta and DBS Gogeta will meet his additional Super Attack condition | ||
- Excellent hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can be reliably used - Excellent healer - Revive passive can easily be triggered by other allies in the teaam | ||
- Abysmal linkset - Revive specifically requires Buu to be KOed | ||
- Great hard-hitter - Great tank - Great linkset | ||
- There are simply far better options for you to use your Revive on - Planet Namek Saga allies are scarace and completely irrelevant - Vegeta does not have any meaningful defense aside from damage reduction - Goku lacks any built additionals in his passive | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset | ||
- Representatives of Universe 7 allies are rather lacking | ||
- Astounding hard-hitter - Excellent tank - Great linkset - Standby Skill and Revive counterattack can be reliably triggered | ||
- Revive will disable Goku's revive and vice versa, turning Vegeta into a complete glass cannon if Goku's revive activated first | ||
- Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - Unlike other characters whose passive need their Revive to trigger, Goku's boost can activate even when other allies on the team Revive first | ||
- Mediocre linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | ||
- Excellent hard-hitter - Astounding tank - Great Ki support unit - Reliable Giant Form transformation - Decent stunner - Decent debuffer | ||
- Additional damage reduction and healing is difficult to utilize - Abysmal linkset | ||
- Great hard-hitter - Excellent tank - Great support - Great linkset | ||
- Loses the support buff upon Exchanging into Vegeta - Exchange is unconditional and can't choose when to trigger it | ||
- Astounding hard-hitter - Great tank - Transformation condition is very easy to achieve without requiring any specific categories or character - Great linkset | ||
- Has no meaningful defense against enemies disable Evasion or AoE attacks | ||
- Decent hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered | ||
- Multiple instances of Revive do not stack, rendering passives such as Vegeta/Goku and SS Gohan (Future) locked out if Goku revive before them. Additionaly, this also means if another Goku was chosen as the friend lead, the other one won't have his Revive & additional boosts activate and to make things even worse, the amount of HP recovered meant that he won't be able to guard enemy's attacks at the next turn | ||
- Astounding tank | ||
- Abysmal linkset - Unable to support the team due lacking any way of adding Gohan to the team | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill condition is simple and easy to fulfill even without the Category bonus - Great linkset | ||
- Lack of other relevant Low-Class Warrior allies - There aren't many difficult events with Wicked Bloodline as the main enemy | ||
- Great hard-hitter - Excellent tank - Revive conditions are easily met - Plethora of relevant Goku allies for Gohan's additional boost | ||
- Abysmal linkset - Almost no relevant allies on the team benefit from their support - Multiple instances of Revives do not stack, rendering their Exchange locked out if other character Revive before them | ||
- Great hard-hitter - Great linkset | ||
- Mediocre tank - Surviving K.O. attack only works once he appears and becomes a complete liability the next turn he appears | ||
- Excellent hard-hitter - Excellent tank - Excellent linkset - Transformation has no condition aside from being turn-based and can be floated off to attain his Blue Form is he appears in the first turn | ||
??? | ||
- Excellent hard-hitter - Great tank - Great linkset - Great debuffer | ||
- Active Skill and costume change requires multiple hoops to achieve and to muddle things even further, they cannot tank before attacking even with damage reduction - Doesn't receive their additional boosts if they could not perform their Ultra Super Attack - Additional attack and additional damage reduction in base state only lasts for 3 turns, rendering them almost defenseless if they didn't manage to get their Morale Boost in time | ||
- Excellent hard-hitter - Excellent tank - Great linkset - Mega-colossal damage on both multipliers - Infinite DEF stacker | ||
- Active Skill is quite difficult to utilize - Frieza enemies are very scarce - Shares the same name as the main leader, rendering them unable to link with each other | ||
- Decent hard-hitter - Great tank - Excellent healer - Great debuffer - Revive has no conditions attached, making him the best unit to trigger Goku's Revive boost as fast as possible - Active Skill can be reliably used thanks to his revive condition as well as having the kit needed to take enemy hits | ||
- Like Future Gohan, Metal Cooler must specifically be the one to be KOed by the enemy, making it possible to screw you over if the enemy Supers your squishier allies on rotation - Abysmal linkset - Unarmed Super Attack enemies are almost non-existent and isn't guaranteed | ||
- Great hard-hitter - Excellent tank - Great linkset | ||
- Transformation is not guaranteed | ||
- Excellent offensive and decent defensive power and gains extra Ki from RBW Ki in both forms - Hits all Types effectively as Gogeta and debuffs enemies - Great links both unfused and fused, can link with other Gogetas freely - Fulfills TEQ SS2 Gohan's conditions | ||
- Fusion conditions are difficult to achieve early | ||
- Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be reliably triggered in difficult events - Possess Rage Mode for free damage - Great linkset | ||
- Initial guard chance not only isn't guaranteed but a low chance on top of that | ||
- Gives a 25% ATK and DEF boost to all allies when HP is 30% or above - Decent linkset | ||
- No ATK or DEF boost outside of support - Does not do much outside of support - Support passive loses effect below 30% health | ||
- Great all-rounder that can hit hard and tank well - Posses an incredibly potent Active Skill that can guarantee crit if timed right - Great stunner | ||
- Held back by his awful linkset | ||
- Decent tank - Active Skilll and Revive can be reliably triggered | ||
- Mediocre hard-hitter - Abysmal linkset - No other GT Bosses allies for his Ki and damage reduction - Additional ATK boost requires multiple attacks but Omega has no built-in additionals prior to reviving - Ki-changing passive only lasts for 7 turns after which he struggles to get his damage reduction without Ki changers - Revive passive is completely oveshadowed by almost every other characters in the team | ||
- Great hard-hitting tank and gains 70% dodge when Awaken - Dodge every attack upon Awakening the first turn - Great linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening | ||
- Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | ||
- Great stunner - Great hard-hitter and tank - Great linkset | ||
- Passive will only fully activate if you're low on HP | ||
- Great hard-hitter - Great tank - Great stunner - Excellent linkset | ||
- Only Super Saiyan 3 Bardock or Super Saiyan 2 Gohan meets his additional attack condition | ||
- Decent Ki changer - Great hard-hitter - Great tank - Excellent linkset - Great sealer | ||
- Won't likely be able to get their 8 Ki boost unless you set up the Ki Spheres beforehand | ||
- Great hard-hitter - Excellent tank - Active Skill and subsequently, revival can be reliably triggered even in difficult events - Great linkset - Has the ability to foresee Super Attacks | ||
- Gohan himself must receive the K.O. attack to revive, making it possible to screw you over if he survives or the enemy didn't launch their Super Attack - Future Gohan does not change Ki Spheres after he Exchanges, making it harder to get his Additional Super Attack than his initial state - Reviving with Gohan will disable TEQ SS Goku's revive and vice versa, turning Gohan into a complete glass cannon if his revival did not activate | ||
- Excellent tank - Great defensive supporter - Great hard hitter - Decent linkset | ||
- Initial guard is not guaranteed - Aside from UI Goku, Gohan's support doesn't cover any other relevant allies | ||
- Excellent hard-hitter and nuker - Great tank - Decent linkset - Self-sustainable | ||
- Shattering the Limit instead of Fierce Battle hinders his damage output - Active Skill conditions are very restrictive - His additional boosts are locked behind a Movie Heroes Goku ally, which only consists of PHY and TEQ Angel Goku & Angel Vegeta | ||
- Great tank - Great linkset | ||
- Guard doesn't work below 77% HP and Goku's HP recovery doesn't change that | ||
- Great hard-hitting unit - Decent tank - Decent debuffer - Excellent linkset | ||
- Requires Rainbow Ki changers to consistently receive his additional boosts | ||
- Great hard-hitter and tank - Excellent stunner and sealer - Amazing support of his category - Posses an incredible potent Active Skill that supports his allies while hitting the enemy hard - Has the ability to survive K.O. attacks - A good number of relevant Goku allies are present in this team | ||
- Mediocre linkset - Active Skill is difficult to achieve - Supports only Turtle School units | ||
- Astounding attacking power and surprisingly good defensive power - Benefits greatly from RBW Ki - All-Type effectiveness and great links - Highest non-LR ATK stat | ||
- Lacks a seventh link - Outclassed by his INT counterpart after the latter is EZA'd | ||
- Excellent stunner - Decent hard-hitter and tank - Decent supporter | ||
- Mediocre linkset - ATK & DEF boost requires buildup, rendering them nearly defenseless in the early stages of the game - Only supports U7 units | ||
- Great hard-hitter and tank - Great linkset - Great support unit whose boost encompasses almost every single relevant allies on the team including the top tier USS units - Infinite ATK & DEF stacker | ||
- Non-USS allies are not supported | ||
- Excellent stunner - Self-sustainable - Great linkset - Decent tank | ||
??? | ||
- Decent hard-hitter and tank | ||
- Mediocre linkset - Mediocre support - Require another Goku's Family on rotation to get the second boost | ||
- Great tank | ||
- Abysmal linkset - Revive and debuff is not guaranteed - Easily the worst character to use the only revive available per battle - World Tournament Categories are non-existent | ||
- Hard-hitting unit - Decent tank - Great links | ||
- Takes a bit too much time to get his full build-up | ||
- Self-sustainable - Hits decently hard | ||
- No Prepared for Battle - Low stats for an EZA unit | ||
- Decent hard-hitter and tank - Decent stunner | ||
- Mediocre linkset - Low EZA stats and low Ki multiplier hinders his damage output | ||
Hits decently hard for a F2P unit - Links well with Vegito - Fodder by his much better STR counterpart | ||
- Shares the same name and type with his much better LR counterpart | ||
- Self-sustainable - Decent stunner - Decent hard-hitter and tank | ||
- Mediocre linkset - WT stat | ||
- Decent hard-hitter and tank - Decent stunner | ||
- Bad linkset - Low F2P stats | ||
- Okay sealer - Great linkset - Self-sustainable | ||
- Flat modifier - Low WT stats | ||