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![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Infinite ATK & DEF stacker - Active Skill is easy to fulfill | |
![]() | - Super Vegito only lasts for 4 turns | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Active Skill is easy to fulfill - Plethora of relevant allies on the team that benefit from his support | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Astounding tank - Great linkset - Transformation conditions are easy to fulfill - One of the very few units that can foresee super attacks | |
![]() | - Switches The Saiyan Lineage for the inferior Fused Fighter upon Fusing - Nullifying Super Attacks is very difficult to properly utilize - Foreseeing Super Attack and damage reduction only lasts for 5 turns | |
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![]() | - Astounding hard-hitter - Excellent tank - Active Skill can be reliably used even in fast-paced events such as Super Battle Road - Great linkset | |
![]() | - Switches Prepared for Battle for Over in a Flash upon transformation, making it harder to link with other top tier allies | |
![]() | - Astounding hard-hitter - Astounding tank - Initial boost is easily met - Active Skill has no condition aside from being turn-based - Excellent linkset - Plethora of relevant allies on the team that fully benefit from his Domain | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Astounding tank - Active Skill can activated very early in the fight - Great linkset | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Astounding evader - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally such as Super Saiyan God SS Evolved Vegeta can also give him the Revive boost | |
![]() | - Loses much of his defensive power against enemies that disable evasion | |
![]() | - Excellent hard-hitter - Astounding tank - Great linkset - Revive Skill is easily triggered and even if he didn't trigger the passive, another ally such as Goku (Ultra Instinct) can also give him the Revive boost | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name with his STR counterpart, leading them to compete for team placement | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker | |
![]() | - Active Skill is quite difficult to utilize - Frieza enemies are very scarce | |
![]() | - Excellent hard-hitter - Excellent tank - Great linkset - Initial passive is easily met | |
![]() | - No Super Saiyan or Warrior Gods - Shares the same name as his INT counterpart, leading them to compete for team placement - Damage reduction and criticals require multiple Super Attacks but each additionals only have a 30% chance to become Super Attacks | |
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![]() | - Excellent hard-hitter - Excellent evader and tank - Great linkset | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill conditions are simple and easy to use - Plethora of relevant Goku allies for his additional condition - Great linkset | |
![]() | ??? | |

![]() | - Great support unit - Great tank - Infinite DEF stacker - Okay linkset | |
![]() | - Guard and additional Super require Goku to be placed as the 1st attacker but he cannot tank enemy hits before attacking especially after his damage reduction is up and he is also just plain outclassed as a main rotation unit | |
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![]() | - Excellent support unit - Excellent tank - Infinite DEF stacker - Pure Saiyans/Super Heroes enemies are relatively common - Great linkset | |
![]() | - Additional damage reduction is rng-based as none of the additional Supers are guaranteed | |
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![]() | - Astounding hard-hitter - Astounding tank - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | |
![]() | - Loses Prepared for Battle for Over in a Flash which is much more difficult to activate | |
![]() | - Excellent hard-hitter - Excellent tank - Plethora of relevant MBS Goku allies for his additional boosts - Decent linkset | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset | |
![]() | - Transformation time takes too long to trigger especially given his mediocre base state - Besides Broly, all other allies that benefit from his Domain are severely outclassed - Cannot use Active Skill while Goku (Ultra Instinct)'s Domain is active and vice versa | |
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![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Plethora of relevant Majin Buu Saga allies for his additional boosts | |
![]() | - Damage reduction rapidly drops over time | |
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![]() | - Excellent hard-hitter - Excellent evader - Plethora of relevant allies on the team to meet his Ki-changing conditions - Transformation is easy to achieve depending on the events you brought him - Decent linkset | |
![]() | - Loses Prepared for Battle for Over in a Flash which is much more difficult to activate - Some events are too difficult for him to transform - Has no meaningful defense besides evasion, rendering him vulnerable against evasion-disabling enemies or if RNG isn't on your side | |
![]() | - Astounding hard-hitter - Excellent tank - Great linkset - Infinite DEF stacker - Transformation is easy to fulfill - One of the very few units that can foresee super attacks | |
![]() | - Switches Saiyan Warrior Race and The Saiyan Lineage for Power Bestowed by God and Fused Fighter upon Fusing, both inferior in the team - Guard only lasts for 3 turns | |
![]() | - Decent hard-hitter - Excellent tank - Revive is easy to trigger - Excellent healer - Great linkset | |
![]() | - Besides his fellow Broly counterparts, Uncontrollable Power allies are scarce and irrelevant | |
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![]() | - Astounding hard-hitter - Excellent tank - Great support unit - Decent linkset | |
![]() | - Besides his Broly counterparts, Extreme Class allies are severely overshadowed in the team | |
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![]() | - Excellent hard-hitter - Excellent tank - Infinite DEF stacker - Great linkset - Active Skill can be used due to his ability to launch multiple Super Attacks | |
![]() | - His limit on the nuking potential prevents Vegeta from fully utilizing the Ki-changing passive - Obtaining the full Ki Sphere requires Vegeta to be placed as the 1st attacker but he cannot tank enemy hits if he didn't get the additional DEF boost at below 50% HP | |
![]() | - Astounding hard-hitter - Great tank - Transformation and Active Skill conditions are easy to fulfill - Great linkset | |
![]() | - Super Saiyan Broly has nothing but raw DEF | |
![]() | - Astounding hard-hitter - Excellent tank - Plethora of relevant Super Heroes allies for their Ki-changing passive - Active Skill is somewhat easy to use - Decent linkset | |
![]() | - Lack of Ki links besides Tournament of Power restricts their partner to other Universe Survival Saga units | |
![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - There are simply far better options for you to use your Revive on - Planet Namek Saga allies are scarace and completely irrelevant - Vegeta does not have any meaningful defense aside from damage reduction - Goku lacks any built additionals in his passive | |
![]() | - Excellent hard-hitter - Astounding tank - Excellent linkset - Standby Skill and Transformation can be reliably triggered - Excellent healer - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
![]() | - Excellent hard-hitter - Excellent tank - Excellent linkset | |
![]() | - Representatives of Universe 7 allies are rather lacking | |
![]() | - Astounding hard-hitter - Great tank - Great linkset - Standby Skill and Revive counterattack can be reliably triggered - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Excellent tank as SS3, astounding tank as base - Great linkset - Infinite DEF stacker - Standby Skill can be reliably triggered - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Great linkset | |
![]() | - Passive is only effective against Goku enemies and becomes a completely liability anywhere else | |
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![]() | - Excellent hard-hitter - Excellent tank - Standby Skill can be reliably triggered - Decent linkset | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill can easily be used due to being able to launch multiple attacks - Excellent linkset - Initial passive is easily met as every relevant ally on the team are Super Class anyways | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Loses his additional Super chance starting from the 8th turn - Has no SA effect aside from lowering DEF | |

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![]() | - Great support unit - Excellent tank - Great linkset | |
![]() | - Ki support requires King Vegeta be placed as the 1st or 2nd attacker but he cannot tank before attacking - Vegeta allies aren't particularly relevant | |
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![]() | - Supports every relevant Goku allies on the team - Infinite DEF stacker - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Supports every relevant Vegeta allies on the team - Infinite DEF stacker - Great linkset | |
![]() | - Mediocre tank | |
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![]() | - Great hard-hitter - Great tank - Active Skill use it's own multiplier that lasts 2 turns, resulting in one of the highest support boosts - Plethora of relevant Goku allies for their additional boosts - Great linkset | |
![]() | - Active Skill only works once per battle | |
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![]() | - Excellent hard-hitter - Great tank - Great linkset - Active Skill is somewhat easy to utilize | |
![]() | - Guard only lasts for 5 turns at which point he becomes virtually defenseless - Additional boost requires multiple Super Attacks but Vegeta has no built-in additionals unless he's up against a Cell enemy - Cell enemies are completely irrelevant | |
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![]() | - Astounding hard-hitter - Astounding tank - Ki Blast Super Attacks comprises of almost every relevant enemies in the game - While his own Revive condition is difficult to use, other allies can also trigger Goku's Revive boost | |
![]() | - Mediocre linkset - Standby Skill is very difficult to use - Unless Revive is triggered, Goku's guard isn't guaranteed after his initial passive ends | |
![]() | - Great hard-hitter - Astounding tank - Great linkset - Infinite DEF stacker - Revival and Active Skill can be reliably triggered - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
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![]() | - Astounding hard-hitter - Great tank - Plethora of relevant Representatives of Universe 7 ally for his additional boosts - Benefit from Goku's additional leader skill boost | |
![]() | - Guard and additional attack only lasts for 5 turns | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Active Skill condition is simple and easy to fulfill even without the Category bonus - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Low-Class Warrior allies are completely irrelevant to the team - Wicked Bloodline enemies are scarce | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Loses his damage reduction after performing his Ultra Super Attack - Additional boost requires multiple Super Attacks but Goku has no built-in additionals to help him build up faster | |
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![]() | - Excellent hard-hitter - Excellent tank - Great Rainbow Ki-chaning support - Great damage reduction support unit - Active Skill is easy to fulfill in both types of events - Benefit from Goku's additional leader skill boost | |
![]() | - Abysmal linkset - No other ally on the team benefit from Goku's support besides himself | |
![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Great linkset | |
![]() | - Future Saga Category allies are completely irrelevant to the team - Active Skill requires a good amount luck to use and they're virtually defenseless before Fusing into Vegito - 12-Ki Super Attacks and additional Supers doesn't raise DEF whatsoever - Switches Prepared for Battle, Godly Power and Kamehameha for Over in a Flash, Fused Fighter and Power Bestowed by God upon Fusing, all completely inferior in the team | |
![]() | - Excellent hard-hitter - Astounding tank - Infinite DEF stacker - Active Skill conditions are easily met - Ki Blast Super Attack enemies are incredibly common - Benefit from Goku's additional leader skill boost | |
![]() | - Mediocre linkset - Shares zero Ki links with the rest of the team | |
![]() | - Astounding hard-hitter - Excellent tank - Excellent defensive support unit - Great linkset - Active Skill and Foresee Super Attack can be somewhat fulfilled as his passive incentivize him to receive attacks | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Great tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker - Has the ability to stun 1 attack | |
![]() | ??? | |
![]() | - Astounding hard-hitter - Great tank - Great linkset - Active Skill in both forms are simple and easy to use - Their additional conditions are easily met thanks to their additional Ki per non-Rainbow Ki Spheres - Infinite DEF stacker | |
![]() | ??? | |
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![]() | - Excellent hard-hitter - Excellent tank - Decent linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Shares Shattering the Limit instead of Fierce Battle with other top tier units - No Prepared for Battle | |
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![]() | - Great nuker - Great tank - Infinite DEF stacker before SSGSS - Great linkset | |
![]() | - Takes too long for him to transform into his Super Saiyan Blue state - Loses the ability to stack after transforming into SSGSS - Ki-changing passive in the first 2 forms isn't guaranteed - Getting all 23 Ki Spheres requires Vegeta to be placed as the 1st attacker but he doesn't gain any defensive boosts from collecting them | |
![]() | - Excellent hard-hitter - Excellent tank | |
![]() | - Debuffs own ATK after using Active Skill - Mediocre linkset - Exchange is difficult to achieve | |
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![]() | - Excellent hard-hitter - Great tank - Great healer - Decent linkset | |
![]() | - Support is not only restrictive but also flat-out worthless - Goku's Family enemies are completely irrelevant - Buildup requires multiple Super Attacks and the only way to do so in the first few turns has a 50% chance to trigger (which itself won't work below 50% HP) - Besides Goku and Goku (Youth) (whom Turles shares zero links with), all other allies that benefits from his additional leader skill boost are severely outclassed | |
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![]() | - Great hard-hitter - Great tank - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Much of her passive is entirely reliant on running her together with Caulifla on the same rotation of which the LR is the only relevant one among them | |
![]() | - Excellent hard-hitter - Great tank - Excellent linkset - Great debuffer | |
![]() | - Active Skill and costume change requires multiple hoops to achieve, not helping their issues is the fact that they cannot tank before attacking even with damage reduction - Doesn't receive their additional boosts if they could not perform their Ultra Super Attack | |
![]() | - Great hard-hitter - Excellent tank - Great Ki-changing support - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - The most relevant Super Saiyans allies on the team also shares the same name as this unit | |
![]() | - Great hard-hitter - Great tank - Great AoE unit - Active Skill conditions are easily met - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Doesn't hit hard enough to be able to consistently land the Final Blow - Struggles to reach 21 Ki against a single enemy before the Final Blow is delivered | |
![]() | - Great hard-hitter - Infinite DEF stacker - Excellent tank - Great linkset | |
![]() | - Unable to perform well against units not in the appropriate categories | |
![]() | - Excellent hard-hitter - Great tank - Decent linkset - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts - Benefit from Goku's additional leader skill boost | |
![]() | - Low initial DEF boost - Shares Shattering the Limit instead of Fierce Battle with other top tier units | |
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![]() | - Great hard-hitter - Great tank - Great linkset - His initial passive will easily be met due to every Goku ally being on the team | |
![]() | - While his initial passive is easily met, it only lasts for 5 turns - No other relevant Team Bardock allies for his initial Active Skill condition | |
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![]() | - Great hard-hitter - Astounding tank - Gohan's permanent guard buff can easily be triggered due to the plethora of enemy attacks by the time Exchange is available - Great stunner - Great linkset | |
![]() | - Active Skill will never be triggered until turn 7 at least unless you get lucky enough and get a Hidden Potential Additional Super Attack - Super Saiyan Goku's evasion is unnecessarily restricted particularly due to his reliance on evasion to get his additional boosts | |
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![]() | - Decent hard-hitter - Great tank - Great linkset | |
![]() | - Only the Exchange Vegeta/Trunks provides him the additional boost but said unit is completely irrelevant to the team - Active Skill is difficult to be utilized to its full potential unless you get lucky with enemy RNG - Active Skill sacrifices a significant amount of your HP | |
![]() | - Great hard-hitter - Decent tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve | |
![]() | ??? | |
![]() | - Great hard-hitter - Decent tank - Excellent linkset and links extremely well with the other SSJ4s - Active Skill condition is easy to achieve | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great tank - Active Skill is simple and easy to use - Great linkset | |
![]() | - Goku's Ki & Additional Attack and Vegeta's Ki-changing passive only lasts for 3 turns | |
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![]() | - Great hard-hitter - Great tank - Great linkset | |
![]() | - Transformation is not guaranteed | |
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![]() | - Excellent hard-hitter - Great tank - Excellent AoE unit - Transformation has no condition aside from being turn-based - Excellent linkset - Benefit from Goku's additional leader skill boost | |
![]() | ??? | |
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![]() | - Great hard-hitter - Great tank - Infinite DEF stacker - Transformation can be easily achieved in difficult events - Possess Rage Mode for free damage - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Guard not only isn't guaranteed but a low chance on top of that | |
![]() | - Excellent all-round unit - Recovery could prove to be incredibly clutch - Great linkset | |
![]() | - Transformation conditions are very difficult to achieve outside of very long events - Fused Fighter is a restricted to their other Goku & Vegeta counterparts | |
![]() | - Excellent all-round unit - Recovery could prove to be incredibly clutch - Great linkset | |
![]() | - Transformation conditions are very difficult to achieve outside of very long events - Fused Fighter is a restricted to their other Goku & Vegeta counterparts | |
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![]() | - Great hard-hittier - Great tank - Excellent linkset - His additional boost requiring a full Super Class will easily be met as almost every relevant ally is Super - Benefit from Goku's additional leader skill boost | |
![]() | - DEF gets significantly weaker at low HP - Besides being locked under strict HP conditions, Full Power allies links poorly with Goku, let alone sharing Saiyan Roar | |
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![]() | - Great hard-hitter - Great tank - Great stunner - Active Skill is easy to fulfill | |
![]() | - Abysmal linkset | |

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![]() | - Great support unit - Great tank - Great linkset - Great sealer - Benefit from Goku's additional leader skill boost | |
![]() | - Guard doesn't trigger on the first hit, causing him to take significant damage or even worse, one-shotted by an enemy Super beforehand | |
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![]() | - Great support unit - Great tank - Decent linkset | |
![]() | - Only gets significant damage reduction at low HP - Super Attack effect does not raises DEF whatsoever | |
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![]() | - Excellent support unit - Great tank - Great stunner - Decent linkset - Great healer - Infinite DEF stacker | |
![]() | - Transformation, while chance-based, is unconditional and can't choose when to trigger it - Transformation only lasts for 3 turns - Does not get the additional defense buffs against Extreme Class enemies - Only Great Ape Turles shares the majority of his links but the said unit is completely irrelevant to the team | |
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![]() | - Excellent offensive support unit - Excellent linkset - Decent tank - Great sealer - His additional Super Attack conditions will easily be met due to the plethora of relevant PBSS allies on the team | |
![]() | No Ki or defensive support | |
![]() | - Excellent hard-hitter - Great tank - Great linkset - Saiyan based enemies as well as Goku's Family are incredibly common - AOE makes him very effective at World Tournaments - Benefit from Goku's additional leader skill boost | |
![]() | - Can't tank effectively in the first slot | |
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![]() | - Excellent nuker - Great tank - Great linkset | |
![]() | - Active Skill condition is unappealing - Additional DEF boost requires another GT ally on rotation | |
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![]() | - Great nuker - Excellent tank - Great linkset | |
![]() | - Active Skill condition is unappealing - Additional ATK boost requires another GT ally on rotation | |
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![]() | - Great hard-hitter - Great tank - Great linkset - Plethora of relevant Universe Survival Saga enemies - Infinite DEF stacker | |
![]() | - Active Skill is virtually locked out in fast-paced events - ATK & DEF boost requires buildup unless Fusing - Kefla requires too much Ki Spheres to attain her additional boost - Linking partners as Kefla becomes far more restricted due to the inability to run other Kefla allies | |
![]() | - Great hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Giant Form Transformation can be reliably triggered - Goku enemies are a commonplace | |
![]() | - Mediocre linkset, all other partners that shares most of his links are severely outclassed - Shares Shattering the Limit instead of Fierce Battle with other top tier allies - Ultra Super Attack has no SA effect aside from damaging all enemies - Giant Form has the potential downside of lasting only 1 turn | |
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![]() | - Excellent hard-hitter - Great tank - Excellent linkset - Builds DEF with super attack | |
![]() | - Super attack countering does not happen often | |
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![]() | - Excellent hard-hitter - Great tank - Excellent linkset - Builds ATK with super attack | |
![]() | - Super attack countering does not happen often | |
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![]() | - Great hard-hitting tank and gains 70% dodge when Awaken - Dodge every attack upon Awakening the first turn - Excellent linkset - Infinite ATK and DEF stacker - Super Attacks never dampened by Type disadvantage upon Awakening | |
![]() | - Loses some of his DEF boost upon awakening - Must drop to below 50% health to Awaken | |
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![]() | - Decent hard-hitter - Excellent tank - Decent linkset | |
![]() | - Takes way too long to transform into his Super Saiyan Blue state - Loses Prepared for Battle starting from Super Saiyan 3 | |
![]() | - Great hard-hitter - Great tank - Great sealer - Decent linkset | |
![]() | - Frieza enemies are very scarce - Shares Shattering the Limit instead of Fierce Battle with other summonable LRs | |
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![]() | - Great hard-hitter - Great tank - Decent stunner - Decent Ki-changing support - Decent linkset | |
![]() | - Ki-changing passive is not guaranteed | |
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![]() | - Decent tank - Decent linkset - Active Skill is somewhat easy to use | |
![]() | - Supreme multiplier hinders his damage potential - Damage output is severely gimped when facing two enemies, despite his main role as an AoE unit - Can't hit hard against a single enemy at full HP - None of the allies who benefits from Raditz's additional leader skill boost have any relevancy in the team | |
![]() | - Great hard-hitter - Decent tank - Decent stunner - Unlike other LRs, Majin Vegeta does not need to launch an 18-Ki super to maximize his damage output - Plethora of Goku allies to trigger his Ki and crit boost | |
![]() | - Ultra Super Attack deals colossal damage - Unable to run Kid Trunks or Bulma in this team - No Prepared for Battle - Ki boost and guaranteed crits at low HP are severely restrictive | |
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![]() | - Excellent hard-hitting unit - Great linkset - Has a 25% chance of performing another super with 3 teq orbs | |
![]() | - Debuffs own DEF with every Ki Sphere obtained - Needs 3 orbs of a specific type for a chance to perform additional super | |
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![]() | - Great all-round unit - Excellent links - Can be run with his STR counterpart due to sharing different names | |
![]() | - Passive might run out in long events - His additional boost is very unlikely to happen outside of long events | |
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![]() | - Insane hard-hitting unit - Never struggles for Ki - Infinite ATK & DEF stacker - Great linkset - Benefit from Goku's additional leader skill boost | |
![]() | - Supreme multiplier - Crappy EZA stat growth - Only gets the DEF boost (which is treated as start of turn boost) after he attacks - Critical stacking effect will only be relevant in really long events | |
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![]() | - Great hard-hitting unit - Great debuffer - Okay stunner - Great linkset | |
![]() | - Support only encompasses to Goku and Vegeta units that possess Realm of Gods category - Doesn't really provide that much of a DEF boost for himself | |
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![]() | - Amazing tank, especially in short events - Great stunner | |
![]() | - Can only hit hard against a stunned enemy - No Prepared for Battle - Passive can run out on longer events | |
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.