[1] |
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- Great hard-hitter - Excellent tank - Great suport unit - Revive conditions are easily met - Plethora of relevant Goku allies for Gohan's additional boost - Every Super Class ally on the team benefits from their additional leader skill boost | ||
- Mediocre linkset | ||
- Astounding hard-hitter - Excellent tank - Great stunner - His initial and Active Skill conditions are easily met as every Super Class allies on the team - Great linkset | ||
- Initial passive while easily met, only lasts for 4 turns - Forgoes running Extreme Class Saiyans to fulfill his conditions | ||
- Astounding hard-hitter - Excellent tank - Unit Super Attack will easily be met - Infinite DEF stacker - Active Skill conditions are easily met - AoE Super deals mega-colossal damage | ||
- Mediocre linkset - Additional boost requires enemy hits but Gohan can only properly tank before attacking | ||
- Excellent hard-hitter - Excellent tank | ||
- Mediocre linkset - Debuffs own ATK when using Active Skill - Exchange is difficult to fulfill | ||
- Great hard-hitter - Excellent tank - Plethora of relevant Goku and Saiyan allies for their guard | ||
- Mediocre linkset - Their damage reduction can only work if they're placed as floaters - Even though they require multiple attacks to build up, their status as a floater meant that they're going to build up rather slowly at that | ||
- Astounding hard-hitter - Excellent tank | ||
- Ki boost and guard only lasts for 5 turns - Neither of their Active Skill conditions are appealing | ||
- Astounding hard-hitter - Great tank - Active Skill can be reliably used particularly in fast-paced events where it's guaranteed stunning will take effect - Great STR Ki-changing support - Mega-colossal damage on both multipliers - A good number of relevant Vegeta enemies to trigger his boosts | ||
- Low initial DEF boost | ||
- Outstanding tank - Great defensive support unit - Additional support is easily achieved due to Beyond the Shining Clouds Gohan (Kid) being available in the team | ||
- Poor linkset | ||
- Great hard-hitter - Excellent tank - AoE Super deals mega-colossal damage - Giant Form Transformation can be reliably triggered - Goku enemies are a commonplace | ||
- Mediocre linkset - Ultra Super Attack has no SA effect aside from damaging all enemies - Giant Form has the potential downside of lasting only 1 turn | ||
- Great hard-hitter - Great tank - Great linkset | ||
??? | ||
- Excellent hard-hitter - Great tank - Plethora of relevant Goku allies for his initial boost | ||
- Damage reduction only works at low HP and only once - Mediocre linkset | ||
- Infinite DEF stacker - Great AoE unit - Excellent tank - Great linkset | ||
- Additional Super Attack chance against non-WT enemies is too low | ||
- Excellent support unit - Astounding tank - Great sealer - Excellent healer - Plethora of relevant Earth-Bred Fighters Category allies for his Active Skill - Unlike other units with Survive K.O. attack, Yajirobe's evasion chance meant that he can properly utilize it to his full potential - Great linkset | ||
??? | ||
- Excellent support unit - Excellent tank - Decent hard-hitter - Active Skill is easy to use in an event like Super Battle Road - Great debuffer - Great linkset | ||
- DEF boost significantly weakens at low HP | ||
- Great support unit - Great hard-hitter - Great tank - Great linkset | ||
??? | ||
- Decent hard-hitter - Great AoE unit - Great tank - Active Skill is somewhat easy to use - Every Extreme Class ally benefits from his additional leader skill boost | ||
- Supreme multiplier hinders his damage potential - Damage output is severely gimped when facing two enemies, despite his main role as an AoE unit - Can't hit hard against a single enemy at full HP - Super Class allies do not benefit from his leader skill boost - Mediocre linkset | ||
- Decent hard-hitter - Decent tank - Decent debuffer - Great linkset | ||
- Flat boosts - Ultra Super Attack sacrifices your HP without any meaningful payoff | ||
- Great nuker - Great tank | ||
- Additional boost only works at low HP | ||
- Great tank - Decent hard-hitter | ||
- Additional boost only works at low HP | ||
- Infinite DEF stacker - Plenty of Goku's Family enemies for his category bonus - Great hard-hitter and tank | ||
- Can only get the DEF boost if you either launch a Super Attack or you're low on HP | ||
- Infinite DEF stacker - Hits and tanks decently hard | ||
- Vegeta's Family enemies are less common than their counterpart | ||
- Excellent stunner - Great tank, especially against multiple enemies - Plethora of relevant Goku's Family enemies | ||
- Guaranteed stun only works against multiple enemies - Fierce Battle is only shared by STR Nappa and PHY Goku & Piccolo | ||
- Decent tank - Decent hard-hitter | ||
- Low F2P stats | ||
- Decent hard-hitter - Okay tank - Decent linkset | ||
- Lack of an initial DEF boost - Low F2P stats | ||
- Great tank - Okay hard-hitter | ||
- Abysmal linkset - Unreliable guarding chance | ||
- Great AOE unit | ||
- As worthless as a Raditz in events facing one enemy - Debuff only works against multiple Super Class enemies and it's very minimal at that | ||
- Decent Ki changer - Decent linkset | ||
- Low WT stats | ||
- The joy of seeing Yamcha humiliated by a mere Saibaman | ||
- A complete April Fool's joke unit, do not use him under any circumstances | ||
- ↑ Note: Some units are at the top of these lists due to their position as high-percentage Class Type/Category leader, not necessarily because they are the best unit within the format. Some leaders fit both positions.